Decrease Sprints endurance cost
Couldn't agree more. Or they could always increase the standard run speed?
Of all of the things that could possiby need endurance lowering, I think sprint is at the very bottom. Toggles aren't what ultimately drains you, anyhow, it's your clicks (which is why Brawl made a much bigger end drain at the low levels than sprint). If I have a Broadsword Scrapper, for example, I need Sprint to be toggled on for almost a full 30 seconds to equal what a 1st level Hack is using in endurance for a single click.
What needs to happen is for you to take advantage of the accuracy boosts at the low levels, and slot endurance into you clicks, instead. That negates that paltry .29 at that time, and that's really the only time this is even an issue. Of course, when you're needing click powers that are draining the end, you can always just turn sprint off. It's designed as extra speed, not the default speed.
Outside of the ultra-low levels, the amount of endredux you get by even frankslotting makes this argument moot.
Counter Point #1
If they reduce Sprint's cost too much, then the next thing people will ask for is to remove it completely and just raise base speed. The point of Sprint is that you are consuming energy to move faster, a simple and realistic concept.
If anything, I would say reduce it to match Combat Jumping. No lower.
Counter Point #2
Why in blazes are you fighting with Sprint on? I present the following:
/bind T "powexecname Sprint"
This is invariably the first thing I do on every character. It's easy to reach on the fly. Yes, T is already bound to...Something. I think the power trays. Why would you need a bind to show/hide your power trays? It's a useless default bind that can easily be replaced by something more useful.
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)
Virtue Forever.
Aside from that, not everyone wants to move faster all the time. As it stands we have many people (myself included) rallying for a Walk button. There is such a thing as too much speed.
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)
Virtue Forever.
Everyone. Have you ever tried leading an NPC around under Sprint?
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There is such a thing as too much speed. |
Everyone. Have you ever tried leading an NPC around under Sprint? Heck, try doing it with unenhanced Swift. Raising player speed would come with the requirement of raising NPC base speed. This includes enemies, who wouldn't have a prayer when trying to catch you.
Aside from that, not everyone wants to move faster all the time. As it stands we have many people (myself included) rallying for a Walk button. There is such a thing as too much speed. |
Given this is one of those powers that you shouldn't have to turn off often
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I've always thought of Sprint as one of those powers you shouldn't have to turn on often.
/bind shift+w "powexecname sprint"
http://www.fimfiction.net/story/36641/My-Little-Exalt
A walk button no offense but that's just plain dumb and is a waste of resources.
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But it's not "plain dumb", there's plenty of people who want to (usually for cosmetic/RP reasons) walk.
The only thing that's "plain dumb" is the fact that every single hero/villain in the game seems to be unable to move less than 15 miles per hour, unless they have a slow effect on them.
..
>.>
Also too much speed?
What? I'mn sorry, I didn't hear you.. I was sprinting by at 40 MPH.
(I love my Crab.)
Brawl and the inherent mini-attack got fixed. Time for the last piece of the bare essentials, maybe?
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My characters used to have a full set of stuff bound to keys by L10 because I had a lot of time on my hands waiting for End (and to a lesser extent HP) to recover between fights when Rest wasn't recharged.
And they would have the chatbox completely reorganized.
Now I can't stand the default.
Everyone. Have you ever tried leading an NPC around under Sprint?
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Raising player speed would come with the requirement of raising NPC base speed. This includes enemies, who wouldn't have a prayer when trying to catch you.
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Quote:
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>.> Also too much speed? What? I'mn sorry, I didn't hear you.. I was sprinting by at 40 MPH. (I love my Crab.) |
Wait...this isnt a game about Super Heroes? Jeez, what rock have i been hiding under...
To me, there is no such thing as too much speed.
As it stands we have many people (myself included) rallying for a Walk button. There is such a thing as too much speed.
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also i recon sprint doesn't really live up to it's name, and i don't mean it's too slow, i mean who i real life can sprint continuosly forever if their just sprinting.
I think sprints speed should be raised a little and the end cost should be made something like 2eps so you can actually tire out and not be able to sprint forever. tho i can imagine this would cause global anarchy within the CoX community because it would make the game harder.
I personally think it'd be cool =P
I think sprints speed should be raised a little and the end cost should be made something like 2eps so you can actually tire out and not be able to sprint forever. tho i can imagine this would cause global anarchy within the CoX community because it would make the game harder.
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Now. Jack the normal run speed up to Sprint's level, make Sprint roughly equivalent to Super Speed but with, say, a 10-second toggleon limit (a la Phase Shift's 30-second cutout) and a 50-second cooldown, and you might be on to something.
Now. Jack the normal run speed up to Sprint's level, make Sprint roughly equivalent to Super Speed but with, say, a 10-second toggleon limit (a la Phase Shift's 30-second cutout) and a 50-second cooldown, and you might be on to something.
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ps: has anyone ever tried running from steel to PI, it's really annoying. Then half way there i realise i forgot to toggle sprint, and it was fine after i had =P
good point, tho that wouldn't be walking, and they keep increasing hovers speed. It's practically normal run speed atm.
wouldn't that make sprint even more annoying and even less lifelike??
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But yes, it would be irritating, and largely useless. I was kind of being sarcastic about the whole "more realistic" thing.
good point, tho that wouldn't be walking |
Personally, I don't subscribe to the "we need to be able to walk" business. I think we already move too slowly, and I can see no worthwhile benefit in developer time being expended on something that has no actual gameplay value, no matter how hard you squint. (At least in the original Tomb Raider, if you made Lara walk she couldn't fall off of cliffs.)
That's just me, though. It's the same little part of me that always feels vaguely cheated when they add another comedy emote instead of making a secondary animation for some actual power, even though I enjoy comedy emotes. I'm hardly going to go on strike if they do do it, as long as it's not something any of my characters will ever be required to do; I just think it'd be frivolous.
You know what would go well with innate Sprint? Some kind of... Jog ability that suppresses run speed effects. That would help the people that have issues with Speed Boost or other speed enhancements. That might be a bit much though.
So yeah, I'd be happy with a decrease on Sprint's End cost. Even if it's just temporary until level twenty/thirty or something, I think it'd be a nice QOL improvement.
A walk button no offense but that's just plain dumb and is a waste of resources.
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That and anyone who wants to do the cool 'Im walking through fire/storms/hail/swathes of gunfire' look.
There is even a [Walk] power in game. They just haven't figured out how to make it look different on big and small models yet.
You watch the civilians. Occasionally you get a midget one, who walks at the same speed, but glides a bit.
Personally? Glide be damned, Id love to have it...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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/bind T "powexecname Sprint" |
I use G.
Tab, F, G, Attack, G, Attack til dead, Tab, F, G, Attack, G, Attack til dead.
I'm not against lowering the end cost, but I see no reason to do so.
Be well, people of CoH.
NOOOOOO!!!!!
I use G. Tab, F, G, Attack, G, Attack til dead, Tab, F, G, Attack, G, Attack til dead. I'm not against lowering the end cost, but I see no reason to do so. |
I use R for "Run", and move the auto-run to Alt+R instead. (It's safer there.)
Never thought about it, but yes. G for GO!
I'ts really about finger placement.
F = Follow
G = Sprint
V = Self Heal
T = Unbound in CHV. Used for push to talk in ventrilo
If Jumper
H = powexectoggleon combat jumping$$-up$$-autorun
J = powexectoggleon super jump$$+up$$+autorun
If Flier
H = powexecname fly
B = powexecname hover
Be well, people of CoH.
Jay! We need nylon tracksuits, man! Stat! And they have to have the correct rustling sound effect when you move!
T is actually bound to vanish and re-spawn the targeting window in the top right corner.
I'm not saying 'Totally make sprint end free', anyway. To the level of combat jumping sounds fine.
But NOT more than a freaking shield power.
So, it takes someone MORE endurance just to run around faster than it does to block melee attacks?
If you have no legs, maybe...
Combat jumping increase jump height, sprint increases run speed. Hell, Combat Jumping even gives you Immob resistance and a +def bonus, so its BETTER and it costs LESS.
Someone explain the logic of that to me.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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0.29end/sec
I'm sorry, what?
A basic shield on a melee character costs 0.24end/sec unslotted, for a lot more benefit.
Given this is one of those powers that you shouldn't have to turn off often, this is pretty rediculous, especially at low levels when end usage is high and the run speed is appalingly low.
Brawl and the inherent mini-attack got fixed. Time for the last piece of the bare essentials, maybe?