dm/sr build help
Moved some stuff around
Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Brute
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Villain Profile:
Level 1: Smite
- (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (3) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (3) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (5) Crushing Impact - Damage/Recharge: Level 50
- (5) Crushing Impact - Damage/Endurance: Level 50
- (7) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
- (A) Red Fortune - Defense: Level 50
- (11) Red Fortune - Endurance: Level 50
- (25) Red Fortune - Defense/Endurance: Level 50
- (27) Red Fortune - Defense/Recharge: Level 50
- (48) Red Fortune - Defense/Endurance/Recharge: Level 50
- (A) Touch of Death - Accuracy/Damage: Level 40
- (7) Touch of Death - Damage/Endurance: Level 40
- (9) Touch of Death - Damage/Recharge: Level 40
- (9) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (11) Touch of Death - Damage/Endurance/Recharge: Level 40
- (40) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (17) Gift of the Ancients - Defense/Endurance: Level 40
- (21) Gift of the Ancients - Defense: Level 40
- (27) Luck of the Gambler - Defense: Level 50
- (A) Run Speed IO: Level 50
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (13) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (15) Touch of the Nictus - Accuracy/Healing: Level 50
- (17) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (19) Recharge Reduction IO: Level 50
- (19) Recharge Reduction IO: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (A) Miracle - +Recovery: Level 40
- (29) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (36) Numina's Convalescence - Heal: Level 50
- (39) Regenerative Tissue - +Regeneration: Level 30
- (43) Miracle - Heal/Endurance: Level 40
- (43) Miracle - Heal: Level 40
- (A) Efficacy Adaptor - EndMod/Recharge: Level 50
- (21) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (23) Performance Shifter - EndMod/Accuracy: Level 50
- (23) Performance Shifter - Accuracy/Recharge: Level 50
- (25) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (29) Performance Shifter - EndMod: Level 50
- (31) Performance Shifter - EndMod/Accuracy: Level 50
- (45) Performance Shifter - EndMod/Recharge: Level 50
- (50) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (50) Performance Shifter - Accuracy/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (33) Luck of the Gambler - Defense: Level 50
- (43) Gift of the Ancients - Defense: Level 40
- (46) Gift of the Ancients - Defense/Endurance: Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (33) Gift of the Ancients - Defense/Endurance: Level 40
- (33) Gift of the Ancients - Defense: Level 40
- (50) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Mocking Beratement - Accuracy/Recharge: Level 50
- (34) Perfect Zinger - Accuracy/Recharge: Level 50
- (34) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (36) Eradication - Accuracy/Recharge: Level 30
- (36) Adjusted Targeting - Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (34) Luck of the Gambler - Defense: Level 50
- (42) Luck of the Gambler - Defense/Endurance: Level 50
- (46) Luck of the Gambler - Defense/Recharge: Level 50
- (A) Gift of the Ancients - Run Speed +7.5%: Level 40
- (31) Gift of the Ancients - Defense: Level 40
- (31) Luck of the Gambler - Recharge Speed: Level 50
- (40) Luck of the Gambler - Defense: Level 50
- (A) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
- (37) Crushing Impact - Damage/Endurance: Level 50
- (37) Crushing Impact - Damage/Recharge: Level 50
- (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (39) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (39) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Run Speed IO: Level 50
- (A) Empty
- (A) Titanium Coating - Resistance/Endurance: Level 50
- (42) Titanium Coating - Resistance: Level 50
- (42) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (48) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Red Fortune - Defense/Endurance: Level 50
- (45) Red Fortune - Defense/Endurance/Recharge: Level 50
- (45) Red Fortune - Defense: Level 50
- (46) Red Fortune - Defense/Recharge: Level 50
- (48) Red Fortune - Endurance: Level 50
- (A) Defense Buff IO: Level 50
- (A) Jumping IO: Level 50
Level 1: Brawl
- (A) Empty
- (A) Unbounded Leap - +Stealth: Level 50
- (A) Empty
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You have Hurdle as your last power pick. You can't actually build the toon like that in the game. I'd plan it out again, but set it to Level-Up mode instead of Dynamic.
(next to the Name box)
Do you really need swift AND hurdle from the fitness pool?
Gloom from Soul Mastery (Ghost Widow) is very good Ranged ST DoT.
It fits well with DMele (or any brute actually).
With some careful planning you can fit that in too.
Just some ideas for you.
-Morty
Yeah personally i would prefer gloom over shadowpunch
Some kind person posted this, not sure who. Think must have been a scrapper, cause they didn't have GLOOM.
I stole and modified it. (thanks whoever you are)
Notice the enhancement levels. You can malefactor down quite a bit and still have decent positional defense!
If that's not important to you, then I'd suggest 5x crushing impact for the ST attacks. to get more recharge. Numbers would work out if all enhancements at lvl 50.
Whatever you do, DO keep the damage procs (perfect zinger)! They go off a LOT.
I don't have ALL the Hami-O's or LotG 7.5% recharges yet, but all positions over are over 45% defense.
Even soloed a couple AV's with it, even though it's not optimal for that with the lower lvl enhancements.
If you don't want to ever malefactor down, or solo AV's, then you can save some inf with bit of frankenslotting and substitution here and there.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- Mako-Acc/Dmg/EndRdx/Rchg:40(A), C'ngImp-Acc/Dmg/Rchg:40(3), C'ngImp-Acc/Dmg/EndRdx:40(3), C'ngImp-Dmg/EndRdx/Rchg:40(5), F'dSmite-Acc/Dmg/Rchg:40(5), Zinger-Dam%:30(7)
Level 1: Focused Fighting -- HO:Cyto(A), HO:Cyto(7), LkGmblr-Def/EndRdx:40(23), LkGmblr-Def:40(25)
Level 2: Focused Senses -- EndRdx-I:50(A), DefBuff-I:50(9), DefBuff-I:50(25)
Level 4: Agile -- DefBuff-I:40(A), LkGmblr-Rchg+:25(29), LkGmblr-Def:40(29), Ksmt-ToHit+:30(31)
Level 6: Hurdle -- Jump-I:30(A)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), HO:Golgi(11), HO:Golgi(11), Mako-Acc/Dmg/EndRdx/Rchg:50(15), Mrcl-Heal/Rchg:40(17)
Level 10: Practiced Brawler -- RechRdx-I:30(A), RechRdx-I:30(15)
Level 12: Boxing -- T'Death-Acc/Dmg:30(A), T'Death-Dmg/EndRdx:30(13), T'Death-Dmg/Rchg:30(13), T'Death-Acc/Dmg/EndRdx:30(17), T'Death-Dmg/EndRdx/Rchg:30(19), T'Death-Dam%:30(19)
Level 14: Combat Jumping -- Zephyr-Travel:30(A), Zephyr-Travel/EndRdx:30(23), Zephyr-ResKB:30(27)
Level 16: Dodge -- DefBuff-I:25(A), LkGmblr-Rchg+:25(31), LkGmblr-Def:45(31)
Level 18: Health -- Numna-Regen/Rcvry+:30(A), Numna-Heal:30(39), Mrcl-Heal:30(40), Mrcl-Rcvry+:30(40)
Level 20: Stamina -- P'Shift-End%:30(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(27)
Level 22: Evasion -- HO:Cyto(A), HO:Cyto(37), LkGmblr-Rchg+:45(37)
Level 24: Dark Consumption -- Efficacy-EndMod/Acc/Rchg:40(A), Efficacy-Acc/Rchg:40(33), Efficacy-EndMod/Acc:40(33), P'Shift-EndMod/Rchg:40(33), P'Shift-EndMod/Acc/Rchg:40(34)
Level 26: Soul Drain -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(34), Mocking-Acc/Rchg:30(34), Mocking-Rchg:30(36), C'ngBlow-Acc/Rchg:50(37), M'Strk-Acc/Dmg:50(40)
Level 28: Lucky -- DefBuff-I:45(A), LkGmblr-Rchg+:25(36), LkGmblr-Def:45(36)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), TtmC'tng-ResDam/EndRdx:50(42), Aegis-ResDam/EndRdx:50(42)
Level 32: Weave -- HO:Cyto(A), HO:Cyto(42), LkGmblr-Def:40(43), LkGmblr-Def/EndRdx:40(50)
Level 35: Super Jump -- Zephyr-Travel:30(A), Zephyr-Travel/EndRdx:30(39), Zephyr-ResKB:30(39)
Level 38: Midnight Grasp -- Mako-Acc/Dmg/EndRdx/Rchg:40(A), C'ngImp-Acc/Dmg/Rchg:40(43), C'ngImp-Acc/Dmg/EndRdx:40(43), C'ngImp-Dmg/EndRdx/Rchg:40(45), F'dSmite-Acc/Dmg/Rchg:40(45), Zinger-Dam%:40(45)
Level 41: Gloom -- Dev'n-Acc/Dmg/EndRdx/Rchg:40(A), Dev'n-Acc/Dmg/Rchg:40(46), Thundr-Acc/Dmg/EndRdx:40(46), Thundr-Dmg/EndRdx/Rchg:40(46), Thundr-Acc/Dmg/Rchg:40(48), Cloud-%Dam:30(48)
Level 44: Aid Other -- Heal-I:50(A)
Level 47: Aid Self -- H'zdH-Heal/Rchg:40(A), H'zdH-Heal/EndRdx/Rchg:40(48), Mrcl-Heal/Rchg:40(50), Mrcl-Heal/EndRdx/Rchg:40(50)
Level 49: Quickness -- Run-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:40(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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Hope that helps!
I have no experience with either set, so this is mostly just guessing and whatnot.
There's something about the slotting that just doesn't sit well with me, can't put my finger on it. If anybody has any advice, alterations, etc please let me know!
Thanks
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Brute
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Villain Profile:
Level 1: Shadow Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(27)
Level 2: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 4: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(42)
Level 6: Swift -- Run-I(A), Run-I(40)
Level 8: Siphon Life -- Mako-Acc/Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(15), Dct'dW-Heal(15), Dct'dW-Heal/Rchg(17)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(17)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(46), Clrty-Stlth(48)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(29), RgnTis-Regen+(39), Numna-Heal(43), Mrcl-Heal(43), RgnTis-Heal/EndRdx(43)
Level 18: Dark Consumption -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(21), P'Shift-EndMod/Acc(23), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Acc/Rchg(25)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), EndMod-I(31)
Level 22: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(46)
Level 24: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 26: Soul Drain -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/Rchg(34), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(34), DefBuff-I(46)
Level 30: Focused Senses -- GftotA-Run+(A), GftotA-Def(31), GftotA-Def/EndRdx(31)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(39)
Level 35: Quickness -- Run-I(A), Run-I(40)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(42), S'fstPrt-ResKB(42), ResDam-I(48)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 47: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50), Ksmt-ToHit+(50)
Level 49: Hurdle -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A), Run-I(40), EndRdx-I(50)
Level 2: Rest -- Empty(A)
Level 1: Fury