Time Bomb - worst possible tier 9 in the game?


Amir

 

Posted

I am coming up on level 32, and reading the specs, I can't believe how horrible this power sounds. This has to be a joke, waiting this many levels for something that takes 8 seconds to set up that is interruptable, waiting another 15 seconds, on a very long recharge?

Someone call up Castle and ask him for a change to this please.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by JayboH View Post
I am coming up on level 32, and reading the specs, I can't believe how horrible this power sounds. This has to be a joke, waiting this many levels for something that takes 8 seconds to set up that is interruptable, waiting another 15 seconds, on a very long recharge?

Someone call up Castle and ask him for a change to this please.
You donĀ“t have to pick it.


 

Posted

It's decent for what it does.

What it is, however, is replaceable by Trip mine, thereby making it functionally irrelevant.

The same could be said for most stealth powers. Heck, several of the Devices set alone is now functionally replaced with IOs.

Intangible powers are functionally irrelevant in 99.9% of teams.

Same goes for Sleeps.

For some Defenders, their tier 9 nukes are "useless" in that they come with an end crash.

The fact that Time Bomb is tier 9 in some ATs doesn't matter. It functionally makes something like a Traps set an 8 power set, and that's no different than a lot of sets. That kind of set does limit variability a tad, but most find that something "skippable" is handy in order to get all of those pool powers.


 

Posted

Quote:
Originally Posted by JayboH View Post
I am coming up on level 32, and reading the specs, I can't believe how horrible this power sounds. This has to be a joke, waiting this many levels for something that takes 8 seconds to set up that is interruptable, waiting another 15 seconds, on a very long recharge?
It's a nuke level attack. Since it doesn't drain your end and no risk involved, the power has some other inconvenience. The power is not bad, just that there are few contents in this game that find a use of this power.


 

Posted

It's a power that was designed primarily for soloing and was originally a blaster power.

I concur that having a power designed primarily for soloing as the tier 9 primary power of an AT that is specifically designed for teaming is probably a bad design element.

In and of itself the power is decent though, at least for a blaster.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Teir 9's are often just the cherry ontop of the cake that makes up the majorty of a powerset.
Fortunatly traps is a very tasty cake, because it has one of those fake cerry things.
Skip the fake cherry and devour the cake I rekon.


 

Posted

Time Bomb is a waste of code.


 

Posted

Based on the damage it does, if they gave it the cast time of say, a Snipe and made it a a placed AoE like a Rain or whatever (e.g., your toon presses some buttons on a bomb-like device then tosses it into the crowd), it would probably be less maligned.

A crash-less nuke with the only drawback of having a Snipe's animation time? Yeah, I could see that being usable.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

Quote:
Originally Posted by Ethric View Post
Time Bomb is a waste of code.

YOU'RE a waste of code!!!1!!!!1!1!!!

Sorry, couldn't resist.

People saying there are useless powers?

I think Traps might just be the next thing I try out....hmmmm....


 

Posted

Don't think time bomb was really meant to be used in the middle of a mob. I like dropping it when the tank is herding. If you time it right, it wont go off right when the first guy steps on it and maybe hit two or three baddies. Instead, with good timing, it will hit the whole mob and destroy them.


 

Posted

Quote:
Originally Posted by DaveMebs View Post
Don't think time bomb was really meant to be used in the middle of a mob. I like dropping it when the tank is herding. If you time it right, it wont go off right when the first guy steps on it and maybe hit two or three baddies. Instead, with good timing, it will hit the whole mob and destroy them.
aye, ive never used it, but timing and application is key in this power....
A def soloing or tanking which has a debuff toggle (DN/RI/EF, even SS w/ good timing) basically can preset a few tripmines and then a time bomb on a corner, and just pull a herd w/ the toggle around the corner - voila! BOOM!


 

Posted

Quote:
Originally Posted by PHlRE View Post
aye, ive never used it, but timing and application is key in this power....
A def soloing or tanking which has a debuff toggle (DN/RI/EF, even SS w/ good timing) basically can preset a few tripmines and then a time bomb on a corner, and just pull a herd w/ the toggle around the corner - voila! BOOM!
Traps is a primary..... the toggles you are mentioning are also primary powers that don't exist in the traps set.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

On a blaster, it's bad for a tier 9, but has some use. When soloing I can set it in the middle of a large spawn, wait till the thing has flashed it's countdown to 3 seconds and set the trip mine, both go off at once, nearly everything's dead.

Or, go to the next spawn while your team is preparing to attack the spawn in front of them, by the time it goes off your team will have just reached them... usually people haven't the slightest clue where the explosion came from, but it gets it's use.

That said, it's tough to use, it might be alright if the 10 second timer didn't follow that incredibly long animation time (overkill), and blaster level damage is the only thing that makes it worthwhile. Also, in the defender/cor/mm traps, it means you don't get to set use your FFG (and your team doesnt get the benefit, because this power REQUIRE's stealth to be useful). and the def traps doesnt get cloaking device, so you don't even have that readily available.

My conclusion is that it's simply a power in the wrong set, more could have been done to change this to a defendery tier 9. Trying to think what... Perhaps an Electric Mine, that has a sapper field sort of effect? acts as a different sort of trip mine on a longer recharge, larger radius, none of the super long placement time nonsense.

"defenders sappin mah demons"


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by Katten View Post
On a blaster, it's bad for a tier 9, but has some use. When soloing I can set it in the middle of a large spawn, wait till the thing has flashed it's countdown to 3 seconds and set the trip mine, both go off at once, nearly everything's dead.

Or, go to the next spawn while your team is preparing to attack the spawn in front of them, by the time it goes off your team will have just reached them... usually people haven't the slightest clue where the explosion came from, but it gets it's use.

That said, it's tough to use, it might be alright if the 10 second timer didn't follow that incredibly long animation time (overkill), and blaster level damage is the only thing that makes it worthwhile. Also, in the defender/cor/mm traps, it means you don't get to set use your FFG (and your team doesnt get the benefit, because this power REQUIRE's stealth to be useful). and the def traps doesnt get cloaking device, so you don't even have that readily available.

My conclusion is that it's simply a power in the wrong set, more could have been done to change this to a defendery tier 9. Trying to think what... Perhaps an Electric Mine, that has a sapper field sort of effect? acts as a different sort of trip mine on a longer recharge, larger radius, none of the super long placement time nonsense.

"defenders sappin mah demons"
A thrown hand grenade with a 10 second timer would be better for a defender. Clicking the power starts the timer. Clicking the ground where you want it throws the grenade. Giving it a 10-15 foot radius fear effect from the time it lands until the time it explodes would also be a nice thematic addition.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
Traps is a primary..... the toggles you are mentioning are also primary powers that don't exist in the traps set.
lol oh....
somehow got mixed up with a Corruptor
my bad!


 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
A thrown hand grenade with a 10 second timer would be better for a defender. Clicking the power starts the timer. Clicking the ground where you want it throws the grenade. Giving it a 10-15 foot radius fear effect from the time it lands until the time it explodes would also be a nice thematic addition.
Ah, fear during the countdown sounds very cool hahah, and defendery indeed
(was having trouble figuring out things you could give a traps it didn't already have, since it has so many debuffs and you can't let it stack holds an such easily)


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Time Bomb is not a tier 9 for blasters. Could be worse - could be Frozen Aura (the blaster version).


 

Posted

Quote:
Originally Posted by _Uun_ View Post
Time Bomb is not a tier 9 for blasters. Could be worse - could be Frozen Aura (the blaster version).
I use Frozen Aura on my blasters all the time. It's a great tool for soloing with a blaster that is primarily single target or when combined with Sirens from the Sonic primary. Frozen Aura has no damage component and that allows it to stack and sleep even bosses.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by brophog02 View Post
It's decent for what it does.

What it is, however, is replaceable by Trip mine, thereby making it functionally irrelevant.
Trip mine = toe bomb.


 

Posted

Quote:
Originally Posted by perwira View Post
Trip mine = toe bomb.
I've seen that phrase used plenty.

Suddenly I just had a vision of how horrifying it would be if while you were distracted some trickster came and set and armed a mine on top of your foot.

I mean, it's bizarre and evil to the extreme... Can you say worst monday ever?


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by brophog02 View Post
Same goes for Sleeps.
No, the common wisdom on sleeps is wrong. Solo, area sleeps are great. They last a long time and usually recharge quickly, so you can methodically destroy large spawns while they're napping.

Even on teams they can be very useful, especially if you aggro two groups at the wrong time. Heck, you can sleep a big group around a tank and it's as effective as a hold until they wake up. Which can be many seconds, just depending on what's going on. If your team's in trouble, you're probably outnumbered, which means you probably aren't attacking every mob in the spawn, which means the sleep will be the most effective when you really need it.

The other thing about them is that if you sleep mobs when they've aggroed on you, it's more than likely that they will aggro on whomever woke them up instead of continuing to attack you. So they're a great defensive tool for a controller, blaster or defender.

Mez attacks are among the most powerful in the game. A lot of players skip them and opt only for damage attacks. This is a mistake. Once you get a damaging attack chain to recharge fast enough, you don't need more attacks. You need a variety of effects to use when necessary.

Those mez attacks come in very handy when you have to deal with things like Sappers. Also, two of the same kind of attack can also mez a boss immediately. For example, an MA scrapper's Cobra Strike and an /Energy Tanker's Stun can Stun a Dark Ring Mistress in one shot from the scrapper and the tanker. When players combine their powers in this way tough groups like Carnies suddenly become a whole lot easier.


 

Posted

Quote:
Originally Posted by Katten View Post
Ah, fear during the countdown sounds very cool hahah, and defendery indeed
(was having trouble figuring out things you could give a traps it didn't already have, since it has so many debuffs and you can't let it stack holds an such easily)
I'm pretty sure he means the fear mechanic as described in the game, not the terrorize mechanic (which I'm pretty sure is what you're thinking of), which is colloquially, and incorrectly, known as fear.

Fear causes enemies to run and scatter. It's not particularly desirable.
Terrorize causes enemies to stand a cower.


 

Posted

Quote:
Originally Posted by MrQuizzles View Post
I'm pretty sure he means the fear mechanic as described in the game, not the terrorize mechanic (which I'm pretty sure is what you're thinking of), which is colloquially, and incorrectly, known as fear.

Fear causes enemies to run and scatter. It's not particularly desirable.
Terrorize causes enemies to stand a cower.
Yep, I don't think the devs would give it terrorize as that would be much too powerful but a grenade with fear and caltrops would be a nice combination.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

I'm honestly surprised that Time Bomb has remained mechanically the same since Omega Maneuver was added to the game.


The Ballad of Iron Percy