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Originally Posted by Rajani Isa View Post
Did I just see Dark Respite Bampf BAB?
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Originally Posted by FreckledAvenger View Post
I...I think so...
I did not bampf BAB. (Actually, that sounds rather lewd. Not that Chris isn't an attractive guy, but MrsBAB would rip my head off.) I HUGGED the man quite extensively (it might almost qualify as a glomp from sheer enthusiasm), but I did not bampf him. Bampfing is reserved solely as my forum travel power where I appear because someone mentioned my name in a post that I found interesting.

Michelle
aka
Samuraiko/Dark_Respite


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Posted

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Originally Posted by SuggestorK View Post
OK, but all i said that it was it was changed sometime back and we nvr did get a clearification about that this buffs should do that.
Actually, we did. There was extensive discussion on the matter, some powers were pointed out that were not consistent, and they were changed. This was on the previous forums, though, and quite a while ago.


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Posted

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Originally Posted by Dispari View Post
Clear Mind: 3.1s cast
Enforced Morale: 3.1s cast
O2 Boost: 2.27s cast
Increase Density: 2.07s cast
Antidote: 1.53s cast
Clarity: 1.5s cast

It IS agonizingly long, for no real reason. But there's no uniformity between these powers as you can see.
I stand corrected with solid numbers. /e tips hat
Meh, given I tend to keep my team so buffed to the gills with my empath I tend not to notice it and this is while attacking too.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Techbot Alpha View Post
I stand corrected with solid numbers. /e tips hat
Meh, given I tend to keep my team so buffed to the gills with my empath I tend not to notice it and this is while attacking too.
To be fair, neither of you were right. It's not 1.2, and it's not "about 5 seconds," but it is pretty long. It's practically Total Focus every time you buff someone, and that's just silly.

As a side note, it'd be funny to replace CM's cast animation with Total Focus just so we can feel how long it is.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by SuggestorK View Post
OK, but all i said that it was it was changed sometime back and we nvr did get a clearification about that this buffs should do that.

My solution was is and will be that i wont take this power anymore on any char i create, i can see the rooting for healing aura/heal other it roots me for maybe 1 sec or 2 sec i can live with that, but the cast/animation time for Clear mind is just annoying long (i think about 5 seconds).

Well thx for the answer at least we know now that it should do that and that it isnt a bug.

Greetings
The amount of time that the animation for Clear Mind is flagged as rooted is 1.1 seconds. The activation/cast time is 3.1 seconds, but that's a separate thing from rooted/non-rooted. The activation time would prevent you from using another power, but you can still move around. Rooting through the sequencers prevents both.

I'm not entirely sure why that is so high. Looking at all of the powers that use that particular animation, and the activation time is kind of all over the place. Lemee check with Castle when he gets back and see if we can't make that a bit more consistent.


 

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Originally Posted by Ironblade View Post
Actually, we did. There was extensive discussion on the matter, some powers were pointed out that were not consistent, and they were changed. This was on the previous forums, though, and quite a while ago.
Rooting Rules:

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"Rooting" refers to using the "CANTMOVE" flag in an animation sequence. This flag not only prevents player movement but also prevents using any power or inspiration (including breakfrees). Up until recently there were no hard rules about using this flag, but we've recently revised all player power animations so that they follow a consistent set of rules. New animations should be made consistent to these as well.
Toggle Powers:
  • Any toggle that damages, debuffs, or applies a status effect to an enemy is considered an attack and will root the player while activating. (Toggles that only taunt will not root)
  • Any toggle that affects yourself and/or allies will not root you while activating.
  • Any toggle that only affects yourself will not cause you to be rooted while activating.
Toggle powers that root should all only root for 45 frames (1.5 seconds), after which the animation should be interruptible by movement or other power animations.
Click Powers:
  • Any click power that damages, debuffs, applies a status effect, or taunts an enemy is considered an attack and will root the player while activating.
  • Any click power that is a PBAOE ally buff, single target ally buff, or single target ally heal will root the player while activating.
  • Any click power that is an PBAOE ally heal will not root.
  • Any click power that is a self only buff or self only heal will not root.
  • Any click power that is a 'placed' effect (pet summon, Teleport, Rain of Fire, etc) will root while activating.
  • Any click power that is a 'tier 9' power (Unstoppable, Moment of Glory, Elude, etc) will root the player while activating. These powers should only root for 45 frames before being interruptible.
There can be exceptions to any of the above rules as deemed necessary.


 

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Originally Posted by dispari View Post
as a side note, it'd be funny to replace cm's cast animation with total focus just so we can feel how long it is.
"Be Healed!!!!!" Whack!


 

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Originally Posted by BackAlleyBrawler View Post
I'm not entirely sure why that is so high. Looking at all of the powers that use that particular animation, and the activation time is kind of all over the place. Lemee check with Castle when he gets back and see if we can't make that a bit more consistent.
That would be cool.

There's a lot of "all over the place" stuff from back in "the day" like that really. A lot of powers and animations seem to have been done entirely by ear, without ever taking the cast times into consideration. We've had tweaks on down the line like when the Blaster powers got standardized, but there are still a bunch of wacky inconsistencies. Would be a nice start to begin ironing out those bumps.

As long as it doesn't cut into normal development time, anyway. I know you and Castle have to get back to fixing bases and animating PvP.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by Dispari View Post
As long as it doesn't cut into normal development time, anyway. I know you and Castle have to get back to fixing bases and re-animating PvP.
http://www.youtube.com/watch?v=7BnOUOkcr9c


 

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Originally Posted by Dispari View Post
That would be cool.

There's a lot of "all over the place" stuff from back in "the day" like that really. A lot of powers and animations seem to have been done entirely by ear, without ever taking the cast times into consideration. We've had tweaks on down the line like when the Blaster powers got standardized, but there are still a bunch of wacky inconsistencies. Would be a nice start to begin ironing out those bumps.

As long as it doesn't cut into normal development time, anyway. I know you and Castle have to get back to fixing bases and animating PvP.
Actually, BaB already took several passes through the game reducing animation durations for things that were rooting longer than the cast time implied (or in some cases worked with Castle to increase the cast time to be consistent with the animation time so its not misleading). There's still a few more of those, but not as many as there were a couple years ago.

I'm sure taking a closer look at powers with the opposite discrepancy - cast time much longer than animation/root time - is on his list of things to do. Or will be very shortly.


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Originally Posted by Samuel_Tow View Post
While I can't speak for walking in high heels (I don't believe they make shoes like that for me, and I don't believe I'd wear them if they did), but I agree that it does take quite a bit of effort and looks ABSOLUTELY ridiculous, at least on me. But it CAN be done
You can try to attempt to replicate the walk by leaning slightly forward and taking short strides with one foot landing directly in line with the other, or even better with the left foot landing just slightly to the right of the right foot.

However, if you are male there are usually certain biomechanical impediments to attempting to reproduce the walk that walking stride aren't likely to overcome, but may increase the amusement factor.


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Posted

Quote:
Originally Posted by Arcanaville View Post
You can try to attempt to replicate the walk by leaning slightly forward and taking short strides with one foot landing directly in line with the other, or even better with the left foot landing just slightly to the right of the right foot.

However, if you are male there are usually certain biomechanical impediments to attempting to reproduce the walk that walking stride aren't likely to overcome, but may increase the amusement factor.
I have reproduced this exact technique several times just as a gag (and never for more than a few steps at a time) and I have to say that there actually ISN'T any other way to walk if you step like that but to jiggle. No, it's not pretty at all, especially on a guy, but that was kind of the point of me doing it.

It's also an INCREDIBLY CRAPPY way to walk, because balance is all over the place and it takes significantly more concentration and coordination to pull off than just a straight, normal walk. And that goes double for me, because I walk in real life a lot like how the Male model runs, with almost no leg swing side-to-side and almost no arm movement.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by je_saist View Post
That... was awesome.


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Posted

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Originally Posted by Angryellow View Post
Just tested the new walk, and why do the female characters have their helluva nerve to be switching their butts just as cute as they wanna be?
Fanservice?


Formerly known as Stormy_D

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I have reproduced this exact technique several times just as a gag (and never for more than a few steps at a time) and I have to say that there actually ISN'T any other way to walk if you step like that but to jiggle.
I think you mean "wiggle" - you can wiggle and jiggle together, but with the right support you can also wiggle with no jiggle, or with the right walk, jiggle with no wiggle


@Golden Girl

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Posted

Quote:
Originally Posted by Arcanaville View Post
You can try to attempt to replicate the walk by leaning slightly forward and taking short strides with one foot landing directly in line with the other, or even better with the left foot landing just slightly to the right of the right foot.

However, if you are male there are usually certain biomechanical impediments to attempting to reproduce the walk that walking stride aren't likely to overcome, but may increase the amusement factor.
I was born a male with unusually wide hips. Several women have pointed out that I have "the wiggle" going

Hasn't hurt me with the ladies on the dating front


There is no such thing as an "innocent bystander"

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I have reproduced this exact technique several times just as a gag (and never for more than a few steps at a time) and I have to say that there actually ISN'T any other way to walk if you step like that but to jiggle. No, it's not pretty at all, especially on a guy, but that was kind of the point of me doing it.

It's also an INCREDIBLY CRAPPY way to walk, because balance is all over the place and it takes significantly more concentration and coordination to pull off than just a straight, normal walk. And that goes double for me, because I walk in real life a lot like how the Male model runs, with almost no leg swing side-to-side and almost no arm movement.
Well, I was only suggesting the best way to reproduce the most exaggerated form of the walk for a man. I should point out that you'd probably be off-balance even attempting to reproduce a normal female gait. You'd probably snap your own legs off attempting to reproduce an exaggerated female gait (performed by a woman).


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Posted

Quote:
Originally Posted by Lucky666 View Post
I'm sorry and don't want to or mean to offend anyone but(personal opinion not meant to take shots at anyone)but they have time to add stupid **** like a walking toggle but can't fix Task forces from being stuck on easy mode. This is really disheartening for me and this is just how I feel I can't help it.
agreed.time could have been spent doing something other than walk, i mean come on...this is more important that other issues? lol


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Originally Posted by random_person View Post
agreed.time could have been spent doing something other than walk, i mean come on...this is more important that other issues? lol
And what should the animators spend their time on?


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
And what should the animators spend their time on?
Well... you know how the technology's now in place for powers to have more than one animation? There you go.


 

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Originally Posted by Captain_Photon View Post
Well... you know how the technology's now in place for powers to have more than one animation? There you go.
That might be scheduled work for after GR


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
And what should the animators spend their time on?
I asked BaB to spend time on Indian Music Video dance moves but he told me he was too busy. Now I find out he was wasting time making walk cycles. I'm so insulted.

It wasn't even moon-walking or anything. The man has no sense of priorities whatsoever. I don't even think BaB wanted a walking power, but he was caught staring at women's butts at the mall and had to make up a quick excuse. "No honey, its research I swear" indeed. If the Man Show was still on the air Going Rogue would probably be full of trampoline emotes.

You know, I still haven't even gotten that I9BetaSecretHandshake emote yet.


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Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
The amount of time that the animation for Clear Mind is flagged as rooted is 1.1 seconds. The activation/cast time is 3.1 seconds, but that's a separate thing from rooted/non-rooted. The activation time would prevent you from using another power, but you can still move around. Rooting through the sequencers prevents both.

I'm not entirely sure why that is so high. Looking at all of the powers that use that particular animation, and the activation time is kind of all over the place. Lemee check with Castle when he gets back and see if we can't make that a bit more consistent.
If you could standardize all the CM-like powers at 1.1 second cast time, that'd be great, and my Therm would love it...


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