We Want You to PvP - Beginner's Guide (Freedom)
1. I make most of my cash farming PvE. I want more people in the zones so I can actually PvP. Making this sort of assumption only hurts the cause. Note that I am 90% heroes so if that were the case I would not reach out to heroes which is the only place I care about ios in the first place.
2. You shouldn't allow a single AT to ruin your PvP experience. There are ways and means to make stalkers no threat at all. 3. I wish I had friends like yours that just GIVE away PVP recipers. |
Curious about something: For the people with bad experiences with zone PvP, which zone are you in (or which zone were you in at the point this experience happened)?
|
I stopped PvPing for about 7 months until Sabin on Pinnacle saw my Emp in a zone, grabbed me and took me on the wild ride that was Test Server PvP. With that gone, meh...I still show up for Arena events and I do genuinely help people when they ask, but the new PvP is not fun.
There is too much interruption of movement, too much heal decay...diminishing returns have their place I guess, I can see the utility.
It's just not that fun anymore. I levelled and IOd my Rad/Therm so I'd have something decent redside, she's lots of fun. I don't think I'll be accoing and purpling/PvPIOing many more heroes/villains in the future though, after my Ill/TA and Stalker anyway.
Just not worth it with how slow everything is these days. :/
Honestly, I'll never discourage people from trying PvP, more power to you but you're just so weakened these days. :/
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
There is too much interruption of movement, too much heal decay...diminishing returns have their place I guess, I can see the utility.
|
Unfortunately that is a HUGE problem outside of the player's control since there has been an overwhelming cry to remove such things as DR and ESPECIALLY travel suppression but...it's still here for whatever reason.
This probably sums up the reason why so many PvPers are not even playing CoX any longer.
This.
Unfortunately that is a HUGE problem outside of the player's control since there has been an overwhelming cry to remove such things as DR and ESPECIALLY travel suppression but...it's still here for whatever reason. This probably sums up the reason why so many PvPers are not even playing CoX any longer. |
The base resists are crazy though; I'd rather have people still using their sonics/therms etc for the shields as well as their other innate abilities.
It is what it is, as the saying goes. Fun can still be found but it's not as much a rush as it used to be (admittedly, it can still be a rush when I play with my old friends that are still around).
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
I can see why they put in DR, with all the ToHit you could get, especially on Blasters, and stacked buffs/resists...it's at least understandable.
The base resists are crazy though; I'd rather have people still using their sonics/therms etc for the shields as well as their other innate abilities. It is what it is, as the saying goes. Fun can still be found but it's not as much a rush as it used to be (admittedly, it can still be a rush when I play with my old friends that are still around). |
Where I do have a problem with DR is that it makes defense on squishies essentially worthless unless that defense also has some elusivity (such as Frozen Armor). Squishy +def caps at around 20% thanks to DR, which means even a Force Field bubble is largely wasted. For example, my MM has about 35% smash/lethal defense in PvE between Scorp Shield, Shadow Fall, Maneuvers, and various set bonuses, but that number gets reduced to around 15% in PvP. When I hit Power Boosted Vengeance, that number jumps to about 19% in PvP, even though PB'd Veng should be giving me about 45% defense on its own. My biggest beef about DR though is how it makes +res buffs like the Therm or Sonic shields completely useless on any squishy running a resist-based epic/patron shield (that's most of them, by the way). By essentially providing the buffs teammates would be granting you as part of the system, not only have you changed the dynamic of teaming and support powersets in general, but you've changed the entire focus of PvP to a simple damage spam.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I'm a PvEer. The reason I don't PvP is the smacktalk. It might be froma minority of players as you say, but there isn't any at all in the PvE game for comparison.
I'll pop inot WB now though with my En/En 50 Blaster and see what happens.
EDIT: It was completely empty. I'll go try RV.
EDIT 2: RV had quite a lot of PvP action going on, so I flew out anf joined in. I have to say, the smacktalk was minimal. Quite friendly, actually.
However, the gameplay was horribly boring. I would fly out, try to get some attacks in on various SJers zipping around, then get held, drop from the sky and die fairly shortly after that. I repeated this for 6 deathcs, then asked for advice in broadcast. This is the result:
[Broadcast] Name witheld: keep moving, spec out of fly will help
[Broadcast] Someone else: If your being spiked, theres nothing you can do really lol
[Broadcast] MrCaptainMan: spec out of fly?
[Broadcast] Someone else again: hibernate and phase
Quite friendly, as i said, but it doesn't help. If I can't PvP with Fly, then PvP is broken IMO. I'm not going to radically change the concept of my toon just to play essentially a repeatable mission with no plot.
Sorry.
I do wish you well with your efforts to get more PvP, however, and i say again how pleasantly surprised i was at the general level of politeness and good-natured rivalry I just saw in broadcast.
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
I PvP a lot in other games, but not in CoX. The system is just no good for it.
The big frustration for me is that PvP in CoX seems to rely too heavily on power sets and such -- too be able to PvP you not only need to use specific builds, but to roll completely new characters with certain power sets.
Then there is the level thing; you can enter a PvP zone at level 15, but you'll be fighting level 50s who are exemplared down. That makes the learning curve for PvP damn steep, you basically need to wait till level 50 to even try it out.
CoX is a game with tons of character control and many ATs can drop an enemy in 2 or 3 shots. Both those things are horribly unfun in PvP. Basically the PvE design of the game makes PvP pointless.
In every other MMO I've played, PvP was the part of the game I would spend the most time on. I'd love to be able to PvP in CoX too, but I've tried it out with a few different characters (an AR/traps corruptor, mace/shield brute, and a Crab Spider so far) and it's just no fun at all. I'm sure I could level characters with powers more suited to PvP, and I'm sure I could make better choices of pool and patron powers, but that's way too much work for something that I doubt I'd like anyway.
Why don't I PvP?
Well, because about 98% of my PvP experiences go like this: I zone in, wait around for 10-15 minutes, see no one, get bored, then go back to running missions. The other two percent? I arrange to hit the Arena with a friend, where it's usually a matter of figuring out a pair of characters who aren't "rock" to the other's "scissors".
PvP is basically a waste of time in this game- it can be fun, but there's so much work to getting fights together, that I'd just as soon go back to PvE
My story arcs: #2370- Noah Reborn, #18672- The Clockwork War, #31490- Easy Money
Sartre once said, "Hell is other people." What does that make an MMO?
I'm a PvEer. The reason I don't PvP is the smacktalk. It might be froma minority of players as you say, but there isn't any at all in the PvE game for comparison.
I'll pop inot WB now though with my En/En 50 Blaster and see what happens. EDIT: It was completely empty. I'll go try RV. EDIT 2: RV had quite a lot of PvP action going on, so I flew out anf joined in. I have to say, the smacktalk was minimal. Quite friendly, actually. However, the gameplay was horribly boring. I would fly out, try to get some attacks in on various SJers zipping around, then get held, drop from the sky and die fairly shortly after that. I repeated this for 6 deathcs, then asked for advice in broadcast. This is the result: [Broadcast] Name witheld: keep moving, spec out of fly will help [Broadcast] Someone else: If your being spiked, theres nothing you can do really lol [Broadcast] MrCaptainMan: spec out of fly? [Broadcast] Someone else again: hibernate and phase Quite friendly, as i said, but it doesn't help. If I can't PvP with Fly, then PvP is broken IMO. I'm not going to radically change the concept of my toon just to play essentially a repeatable mission with no plot. Sorry. I do wish you well with your efforts to get more PvP, however, and i say again how pleasantly surprised i was at the general level of politeness and good-natured rivalry I just saw in broadcast. Eco. |
I PvP a lot in other games, but not in CoX. The system is just no good for it.
The big frustration for me is that PvP in CoX seems to rely too heavily on power sets and such -- too be able to PvP you not only need to use specific builds, but to roll completely new characters with certain power sets. Then there is the level thing; you can enter a PvP zone at level 15, but you'll be fighting level 50s who are exemplared down. That makes the learning curve for PvP damn steep, you basically need to wait till level 50 to even try it out. CoX is a game with tons of character control and many ATs can drop an enemy in 2 or 3 shots. Both those things are horribly unfun in PvP. Basically the PvE design of the game makes PvP pointless. In every other MMO I've played, PvP was the part of the game I would spend the most time on. I'd love to be able to PvP in CoX too, but I've tried it out with a few different characters (an AR/traps corruptor, mace/shield brute, and a Crab Spider so far) and it's just no fun at all. I'm sure I could level characters with powers more suited to PvP, and I'm sure I could make better choices of pool and patron powers, but that's way too much work for something that I doubt I'd like anyway. |
Why don't I PvP?
Well, because about 98% of my PvP experiences go like this: I zone in, wait around for 10-15 minutes, see no one, get bored, then go back to running missions. The other two percent? I arrange to hit the Arena with a friend, where it's usually a matter of figuring out a pair of characters who aren't "rock" to the other's "scissors". PvP is basically a waste of time in this game- it can be fun, but there's so much work to getting fights together, that I'd just as soon go back to PvE |
I'm a PvEer. The reason I don't PvP is the smacktalk. It might be froma minority of players as you say, but there isn't any at all in the PvE game for comparison.
I'll pop inot WB now though with my En/En 50 Blaster and see what happens. EDIT: It was completely empty. I'll go try RV. EDIT 2: RV had quite a lot of PvP action going on, so I flew out anf joined in. I have to say, the smacktalk was minimal. Quite friendly, actually. However, the gameplay was horribly boring. I would fly out, try to get some attacks in on various SJers zipping around, then get held, drop from the sky and die fairly shortly after that. I repeated this for 6 deathcs, then asked for advice in broadcast. This is the result: [Broadcast] Name witheld: keep moving, spec out of fly will help [Broadcast] Someone else: If your being spiked, theres nothing you can do really lol [Broadcast] MrCaptainMan: spec out of fly? [Broadcast] Someone else again: hibernate and phase Quite friendly, as i said, but it doesn't help. If I can't PvP with Fly, then PvP is broken IMO. I'm not going to radically change the concept of my toon just to play essentially a repeatable mission with no plot. Sorry. I do wish you well with your efforts to get more PvP, however, and i say again how pleasantly surprised i was at the general level of politeness and good-natured rivalry I just saw in broadcast. Eco. |
For example, Fly is an acceptable travel power in PvP, especially for the longer-ranged Blaster AT, with the caveats that it doesn't offer fast horizontal movement to keep with other players with SS or SJ, and that there are tons of -fly powers going around. A partial solution to this is to have Hover in case you get hit with a light application of -fly (Snow Storm, Spirit Shark Jaws, Hurl, etc), and a full solution is to have both Fly and another travel power such as Teleport or especially Super Speed. Essentially what I'm getting at is that you should treat PvP just like you might treat farming or AV soloing: in order for the best performance at a particular task, you need to be willing to forego concept and roleplay and just build your character for the task at hand. Some people don't want to do that, and that's perfectly fine: PvP's just not for them.
What upsets PvPers about PvEers is when they 1) lump everyone into one giant group because of actions of a few (for example, "All PvPers are trash-talking babies" is a stereotype perpetrated by a very few players); 2) claim a power being changed in PvE is due to PvP reasons (travel suppression and the Energy Transfer animation change were just as much due to PvE usage as they were PvP, I believe the only legitimate power that this argument applies to is Hurricane); and 3) go into a PvP zone once or twice, get killed several times, and get discouraged and give up and/or go post some rant on the forums instead of taking the time to figure out why things happened how they did and how they can learn to avoid them. You're fighting other players, not the predictable, boring, and limited AI, and they're using the same kinds of powers you have, against you. It's a shock to some players, and it's been made even worse because of the I13 changes.
tl;dr version: If you wander into a PvP zone once or twice and don't like it, that's fine. If you do that and come to the forums and rant about PvP, or develop a negative view of PvPers because of one or two experiences, you should expect very little sympathy from the people who were in your situation at one time but instead of giving up decided to make an effort to figure out why and get better.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I can't believe that no one has said lolPvP yet.
I wonder who will be the first!
lolPvP
happy?
tl;dr version: If you wander into a PvP zone once or twice and don't like it, that's fine. If you do that and come to the forums and rant about PvP, or develop a negative view of PvPers because of one or two experiences, you should expect very little sympathy from the people who were in your situation at one time but instead of giving up decided to make an effort to figure out why and get better. |
You may think "trash talking" and being insulting are simply "part of the game." But it is a simple fact that many people will put that forward as a reason why the don't want to PVP. Maybe the people who do that are a vast minority. But they tend to stand out, and they *will* be remembered when they are present. It's not always a qurestion of "Waaaah, I got killed!" In the six attempts I have made at PVP in various games, I have been on the winning side five times. However, in several of those cases, the behavior of people on my *own* team was what offended me most.
I don't PvP because the whole thing is one big paper-rock-scissors game.
I've tried PvP once in a while, and I can see the fun, but it's not for me. I'm a concept player. When I build a character, concept comes first. I then max out that concept, but I will not break it. So you can guess how most of my PvP experiences have been. Not as onesided as you might think, but really not that great either. I just can't keep up.
But I don't think PvP is evil or anything like that. I'd probably be PvP'ing myself if there was a better reason to than just fighting other players. That just gets old, like repeating any single content in the game can do. But if some objective based PvP option were added, where sheer killing speed didn't mean winning and all ATs could pitch in equally in their specialized roles, then I'd be there. The current zones? Nah, too much work for too little reward, and I'd have to break concept to make a viable PvP character. As an example, when a character is named "Scarlet Feather" with two red wings as a dominant costume feature, she flies. Which means she doesn't PvP.
Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"
Nice write-up and like others have said, I applaud the write up.
I do not PvP...the last time I PvP'ed was...mmm....a year or two ago (don't remember, definitely before i13).
The thing for me why I didn't PvP was because I hated "having" to have the right build/powersets with all the right HOs/IOs/whatever. I didn't have billions in influence like some of my friends who were into PvP very heavily...I couldn't just pl a new char to 50 in 2 days and have 'em slotted up the next day or two. And then when a new FoTM came out, had to get that one up to 50 and slotted. Yes I know you don't have to have the right builds but if you were 'serious' about pvp, you had to have SS+SJ (or CJ/Hurdle) and other powers that I usually wouldn't get.
I never liked the run and gun/kiting aspect of PvP...I "love" the monkey cage map (when fighting in the Arena)...no running around...just fighting.
I've said this before but when i13 was released with the ability for dual builds (that's when it was released right?)...I think the devs shouldn't have made the changes they did in i13. With the option of more than 1 build per toon, you could have your "pve" build and your "pvp" build on the same toon. If they would have left pvp like it was before i13 and just added on more builds (have maybe like 4 builds total per toon, 1 solo pve, 1 team pve, 1 solo pvp and 1 team pvp...or what have ya) I would have possibly done more PvP.
*shrugs* I'm on the Liberty server so usually no one is on anyways; which is good because that way I can get my Shivans and nukes without worrying about people killing me :P
I've rambled on too much; time for bed!
Edit: Oh and going off of what McNum said...I'd definitely do more PvP if there was an objective to it. RV was a 'nice try' but...okay so what if the heroes (or villains win)? Doesn't mean anything to me. I always liked playing games like Team Fortress or Quake (Weapons Factory Arena fan here!)....capture the flag, or something like that would make pvp better/more fun for me at least. And the reward should be free respecs, costume tokens, costume slots, temp powers that give you (all your team/side) double xp for x amount of hours...something...
Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991
I'd give your guide a 4/5. Good job.
This is a great place to post it because you are inviting people to join freedom and join pvp. Placing it in either the freedom and/or the pvp boards would sort of defeat the purpose of that. As mentioned you should seek to have this added to the guide section for several reasons.
1. To make it more permanent
2. AFAIK the existing "beginner guides" are all pretty outdated since i13 ruined them.
Also, don't be discouraged by a large percentage of people saying they aren't interested in pvp, that is just the environment. Like all "mass marketing" you'll only get a small percentage of positive recipients. In this case even a few people seeing it and deciding to give pvp a whirl is a good thing. With basically zero dev support (and the support given seems to be trying to "kill it" heh) and a largely vehemently anti-pvp player base the pvp community has to be built 1 person at a time. That is something I wish more pvp'ers would remember.
Especially don't be discouraged by the people that are basically trolling this thread. They say they are against pvp, but they are only against pvp that actually takes a small degree of skill so they stick to mind-numbingly easy thread derailments and general trolling.
I think you should add a small section explaining that pvp isn't something you should just expect to be successful at the first time. At best even when you take your beloved 1200 hr toon in it is like learning a whole new AT. At worst it can be like learning a whole new game. That clearly isn't for everyone, but just like "alligator wrestling" some people might really like it and not even know it yet.
I'd give your guide a 4/5. Good job.
This is a great place to post it because you are inviting people to join freedom and join pvp. Placing it in either the freedom and/or the pvp boards would sort of defeat the purpose of that. As mentioned you should seek to have this added to the guide section for several reasons. 1. To make it more permanent 2. AFAIK the existing "beginner guides" are all pretty outdated since i13 ruined them. Also, don't be discouraged by a large percentage of people saying they aren't interested in pvp, that is just the environment. Like all "mass marketing" you'll only get a small percentage of positive recipients. In this case even a few people seeing it and deciding to give pvp a whirl is a good thing. With basically zero dev support (and the support given seems to be trying to "kill it" heh) and a largely vehemently anti-pvp player base the pvp community has to be built 1 person at a time. That is something I wish more pvp'ers would remember. Especially don't be discouraged by the people that are basically trolling this thread. They say they are against pvp, but they are only against pvp that actually takes a small degree of skill so they stick to mind-numbingly easy thread derailments and general trolling. I think you should add a small section explaining that pvp isn't something you should just expect to be successful at the first time. At best even when you take your beloved 1200 hr toon in it is like learning a whole new AT. At worst it can be like learning a whole new game. That clearly isn't for everyone, but just like "alligator wrestling" some people might really like it and not even know it yet. |
Here's an equation for you: let's just pretend PvP is yet another one of those min-max scenarios you come across from players (and, this is probably one of the widespread examples of one in reality). When you're building a character for farming, or AV soloing, or the RWZ challenge, or pylon soloing, or even GM soloing, you usually tweak and refine your build so it performs as well as possible given the parameters of what you're trying to do.
|
For example, Fly is an acceptable travel power in PvP, especially for the longer-ranged Blaster AT, with the caveats that it doesn't offer fast horizontal movement to keep with other players with SS or SJ, and that there are tons of -fly powers going around. A partial solution to this is to have Hover in case you get hit with a light application of -fly (Snow Storm, Spirit Shark Jaws, Hurl, etc), and a full solution is to have both Fly and another travel power such as Teleport or especially Super Speed. Essentially what I'm getting at is that you should treat PvP just like you might treat farming or AV soloing: in order for the best performance at a particular task, you need to be willing to forego concept and roleplay and just build your character for the task at hand. Some people don't want to do that, and that's perfectly fine: PvP's just not for them. |
What upsets PvPers about PvEers is when they 1) lump everyone into one giant group because of actions of a few (for example, "All PvPers are trash-talking babies" is a stereotype perpetrated by a very few players); 2) claim a power being changed in PvE is due to PvP reasons (travel suppression and the Energy Transfer animation change were just as much due to PvE usage as they were PvP, I believe the only legitimate power that this argument applies to is Hurricane); and 3) go into a PvP zone once or twice, get killed several times, and get discouraged and give up and/or go post some rant on the forums instead of taking the time to figure out why things happened how they did and how they can learn to avoid them. You're fighting other players, not the predictable, boring, and limited AI, and they're using the same kinds of powers you have, against you. It's a shock to some players, and it's been made even worse because of the I13 changes. tl;dr version: If you wander into a PvP zone once or twice and don't like it, that's fine. If you do that and come to the forums and rant about PvP, or develop a negative view of PvPers because of one or two experiences, you should expect very little sympathy from the people who were in your situation at one time but instead of giving up decided to make an effort to figure out why and get better. |
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
I'm with the others, and by others, I mean the people that aren't trying to bash you for having this is the wrong section.
I found it helpful (especially the slotting part), the one problem I had is that you left out certain powersets of characters I have. (Altoholism means I'll find it hard to get a specific build to 50 so I need to use my current 50s)
So, I was wondering (and was hoping you could PM me the answer), how would a Katana/Willpower Scrapper fare in PvP? And how should I slot/build it? PvP is something I've always wanted to get into.
So, I was wondering (and was hoping you could PM me the answer), how would a Katana/Willpower Scrapper fare in PvP? And how should I slot/build it? PvP is something I've always wanted to get into.
|
I haven't checked the guides or the pvp forums but since getting my first couple toons to 50 recently (FINALLY!) I've been thinking about giving pvp a shot; but everyone says it's a lost cause for all the reasons listed in the thread so far.
Specifically, it'd be nice to get a bit more of a summary on how things are different, why our primary/secondary builds that aren't on your list are useless, and what we'd have to pull off if we wanted to make them useful.
In a lot of other games pvp is fun because you have access to everything when you pvp. This game has definitely gone the "loot" route and I empathize with the other posters that mentioned not having the patience to properly IO their toon out just to have a decent shot at pvp.
It'd be nice to be able to take a PvE toon into PvP with minor tweaks (secondary build, a few new enh etc); versus creating entirely separate toons for pvp and spending tons of time grinding for IOz before I can even get my feet wet.
One thing anyone should keep in mind when going into PvP: you do NOT need any specific sets/AT/IO's in order to do well. Are some sets better than others? Absolutely. But with dedication, even the least PvP-capable sets can wreak havoc with nothing more than SO's slotted. Just practice, find what works, and what doesn't.
Never give up. Never surrender.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
I have killed some people in PvP. Woopty Doo. It doesnt feel like Street Fighter Champion Edition II.
I have been to Bloody Bay... Mostly to get Shivans... but HATE getting ganked in there. What the hell people? I would rather pay 100,000 and just buy shivans on the market than deal with the STRESS of getting them in a PvP zone.
(badges)
I have been to Sirens Call... Been there done that... Its just not my cup of tea. Plus all the stalker gank fest is just blah.
Now understand I am talking about Virtue server. Then I went to Freedom and OMG WTH is that crap? Sirens Call on Freedom server is a really really bad Stalker gank fest. I dont even understand why ANYONE bothers on that server.
I have been to warburg for badges mostly and nukes. I HATE HATE HATE those Arachnoid things. And I dont honestly care for the people who camp just to ruin your nuke getting abilities.
I have been to RV. While I was in RV this one time some guy kept going on and on how he thought I should get ***ed in real life. So I put him on ignore. I sent MANY reports to the NCSoft people. and that was pretty much it.
I have probably been in PvP zones prior to that maybe 2 or 3 times a month. but, yanno. I just dont go in there at all anymore.. Unless for a day job badge.
I thought about farming recipes in a PvP zone, but it turns out one of my friends just gave me the ones I wanted. So never need to go in there.
I wish you luck in trying to get more people to come in those zones so you can farm recipes. I just think you might have gotten a better responce had you put this in the FREEDOM section of the forums.
2. You shouldn't allow a single AT to ruin your PvP experience. There are ways and means to make stalkers no threat at all.
3. I wish I had friends like yours that just GIVE away PVP recipers.