Decrease Sprints endurance cost


Aett_Thorn

 

Posted

0.29end/sec

I'm sorry, what?
A basic shield on a melee character costs 0.24end/sec unslotted, for a lot more benefit.
Given this is one of those powers that you shouldn't have to turn off often, this is pretty rediculous, especially at low levels when end usage is high and the run speed is appalingly low.

Brawl and the inherent mini-attack got fixed. Time for the last piece of the bare essentials, maybe?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Couldn't agree more. Or they could always increase the standard run speed?


 

Posted

Of all of the things that could possiby need endurance lowering, I think sprint is at the very bottom. Toggles aren't what ultimately drains you, anyhow, it's your clicks (which is why Brawl made a much bigger end drain at the low levels than sprint). If I have a Broadsword Scrapper, for example, I need Sprint to be toggled on for almost a full 30 seconds to equal what a 1st level Hack is using in endurance for a single click.

What needs to happen is for you to take advantage of the accuracy boosts at the low levels, and slot endurance into you clicks, instead. That negates that paltry .29 at that time, and that's really the only time this is even an issue. Of course, when you're needing click powers that are draining the end, you can always just turn sprint off. It's designed as extra speed, not the default speed.

Outside of the ultra-low levels, the amount of endredux you get by even frankslotting makes this argument moot.


 

Posted

Counter Point #1

If they reduce Sprint's cost too much, then the next thing people will ask for is to remove it completely and just raise base speed. The point of Sprint is that you are consuming energy to move faster, a simple and realistic concept.

If anything, I would say reduce it to match Combat Jumping. No lower.

Counter Point #2

Why in blazes are you fighting with Sprint on? I present the following:

/bind T "powexecname Sprint"

This is invariably the first thing I do on every character. It's easy to reach on the fly. Yes, T is already bound to...Something. I think the power trays. Why would you need a bind to show/hide your power trays? It's a useless default bind that can easily be replaced by something more useful.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

Quote:
Originally Posted by AkuTenshiiZero View Post
If anything, I would say reduce it to match Combat Jumping. No lower.
/Signed



Member of the Stoned Templars


{|-|} Easy Kills {|-|} A&TC {|-|}

 

Posted

Quote:
Originally Posted by AkuTenshiiZero View Post
If they reduce Sprint's cost too much, then the next thing people will ask for is to remove it completely and just raise base speed.
Whom would that inconvenience?


 

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Quote:
Originally Posted by Captain_Photon View Post
Whom would that inconvenience?
Everyone. Have you ever tried leading an NPC around under Sprint? Heck, try doing it with unenhanced Swift. Raising player speed would come with the requirement of raising NPC base speed. This includes enemies, who wouldn't have a prayer when trying to catch you.

Aside from that, not everyone wants to move faster all the time. As it stands we have many people (myself included) rallying for a Walk button. There is such a thing as too much speed.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

Quote:
Originally Posted by AkuTenshiiZero View Post
Everyone. Have you ever tried leading an NPC around under Sprint?
Uh... yeah. Do it all the time, actually. I hardly ever turn it off until such time as I have Swift properly slotted. I can't abide plodding around at the normal running pace.

Quote:
There is such a thing as too much speed.
Bosh. Well, maybe if someone puts Speed Boost on you and you forget to turn Super Speed off you'll have some difficulty steering, if you're in a blue cave. Apart from that? Faster. Faster. Part of my finite lifespan is passing unusefully while I wait for you. That, as Henry Rollins has observed, is a very small act of murder on your part.


 

Posted

Quote:
Originally Posted by AkuTenshiiZero View Post
Everyone. Have you ever tried leading an NPC around under Sprint? Heck, try doing it with unenhanced Swift. Raising player speed would come with the requirement of raising NPC base speed. This includes enemies, who wouldn't have a prayer when trying to catch you.

Aside from that, not everyone wants to move faster all the time. As it stands we have many people (myself included) rallying for a Walk button. There is such a thing as too much speed.
A walk button no offense but that's just plain dumb and is a waste of resources.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Given this is one of those powers that you shouldn't have to turn off often
What...?

I've always thought of Sprint as one of those powers you shouldn't have to turn on often.



/bind shift+w "powexecname sprint"


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Lucky666 View Post
A walk button no offense but that's just plain dumb and is a waste of resources.
Waste of resources? Maybe.

But it's not "plain dumb", there's plenty of people who want to (usually for cosmetic/RP reasons) walk.
The only thing that's "plain dumb" is the fact that every single hero/villain in the game seems to be unable to move less than 15 miles per hour, unless they have a slow effect on them.

..
>.>
Also too much speed?
What? I'mn sorry, I didn't hear you.. I was sprinting by at 40 MPH.
(I love my Crab.)


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Brawl and the inherent mini-attack got fixed. Time for the last piece of the bare essentials, maybe?
Add Rest onto that list of bare essentials that were fixed. It used to have at least double the recharge time.

My characters used to have a full set of stuff bound to keys by L10 because I had a lot of time on my hands waiting for End (and to a lesser extent HP) to recover between fights when Rest wasn't recharged.
And they would have the chatbox completely reorganized.
Now I can't stand the default.


 

Posted

Quote:
Originally Posted by AkuTenshiiZero View Post
Everyone. Have you ever tried leading an NPC around under Sprint?
Seriously? Im im not running SS (even inside mishs) im running sprint. Have you ever been to Warburg and led those Scientists any where? Its a fact of life that some things walk/run slower or faster then others. I mean, you and I arnt goin to be running faster then Usain Bolt.


Quote:
Originally Posted by AkuTenshiiZero View Post
Raising player speed would come with the requirement of raising NPC base speed. This includes enemies, who wouldn't have a prayer when trying to catch you.
Tell me, why would they be required to raise the base speed of NPCs/Critters? Werewolves dont seem to have trouble running away at near SS speeds...Neither does Diabolique for that matter or Black Scorpion...And all fliers seem fine to me as well (Illusionists, all Cabal, Anti-Matter, Mother Mayhem, Ice Mistral, Ghost Widow, Scirocco...I could go on...)


Quote:
Quote:
Originally Posted by AkuTenshiiZero View Post
Aside from that, not everyone wants to move faster all the time. As it stands we have many people (myself included) rallying for a Walk button.

Quote:
Originally Posted by Lucky666 View Post
A walk button no offense but that's just plain dumb and is a waste of resources.
It wouldnt be "plain dumb" i know a few people that think flight is too fast, though, it prolly would be a waste of resources.

Quote:
Originally Posted by ToySoldierZolgar View Post
..
>.>
Also too much speed?
What? I'mn sorry, I didn't hear you.. I was sprinting by at 40 MPH.
(I love my Crab.)
The current world record for the 100m dash is 9.58 seconds. This translates to 23.4 mph. Instantaneous speeds off the line can hit up to 28mph for a short distance. The average human run speed is 13-20 mph.

Wait...this isnt a game about Super Heroes? Jeez, what rock have i been hiding under...


Quote:
Originally Posted by AkuTenshiiZero View Post
There is such a thing as too much speed.
To me, there is no such thing as too much speed.



Member of the Stoned Templars


{|-|} Easy Kills {|-|} A&TC {|-|}

 

Posted

Quote:
Originally Posted by Bud View Post
i know a few people that think flight is too fast
/powexec_toggleon Hover

Job done!


 

Posted

Quote:
Originally Posted by AkuTenshiiZero View Post
As it stands we have many people (myself included) rallying for a Walk button. There is such a thing as too much speed.
/signed!!! always wanted to walk like the NPC's can =P

also i recon sprint doesn't really live up to it's name, and i don't mean it's too slow, i mean who i real life can sprint continuosly forever if their just sprinting.

I think sprints speed should be raised a little and the end cost should be made something like 2eps so you can actually tire out and not be able to sprint forever. tho i can imagine this would cause global anarchy within the CoX community because it would make the game harder.

I personally think it'd be cool =P


 

Posted

Quote:
Originally Posted by NeonPower View Post
I think sprints speed should be raised a little and the end cost should be made something like 2eps so you can actually tire out and not be able to sprint forever. tho i can imagine this would cause global anarchy within the CoX community because it would make the game harder.
No, it wouldn't. It wouldn't make the game one single bit harder. What it would do is make it more annoying.

Now. Jack the normal run speed up to Sprint's level, make Sprint roughly equivalent to Super Speed but with, say, a 10-second toggleon limit (a la Phase Shift's 30-second cutout) and a 50-second cooldown, and you might be on to something.


 

Posted

Quote:
Originally Posted by Captain_Photon View Post
Now. Jack the normal run speed up to Sprint's level, make Sprint roughly equivalent to Super Speed but with, say, a 10-second toggleon limit (a la Phase Shift's 30-second cutout) and a 50-second cooldown, and you might be on to something.
wouldn't that make sprint even more annoying and even less lifelike?? =P as well as putting too much time into a power that is only there so travel isn't as annoying in the lower levels.

ps: has anyone ever tried running from steel to PI, it's really annoying. Then half way there i realise i forgot to toggle sprint, and it was fine after i had =P

Quote:
Originally Posted by Captain_Photon View Post
/powexec_toggleon Hover
Job done!
good point, tho that wouldn't be walking, and they keep increasing hovers speed. It's practically normal run speed atm.


 

Posted

Quote:
Originally Posted by NeonPower View Post
wouldn't that make sprint even more annoying and even less lifelike??
More annoying, yes; less lifelike, no. I deliberately gave it ten seconds because the world record for the 100-meter dash is just short of that. If he's really putting his all into it, that's about as long as an athletic person can keep it up.

But yes, it would be irritating, and largely useless. I was kind of being sarcastic about the whole "more realistic" thing.

Quote:
good point, tho that wouldn't be walking
Well, no, but we weren't talking about walking just there; I was responding specifically to the assertion that there are people who think Fly is too fast. (Which, er, what? It's a travel power. The point is to go as fast as possible, surely.)

Personally, I don't subscribe to the "we need to be able to walk" business. I think we already move too slowly, and I can see no worthwhile benefit in developer time being expended on something that has no actual gameplay value, no matter how hard you squint. (At least in the original Tomb Raider, if you made Lara walk she couldn't fall off of cliffs.)

That's just me, though. It's the same little part of me that always feels vaguely cheated when they add another comedy emote instead of making a secondary animation for some actual power, even though I enjoy comedy emotes. I'm hardly going to go on strike if they do do it, as long as it's not something any of my characters will ever be required to do; I just think it'd be frivolous.


 

Posted

You know what would go well with innate Sprint? Some kind of... Jog ability that suppresses run speed effects. That would help the people that have issues with Speed Boost or other speed enhancements. That might be a bit much though.

So yeah, I'd be happy with a decrease on Sprint's End cost. Even if it's just temporary until level twenty/thirty or something, I think it'd be a nice QOL improvement.


 

Posted

Quote:
Originally Posted by Lucky666 View Post
A walk button no offense but that's just plain dumb and is a waste of resources.
Pretty much the entirety of the RP community disagree with you.
That and anyone who wants to do the cool 'Im walking through fire/storms/hail/swathes of gunfire' look.

There is even a [Walk] power in game. They just haven't figured out how to make it look different on big and small models yet.

You watch the civilians. Occasionally you get a midget one, who walks at the same speed, but glides a bit.
Personally? Glide be damned, Id love to have it...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
/bind T "powexecname Sprint"
NOOOOOO!!!!!

I use G.

Tab, F, G, Attack, G, Attack til dead, Tab, F, G, Attack, G, Attack til dead.

I'm not against lowering the end cost, but I see no reason to do so.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
NOOOOOO!!!!!

I use G.

Tab, F, G, Attack, G, Attack til dead, Tab, F, G, Attack, G, Attack til dead.

I'm not against lowering the end cost, but I see no reason to do so.
G for "Go"?

I use R for "Run", and move the auto-run to Alt+R instead. (It's safer there.)


 

Posted

Never thought about it, but yes. G for GO!

I'ts really about finger placement.

F = Follow
G = Sprint
V = Self Heal
T = Unbound in CHV. Used for push to talk in ventrilo

If Jumper
H = powexectoggleon combat jumping$$-up$$-autorun
J = powexectoggleon super jump$$+up$$+autorun

If Flier
H = powexecname fly
B = powexecname hover


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
T = Unbound in CHV.
Apropos of nothing, I just realized that if you use the "small letter for conjunction" convention, the acronym for the long form some people like to apply to the game title becomes "CHaV".

Jay! We need nylon tracksuits, man! Stat! And they have to have the correct rustling sound effect when you move!


 

Posted

T is actually bound to vanish and re-spawn the targeting window in the top right corner.

I'm not saying 'Totally make sprint end free', anyway. To the level of combat jumping sounds fine.
But NOT more than a freaking shield power.

So, it takes someone MORE endurance just to run around faster than it does to block melee attacks?
If you have no legs, maybe...
Combat jumping increase jump height, sprint increases run speed. Hell, Combat Jumping even gives you Immob resistance and a +def bonus, so its BETTER and it costs LESS.

Someone explain the logic of that to me.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.