transferring inf across servers/sides


Adeon Hawkwood

 

Posted

I'm running a multi-server contest (see sig) where I'm offering inf as a prize. I remember there was someone from the markets that would transfer inf across servers and sides for a fee. Are they still doing around and available? The contest is over on the 9th and I'll be figuring out the specifics shortly afterwards.


 

Posted

Server transfer fee is just the Wents 10%. You give it to me, I put something up for sale, I buy it on another character, I give you the remainder. No profit for me- I'm just doing this, because I've done it dozens of times and if you're doing it for the first time you might screw up and lose the money.

Side fee is 20% for most servers, 10% for my "home servers" (Infinity, Victory, Pinnacle). 10 gets you 8, or 10 gets you 9 depending. This should make a 10% profit for me (unless my money's gotten out of synch in which case I break even +/- 1% ) ; the extra 10% is because at some point I'm going to have to move the money to another server. There's a free server transfer with that- if you want to give me influence on Freedom and get infamy on Champion, it's the same "10 gets ya 8" deal.

@Boltcutter in game.

EDITED: I checked with Smurphy, who for a very long time was the go-to guy for this, and he's quitting for a while due to the TF changes. I don't know anyone else in the biz besides me.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Fulmens View Post
I checked with Smurphy, who for a very long time was the go-to guy for this, and he's quitting for a while due to the TF changes.
That's a bit of a bummer. Smurphy rocks. Here's hoping a little well-applied rouge will bring him back...


President of the Arbiter Sands fan club. We will never forget.

An Etruscan Snood will nevermore be free

 

Posted

Something tells me that GR will not bring him back unless it either brings back the TF/SF difficulty slider or somehow otherwise makes it possible to do crazy things in TF/SF content.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

I had thought it was Smurphy. I sent a PM a while back asking, but never heard back.


 

Posted

Quote:
Originally Posted by Bubbawheat View Post
I had thought it was Smurphy. I sent a PM a while back asking, but never heard back.

Yea... he has taken off for a while. The last convo i had with him was when I won some influ in his Lottery game he has a while back and he told me he was really pissed about the TF nerf.

Heres hoping he comes back


 

Posted

Ditto. I miss that big bunny.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by Hell_Jumper View Post
Yea... he has taken off for a while. The last convo i had with him was when I won some influ in his Lottery game he has a while back and he told me he was really pissed about the TF nerf.
Hopefully he's aware it's an 'issue' and not a 'nerf'. It was not a design decision. It was a temporary solution to a problem.


Paragon City Search And Rescue
The Mentor Project

 

Posted

I helped a couple of people out with transfers like that, but I've spent some of my money and/or stopped working so hard to make money, and I don't think my pockets were ever as deep as Smurph or Fulmens anyway. ^_^



my lil RWZ Challenge vid

 

Posted

Just to recap for those of us who are somewhat oblivious, what was the change the upset him so?


I'm Tealeaf, and I approve of this message.


See [URL="http://boards.cityofheroes.com/showthread.php?p=2134817#post2134817"]Useful Tagging for the good of the Forum[/URL], my guide to tags.

 

Posted

Interesting. It sounds to me that while that could certainly be a game changing adjustment, it wouldn't be worth leaving forever just because it was that way for a while. Maybe he was getting a bit burned out and this was the final straw? Perhaps he'll be back after a vacation from the game. Either way, I wish him the best of luck.


I'm Tealeaf, and I approve of this message.


See [URL="http://boards.cityofheroes.com/showthread.php?p=2134817#post2134817"]Useful Tagging for the good of the Forum[/URL], my guide to tags.

 

Posted

Quote:
Originally Posted by Tealeaf View Post
Interesting. It sounds to me that while that could certainly be a game changing adjustment, it wouldn't be worth leaving forever just because it was that way for a while.
They haven't committed to restoring it. If they do, he'll probably come back. (Unless, I suppose, it takes so long he moves on to something else.)

While there was only a short while where you could run TFs at something like +4, Smurphy basically only ran them at Invincible/Relentless (+2) even before I16.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Tealeaf View Post
Interesting. It sounds to me that while that could certainly be a game changing adjustment, it wouldn't be worth leaving forever just because it was that way for a while.
Quote:
Originally Posted by UberGuy View Post
They haven't committed to restoring it.
Well, they DID say it was a temporary solution. If you mean that they haven't stated a deadline for fixing it, this is true.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Running +4 players debuffed mobs buffed was very fun, and trying to run them now feels... hollow.


 

Posted

Quote:
Originally Posted by Ironblade View Post
Well, they DID say it was a temporary solution. If you mean that they haven't stated a deadline for fixing it, this is true.
I could trot out the much-decayed horse of the PvP base raid trial, but I'll go for a couple more obscure ones. Changing the Kora Fruit missions to be medium inspirations when base storage came out was declared to be temporary until they could come up with some way to control how many people would store. Also, the 30-minute timer on the PvP zone mission completion bonus was supposed to be temporary until they fixed the core exploit that people were using with them.

Do I really think TF difficulty will suffer the fate of any of those? No, I don't. It's probably not as systemically complex as the PvP trial (or its replacement), and it's likely more visible than the Kora or PvP missions. But it's worth noting that claims that a band-aid fix being "temporary" can mean we're stuck with it for a damn good long time.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

(shrug) The Kora Fruit problem was the inspirations themselves. It's not a case of a a side-effect. The problem with the TF settings was doing Master runs set to -1. This is one very specific issue with a system that, overall, is highly popular.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
(shrug) The Kora Fruit problem was the inspirations themselves.
That's not how it was sold to the community. No one said "we don't want you to have such easy access to T3 inspirations." They said "heroes can store tons of these in bases, and villains have no equivalent." It was pitches as PvP-related, which made it even more popular with the folks affected.

Of course it's not like it was a major movement or anything. It didn't affect many people, since not many "farmed" Kora missions anyway. And, of course, it made a few people significantly wealthy, since if you had such a mission, all you had to do was keep it, just like old Drek farms.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

What we're discussing here is the gap between what the devs say and what they do. At the time, they made it seem like this wasn't a big deal, and some sort of workaround would be devised so that things could be put back. In that particular example, it not only never did, but probably never will.

With respect to Task Force difficulty, the devs have basically said they'll think about how to restore it. This threadjack started because this was translated as "they're going to put it back." But we have no idea when to expect it back, or even if we can expect it to ever change. Past similar statements were given as examples of that happening before.

It's also worth pointing out that T3 inspirations being a problem is wholly your interpretation of what happened with that example and why. The devs never came along and explained the decision to never revert Kora with that justification.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

What we're discussing here is the difference between what is planned and what can be accomplished with available resources. They don't always match. That's life.

With regard to TF difficulty, they did not say they'll "think about how to restore it." They said the current situation was a temporary fix. Obviously, this is not a guarantee. Nothing is. It's the current plan.


Paragon City Search And Rescue
The Mentor Project

 

Posted

The interesting thing (to me at least) is that TF difficulty is apparently bugged anyway. In a brief moment of insanity last night I decided to run a Dr. Q TF and for some reason the entire thing spawned at -1. According to one of the people on the team a whole bunch of TFs are getting messed up spawns (they said they'd run an ITF which had spawned as if the team only contained 4 people for example).