Parkour: or, Traveling without a travel power.


Alpha-One

 

Posted

Just a quick note, but CJ gives almost no defense bonus. And if you were devoting those slots to get more speed and such before, you might consider shooting for some cheap IO bonuses that will apply all the time, including when using NR.

+2% run speed - 2x Stagger (Stun)
+2% jump height/speed - 2x Springfoot (Jump)
+3% run speed - 2x Maelstrom's Fury (Ranged Single Target)
+3% run speed - 2x Kinetic Crash (Knockback)
+4% run speed - 2x Regenerative Tissue (Healing)
+4% jump height/speed - 2x Unbounded Leap (Jump)
+4% jump height/speed - 2x Edict of the Master (Pets)
+4% jump height/speed, run speed - 2x Siphon Insight (Accurate ToHit Buff)
+5% run speed - 2x Aegis (Resistance)
+5% run speed - 2x Ghost Widow's Embrace (Hold)
+5% jump height/speed, run speed - 2x Performance Shifter (End Mod)
+5% jump height/speed, run speed - 2x Force Feedback (Knockback)
+5% jump height/speed, run speed - 2x Gaussian (ToHit Buff)
+6% jump height/speed, run speed - 3x Winter's Gift (Universal Travel)
+7.5% run speed - PROC Gift of the Ancients (Defense)

In theory you could put those two slots to good use and get a nice boost to make you move even faster. If you have other defense powers, you could add extra slots to those and use the Ancient IO to get a full +22.5% run speed. Or if you're more into jumping than running, there are quite a few easy ways to get those too.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.