Decrease Sprints endurance cost


Aett_Thorn

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
There is even a [Walk] power in game. They just haven't figured out how to make it look different on big and small models yet.

You watch the civilians. Occasionally you get a midget one, who walks at the same speed, but glides a bit.
Personally? Glide be damned, Id love to have it...
More importantly, the animation only works while moving forwards.


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
If you have no legs, maybe...
Combat jumping increase jump height, sprint increases run speed. Hell, Combat Jumping even gives you Immob resistance and a +def bonus, so its BETTER and it costs LESS.

Someone explain the logic of that to me.
There is such analogous argument in this game. This game has never applied that kind of argument to what is power balancing, and combat jumping is essentially free in terms of endurance (.07 is so neglible that it is, by all practical terms, a free power). By the same token, why does it cost more than 30 times the energy to swing the sword, than to swing the shield to block?

See, the argument completely, and totally, fails.

Your assumption is still that a shield power costs too much, and in that respect, Sprint costing a tiny fraction more is too much . The reality is still, in terms of actual endurance usage, that the shield power at .24 isn't costing much of anything, by itself. There are a lot more expensive toggles than that (just look at a Stormie, for instance)........but, of course, that doesn't fit the argument the framework for this incredibly weak argument.

I not only don't see it changed, but even if Sprint were made entirely free, it wouldn't help those having an endurance problem. It's nothing more than the tiny slice you turn off, with other tiny slices, when you're having major endurance problems. By itself, it's not much of anything.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Given this is one of those powers that you shouldn't have to turn off often, this is pretty rediculous, especially at low levels when end usage is high and the run speed is appalingly low.
I'm sorry, but I don't agree that this is a power you should not have to turn off often. Its high cost is there for precisely that - to make you turn it off often, especially when you actually need your endurance. If it didn't have to be turned off, they'd have just axed the power and given us a base run speed buff, or just made it inherent.

That, and you can get around that rather easily. Just turn it on when you have to move fast and turn it off when you stop. I have mine bound to V, so that's what I usually do, packet loss permitting.

Really, I'm not sure I want to see Sprint go the way of Brawl. It's a toggle buff, and toggles need to have a reason why they're not just passive powers.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Bill Z Bubba View Post
Never thought about it, but yes. G for GO!

I'ts really about finger placement.

F = Follow
G = Sprint
V = Self Heal
T = Unbound in CHV. Used for push to talk in ventrilo

If Jumper
H = powexectoggleon combat jumping$$-up$$-autorun
J = powexectoggleon super jump$$+up$$+autorun

If Flier
H = powexecname fly
B = powexecname hover

I personally just use 1 button to switch my travel power on//off, usually I am a super Jumper, and my bind looks something like this:

/bind lalt powexecname combat jumping$$powexecname Super jump

The same bind can be used for fly//hover as well, and if I need it turned off, well, I supose i just have to click it


 

Posted

Lots of things are too fast. I can never take super speed as a travel power, because I'm just not fast enough to control it. Sprint in a cave map is pretty bad; Sprint + Swift is nearly impossible for me. And random Speed Boosts in caves lead to auto-defeats by running smack into too many walls and knocking myself out.

One of the best parts of this game is the lack of twitch.


 

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Originally Posted by brophog02 View Post
There is such analogous argument in this game. This game has never applied that kind of argument to what is power balancing, and combat jumping is essentially free in terms of endurance (.07 is so neglible that it is, by all practical terms, a free power). By the same token, why does it cost more than 30 times the energy to swing the sword, than to swing the shield to block?

See, the argument completely, and totally, fails.

Your assumption is still that a shield power costs too much, and in that respect, Sprint costing a tiny fraction more is too much . The reality is still, in terms of actual endurance usage, that the shield power at .24 isn't costing much of anything, by itself. There are a lot more expensive toggles than that (just look at a Stormie, for instance)........but, of course, that doesn't fit the argument the framework for this incredibly weak argument.

I not only don't see it changed, but even if Sprint were made entirely free, it wouldn't help those having an endurance problem. It's nothing more than the tiny slice you turn off, with other tiny slices, when you're having major endurance problems. By itself, it's not much of anything.
Shield powers work with the very base of, for the sake of argument, a Scrapper. Attack and defence. You need the defences to be able to use the attacks.
The end use is small, but constantly ticking.
The attacks use more end, for one off damage.

Im not even sure why Im arguing that, because that is NOT the point of the OP. I seem to have missed the part where you became psychic somewhere.

Sprint is a basic power, given at level 1. Its the 'base movement power' if you will. It's cost, when compared with the other basic power and the powers in the 2 AT Sets is unreasonable.

If its not such an issue for certain, whats the problem with changing it? It'd be hard to say 'Give us a walk button, a stroll button and a run button, all of them customisable.'
Reduce the endurance cost to a more reasonable level. Who loses?


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Shield powers work with the very base of, for the sake of argument, a Scrapper. Attack and defence. You need the defences to be able to use the attacks.
The end use is small, but constantly ticking.
The attacks use more end, for one off damage.

Im not even sure why Im arguing that, because that is NOT the point of the OP. I seem to have missed the part where you became psychic somewhere.

Sprint is a basic power, given at level 1. Its the 'base movement power' if you will. It's cost, when compared with the other basic power and the powers in the 2 AT Sets is unreasonable.

If its not such an issue for certain, whats the problem with changing it? It'd be hard to say 'Give us a walk button, a stroll button and a run button, all of them customisable.'
Reduce the endurance cost to a more reasonable level. Who loses?
Just because it is given at level 1 doesn't mean that it needs to be cheap.

It was created by the Devs specifically as a power that you'd turn off in combat. It was designed to allow for a bit easier travel times before level 14 when you got your travel power. It was specifically designed to have a high cost to prevent you from running it all of the time.

Just because you don't do that, doesn't mean that the power is broken. It still does exactly what it was meant for, and exactly what it advertises.

I'm sorry that you feel otherwise. However, in my opinion, I see no need for a change to the power. You outgrow it by level 14, or at least should, and move on to better forms of travel.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Golden Girl View Post
All the Sprint powers should be zero endurance, like Brawl
Well, there goes any hope I had...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I'm disagreeing with this solely for the reason of disagreeing with something other than EvilGeko for the moment. One must have some variety in life, after all.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
All the Sprint powers should be zero endurance, like Brawl
This is what it comes down to for me. There has to be a reason to turn off sprint (it doesn't suppress, after all), because if there isn't one, I'd suggest axing it out of the game and just giving everyone either a base run speed increase, or a constantly-running passive run speed buff at level 1. Toggles are powers that need to have a reason to be turned off, and for most toggles, that reason is cost. Without cost, they don't need to be toggles.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
This is what it comes down to for me. There has to be a reason to turn off sprint (it doesn't suppress, after all), because if there isn't one, I'd suggest axing it out of the game and just giving everyone either a base run speed increase, or a constantly-running passive run speed buff at level 1. Toggles are powers that need to have a reason to be turned off, and for most toggles, that reason is cost. Without cost, they don't need to be toggles.
Even if it cost 0, I'd still turn Sprint off because of reasons stated above. I'm old and clumsy.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
This is what it comes down to for me. There has to be a reason to turn off sprint (it doesn't suppress, after all), because if there isn't one, I'd suggest axing it out of the game and just giving everyone either a base run speed increase, or a constantly-running passive run speed buff at level 1. Toggles are powers that need to have a reason to be turned off, and for most toggles, that reason is cost. Without cost, they don't need to be toggles.
Reason for turning off sprint even without END cost:

- I've already slotted Swift, and Sprint pushes me just over the edge enough that hostages find it easier to lose me.


 

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Quote:
Originally Posted by Samuel_Tow View Post
Toggles are powers that need to have a reason to be turned off, and for most toggles, that reason is cost. Without cost, they don't need to be toggles.
Translation: Hide should be folded into Assassination, and Stalkers should be given a new power in each of their powersets


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Posted

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Originally Posted by Fleeting Whisper View Post
Translation: Hide should be folded into Assassination, and Stalkers should be given a new power in each of their powersets
I really wanted them to do that back when Castle was looking at how to improve them. I'm pretty damn happy with the improvements, but I still wish they'd have done that.


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Posted

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Originally Posted by AkuTenshiiZero View Post
Counter Point #1

If they reduce Sprint's cost too much, then the next thing people will ask for is to remove it completely and just raise base speed. The point of Sprint is that you are consuming energy to move faster, a simple and realistic concept.

If anything, I would say reduce it to match Combat Jumping. No lower.

Counter Point #2

Why in blazes are you fighting with Sprint on? I present the following:

/bind T "powexecname Sprint"

This is invariably the first thing I do on every character. It's easy to reach on the fly. Yes, T is already bound to...Something. I think the power trays. Why would you need a bind to show/hide your power trays? It's a useless default bind that can easily be replaced by something more useful.
Wait a second. You mean I'm suppossed to turn off Sprint? But I keep it on almost 99% of the time when playing.

Only when I need to save END for sure, do I ever possibly think about turning it off.

Though, lowering it to the cost of an armor toggle wouldn't be bad imo.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Sprinting is a travel power. Travel powers can be used if you got the stamina for it but it is not a necessary part of your AT performing in a battle. The Shield power is a necessary part of the whole defending thing. Sprint is a luxury in combat.

So for my part:
/Unsigned.


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Translation: Hide should be folded into Assassination, and Stalkers should be given a new power in each of their powersets
Hide has a different sort of balancing mechanic - it makes you invisible and makes it impossible to transport certain hostages, among other things. It's true that most Stalkers will keep Hide on almost all the time, but all of them will have reasons to turn it off at some point. If it weren't for that, I'd make it either part of the Inherent or make it a passive power granted at level 1.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Just because it is given at level 1 doesn't mean that it needs to be cheap.

It was created by the Devs specifically as a power that you'd turn off in combat. It was designed to allow for a bit easier travel times before level 14 when you got your travel power. It was specifically designed to have a high cost to prevent you from running it all of the time.

Just because you don't do that, doesn't mean that the power is broken. It still does exactly what it was meant for, and exactly what it advertises.

I'm sorry that you feel otherwise. However, in my opinion, I see no need for a change to the power.
Quote:
Originally Posted by GrinningSpade View Post
Sprinting is a travel power. Travel powers can be used if you got the stamina for it but it is not a necessary part of your AT performing in a battle. The Shield power is a necessary part of the whole defending thing. Sprint is a luxury in combat.

So for my part:
/Unsigned.
Agreed.
Sprint is fine as it is. You think it costs too much for you in combat yet is worth enough to have it on while traveling but not worth enough to slot it for End Reduction? Then turn it off in combat like other travel powers.

@ "But Combat Jumping... "
Combat Jumping is, as the name suggests, partly a combat power. It gives slight Defense and good immobilize protection plus the ability to jump from one enemy group to the next even if the next is on a higher storey. It wouldnt make any sense mechanically or thematically to turn it off in Combat, as that's mostly what it's made for, like mentioned shield powers.

Also, it costs you the choice of an entire power pool if you dont take Super Jumping, and doesnt stack with it if you do. Sprint doesnt even cost you the choice of a single power, so it doesnt have to compete, and it would actually be bad design if it was a bigger bang for your End than powers you actually have to dedicate a power slot for.



Quote:
Originally Posted by AkuTenshiiZero View Post
Aside from that, not everyone wants to move faster all the time. As it stands we have many people (myself included) rallying for a Walk button. There is such a thing as too much speed.
Crouch button. Slows you down just as well, but also adds a lot of atmosphere and roleplaying options. (Might give a tiny bit of not-so-really-stacking stealth even?)


 

Posted

Keep sprint how it is.

Just take away the dirt trail graphic.