Parkour: or, Traveling without a travel power.
Why does everything need to have a stupid *** buzz word? Now running, jumping, and climbing is called "parkour?" Why I ask you? Why?! Can someone translate "the art of eating pancakes" into a French word for me please? I'm going to start a movement.
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The official definition from the American Parkour website says, "Parkour is the physical discipline of training to overcome any obstacle within one's path by adapting one's movements to the environment."
The sport has existed for a while, guess you just learned a new word today.
I love that, just like reading comic books, playing this game expands the vocab! Excelsior!
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Not so much...that's just one of those things that happens when you're asked to vet an idea on the spot.
I thought about the problem purely in terms of making a player avatar appear to run on the surface of the water, rather than swim...but didn't think about all of the things that also happen in the water outside of swimming around. Powers/Attacks, hit reactions, even jumping out of the water...all of those things rely on the player standing on a surface below that water's surface. I also haven't yet thought about all of the things that I haven't thought about needing to think about. |
I was wondering because the running animations and such are well-defined in the game already, would the game as it is allow for...I don't know the terminology, forgive me....collision animations to simulate the running styles as suggested here? Some time ago I wrote wondering if you could wind up with a character vaulting over fences and objects, but I don't know if such things wind up being too intensive from an animation standpoint and even if they'd be on a priority list as it's largely cosmetic.
That being said, I have been in favor since seeing the variety of animation (if not necessarily the depth) in Champions Online that I wouldn't mind seeing more 'theme' in movement sets, something I think this game could stand to tweak. Your thoughts, sir?
S.
Part of Sister Flame's Clickey-Clack Posse
I've changed my opinion about that since then. Hadn't fully though through all of the ancillary things connected to swimming...namely using powers and hit reactions. Seemed feasible at first thought, but I now realize there's a lot of outliers I didn't consider that would probably not look good.
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Why does everything need to have a stupid *** buzz word? Now running, jumping, and climbing is called "parkour?" Why I ask you? Why?! Can someone translate "the art of eating pancakes" into a French word for me please? I'm going to start a movement.
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Alright, well you can walk into a movie theatre in Amsterdam and buy a beer.
And I don't mean in a paper cup. I'm talkin' 'bout a glass of beer. And in
Paris, you can buy a beer at MacDonald's. You know what they call a Quarter
Pounder with Cheese in Paris?
JULES
They don't call it a Quarter Pounder with Cheese?
VINCENT
No, man, they got the metric system there, they wouldn't know what the [bleep] a Quarter Pounder is.
JULES
What'd they call it?
VINCENT
They call it Royale with Cheese.
JULES (repeating)
Royale with Cheese. What'd they call a Big Mac?
VINCENT
Big Mac's a Big Mac, but they call it Le Big Mac.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
Whoah, check this out! It's the ultimate place to practice some super advanced "parkour!"
I'm currently working up a blaster, and am at level 21. Natural Origin, Assault Rifle/Devices as Primary Secondary. So the idea of most of the 'super' movement powers is kind of foreign to my concept. I'm taking it on the basis of "Powers and Abilities Mortal Man can cash in on" rather than "Powers and abilities far beyond those of mortal man"
That being said, I DO have the fitness pool, so adding a bit of help by a second enhancement to Swift/Hurdle doesn't seem too much of a difficulty, and I can see Combat Jumping as not being 'too' super - as opposed to Hover, Teleport Foe/Recall Friend, so I might add that to the build at some point.
I kinda have to laugh at this again..
You do all realize that even with out sprint swift and hurdle every person (npc's included) in Paragon and the Isles can out run, jump and swim every olympic athlete ever.
current high jump record is 2.45m ~8.03 feet
long jump- 8.95m~29.36 feet
100 meter dash 9.72sec that is 10.28 meters a sec or 33.727 feet a sec. which works out to roughly 23 MPH
okay so maybe not out run but we can clear six foot fences with out touching them.
I've changed my opinion about that since then. Hadn't fully though through all of the ancillary things connected to swimming...namely using powers and hit reactions. Seemed feasible at first thought, but I now realize there's a lot of outliers I didn't consider that would probably not look good.
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I also haven't yet thought about all of the things that I haven't thought about needing to think about. |
Be well, people of CoH.
You know, I never thought of Parkour as a 'travel power'. I always saw it as maximizing your Existing travel powers, by creative usage of the 'obstacles' in your path.
I CoH, that means zipping up bridge embankments, instead of being Stopped by that wall. Or hopping from the top of a Dumpster to a ledge, running along that, then hopping to a low rooftop, and from there to the top of a warehouse, and crossing Over the building, instead of being forced to run Around it. I vividly recall running through dangerous neigborhoods, by hopping and popping fences and walls, ducking away from those nasty purple things lurking in the alleys. And the screech of terror that runs through your mind in mid-laughter, when you duck away from those gang-bangers, only to find yourself blind-jumping into a crowd of Vahzilok. And the same skills come into play, when you're SK'd to someone and have to cover ground the old-fashioned way, after they blithely Fly to the next mission. Frankly, I tend to give a crash course in CoH Parkour to every newbie I hook up with, because it's So Useful! Be Well! Fireheart |
I love running along/across/over and under obstacles and bouncing about.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Whoah, check this out! It's the ultimate place to practice some super advanced "parkour!"
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http://www.youtube.com/watch?v=w2wHvSA9AEg
Go ahead and be critical if you want, but being over 10 years old, this artform or sport (depending upon your perspective) has made its way into mainstream culture in at least one famous opening movie sequence:
http://www.youtube.com/watch?v=JuZQfZ-WxTk
If you can't see a connection between some of the ways these real life athletes navigate urban spaces and how the movements of characters such as Daredevil and Spiderman have been portrayed over the decades, then it's beyond me. And yes, sometimes things come along that are distinct enough from everything else that they warrant a new word, regardless of buzz. Parkour is one such thing.
Thanks for trying to take a serious look at the whole "running on water thing" BaB.
To be fair, keep at it.
Here's the thing though BaB, it's super-running on water so I wouldn't expect for you to stand on the water if you were motionless.
It's too bad you can't add something like "doesn't lose altitude when super speeding"
For what it's worth I got a good approximation of an Ice Slide power by combing Jump Pack, SS, and the Power presitge slide power. My only enemies are the 30 second timer on the jump pack and gravity if I stop "jumping".
"Steady as a mountain, attack like fire, still as a wood, swift as the wind.
In heaven and earth I alone am to be revered."
- Motto on the war banner of Takeda Shingen (1521-1573)
Quote:
I love running along/across/over and under obstacles and bouncing about. |
It's interesting you mention that, so let me try and put more detail into it.
I kinda want to be able to do all that stuff and still get around at a decent clip.
When I first started playing, I, in all my newbie glory,thought fitness would be the set for this, " Automatic Jumping AND Running Speed boosts? hellz yeah!" woe was me
Ideally a buff to Fitness might cover this, but until then, the General consensus seems to be CJ+ Hurdle, which is cool as I already have CJ, question, is putting any slots into sprint worth it? same for Swift, Because I'm looking at a full Swfit+Sprint+Hurdle+CJ package. Certainly I won't be outrinnign sportscars and leaping tall buildings in a simple bound, but I think adding all thest together plus some creative coursing of the Isles would allow me to keep up with my flying brethren.
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I'm currently working up a blaster, and am at level 21. Natural Origin, Assault Rifle/Devices as Primary Secondary. So the idea of most of the 'super' movement powers is kind of foreign to my concept. I'm taking it on the basis of "Powers and Abilities Mortal Man can cash in on" rather than "Powers and abilities far beyond those of mortal man"
That being said, I DO have the fitness pool, so adding a bit of help by a second enhancement to Swift/Hurdle doesn't seem too much of a difficulty, and I can see Combat Jumping as not being 'too' super - as opposed to Hover, Teleport Foe/Recall Friend, so I might add that to the build at some point. |
Unless you're willfully being an ignoramus about it, here's a video to give you a clue:
http://www.youtube.com/watch?v=w2wHvSA9AEg Go ahead and be critical if you want, but being over 10 years old, this artform or sport (depending upon your perspective) has made its way into mainstream culture in at least one famous opening movie sequence: http://www.youtube.com/watch?v=JuZQfZ-WxTk If you can't see a connection between some of the ways these real life athletes navigate urban spaces and how the movements of characters such as Daredevil and Spiderman have been portrayed over the decades, then it's beyond me. And yes, sometimes things come along that are distinct enough from everything else that they warrant a new word, regardless of buzz. Parkour is one such thing. |
So, how about those exoskeletons being developed to assist the elderly in Japan? Damn, when i get to the point that i have difficulty walking on my own i want one! (Of course it will not remain unmodified. i almost never leave anything unmodified. Hell, i'm even overclocking my graphics card.)
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i make stuff...
Actually, I have the Fitness Hurdle and Swift. I've actually found that I can overslot Hurdle, actually. I'm a bit too bouncy with two jump enhancements in it, IIRC.
I'm not actually too fast, but I can get around fine without any travel powers if I needed to.
I use this in combat to keep up (vaguely) with everyone I'm speed boosting.
I didn't get Syphon Speed until I needed to slow down bosses greatly. So technically, I have two forms of maxed our super-running.
I feel like a pinball so often. Especially in caves.
Still here, even after all this time!
For a while now, I've kinda felt there should be some bonus for having both Swift and Hurdle. Since, if I understand how it works right, they seem to be mutually exclusive (obviously, Hurdle doesn't help when you're not jumping. And Swift's speed boost doesn't affect your jump speed). Even something like possessing both gives an additional run- and jump- speed boost such that a player could use the combo as it's own little versatile travel power. Paired with Combat Jumping, probably like half a Super Jump. Could even let this granted Auto bit be subject to suppression.
I was wondering because the running animations and such are well-defined in the game already, would the game as it is allow for... collision animations to simulate the running styles as suggested here?
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Personally I've taken a few toons with combos of Hurdle+Jump and found them fun to play. They may travel a tad slower due to having to work at dodging purple foes, making sure they land on that rooftop correctly and so on, but isn't that what parkour is all about?
As for runing up walls, wall-clinging etc., I gather that's a very tough proposition and didn't even make it into CO - but I gave up on CO long before beta came along so I might be wrong on that.
Not so much...that's just one of those things that happens when you're asked to vet an idea on the spot.
I thought about the problem purely in terms of making a player avatar appear to run on the surface of the water, rather than swim...but didn't think about all of the things that also happen in the water outside of swimming around. Powers/Attacks, hit reactions, even jumping out of the water...all of those things rely on the player standing on a surface below that water's surface. I also haven't yet thought about all of the things that I haven't thought about needing to think about. |
Not saying that makes your problem any easier, but honestly, one of the things this game could really benefit from is a reevaluation of how heroes and villians interact with the water as a whole.
(Of course, that's an even bigger problem.)
Jason Heavensrun
Swift : Freedom Server
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I've heard some people talking about utilizing certain powers/ combinations of power/ power/ IO combos to get the benefits of a movement power without an actual movement power, which I figure would make for a good "parkour" using character, so, does anybody know how I can go about doing this? note, the Character I have in mind is a lvl 50 MM so this will involve respecing, but if anybody knows how to do this from the ground up I'd be happy too.
I already know about Lightning Reflexes and quickness, anybody have any other ideas? |
I have a concept 'all natural' ninja blade/willpower stalker who gets around with swift + hurdle + set bonuses (he has 3 Gift of the Ancients +runspeeds slotted now, with more to come).
I'll add in CJ at some point for extra vertical (and another place to stick a GotA), but he gets around fine right now with only occasional use of his temp travel powers.
It's not something that would be appealing to me blue side, but I'm having fun with it in the smaller, busier villain zones.
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My City Was Gone
Whelp, nevermind, Thanks for playing....
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back on topic.
It's a crazy act of serendipity, that, after my post before last, I had respecced my Nin/Traps MM into his "no travel powers" build (I had been using super jump all the way up to fifty) and then The Martial Arts Super Booster Pack came out. Pretty much all I need to do now (and I don't NEED to do it,) is take out my three jump SO's from CJ and put defense in their place. Loooooooooove Ninja Run. Three slotted hurdle, Sprint, and swift? ZUM ZUM ZUUUUUM! and it's infinitely more fun when you hop on buildings and scaffoldings and whatnot!
Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.
Why does everything need to have a stupid *** buzz word? Now running, jumping, and climbing is called "parkour?" Why I ask you? Why?! Can someone translate "the art of eating pancakes" into a French word for me please? I'm going to start a movement.