Mastermind Power Profilation Idea,,,


Aett_Thorn

 

Posted

Power profilation on Masterminds is not possible as you can't switch the powers as a whole with any other AT... but...

What if all powers stick that are pet related and the powers in-between cross over to other Mastermind sets.

For instance...

Dual Pistols (from Thugs mm) also available for Necromancy mm etc.

This should be technical possible.


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Posted

I think you're going to have to explain the idea better, because I'm not really seeing what you're getting at. Are you suggesting that you want a new powerset, where the Zombie models use all the pistol powers of Thugs (for example)?

If that's what you're getting at, there are a few flaws with it.
- Zombies move like zombies, humans move like humans. If you reskinned humans with zombie flesh, you'd have unrealistic looking zombies. If you came up with zombie specific animations, then that's just like making an all new MM set, from an fx perspective.
- Limited utility: I just can't see too many people wanting a slightly different set of Zombies. The closer 2 sets are to each other, the more frustrated people tend to feel about the fact they can't switch and have to make a new character.
- wtf moments: Sure, the idea of Gang War with zombies sounds awesome. But doesn't the entire idea kind of break down when you look at the Grave Knights and the Lich? I'm not enamored of the image of my bulky armored zombies standing around shooting instead of mixing it up, and the idea of a robed Magic User diving in and smashing like a brute seems odd.

Like I said, I feel like I'm not getting your idea. Please explain more.


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Posted

MMs needing prophylactics does finally explain where I keep getting those extra pets from..........


 

Posted

Lemur, I think what the OP is trying to say is that the Zombies and other summons would stay the same, but the other powers would change to the other set.

So, you'd summon zombies, grave knights, and the lich, and I'd imagine that the upgrade powers would be the same, but instead of the Dark blasts, you'd get pistol attacks.


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
Lemur, I think what the OP is trying to say is that the Zombies and other summons would stay the same, but the other powers would change to the other set.

So, you'd summon zombies, grave knights, and the lich, and I'd imagine that the upgrade powers would be the same, but instead of the Dark blasts, you'd get pistol attacks.
This.. This is what I meant.


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Posted

So we could get laser and rocket shooting zombies? Or dark blasting mercs? Or bow and arrow kungfu robots? I'd imagine there would be a lot of techinical work for something like that to happen not to mention animation changes. All that and your mastermind primaries would be more than any class by the time you figure all the combinations between the summon types and the attack types associated with them.

Proliferation for masterminds is pretty much limited to secondary sets only unless they came up with a way to port something similar to Illusion and some of the other controller pet classes. However with what we know for sure in the demon summoning set in Going Rogue I would say the devs realize this limitation and are thinking of ways to boost the primary sets for masterminds to match closer to some of the other sets as needed. It requires a whole new set with the new models, animations, etc, etc, but if they have to do that anyway it might as well be a new set in my opinion than mixing/matching what's there or porting over something that doesn't quite fit or would probably take more work to do anyway.



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Posted

Quote:
Originally Posted by Energyman View Post
So we could get laser and rocket shooting zombies? Or dark blasting mercs? Or bow and arrow kungfu robots? I'd imagine there would be a lot of techinical work for something like that to happen not to mention animation changes. All that and your mastermind primaries would be more than any class by the time you figure all the combinations between the summon types and the attack types associated with them.

Proliferation for masterminds is pretty much limited to secondary sets only unless they came up with a way to port something similar to Illusion and some of the other controller pet classes. However with what we know for sure in the demon summoning set in Going Rogue I would say the devs realize this limitation and are thinking of ways to boost the primary sets for masterminds to match closer to some of the other sets as needed. It requires a whole new set with the new models, animations, etc, etc, but if they have to do that anyway it might as well be a new set in my opinion than mixing/matching what's there or porting over something that doesn't quite fit or would probably take more work to do anyway.
No. What the OP wants is the ability to have different attacks int he Primary.

Instead of the Dark Blast Powers, you could have an Assault Rifle or Dual Pistols or a Bow.

I'd actually love this, as I would love a Dual Pistol using Necromancer, in fact just last night I was wishing I could replace the Dark Blasts in Necromancy with Dual Pistols for the concept I had in mind.


BrandX Future Staff Fighter
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Posted

I'd love this for my Zombie MM. She's a typical street punk who can summon zombies. Dark Blasts don't suit her at all.


 

Posted

Wait.. Masterminds have attacks? Duuuude.



I support this idea. Even if I would likely not make use of it because.. I never take MM attacks..


 

Posted

Quote:
Originally Posted by BrandX View Post
No. What the OP wants is the ability to have different attacks int he Primary.

Instead of the Dark Blast Powers, you could have an Assault Rifle or Dual Pistols or a Bow.

I'd actually love this, as I would love a Dual Pistol using Necromancer, in fact just last night I was wishing I could replace the Dark Blasts in Necromancy with Dual Pistols for the concept I had in mind.
Okay while that now makes sense (sorry got confused there a little) I still think it would be hard to impliment. Not saying I'm against it, or that it's impossible, but hard to be sure and probably not likely any time soon. How would a system like that be implimented, would it be a branching type thing like the VEATs where you start off chosing a summon type and then branch out to an attack type from the start and get locked in to it? Of course that allows two different attack sets with dual builds.

Would you have to choose a primary summon powerset, primary attack set, and then a secondary, essentially picking three power sets from the starts? That would lock you to one attack set even with dual builds, but would surely require new code.

Where would the proliferation end, only with the mastermind currently available primary powers, open it up to attacks from ice, fire, electric, etc, etc? If you lock it to only what's in the mastermind sets as of now wouldn't that make doing this on the basis of concept mute as people wanting to be fire hurling necromancer wouldn't have the choice?

Perhaps a setup like the HEATs where you have weapon "forms" you can choose from at certain levels. Of course that could mean less enhancement slots for your attacks like the HEATs have, same number of enhancements, but more powers to put them in.

I would imagine something like this would take new code for the mastermind set if not all sets. Not to mention the cries of unbalance from the other ATs or the requests for similar customization choices across the sets.

Again not saying I disagree, in fact the idea has some merits and sounds cool from a concept standpoint, but I just think it would be too much for the devs to handle right now when they could focus that kind of energy into GR, new powersets all together, more power customization, new content, etc. Yes Mastermind primaries need some love from proliferation as they are the only ones that don't get any, outside the EATs which shouldn't get anything imo. But I think our best bet is new sets all together such as the demon summoning.



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Posted

Quote:
Originally Posted by Energyman View Post
But I think our best bet is new sets all together such as the demon summoning.
I just hope they allow for the possibility of future Power Customization letting us personalize some Demon Summoning henchmen as cyberdemons that shoot the rocket missiles.







And maybe an ability that leaves the enemy trapped and unable to kill.


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Posted

Quote:
Originally Posted by autonomous prime View Post
demon summoning henchmen as cyberdemons that shoot the rocket missiles.
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Posted

Not sure if this is a good idea.

The MM got the same type of attacks as his pets. Thugs got pistols. Droids got pulse rifle, Mercs got an AR, Ninja got a bow and zombie got dark blast. Besides thematically correct, this is also a limiting factor for the MM. Inherently, the damage type he does is the same as his pets. Giving a thug MM dark blast for example would upset that balance.


 

Posted

Quote:
Originally Posted by GrinningSpade View Post
Not sure if this is a good idea.

The MM got the same type of attacks as his pets. Thugs got pistols. Droids got pulse rifle, Mercs got an AR, Ninja got a bow and zombie got dark blast. Besides thematically correct, this is also a limiting factor for the MM. Inherently, the damage type he does is the same as his pets. Giving a thug MM dark blast for example would upset that balance.
Especially considering Thugs and Bots MMs get minions which grant +Def, which using this system you could couple with Life Drain. Why would a Bots/Traps take anything other than Dark Blast for the added -ToHit and the self-heal?


 

Posted

For flavour reasons, I'd like to take Dark Blasts with my Thugs/Dark MM.

I think the attacks are coupled with their sets for thematic feel, not for balance.


 

Posted

Quote:
Originally Posted by Eiko-chan View Post
For flavour reasons, I'd like to take Dark Blasts with my Thugs/Dark MM.

I think the attacks are coupled with their sets for thematic feel, not for balance.
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Posted

Quote:
Originally Posted by Autonomous Prime View Post
I just hope they allow for the possibility of future Power Customization letting us personalize some Demon Summoning henchmen as cyberdemons that shoot the rocket missiles.
Customization of our summons would definitely be cool. Heck having the ability to make them true "custom critters" would be really cool. Although I know some of the reasons they don't want to allow that but it's a nice thought none the same.



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Posted

Interesting idea, but you would run into snags with robotics. I cannot see the bots using pistols maybe bullets from their existing gun ports would work, and even though the assault bot is a little aggro happy, I just can't see it using the melee moves of the bruiser.

Then you run into the Bots powers themselves, just think of an Oni wearing the Assault bot's Rocket launchers?

Ninja Bots using stars and swords, seems a little out there. Nice idea, but implementation would make BAB REALLY hate Villains.



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