Pathetic.


Aggelakis

 

Posted

Quote:
Originally Posted by Westley View Post
Nope, I think it's pretty awesome. For me, THAT was the first time I felt like a "real" superhero, when I was facing off against the "evil" Phalanx one by one building up to the evil Statesman himself. That's when I first felt "important" in the game.
I think you're thinking of "A Hero's Hero" from Maria Jenkins. Tina's arc is the one with the "You're supposed to fail this mission" mission. It only has Bobcat, Shadowhunter, Neuron and Anti-Matter in it.


 

Posted

Oops. Still pretty cool to face off against evil versions of the Phalanx and their sidekicks too.


 

Posted

Quote:
Originally Posted by Morac_Ex_Machina View Post
I kinda do, but I also kinda don't, as they were most definitely deleted for a reason.
Yes, yes they were.
It was one of those times where you invoked Kanye West, sat back, and watched the show.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
I'm sorry, when did earning badges become an essential gameplay feature?
Careful where you point that particular argument, because "when did X become an essential gameplay feature?" is a great catch-all defence against doing anything. Replace X with:

- markets
- IOs
- enhancements
- AE
- travel powers
- badges
- power customisation

or whatever you want and you can then handwave away any concerns about them because they aren't really 'essential'. You can play without them, but they are nice to have (and nicer to have done right).

Given that badges are a major retention / achievement mechanic that sees players come back in droves to earn the new ones / earn old ones on alts, thus keeping them playing, doing them right is important. The older content that contains the badges is often quite painful - and is noted by the devs as being quite painful - is not excused simply because it is older content.


 

Posted

The only thing on there that's really an "essential gameplay mechanic" is enhancements, and only because the game is developed with SO level performance being "par". The rest can all be done without. (Though I will admit the amount of people that go without travel powers is very small).


@Morac | Twitter
Trust the computer. The computer knows all.

 

Posted

Also Stamina.


 

Posted

My Elec/Elec Blaster never has endurance issues either.


 

Posted

Quote:
Originally Posted by Morac_Ex_Machina View Post
Unfortunately true (disregarding MMs, regen, and Willpower).
and don't forget emps!

you can't perma rec aura any more, but you can still get by if you pay attention.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Prof_Backfire View Post
Also Stamina.
Not technically true, but practically true. Which is generally what matters. And I apparently love italics.


 

Posted

Quote:
Originally Posted by Failsight View Post
Not technically true, but practically true. Which is generally what matters. And I apparently love italics.

Who doesn't???





Oh wait, I misread that.


 

Posted

Quote:
Originally Posted by Westley View Post
Who doesn't???





Oh wait, I misread that.
He's got quite a big...mushroom.


 

Posted

Quote:
Originally Posted by Westley View Post
Who doesn't???





Oh wait, I misread that.
Why is his nipple on the side of his man boob?


Paragon Wiki: http://www.paragonwiki.com
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Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Aggelakis View Post
Why is his nipple on the side of his man boob?
It's actually an organic clock - it moves to show the time of day - like a sundial shadow, but more man-boobish.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
It's actually an organic clock - it moves to show the time of day - like a sundial shadow, but more man-boobish.
The thing's practically in his armpit.

I knew Mario was a mutant. This changes everything!!


Paragon Wiki: http://www.paragonwiki.com
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Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Maybe he has 4 or 6, like in a row across his chest?
Reminds me of one of the few episodes I've seen of nip/tuck. In the one where the guy from charmed is trying to get someone to fix his nose after it was broken... he poaches a client from the doc's office he is in. He calls the kid's condition "Tripple Nipple".


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Westley View Post
Who doesn't???





Oh wait, I misread that.
THIS!
IS!
MUSHROOM KINGDOM!
/e Sparta Kick


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Morac_Ex_Machina View Post
Unfortunately true (disregarding MMs, regen, and Willpower).
Why do people always list Masterminds when they talk about exceptions to Stamina? Yes, Mastermind outgoing DAMAGE doesn't cost them endurance, but everything else does, and in spades. At 20 endurance points per summon and three summons to drop and 45 endurance points per upgrade and two upgrades to make, that's150 points of endurance, or one and a half times your ENTIRE endurance bar. Even with endurance reduction, that's still a LOT, and that's just recovering from a henchman wipe (which isn't that rare) and not even counting all the costly support powers you may need to spam to delay said henchman wipe until your summons recharge.

Yeah, I guess if you just run around and let the henchmen shoot things, it technically costs you nothing, but when the situation gets HARD and henchmen start dropping, then endurance is pretty much the only limiting factor you're looking at on a Mastermind.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Why do people always list Masterminds when they talk about exceptions to Stamina? Yes, Mastermind outgoing DAMAGE doesn't cost them endurance, but everything else does, and in spades. At 20 endurance points per summon and three summons to drop and 45 endurance points per upgrade and two upgrades to make, that's150 points of endurance, or one and a half times your ENTIRE endurance bar. Even with endurance reduction, that's still a LOT, and that's just recovering from a henchman wipe (which isn't that rare) and not even counting all the costly support powers you may need to spam to delay said henchman wipe until your summons recharge.

Yeah, I guess if you just run around and let the henchmen shoot things, it technically costs you nothing, but when the situation gets HARD and henchmen start dropping, then endurance is pretty much the only limiting factor you're looking at on a Mastermind.
Yep, this is pretty much true. Esepcially with the new costly upgrades. You *can* go without stamina, if you're careful. But it can really, really hurt you in tough fights, you can easily end up fighting with a bunch of resummoned but unupgradable pets due to End costs. Plus they do tend to have higher Support Set End costs than their Corrupter/Controller/Defender counterparts.

With IO sets though MMs are probably one of the better ATs who can forgo Stamina once they have a bit of Recovery set bonuses slotted up (my Grav/TA controller pulls it off too).

My Warshade & my */Elec Brute are the two characters I have who can manage without Stamina with little or no +Recovery to offset it missing. Oh, and my Dark/WP Brute but that's sort of a wash since he does have Quick Recovery, Dark Consumption and Swift & Health anyway (I just prefer the spike of End of DC over Stamina).


 

Posted

Quote:
Originally Posted by Carnifax View Post
Yep, this is pretty much true. Esepcially with the new costly upgrades. You *can* go without stamina, if you're careful. But it can really, really hurt you in tough fights, you can easily end up fighting with a bunch of resummoned but unupgradable pets due to End costs. Plus they do tend to have higher Support Set End costs than their Corrupter/Controller/Defender counterparts.
Mind you, I didn't say they need Stamina, and I have a level 50 Mercs/Traps Mastermind who runs all three Leadership toggles to prove it He doesn't use Stamina or Inventions, and he still does just fine. It can be done with proper planning and care, and it's not actually all that hard. I'm just saying that they're not an AT which inherently gets a free pass on endurance use. They actually use quite a lot when it comes down to that.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Mind you, I didn't say they need Stamina, and I have a level 50 Mercs/Traps Mastermind who runs all three Leadership toggles to prove it He doesn't use Stamina or Inventions, and he still does just fine. It can be done with proper planning and care, and it's not actually all that hard. I'm just saying that they're not an AT which inherently gets a free pass on endurance use. They actually use quite a lot when it comes down to that.
Especially if you dont like sitting back doing nothing, and enjoy tossing an attack or two into the mix. I make use of Pulse Rifle Burst, the odd punch for laughs, and a Nem Staff. Cos that thing packs a punch.

Run two leadership toggles and a shield. And thats not counting Traps as a secondary. Certain secondaries are even more end consumptive, so Stamina, although you dont need it so bad at 20, it can still be quite necessary.

I still think that endurance use across the board needs balancing, because, with JUST SOs and normal usage, running without Stamina is a challenge that just doesn't seem like fun.
(Bar Regen, Willpower etc, YMMV)


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
THIS!
IS!
MUSHROOM KINGDOM!
/e Sparta Kick
I guess when they're dining in hell, mushrooms are the main course?


@Golden Girl

City of Heroes comics and artwork