Post AE nerf and purple prices are still rising instead of dropping...


Another_Fan

 

Posted

I had expected the prices to drop after the nerf to AE since people would be back to doing normal farms and farming for purples. I know purples drop way more now too, since they fixed that loot bug but why are the prices not getting any lower?

It seems that with a higher supply and more suppliers (people farming normal content instead of AE again) that the prices would take a hit by now.


Friends don't let friends buy an ncsoft controlled project.

 

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People have a lot more inf now than they once did, both due to playing during the AE days, and because 50s earn more inf now than they once did.


 

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I'm definitely surprised that prices have not dropped much more sharply. I expected there to be some pent up demand that would take a bit to work itself out, but I think we're way past that point now, yet prices are still up there.


 

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The markets' never been great for instant gratification.


 

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Prices came down somewhat after i16 release, but looks like almost all bounced back since then.


 

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Quote:
Originally Posted by Panzerwaffen View Post
I'm definitely surprised that prices have not dropped much more sharply. I expected there to be some pent up demand that would take a bit to work itself out, but I think we're way past that point now, yet prices are still up there.

Money supply rules all. The devs effectively have made the printing press go crazy and made it even more beneficial than before to play your 50s. When you toss in the new exemplaring rules its almost as if they are saying go get yourself power leveled to 50 as fast as possible then do the content.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Money supply rules all. The devs effectively have made the printing press go crazy and made it even more beneficial than before to play your 50s. When you toss in the new exemplaring rules its almost as if they are saying go get yourself power leveled to 50 as fast as possible then do the content.
Quote:
Originally Posted by Fulmens View Post
... because nobody ever did that before...
Devs: Referring to the developers of the game

Definition, More :
  • S: (adj) more, more than ((comparative of `much' used with mass nouns) a quantifier meaning greater in size or amount or extent or degree) "more land"; "more support"; "more rain fell"; "more than a gallon"


 

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I must have missed something along the way here - what is this change that is causing 50s to earn more?


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

I'm guessing this:

Quote:
Fixed an issue where Level 50 (level capped) characters did not receive double influence when they exemplared down (with that option selected).


 

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Quote:
Originally Posted by Muon_Neutrino View Post
I must have missed something along the way here - what is this change that is causing 50s to earn more?
The ability to automatically exemp down to the level of whatever group will take you and retain a fraction of your powers while getting commensurate rewards for a level 50 character. It was possible before, with the sidekick system - but now it's easy and mandatory.

I think the problem is that the i16 change polarized the community. The hardcore players are still playing and willing to pay through the nose for purples. Marketeers are still willing to lie, cheat, steal, and kill for purples to sell to the highest bidder. However, I think a lot of farmers either quit playing or quit farming. i16 gutted AE farming, which was fun, and the dev created farms are miserable grindfest on a handful of maps. AE farming didn't produce purples, but I think farmers from the old days got spoiled by the greater entertainment factor in the AE farms.

You've also got fewer players benefiting from farming, since padders are no longer needed. Hardcore farmers that can do it all themselves are unlikely to make bad market decisions, such as selling purple recipes that their alts can use. I suspect that a disproportionate number of the purples up for sale came from padders.


 

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Quote:
Originally Posted by Hart View Post

You've also got fewer players benefiting from farming, since padders are no longer needed. Hardcore farmers that can do it all themselves are unlikely to make bad market decisions, such as selling purple recipes that their alts can use. I suspect that a disproportionate number of the purples up for sale came from padders.

Too true, and funny as can be. The people who were screaming bloody murder that farmers were making it impossible for their stories to get run and provided cover for the infamous AE nerfs now get to live with what they wished so hard for.


 

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Quote:
Originally Posted by Hart View Post
i16 gutted AE farming, which was fun, and the dev created farms are miserable grindfest on a handful of maps.
As opposed to the grindfests that were on only one map! $Deity, that was a truly golden age.


 

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Quote:
Originally Posted by Supernumiphone View Post
I'm guessing this:
Quote:
Fixed an issue where Level 50 (level capped) characters did not receive double influence when they exemplared down (with that option selected).
Actually, not quite. At least, that's not all of it. Apparently, when you hit 50 you were always supposed to be getting the XP mobs were worth as extra inf (unless you had debt to pay off) whether you're exemplared or not. No one knew it was wrong, and no devs ever noticed until very recently. Now it's "fixed."

Very roughly, this caused the following for +2 foes.
  • Minion: 2.4x inf
  • LT: 1.8x inf
  • Boss: 1.8x inf
  • Mission Complete: 1.6x inf
Given the usually higher frequency of minions to LTs and bosses, I'm guessing this works out to about 2x as much inf overall.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Seriously, I don't get what was so fun about AE farms.

They were farms. I mean I used them too, and the farming itself was good. But I didn't find them more intrinsically fun.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Hart View Post
Marketeers are still willing to lie, cheat, steal, and kill for purples to sell to the highest bidder.
Quote:
Originally Posted by Fulmens View Post
... sounds like work. Marketing is about laziness for me.
Only half of them. Lying and cheating are pretty easy. It's the stealing and killing that wears you out.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by UberGuy View Post
Seriously, I don't get what was so fun about AE farms.

They were farms. I mean I used them too, and the farming itself was good. But I didn't find them more intrinsically fun.

They were new, they were different, you could build challenges into them, there was an entirely greater amount of depth to the process. I personally liked to use them to test directions in my builds by putting in allies that would simulate what I would achieve with IOs.

Not all of them were the Midtown Manhattan map.

P.S. After you have done anything in the game 5 or 6 times its a farm. These as noted above were at least new.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
They were new, they were different, you could build challenges into them, there was an entirely greater amount of depth to the process.

These as noted above were at least new.
You can still do all kinds of different things in AE......


 

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Quote:
Originally Posted by Ironblade View Post
Only half of them. Lying and cheating are pretty easy. It's the stealing and killing that wears you out.
I dunno. I'm scatterbrained and not very smart, so lying and cheating is tiring, too.


 

Posted

Quote:
Originally Posted by UberGuy View Post
Seriously, I don't get what was so fun about AE farms.

They were farms. I mean I used them too, and the farming itself was good. But I didn't find them more intrinsically fun.
I totally loved and missing now these "300 freaks in last room of longbow map" farms.


 

Posted

Quote:
Originally Posted by Panzerwaffen View Post
I'm definitely surprised that prices have not dropped much more sharply. I expected there to be some pent up demand that would take a bit to work itself out, but I think we're way past that point now, yet prices are still up there.
If market behavior is any indication, we're actually not past the point of pent up demand for purple recipes. There is a large base of players with inf to spend who are still seeking to improve the slotting and sets for their 50th level characters.

Cat posted a thread a while ago about supply, demand and elasticity, and it appears that the demand for purple recipes is relatively inelastic, i.e., players are still willing to pay premium prices for difficult-to-obtain premium sets even though the supply has increased moderately.

I'm currently bidding on 4 sets for two toons and just obtained one at about 75% of the going rate. Given the current and possibly long-term inelastic market behavior, it will (continue to) be difficult to obtain them at less than that.


 

Posted

Quote:
Originally Posted by Noyjitat View Post
It seems that with a higher supply and more suppliers (people farming normal content instead of AE again) that the prices would take a hit by now.
As long as some players are wiling to pay higher and higher prices, the prices are bound to rise.

I can guarantee you that some players are cutting in at a price, buying, and re-selling with prices higher than they think they will sell - just to see if they will sell for that much.
I can also guarantee that some players are going to pay whatever it takes to buy a certain item right at that moment regardless of how much it costs.


 

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Quote:
Originally Posted by NordBlast View Post
I totally loved and missing now these "300 freaks in last room of longbow map" farms.
Well, I did too, but I dug them because they were super-efficient farms. For me, there's a rush associated with getting reward that fast.

If that's what people mean, I guess I get it. But I didn't find the AE farms inherently more entertaining aside from their outsize reward potential. I didn't assume that's what people were complaining about, though, because that would be yelling at the devs for taking the fun out of the game because we found the actual existence of exploits fun. I mean, it might be true, but it's a little weird to fault the devs for it.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA