Post AE nerf and purple prices are still rising instead of dropping...


Another_Fan

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
I'm sorry but anything less than an hour is a speed tf to me. If we aren't killing everything or just about everything on every mission, you're speeding.
For me, anything over an hour is basically a failure.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
For me, anything over an hour is basically a failure.
heh, I can see that.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by UberGuy View Post
For me, anything over an hour is basically a failure.

Put the top down and enjoy the ride!


 

Posted

Quote:
Originally Posted by brophog02 View Post
Put the top down and enjoy the ride!

Sure the first few times I do the tf.

I personally couldn't care less about "the ride' if I'm doing the itf for the 1232324324th time. And I sure as hell DON'T give a rat's *** about the ride for dreck like the Positron tf.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by brophog02 View Post
Put the top down and enjoy the ride!


Nah.

Batten down the hatches and do it twice in the same amount of time


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
Noob, amateur farmers did it for the reward.

The TRUE farmers that found it fun, no longer needed 7 noobs with them to farm come i16.

That's the difference.
There were loads of "noob" farm teams that were really enjoying AE. The reward certainly helped. It was great to see team farms were everyone was playing not just one farmer and a bunch of bridges. They also gave people with builds that wouldn't cut it the chance to farm and get into the farming game easily.

BTW the hardcore farmers didn't need 7 noobs with AE, there was no problem setting the team size to whatever you wanted it to be.

Whatever the case AE brought life and vitality to the game. Its a shame all the AE Farming whine threads are gone. Most of them served the purpose of showing just how popular it was. The complaints about the broadcast spam for AE, The complaints that people couldn't get their arcs played, aside from being hilarious just played up the fact that people were using AE overwhelmingly to farm.


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
I personally couldn't care less about "the ride' if I'm doing the itf for the 1232324324th time. And I sure as hell DON'T give a rat's *** about the ride for dreck like the Positron tf.
Yeah, I don't ever like to "speed" through a TF I've never done before, and I don't even like to take others along on speed runs if they've never done it before. And that's not because I somehow consider them dead weight - I just think it's a poor way to experience new content.

But after all this time I can only guess how many times I've run the mainstream, popular TFs in this game. I have to have run several of them many hundreds of times each. At this point, beating our best time has become an entertainment goal all of its own.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
For me, anything over an hour is basically a failure.
I have seen plenty of pugs do the ITF in less than an hour, I was on a pug that did a masters run in about an hour and a quarter the other night.

All it takes is an organizer who makes sure his team is balanced and has a strategy for romulus and the nicti that will work.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
All it takes is an organizer who makes sure his team is balanced and has a strategy for romulus and the nicti that will work.
See, that doesn't fit my definition of a random PUG. A random PUG is, to me, a bunch of people who find each other by LFT and little else. Sure, almost by definition, some random PUGs will actually be quite good - random shouldn't imply "always sub-par".

But as soon as you have a leader is selectively filtering the characters on the team with an eye to their capabilities, I don't really consider it a PUG any more. Now, I'd be willing to concede that, in literal terms, it can still be a leader just finding "pick up" players and making a team from that, but I certainly am confident saying it's no longer a random PUG.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

The pool of players experienced in ITF speed runs is pretty broad and deep these days. It's hard to grab 8 random people and get more than 1 who doesn't have a several speed runs under their belt.

As long as the person who assembles the team makes sure the power sets/ATs are a proper mix to get the job done the chances of finishing an ITF pug in 30-40 mins are very high. This also tends to happen naturally as the people who take the initiative to form an ITF and recruit also tend to have a lot of experience at it.


 

Posted

Quote:
Originally Posted by Werner View Post
I agree with the goat. I'm just an occasional farmer, but yes, the entertainment is largely how fast you can get the rewards, not the activity itself. That said, I still really enjoy it sometimes, just carving through giant swaths of helpless enemies at a breakneck pace, the ding ding ding of the inspirations raining down. Scrapperlock bliss.
Same here. I farmed a little with my fire/kin but it was a nuisance assembling padders and, due to my limited experience at it, I could only handle spawns for 5 at even con. Now, set to -1 and team of 8, it's a lot more entertaining watching big crowds get obliterated.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by UberGuy View Post
For me, anything over an hour is basically a failure.
What if there is another objective?
I led a MoITF run the other day and it took 1:22. People were delighted.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
What if there is another objective?
I led a MoITF run the other day and it took 1:22. People were delighted.
I've been on few MoITF runs (under 40 mins) where only difference from regular speed runs was that players were more diligent in getting double buffed before entering missions. On anoter hand, we've done alot of MoSTFs in the same way.


 

Posted

Quote:
Originally Posted by Ironblade View Post
What if there is another objective?
I led a MoITF run the other day and it took 1:22. People were delighted.
No, a Master of is admittedly different. Now, granted, the folks I run with typically run a Master run a bit faster than that (the few times we've run it), but time's not really a primary consideration for any Mo* run.

Lets not even start in on "random PUG Mo*" TFs.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

On the other hand, due to the recent bug all TFs have been spawning for me at -1. Since TFs are the bulk of the content my level 50s run, this means a slightly smaller chance of dropping purples as well. Used to run ITF, LGTF (and Sister P and Citadel) regularly at +2.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by Heraclea View Post
On the other hand, due to the recent bug all TFs have been spawning for me at -1. Since TFs are the bulk of the content my level 50s run, this means a slightly smaller chance of dropping purples as well. Used to run ITF, LGTF (and Sister P and Citadel) regularly at +2.
This has no impact on purples. Level 47+ mobs will drop purples for a level 50 character.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
No, a Master of is admittedly different. Now, granted, the folks I run with typically run a Master run a bit faster than that (the few times we've run it),
It was my first time leader a Master run of that TF.


Quote:
Lets not even start in on "random PUG Mo*" TFs.
Sounds like a name for a new TF. The PugMo TF. What could that be an abbreviation of?


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by UberGuy View Post
This has no impact on purples. Level 47+ mobs will drop purples for a level 50 character.
um, to clarify, they will drop purple recipes for ANYONE regardless of the character level. I got my first purple ever on a level 35 toon. Dropping purples is based solely on the level of the defeated enemy.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
um, to clarify, they will drop purple recipes for ANYONE regardless of the character level. I got my first purple ever on a level 35 toon. Dropping purples is based solely on the level of the defeated enemy.
Yes, they do drop for anyone on the TF fighting 47+ mobs. But don't the drop chances increase with level, so that level 52 mobs will drop more over time than 47s?



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

No. Mob level has no bearing on the odds of a drop. It only impacts whether it's eligible for any drop at all. Only mob rank affects drop probability.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Ironblade View Post
um, to clarify, they will drop purple recipes for ANYONE regardless of the character level. I got my first purple ever on a level 35 toon. Dropping purples is based solely on the level of the defeated enemy.
While this is correct, you misunderstood the reasoning behind my wording. Only green-con or better foes ever drop anything. A level 47 minion is the crossover between the minimum foe con that can drop a recipe for a level 50 character and the minimum level of foe that can drop a level 50 recipes. Naturally, since none of us is ever over level 50, that means they can drop for everyone, as you point out, but I wasn't trying to say they only drop for level 50s.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

No, the reason for my clarification was that someone unfamiliar with the rules for when purples drop might have drawn the wrong conclusion from that phrasing. I didn't misunderstand anything.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by SkeetSkeet View Post
The pool of players experienced in ITF speed runs is pretty broad and deep these days. It's hard to grab 8 random people and get more than 1 who doesn't have a several speed runs under their belt.
I agree with this statement.

Just like what happened with Quick Katies, initially only highly skilled, cohesive teams were able to do them efficiently. But as time went on, more and more people experienced fast runs and learned the tricks. Pretty soon everyone and their 10 year old daughters were running Quick Katies.

Same thing has happened with the ITF. It's been around long enough that, I would guess, several hundred players on Justice can run a speed ITF. Maybe not under 30 minutes, but certainly 45 - 60 minutes.

Now, I'm not talking about 7 blasters and a regen scrapper, but a "standard" TF team with a tank with a few buffer/debuffers and a reasonable amount of damage.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Quote:
Originally Posted by NordBlast View Post
Prices came down somewhat after i16 release, but looks like almost all bounced back since then.
I have experienced the same thing. I was able to purchase 3 Armageddon's for 100 Mil or less shortly after I16. Now the prices are double that.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
Point being the farms were fun. The only reason you saw most farmers taking folks along was cause you needed 7 others to maximize the number of mobs. No longer needed.
I feel like you're plugging my posts into some terribad translator, requesting Swahili and then reading.

The basis of the argument was that AE was fun because of the farming capabilities and options, and i16 destroyed that. AE is no longer fun. The options are no longer there. Even though the arcs never produced a single purple, people are more miserable than before.

Nothing has changed except the rewards.

If you were farming for fun, since you're a baller, keep doing it. The same enemies are there. The same lack of challenge is present to your pre-launch purple'd toons. But, you're not. It isn't fun because you aren't earning millions of influence per kill [that you don't need].

Farmers, by vast majority, weren't spoiled by the greater entertainment factor. They were spoiled by the greater riches. And, this is why it is an occasional activity. It isn't the primary farmer's market it once was because the rewards aren't there.

And, they weren't taking seven bodies along because they needed them on the map. They took seven bodies along because they needed them for the map. If you got to stay, your Farmer Brown was nice enough to not rename you Toby and kick you.


Quote:
Originally Posted by Aura_Familia View Post
Thus those who were farming for fun can do it and those who were farming for reward have stopped or have gone back to paying for farms.
Those who paid for farms weren't farmers. Those were leeches.

Don't confuse a parasite for a host.


"I do it better than anybody you've ever seen do it.
The screams from the haters, it's got a nice ring to it.
I guess every super hero needs his theme music .."