MoralisticFallac

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  1. I've come back after a 2 year hiatus and would like a little help building my new toon. I was never a miser so I'm rather poor these days, some stuff got expensive! So I'm trying to keep the price bearable, I'm willing to do the work if added expense is worth it though.
    Just a note, this char is duoing with a friend who has never played before, he's plant/storm, so I haven't focused to much on solo ability. I appreciate any help, tips or ideas anyone can give.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Flight
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Char
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (3) Basilisk's Gaze - Endurance/Recharge/Hold
    • (5) Basilisk's Gaze - Recharge/Hold
    • (48) Damage Increase IO
    Level 1: Gale
    • (A) Kinetic Crash - Damage/Knockback
    • (5) Kinetic Crash - Accuracy/Knockback
    • (7) Kinetic Crash - Recharge/Knockback
    • (9) Kinetic Crash - Recharge/Endurance
    • (9) Kinetic Crash - Damage/Endurance/Knockback
    • (11) Kinetic Crash - Accuracy/Damage/Knockback
    Level 2: Fire Cages
    • (A) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (7) Enfeebled Operation - Accuracy/Endurance
    • (11) Enfeebled Operation - Immobilize/Range
    • (13) Enfeebled Operation - Endurance/Immobilize
    • (13) Enfeebled Operation - Accuracy/Recharge
    Level 4: Super Speed
    • (A) Run Speed IO
    Level 6: Snow Storm
    • (A) Endurance Reduction IO
    Level 8: Hot Feet
    • (A) Multi Strike - Damage/Endurance
    • (15) Multi Strike - Accuracy/Damage/Endurance
    • (15) Scirocco's Dervish - Damage/Endurance
    • (17) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 10: Steamy Mist
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Endurance Reduction IO
    Level 12: Flashfire
    • (A) Stupefy - Accuracy/Recharge
    • (17) Stupefy - Endurance/Stun
    • (19) Stupefy - Accuracy/Endurance
    • (19) Stupefy - Stun/Range
    • (21) Stupefy - Accuracy/Stun/Recharge
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 16: Freezing Rain
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (25) Achilles' Heel - Defense Debuff/Recharge
    • (25) Achilles' Heel - Chance for Res Debuff
    Level 18: Cinders
    • (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
    • (27) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
    • (27) Will of the Controller - Endurance/Recharge
    • (29) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
    • (29) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
    • (31) Will of the Controller - Recharge/Chance for Psionic Damage
    Level 20: Hurricane
    • (A) Endurance Reduction IO
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Flight Speed IO
    Level 26: Bonfire
    • (A) Detonation - Damage/Recharge
    • (31) Air Burst - Damage/Recharge
    • (31) Damage Increase IO
    • (33) Recharge Reduction IO
    Level 28: Thunder Clap
    • (A) Stupefy - Accuracy/Recharge
    • (33) Stupefy - Endurance/Stun
    • (33) Stupefy - Accuracy/Endurance
    • (34) Stupefy - Stun/Range
    • (34) Stupefy - Accuracy/Stun/Recharge
    Level 30: Fly
    • (A) Flight Speed IO
    Level 32: Fire Imps
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (34) Expedient Reinforcement - Accuracy/Damage
    • (36) Expedient Reinforcement - Damage/Endurance
    • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (36) Expedient Reinforcement - Endurance/Damage/Recharge
    • (37) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 35: Tornado
    • (A) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (37) Expedient Reinforcement - Endurance/Damage/Recharge
    • (37) Expedient Reinforcement - Accuracy/Damage
    • (39) Expedient Reinforcement - Damage/Endurance
    • (39) Recharge Reduction IO
    Level 38: Lightning Storm
    • (A) Entropic Chaos - Accuracy/Damage
    • (39) Entropic Chaos - Damage/Endurance
    • (40) Entropic Chaos - Damage/Recharge
    • (40) Entropic Chaos - Damage/Endurance/Recharge
    • (40) Entropic Chaos - Chance of Heal Self
    • (42) Recharge Reduction IO
    Level 41: Fire Ball
    • (A) Detonation - Accuracy/Damage/Endurance
    • (42) Detonation - Damage/Endurance
    • (42) Air Burst - Damage/Recharge
    • (43) Detonation - Accuracy/Damage
    • (43) Recharge Reduction IO
    Level 44: Fire Shield
    • (A) Impervious Skin - Resistance/Endurance
    • (45) Impervious Skin - Resistance/Recharge
    • (45) Impervious Skin - Endurance/Recharge
    • (45) Impervious Skin - Resistance/Endurance/Recharge
    • (46) Impervious Skin - Status Resistance
    Level 47: Rise of the Phoenix
    • (A) Multi Strike - Damage/Recharge
    • (48) Scirocco's Dervish - Damage/Recharge
    Level 49: Consume
    • (A) Performance Shifter - Accuracy/Recharge
    • (50) Performance Shifter - EndMod/Accuracy/Recharge
    • (50) Performance Shifter - EndMod/Recharge
    • (50) Performance Shifter - EndMod
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (43) Endurance Modification IO
    • (46) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run



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  2. Running +4 players debuffed mobs buffed was very fun, and trying to run them now feels... hollow.
  3. Quote:
    Originally Posted by Nurvus View Post
    Did this remind anyone else of the jails in Ultima Online?

    ...No?



    *Kal Ort Por*
    The only time I was in jail, recall wouldn't work.
  4. I didn't bring any hard data but I just solo'd from lvl 24 to 29 in dark astoria (no patrol xp) I got 8 recipies, 3 were uncommon 5 were common, salvage drops where plentiful at 192 (I did kill some mobs with full salvage)
  5. MoralisticFallac

    dm/sr build help

    I have no experience with either set, so this is mostly just guessing and whatnot.
    There's something about the slotting that just doesn't sit well with me, can't put my finger on it. If anybody has any advice, alterations, etc please let me know!

    Thanks

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping

    Villain Profile:
    Level 1: Shadow Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(27)
    Level 2: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
    Level 4: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(42)
    Level 6: Swift -- Run-I(A), Run-I(40)
    Level 8: Siphon Life -- Mako-Acc/Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(15), Dct'dW-Heal(15), Dct'dW-Heal/Rchg(17)
    Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(17)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(46), Clrty-Stlth(48)
    Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(29), RgnTis-Regen+(39), Numna-Heal(43), Mrcl-Heal(43), RgnTis-Heal/EndRdx(43)
    Level 18: Dark Consumption -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(21), P'Shift-EndMod/Acc(23), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Acc/Rchg(25)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), EndMod-I(31)
    Level 22: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(46)
    Level 24: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
    Level 26: Soul Drain -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/Rchg(34), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36)
    Level 28: Lucky -- DefBuff-I(A), DefBuff-I(34), DefBuff-I(46)
    Level 30: Focused Senses -- GftotA-Run+(A), GftotA-Def(31), GftotA-Def/EndRdx(31)
    Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(39)
    Level 35: Quickness -- Run-I(A), Run-I(40)
    Level 38: Boxing -- Empty(A)
    Level 41: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(42), S'fstPrt-ResKB(42), ResDam-I(48)
    Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(45)
    Level 47: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50), Ksmt-ToHit+(50)
    Level 49: Hurdle -- Jump-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A), Run-I(40), EndRdx-I(50)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
  6. Quote:
    Originally Posted by Santorican View Post
    Not anymore, I do believe Positron made mention that they were no longer considering HOs unintended secondary effects to be an exploit. I could be wrong though
    iirc it's now considered an advantage of HO's.
  7. I was fiddling with the accolades before saving the build, I had to borrow a buddies laptop to use mids, so I was messing around (I only run linux, so I never had the pleasure of using mids). I was aiming for near capped melee defense with 1 parry, maybe a little overkill for /wp I'm no expert. I didn't even think of putting 2 perf shifter procs in, must have slipped my mind.

    The budget is only limited by how much you're willing to work for it.

    Thanks for the help, I'm new to mids and designing "well" thought out builds, so I knew I was making mistakes.
  8. Made some changes, notably dropping SoW and Assault for Hasten and Conserve Power.
    Hasten still has a downtime of roughly 25 seconds.

    Would I be able to pull off Parry-Disembowel-Headsplitter-Hack-Disembowel-Headsplitter without Parry dropping, I couldn't find activation times on redtomax... Maybe I'm blind...

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
    Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(43), Heal-I(50)
    Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(42)
    Level 4: Slice -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(7), Oblit-Dmg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(11)
    Level 6: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Numna-Heal/EndRdx(34), Heal-I(46)
    Level 8: Parry -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg(15), C'ngImp-Dmg/Rchg(15), DefBuff-I(43)
    Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39), LkGmblr-EndRdx/Rchg(42)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Rise to the Challenge -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(17), RgnTis-Heal/EndRdx/Rchg(17), Heal-I(43)
    Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
    Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc(25)
    Level 22: Hurdle -- Jump-I(A)
    Level 24: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(25), Mrcl-Heal/EndRdx(37)
    Level 26: Disembowel -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg(29), C'ngImp-Dmg/Rchg(29), Achilles-ResDeb%(31)
    Level 28: Stamina -- P'Shift-EndMod(A), P'Shift-End%(31), P'Shift-EndMod/Rchg(36)
    Level 30: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
    Level 32: Head Splitter -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(34), Oblit-Dmg(34)
    Level 35: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(36)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45)
    Level 41: Kick -- KinCrsh-Dmg/KB(A), KinCrsh-Rechg/EndRdx(42), KinCrsh-Dmg/EndRdx/KB(45), KinCrsh-Acc/KB(46), KinCrsh-Acc/Dmg/KB(46), KinCrsh-Rchg/KB(48)
    Level 44: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(45)
    Level 47: Weave -- LkGmblr-Def(A), GftotA-Def(48), GftotA-Def/EndRdx(48), LkGmblr-Rchg+(50)
    Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 14% DamageBuff(Smashing)
    • 14% DamageBuff(Lethal)
    • 14% DamageBuff(Fire)
    • 14% DamageBuff(Cold)
    • 14% DamageBuff(Energy)
    • 14% DamageBuff(Negative)
    • 14% DamageBuff(Toxic)
    • 14% DamageBuff(Psionic)
    • 11.1% Defense(Smashing)
    • 11.1% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 7.38% Defense(Energy)
    • 7.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 15.5% Defense(Melee)
    • 8% Defense(Ranged)
    • 3% Defense(AoE)
    • 62.5% Enhancement(RechargeTime)
    • 50% Enhancement(Accuracy)
    • 5% FlySpeed
    • 190.8 HP (14.2%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -3)
    • Knockup (Mag -3)
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 9.9%
    • MezResist(Stun) 6.6%
    • 7.5% (0.13 End/sec) Recovery
    • 58% (3.24 HP/sec) Regeneration
    • 2.5% Resistance(Smashing)
    • 12% RunSpeed
  9. Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership

    Hero Profile:
    Level 1: Hack
    • (A) Mako's Bite - Accuracy/Damage
    • (3) Mako's Bite - Damage/Endurance
    • (3) Mako's Bite - Damage/Recharge
    • (5) Mako's Bite - Accuracy/Endurance/Recharge
    • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (7) Mako's Bite - Chance of Damage(Lethal)
    Level 1: High Pain Tolerance
    • (A) Reactive Armor - Resistance
    • (40) Reactive Armor - Resistance/Endurance/Recharge
    • (40) Reactive Armor - Resistance/Endurance
    • (43) Reactive Armor - Resistance/Recharge
    Level 2: Mind Over Body
    • (A) Reactive Armor - Resistance
    • (39) Reactive Armor - Resistance/Endurance/Recharge
    • (40) Reactive Armor - Resistance/Endurance
    • (42) Reactive Armor - Resistance/Recharge
    Level 4: Slice
    • (A) Obliteration - Accuracy/Recharge
    • (7) Obliteration - Damage/Recharge
    • (9) Obliteration - Damage
    • (9) Obliteration - Accuracy/Damage/Recharge
    • (11) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (11) Obliteration - Chance for Smashing Damage
    Level 6: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (31) Numina's Convalescence - Heal
    • (34) Numina's Convalescence - Heal/Endurance
    • (46) Healing IO
    Level 8: Parry
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (13) Crushing Impact - Accuracy/Damage/Endurance
    • (13) Crushing Impact - Accuracy/Damage/Recharge
    • (15) Crushing Impact - Accuracy/Damage
    • (15) Crushing Impact - Damage/Recharge
    • (43) Defense Buff IO
    Level 10: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Endurance/Recharge
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Rise to the Challenge
    • (A) Regenerative Tissue - +Regeneration
    • (17) Regenerative Tissue - Heal/Endurance
    • (17) Regenerative Tissue - Heal/Endurance/Recharge
    • (43) Healing IO
    Level 18: Whirling Sword
    • (A) Obliteration - Damage
    • (19) Obliteration - Accuracy/Recharge
    • (19) Obliteration - Damage/Recharge
    • (21) Obliteration - Accuracy/Damage/Recharge
    • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (23) Obliteration - Chance for Smashing Damage
    Level 20: Quick Recovery
    • (A) Efficacy Adaptor - EndMod
    • (23) Efficacy Adaptor - EndMod/Recharge
    • (25) Efficacy Adaptor - EndMod/Accuracy
    Level 22: Hurdle
    • (A) Jumping IO
    Level 24: Health
    • (A) Miracle - Heal
    • (25) Miracle - +Recovery
    • (37) Miracle - Heal/Endurance
    • (46) Healing IO
    Level 26: Disembowel
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (27) Crushing Impact - Accuracy/Damage/Endurance
    • (27) Crushing Impact - Accuracy/Damage/Recharge
    • (29) Crushing Impact - Accuracy/Damage
    • (29) Crushing Impact - Damage/Recharge
    • (31) Achilles' Heel - Chance for Res Debuff
    Level 28: Stamina
    • (A) Performance Shifter - EndMod
    • (31) Performance Shifter - Chance for +End
    • (42) Performance Shifter - EndMod/Recharge
    Level 30: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Defense/Endurance
    Level 32: Head Splitter
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Chance for Smashing Damage
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (33) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage
    Level 35: Build Up
    • (A) Adjusted Targeting - Recharge
    • (36) Adjusted Targeting - To Hit Buff/Recharge
    • (36) Recharge Reduction IO
    Level 38: Strength of Will
    • (A) Resist Damage IO
    Level 41: Kick
    • (A) Kinetic Crash - Damage/Knockback
    • (46) Kinetic Crash - Accuracy/Knockback
    • (48) Kinetic Crash - Recharge/Knockback
    • (50) Kinetic Crash - Recharge/Endurance
    • (50) Kinetic Crash - Damage/Endurance/Knockback
    • (50) Kinetic Crash - Accuracy/Damage/Knockback
    Level 44: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (45) Steadfast Protection - Knockback Protection
    • (45) Steadfast Protection - Resistance/Endurance
    • (45) Resist Damage IO
    Level 47: Weave
    • (A) Luck of the Gambler - Defense
    • (48) Gift of the Ancients - Defense
    • (48) Gift of the Ancients - Defense/Endurance
    Level 49: Assault
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 14% DamageBuff(Smashing)
    • 14% DamageBuff(Lethal)
    • 14% DamageBuff(Fire)
    • 14% DamageBuff(Cold)
    • 14% DamageBuff(Energy)
    • 14% DamageBuff(Negative)
    • 14% DamageBuff(Toxic)
    • 14% DamageBuff(Psionic)
    • 11.1% Defense(Smashing)
    • 11.1% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 7.38% Defense(Energy)
    • 7.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 15.5% Defense(Melee)
    • 8% Defense(Ranged)
    • 3% Defense(AoE)
    • 55% Enhancement(RechargeTime)
    • 50% Enhancement(Accuracy)
    • 5% FlySpeed
    • 210.8 HP (15.7%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -7)
    • Knockup (Mag -7)
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 9.9%
    • MezResist(Stun) 6.6%
    • 7.5% (0.13 End/sec) Recovery
    • 48% (2.68 HP/sec) Regeneration
    • 2.5% Resistance(Smashing)
    • 12% RunSpeed
  10. I've never did this before, but I run linux, and sadly dont' have access to Mid's anymore.
    Right now I'm just looking for a general 250millionish build for doing task forces, soloing story arcs and such. Thanks in advance for any help.
  11. Quote:
    Originally Posted by TerraScorcher View Post
    Hey Werner,
    More questions.
    I'm confused, I thought BS was High damage.
    Isn't the sight of BIG orange numbers the reason (aside from concept) that people take BS.
    A previous post said BS has high burst damage and Katana has high DPS.
    What gives?
    BS is high damage, but also slow activation, in high end IO builds you're limited by activation times, also being lethal damage it's big orange numbers are going to be neutered somewhat.
  12. Quote:
    Originally Posted by jthig32 View Post
    That's what people miss so often when the talk about the Stone epic. The capped S/L defense is nice. Very nice, in fact. But against big boss farm, Fissure is just as key, because it's an AOE stun that stacks with Flashfire (or itself) and also damage great damage. It's a huge damage mitigation tool.
    QFT, was in a team with a stone plant/kin spamming both our fissures kept everything stunned for the majority of the fight, sometimes you have to dip into your Controller box and not worry about defense.
  13. No problem here, I went to the corner store the other day while logged in at Wentworth's was afk 15-20 mins easy, and was still online when i got home.
  14. Beer, 6 of the top 10 beers for the 2008 ratebeer were from the US.

    Don't underestimate the huge amount of immigrants who come to the US and start there own brewery/microbrewery :P

    Granted, the "well known" beer here is uhhhh piss water. Nicely said
  15. I am of the mind that any attack a scrapper does, regardless of source, should crit. Given it is our inherent and god given right! Then again, on my dm/sd shield charge is already so very cash.
  16. Quote:
    Originally Posted by Enantiodromos View Post
    Siphon Speed's an awesome power, but you note it only affects one foe and one ally (well, yourself). I can scarcely imagine any /kin build going without it. I definitely plan to include a "powers that aren't splattrolling but you really won't want to do without," companion section.
    It's a power that, by proxy, can significantly increase your AoE damage in any given period of time.

    You would do well in adding a "Powers that a splattroller wouldn't want to live without" section.

    Btw I love splattrollers, and would love your guide because of it.
  17. Thanks for the advice, I'll pass on the info. I realize this isn't the most "ideal" pair, but we're not trying to be ideal, just effective and fun.
  18. I was more looking for blaster advice, for this pairing. As he's new to the game he has alot to learn, and I dont' really know what to teach as I've never teamed on my fire/fire and never played a defender.
  19. I'm about to duo as a dark/sonic def with an irl friend of mine who's new to the game playing an elec/elec. As this is my first def, and my fire/fire is my only blaster I was looking for any advice on how to pair this combo up effectively. Thanks