Parkour: or, Traveling without a travel power.


Alpha-One

 

Posted

Why does everything need to have a stupid *** buzz word? Now running, jumping, and climbing is called "parkour?" Why I ask you? Why?! Can someone translate "the art of eating pancakes" into a French word for me please? I'm going to start a movement.


 

Posted

Quote:
Originally Posted by Galactiman View Post
Why does everything need to have a stupid *** buzz word? Now running, jumping, and climbing is called "parkour?" Why I ask you? Why?! Can someone translate "the art of eating pancakes" into a French word for me please? I'm going to start a movement.
Parkour: a physical discipline of French origin in which participants run along a route, attempting to negotiate obstacles in the most efficient way possible, as if moving in an emergency situation, using skills such as jumping and climbing, or the more specific parkour moves. The object is to get from a Point A to a Point B using only the human body and the objects in the environment around you. The obstacles can be anything in one's environment, but parkour is often seen practiced in urban areas because of the many suitable public structures that are accessible to most people, such as buildings and rails.
The official definition from the American Parkour website says, "Parkour is the physical discipline of training to overcome any obstacle within one's path by adapting one's movements to the environment."

The sport has existed for a while, guess you just learned a new word today.


 

Posted

I love that, just like reading comic books, playing this game expands the vocab! Excelsior!


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Posted

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Originally Posted by BackAlleyBrawler View Post
Not so much...that's just one of those things that happens when you're asked to vet an idea on the spot.

I thought about the problem purely in terms of making a player avatar appear to run on the surface of the water, rather than swim...but didn't think about all of the things that also happen in the water outside of swimming around. Powers/Attacks, hit reactions, even jumping out of the water...all of those things rely on the player standing on a surface below that water's surface.

I also haven't yet thought about all of the things that I haven't thought about needing to think about.
Hi there! I have to admit I'm quoting this in part because I've just made a Golden Age-style of character that does a lot of this roof-running 'parkour' style using the same combinations people list above.

I was wondering because the running animations and such are well-defined in the game already, would the game as it is allow for...I don't know the terminology, forgive me....collision animations to simulate the running styles as suggested here? Some time ago I wrote wondering if you could wind up with a character vaulting over fences and objects, but I don't know if such things wind up being too intensive from an animation standpoint and even if they'd be on a priority list as it's largely cosmetic.

That being said, I have been in favor since seeing the variety of animation (if not necessarily the depth) in Champions Online that I wouldn't mind seeing more 'theme' in movement sets, something I think this game could stand to tweak. Your thoughts, sir?

S.


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Posted

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Originally Posted by BackAlleyBrawler View Post
I've changed my opinion about that since then. Hadn't fully though through all of the ancillary things connected to swimming...namely using powers and hit reactions. Seemed feasible at first thought, but I now realize there's a lot of outliers I didn't consider that would probably not look good.
Opps!!!


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
I also haven't yet thought about all of the things that I haven't thought about needing to think about.
... I think my brain just broke.


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Posted

Quote:
Originally Posted by Galactiman View Post
Why does everything need to have a stupid *** buzz word? Now running, jumping, and climbing is called "parkour?" Why I ask you? Why?! Can someone translate "the art of eating pancakes" into a French word for me please? I'm going to start a movement.
VINCENT
Alright, well you can walk into a movie theatre in Amsterdam and buy a beer.
And I don't mean in a paper cup. I'm talkin' 'bout a glass of beer. And in
Paris, you can buy a beer at MacDonald's. You know what they call a Quarter
Pounder with Cheese in Paris?

JULES
They don't call it a Quarter Pounder with Cheese?

VINCENT
No, man, they got the metric system there, they wouldn't know what the [bleep] a Quarter Pounder is.

JULES
What'd they call it?

VINCENT
They call it Royale with Cheese.

JULES (repeating)
Royale with Cheese. What'd they call a Big Mac?

VINCENT
Big Mac's a Big Mac, but they call it Le Big Mac.


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Posted

Whoah, check this out! It's the ultimate place to practice some super advanced "parkour!"


 

Posted

I'm currently working up a blaster, and am at level 21. Natural Origin, Assault Rifle/Devices as Primary Secondary. So the idea of most of the 'super' movement powers is kind of foreign to my concept. I'm taking it on the basis of "Powers and Abilities Mortal Man can cash in on" rather than "Powers and abilities far beyond those of mortal man"

That being said, I DO have the fitness pool, so adding a bit of help by a second enhancement to Swift/Hurdle doesn't seem too much of a difficulty, and I can see Combat Jumping as not being 'too' super - as opposed to Hover, Teleport Foe/Recall Friend, so I might add that to the build at some point.


 

Posted

I kinda have to laugh at this again..

You do all realize that even with out sprint swift and hurdle every person (npc's included) in Paragon and the Isles can out run, jump and swim every olympic athlete ever.

current high jump record is 2.45m ~8.03 feet

long jump- 8.95m~29.36 feet

100 meter dash 9.72sec that is 10.28 meters a sec or 33.727 feet a sec. which works out to roughly 23 MPH

okay so maybe not out run but we can clear six foot fences with out touching them.


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
I've changed my opinion about that since then. Hadn't fully though through all of the ancillary things connected to swimming...namely using powers and hit reactions. Seemed feasible at first thought, but I now realize there's a lot of outliers I didn't consider that would probably not look good.
Noted. File updated to "ummm, no."

Quote:
I also haven't yet thought about all of the things that I haven't thought about needing to think about.
Quit channeling Donald Rumsfeld. It's freaking me out, man.


Be well, people of CoH.

 

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Originally Posted by Fireheart View Post
You know, I never thought of Parkour as a 'travel power'. I always saw it as maximizing your Existing travel powers, by creative usage of the 'obstacles' in your path.

I CoH, that means zipping up bridge embankments, instead of being Stopped by that wall. Or hopping from the top of a Dumpster to a ledge, running along that, then hopping to a low rooftop, and from there to the top of a warehouse, and crossing Over the building, instead of being forced to run Around it.
I vividly recall running through dangerous neigborhoods, by hopping and popping fences and walls, ducking away from those nasty purple things lurking in the alleys. And the screech of terror that runs through your mind in mid-laughter, when you duck away from those gang-bangers, only to find yourself blind-jumping into a crowd of Vahzilok.

And the same skills come into play, when you're SK'd to someone and have to cover ground the old-fashioned way, after they blithely Fly to the next mission.

Frankly, I tend to give a crash course in CoH Parkour to every newbie I hook up with, because it's So Useful!

Be Well!
Fireheart
I got to agree with this.

I love running along/across/over and under obstacles and bouncing about.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

Quote:
Originally Posted by Galactiman View Post
Whoah, check this out! It's the ultimate place to practice some super advanced "parkour!"
Unless you're willfully being an ignoramus about it, here's a video to give you a clue:

http://www.youtube.com/watch?v=w2wHvSA9AEg

Go ahead and be critical if you want, but being over 10 years old, this artform or sport (depending upon your perspective) has made its way into mainstream culture in at least one famous opening movie sequence:

http://www.youtube.com/watch?v=JuZQfZ-WxTk

If you can't see a connection between some of the ways these real life athletes navigate urban spaces and how the movements of characters such as Daredevil and Spiderman have been portrayed over the decades, then it's beyond me. And yes, sometimes things come along that are distinct enough from everything else that they warrant a new word, regardless of buzz. Parkour is one such thing.


 

Posted

Thanks for trying to take a serious look at the whole "running on water thing" BaB.

To be fair, keep at it.

Here's the thing though BaB, it's super-running on water so I wouldn't expect for you to stand on the water if you were motionless.

It's too bad you can't add something like "doesn't lose altitude when super speeding"

For what it's worth I got a good approximation of an Ice Slide power by combing Jump Pack, SS, and the Power presitge slide power. My only enemies are the 30 second timer on the jump pack and gravity if I stop "jumping".


"Steady as a mountain, attack like fire, still as a wood, swift as the wind.
In heaven and earth I alone am to be revered."
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Posted

Quote:
Originally Posted by tanstaafl View Post
Quote:
Originally Posted by Fireheart View Post
You know, I never thought of Parkour as a 'travel power'. I always saw it as maximizing your Existing travel powers, by creative usage of the 'obstacles' in your path.

I CoH, that means zipping up bridge embankments, instead of being Stopped by that wall. Or hopping from the top of a Dumpster to a ledge, running along that, then hopping to a low rooftop, and from there to the top of a warehouse, and crossing Over the building, instead of being forced to run Around it.
I vividly recall running through dangerous neigborhoods, by hopping and popping fences and walls, ducking away from those nasty purple things lurking in the alleys. And the screech of terror that runs through your mind in mid-laughter, when you duck away from those gang-bangers, only to find yourself blind-jumping into a crowd of Vahzilok.

And the same skills come into play, when you're SK'd to someone and have to cover ground the old-fashioned way, after they blithely Fly to the next mission.

Frankly, I tend to give a crash course in CoH Parkour to every newbie I hook up with, because it's So Useful!

Be Well!
Fireheart
I got to agree with this.

I love running along/across/over and under obstacles and bouncing about.
Oh I love bouncing around, "climb hopping" buildings, running up wires (especially with all my henchies in perfect line after me)
It's interesting you mention that, so let me try and put more detail into it.
I kinda want to be able to do all that stuff and still get around at a decent clip.
When I first started playing, I, in all my newbie glory,thought fitness would be the set for this, " Automatic Jumping AND Running Speed boosts? hellz yeah!" woe was me
Ideally a buff to Fitness might cover this, but until then, the General consensus seems to be CJ+ Hurdle, which is cool as I already have CJ, question, is putting any slots into sprint worth it? same for Swift, Because I'm looking at a full Swfit+Sprint+Hurdle+CJ package. Certainly I won't be outrinnign sportscars and leaping tall buildings in a simple bound, but I think adding all thest together plus some creative coursing of the Isles would allow me to keep up with my flying brethren.


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Posted

Quote:
Originally Posted by procchi View Post
I'm currently working up a blaster, and am at level 21. Natural Origin, Assault Rifle/Devices as Primary Secondary. So the idea of most of the 'super' movement powers is kind of foreign to my concept. I'm taking it on the basis of "Powers and Abilities Mortal Man can cash in on" rather than "Powers and abilities far beyond those of mortal man"

That being said, I DO have the fitness pool, so adding a bit of help by a second enhancement to Swift/Hurdle doesn't seem too much of a difficulty, and I can see Combat Jumping as not being 'too' super - as opposed to Hover, Teleport Foe/Recall Friend, so I might add that to the build at some point.
Get the rocket boots costume piece, take Flight.


 

Posted

Quote:
Originally Posted by SilverAgeFan View Post
Unless you're willfully being an ignoramus about it, here's a video to give you a clue:

http://www.youtube.com/watch?v=w2wHvSA9AEg

Go ahead and be critical if you want, but being over 10 years old, this artform or sport (depending upon your perspective) has made its way into mainstream culture in at least one famous opening movie sequence:

http://www.youtube.com/watch?v=JuZQfZ-WxTk

If you can't see a connection between some of the ways these real life athletes navigate urban spaces and how the movements of characters such as Daredevil and Spiderman have been portrayed over the decades, then it's beyond me. And yes, sometimes things come along that are distinct enough from everything else that they warrant a new word, regardless of buzz. Parkour is one such thing.
Don't worry about it, he really just wants us all to get off his lawn, but is too polite to say it. *shakes walker menacingly*



So, how about those exoskeletons being developed to assist the elderly in Japan? Damn, when i get to the point that i have difficulty walking on my own i want one! (Of course it will not remain unmodified. i almost never leave anything unmodified. Hell, i'm even overclocking my graphics card.)


Dr. Todt's theme.
i make stuff...

 

Posted

Actually, I have the Fitness Hurdle and Swift. I've actually found that I can overslot Hurdle, actually. I'm a bit too bouncy with two jump enhancements in it, IIRC.

I'm not actually too fast, but I can get around fine without any travel powers if I needed to.

I use this in combat to keep up (vaguely) with everyone I'm speed boosting.

I didn't get Syphon Speed until I needed to slow down bosses greatly. So technically, I have two forms of maxed our super-running.

I feel like a pinball so often. Especially in caves.


Still here, even after all this time!


 

Posted

For a while now, I've kinda felt there should be some bonus for having both Swift and Hurdle. Since, if I understand how it works right, they seem to be mutually exclusive (obviously, Hurdle doesn't help when you're not jumping. And Swift's speed boost doesn't affect your jump speed). Even something like possessing both gives an additional run- and jump- speed boost such that a player could use the combo as it's own little versatile travel power. Paired with Combat Jumping, probably like half a Super Jump. Could even let this granted Auto bit be subject to suppression.


 

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Originally Posted by SuperOz View Post
I was wondering because the running animations and such are well-defined in the game already, would the game as it is allow for... collision animations to simulate the running styles as suggested here?
I think that's called ragdoll physics, which I think should be required for a parkour set - imagine how funny it would be to get mezzed while trying to run off.

Personally I've taken a few toons with combos of Hurdle+Jump and found them fun to play. They may travel a tad slower due to having to work at dodging purple foes, making sure they land on that rooftop correctly and so on, but isn't that what parkour is all about?

As for runing up walls, wall-clinging etc., I gather that's a very tough proposition and didn't even make it into CO - but I gave up on CO long before beta came along so I might be wrong on that.


 

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Originally Posted by SilverAgeFan View Post
this artform or sport
"Artform"? Yeesh.


 

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Originally Posted by BackAlleyBrawler View Post
Not so much...that's just one of those things that happens when you're asked to vet an idea on the spot.

I thought about the problem purely in terms of making a player avatar appear to run on the surface of the water, rather than swim...but didn't think about all of the things that also happen in the water outside of swimming around. Powers/Attacks, hit reactions, even jumping out of the water...all of those things rely on the player standing on a surface below that water's surface.

I also haven't yet thought about all of the things that I haven't thought about needing to think about.
In fairness, there are a lot of things that don't look right in the water -anyway-. When my scrapper plants her feet on a ground that isn't there and fires off a snap kick to an enemy's head as they slam their fists into -water- and cause an -earthquake-, I'm already straining suspension of disbelief pretty far past the breaking point. Unless we're meant to believe that ALL of the water in the rogue isles and Paragon city is about 4 feet deep. ;p

Not saying that makes your problem any easier, but honestly, one of the things this game could really benefit from is a reevaluation of how heroes and villians interact with the water as a whole.

(Of course, that's an even bigger problem.)


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Originally Posted by Premonitions View Post
I've heard some people talking about utilizing certain powers/ combinations of power/ power/ IO combos to get the benefits of a movement power without an actual movement power, which I figure would make for a good "parkour" using character, so, does anybody know how I can go about doing this? note, the Character I have in mind is a lvl 50 MM so this will involve respecing, but if anybody knows how to do this from the ground up I'd be happy too.
I already know about Lightning Reflexes and quickness, anybody have any other ideas?

I have a concept 'all natural' ninja blade/willpower stalker who gets around with swift + hurdle + set bonuses (he has 3 Gift of the Ancients +runspeeds slotted now, with more to come).
I'll add in CJ at some point for extra vertical (and another place to stick a GotA), but he gets around fine right now with only occasional use of his temp travel powers.

It's not something that would be appealing to me blue side, but I'm having fun with it in the smaller, busier villain zones.


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Originally Posted by Feugan View Post
Post Deleted
It's rediculous, actually the merits our culture places on arbitrary concepts of "Sport" compared to "art" it's more.. "manly", or "normal" or respectable to Engage in some kind of sport than to be an artist. Nevermind that all these artists are undeniablya thletes in their own right. This even goes so far as to force what damn well should be considered arts to be treated as sports, as in most of the winter olympic games that don't involve racing, and every single "extreme" Sport out right now. They're desperate for legitimacy in the eyes of our culture at large, so they claim the title of "sport" over what is clearly an artform. Anything that is based on performing and being judged by the imnpact it had on others is an artform.

back on topic.

It's a crazy act of serendipity, that, after my post before last, I had respecced my Nin/Traps MM into his "no travel powers" build (I had been using super jump all the way up to fifty) and then The Martial Arts Super Booster Pack came out. Pretty much all I need to do now (and I don't NEED to do it,) is take out my three jump SO's from CJ and put defense in their place. Loooooooooove Ninja Run. Three slotted hurdle, Sprint, and swift? ZUM ZUM ZUUUUUM! and it's infinitely more fun when you hop on buildings and scaffoldings and whatnot!


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