in-game voice chat for teams


Ad Astra

 

Posted

This is a feature I've always wanted ever since I played DDO in the summer. The ability to talk in PUGs. It was really great. I think DDO used a 3rd party system but I didn't care as long as it works that's all that matters. Oh and also the quality wasn't that great, but against as long as it works that's all that matters.


 

Posted

Just a question since I don't know and never played DDO, do those that don't participate in voice chat get shunned at all? What about if you don't have sound on your computer, like mine for example? I've played on some teams where the rest of the team were SG mates and were using a third party chat program. You could tell they were talking by what they would do and how they could coordinate, but I constantly felt out of the loop and like I was just tagging along.

I really am just curious, I don't think that it's an inherently bad idea, I just think that there are some issues with it.


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Posted

Bit of a waste of client overhead and bandwidth for those of us with no interest in such things.


 

Posted

I understand why this can be attractive.

For me, I prefer to stay with the easy to use third party team chat clients.

I play in two locations:

  • At work.
  • In the living room with my family where we socialize or watch TV.
I do NOT want to feel pressure to be speaking aloud to my teams in either of these environments.
If it were built in to the game, I know that I would feel that pressure.

.


 

Posted

No thanks.

There are some decent third party team chats out there - use those.

But please don't add a tool to this game that others will "demand" I use, even when I don't want to do so. I hate listening to the sound of my own voice, and I also think that hearing the voices of others who don't match my mental picture of how the character should sound would take some enjoyment away from the game for me.

And frankly, there really isn't much in the game that requires tight coordination of a team provided by teamspeak.


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Posted

No thanks.
If I wanted to voice chat, I'd use one of the programs out there.

My main problem? I hate headphones. I crank music on my speakers. I cannot play without music. But in order to chat, or even listen, I'd need to kill the music.

Not happening.


 

Posted

Ever been to a team where everyone but you is on voice chat? Yeah, it's not fun. Right now, such things are rare, restricted mostly to people who know each other. Build it into the game, though, and they will not be.

That, and I don't enjoy voice chatting with strangers. However, I KNOW there will be pressure to voice chat anyway. I voice chat with my friends and family. That's it, that's the extent of it. Since English is not my first language, I'd rather not resort to it over something as trivial as that. And I don't want people with English worse than mine to be pressured, either. Nor do I actually want to LISTEN to people with English worse than mine.


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Posted

I wouldn't care if something like this is added, but I would never use it. I really don't want to hear the voice of the people I'm with. I get tired of how in every game I played that had voice chat, the only people I ran into seemed to think it was fun to swear every other word


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Posted

Quote:
Originally Posted by stever View Post
I do NOT want to feel pressure to be speaking aloud to my teams in either of these environments.
If it were built in to the game, I know that I would feel that pressure.
I actually agree with stever. Adding built-in voice chat is both social pressure and network overhead we don't really need.


 

Posted

I've got to be honest - I far prefer a third party solution over having it integrated into the game. Even when my friends and I are playing games that HAVE integrated voice chat (L4D, for instance,) we end up using a third party client. No changed interface or commands between them, no futzing with audio settings in every program, and we can chat in game, out of game, then start another game without pause.

I'll take Teamspeak and/or Ventrillo over integrated, thanks.


 

Posted

Not for this option too.

I gave a reply to a thread here, posted a couple of months ago (the previous game was DDO also). I am linking so the OP can see additional comments on the subject.


 

Posted

i think it would be cool if optional , i can handle the social pressure when i want it off lol


 

Posted

Oh my God. The teleporter sent me back in time.


 

Posted

How about a compromise?

Instead of built in voice chat, have a game friendly interface that will launch and connect a group on 3rd party voice chat. IE it'll choose a random name or a name you specify and then group you all on "ventrillo" for example. Even launching the program for you if necessary. Though you of course have the option to opt out of this.

In a day and age when you can order pizza from inside video games I don't think that's too far fetched and it solves the problem of built in client overhead.


 

Posted

Not a fan of voice chat, really, but I gotta ask-

Whatever happened to the vivox deal that was supposed to bring voice chat to NCSoft's product line?

I assume that the deal died-- 3.5 years after the announcement and no sign of it... but never saw anything official.


Or is it in other NCSoft titles?


 

Posted

Given the bugs, server lag, client memory leaks and other issues we already deal with, I am not a fan of this idea. Anything that adds to server load, bandwidth usage, etc unnecessarily is unwise.

If we did have it, I would flatly refuse to participate in PUG voice chat. Internet anonymity combined with the temporary nature of the PUG tends to bring out the worst in ranters and other forms of cretin, not to mention providing them with a captive audience for the duration of the mission/TF/etc.


 

Posted

Quote:
Originally Posted by Anaxagoras View Post
Just a question since I don't know and never played DDO, do those that don't participate in voice chat get shunned at all?
I have played DDO, and in my experience, the answer is absolutely yes. There's an indicator in groups letting you know who has voice chat enabled and who doesn't, and I've seen people kicked from groups for not turning it on. Even people who explained that they didn't have microphones and couldn't talk to the team (the rationale being that they could at least hear the rest of the group if they turned voice chat on).

Two other issues I have with this:
  • Have you actually played on, say, Xbox Live? Sure, it's fine if you only ever play with friends, but in pick-up games, it's just an endless sea of morons and foul-mouthed teenagers. If I even gave examples here of the stuff I hear constantly (and no, that's not hyperbole) when I play with strangers on XBL, I'd at least have my post modded, and very likely have my posting privileges suspended.
    My own language isn't exactly squeaky-clean -- the F-bomb is probably like my third-most-used word behind "a" and "the" -- but I do at least try to be respectful around strangers who may not want to hear that. Most people on the internet have no such filter. There's a reason CoH is the only game I play online with any regularity anymore.
    In text, that kind of thing can be filtered out for people who don't want it in their game. Chats can be logged to catch people using abusive communications, and knowing that tends to keep everyone honest. That's not really realistic when you're dealing with real-time chat for thousands of people at a time. The honor system is nice and everything, but the anonymity of the internet tends to mean accountability goes out the window.
  • I'm a male who plays male and female characters. Pretty much a 50/50 split. The closest thing I have to a "main" lately is female. I don't make a big deal about it, but I don't hide it either; sometimes my character idea is male, sometimes it's female, often based on finding a name free that evokes a character of a specific gender. I personally don't think it's any weirder than when I play a Tomb Raider game or choose Chun-Li in Street Fighter. Normally it's a non-issue, but every once in a while someone will find out I'm "gender-bending" (their term, not mine); usually there's no reaction, sometimes there's some good-natured joking (my SG leader does this), and every once in a while, someone will freak out because I'm "misrepresenting" myself, as if I'd set up a fake dating-site profile specifically to mislead people about my true identity or something. I've actually had one group leader stop everything mid-mission and demand an explanation, then ask if any of the other female characters on the team were girls or GiRL (Guy in Real Life)s. Granted, those reactions are in the vast, vast minority, but I think that's in part because there's nothing smacking people in the face with "this 'girl' is really a guy." If I knew every pick-up group I found would be hearing my real voice attached to the Mother of Invention or Adamant Eve or Girl-Fight, I'd probably play them less. For my part, I can tell you I'd personally rather not know what all those cat-girls under Atlas really sound like.


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Posted

I wouldn't want a feature like this as it can most definitely cause huge segregation in a community.

I would recommend using something like TeamSpeak or RaidCall, which have in game overlay capabilities


 

Posted

It's probably NOT a good idea to put voice chat into the game.

The game is basically rated T for Teen.

However, when I'm having a bad night, the stuff that comes out of my mouth is anything but. YES, I'm a bit uncontrolled in my use of the language. YES, I try to limit myself. But YES, I still happen to use this form of verbal "punctuation". It's probably best not to have people wondering if I'm in the Navy.



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Posted

I would never use that horrible work of Melkor. In one other game I'll keep that thingy turned off all the time. Skype is enough with friends and keyboard with team.

Ingame voicechats are crappy quality anyway.


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Posted

Quote:
Originally Posted by zachary_EU View Post
I would never use that horrible work of Melkor. In one other game I'll keep that thingy turned off all the time. Skype is enough with friends and keyboard with team.

Ingame voicechats are crappy quality anyway.
I agree, in DDO the problem I had was that even with maximum output volume and turning my microphone boost on, it was still hit and miss to whether anybody could hear me. I never had problems with third-party software and my microphone is good quality and in working order. In-game VoIP only works if the controls for it aren't slapdash.



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