Post AE nerf and purple prices are still rising instead of dropping...
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I personally couldn't care less about "the ride' if I'm doing the itf for the 1232324324th time. And I sure as hell DON'T give a rat's *** about the ride for dreck like the Positron tf.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Noob, amateur farmers did it for the reward.
The TRUE farmers that found it fun, no longer needed 7 noobs with them to farm come i16. That's the difference. |
BTW the hardcore farmers didn't need 7 noobs with AE, there was no problem setting the team size to whatever you wanted it to be.
Whatever the case AE brought life and vitality to the game. Its a shame all the AE Farming whine threads are gone. Most of them served the purpose of showing just how popular it was. The complaints about the broadcast spam for AE, The complaints that people couldn't get their arcs played, aside from being hilarious just played up the fact that people were using AE overwhelmingly to farm.
I personally couldn't care less about "the ride' if I'm doing the itf for the 1232324324th time. And I sure as hell DON'T give a rat's *** about the ride for dreck like the Positron tf.
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But after all this time I can only guess how many times I've run the mainstream, popular TFs in this game. I have to have run several of them many hundreds of times each. At this point, beating our best time has become an entertainment goal all of its own.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
All it takes is an organizer who makes sure his team is balanced and has a strategy for romulus and the nicti that will work.
All it takes is an organizer who makes sure his team is balanced and has a strategy for romulus and the nicti that will work.
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But as soon as you have a leader is selectively filtering the characters on the team with an eye to their capabilities, I don't really consider it a PUG any more. Now, I'd be willing to concede that, in literal terms, it can still be a leader just finding "pick up" players and making a team from that, but I certainly am confident saying it's no longer a random PUG.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The pool of players experienced in ITF speed runs is pretty broad and deep these days. It's hard to grab 8 random people and get more than 1 who doesn't have a several speed runs under their belt.
As long as the person who assembles the team makes sure the power sets/ATs are a proper mix to get the job done the chances of finishing an ITF pug in 30-40 mins are very high. This also tends to happen naturally as the people who take the initiative to form an ITF and recruit also tend to have a lot of experience at it.
I agree with the goat. I'm just an occasional farmer, but yes, the entertainment is largely how fast you can get the rewards, not the activity itself. That said, I still really enjoy it sometimes, just carving through giant swaths of helpless enemies at a breakneck pace, the ding ding ding of the inspirations raining down. Scrapperlock bliss.
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Paragon City Search And Rescue
The Mentor Project
I led a MoITF run the other day and it took 1:22. People were delighted.
Paragon City Search And Rescue
The Mentor Project
What if there is another objective?
I led a MoITF run the other day and it took 1:22. People were delighted. |
Lets not even start in on "random PUG Mo*" TFs.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
On the other hand, due to the recent bug all TFs have been spawning for me at -1. Since TFs are the bulk of the content my level 50s run, this means a slightly smaller chance of dropping purples as well. Used to run ITF, LGTF (and Sister P and Citadel) regularly at +2.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
On the other hand, due to the recent bug all TFs have been spawning for me at -1. Since TFs are the bulk of the content my level 50s run, this means a slightly smaller chance of dropping purples as well. Used to run ITF, LGTF (and Sister P and Citadel) regularly at +2.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
No, a Master of is admittedly different. Now, granted, the folks I run with typically run a Master run a bit faster than that (the few times we've run it),
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Lets not even start in on "random PUG Mo*" TFs. |
Paragon City Search And Rescue
The Mentor Project
Paragon City Search And Rescue
The Mentor Project
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
No. Mob level has no bearing on the odds of a drop. It only impacts whether it's eligible for any drop at all. Only mob rank affects drop probability.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
No, the reason for my clarification was that someone unfamiliar with the rules for when purples drop might have drawn the wrong conclusion from that phrasing. I didn't misunderstand anything.
Paragon City Search And Rescue
The Mentor Project
The pool of players experienced in ITF speed runs is pretty broad and deep these days. It's hard to grab 8 random people and get more than 1 who doesn't have a several speed runs under their belt.
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Just like what happened with Quick Katies, initially only highly skilled, cohesive teams were able to do them efficiently. But as time went on, more and more people experienced fast runs and learned the tricks. Pretty soon everyone and their 10 year old daughters were running Quick Katies.
Same thing has happened with the ITF. It's been around long enough that, I would guess, several hundred players on Justice can run a speed ITF. Maybe not under 30 minutes, but certainly 45 - 60 minutes.
Now, I'm not talking about 7 blasters and a regen scrapper, but a "standard" TF team with a tank with a few buffer/debuffers and a reasonable amount of damage.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
Point being the farms were fun. The only reason you saw most farmers taking folks along was cause you needed 7 others to maximize the number of mobs. No longer needed.
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The basis of the argument was that AE was fun because of the farming capabilities and options, and i16 destroyed that. AE is no longer fun. The options are no longer there. Even though the arcs never produced a single purple, people are more miserable than before.
Nothing has changed except the rewards.
If you were farming for fun, since you're a baller, keep doing it. The same enemies are there. The same lack of challenge is present to your pre-launch purple'd toons. But, you're not. It isn't fun because you aren't earning millions of influence per kill [that you don't need].
Farmers, by vast majority, weren't spoiled by the greater entertainment factor. They were spoiled by the greater riches. And, this is why it is an occasional activity. It isn't the primary farmer's market it once was because the rewards aren't there.
And, they weren't taking seven bodies along because they needed them on the map. They took seven bodies along because they needed them for the map. If you got to stay, your Farmer Brown was nice enough to not rename you Toby and kick you.
Thus those who were farming for fun can do it and those who were farming for reward have stopped or have gone back to paying for farms.
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Don't confuse a parasite for a host.
"I do it better than anybody you've ever seen do it.
The screams from the haters, it's got a nice ring to it.
I guess every super hero needs his theme music .."
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA