Originally Posted by Obsidius
Edit: isn't it well past the deadline for submissions? Like over 22 hours at this point?
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Feedback from Dr. Aeon
When he's already posted the review, I think that's considered "Too late" :P
(He said he was only doing one)
Captain Skylark Shadowfancy and the Tomorrownauts of Today. Arc ID: 337333 - Signal:Noise, where is everybody? Arc ID: 341194
@The Cheshire Cat - Isn't it enough to know I ruined a pony making a gift for you?
12 second horror stories - a writing experiment.
6) Try to always set a consistent level range for your arc. If we're dealing with Knives and Malta, I'd say set all your mission parameters to be 40-54. It might seem minor but it goes a long way towards presenting an organized arc and focusing your audience.
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THIS.
You should listen to Dr. Aeon guys. He assured me personally that Nutripaste is not made out of people.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
6) Try to always set a consistent level range for your arc. If we're dealing with Knives and Malta, I'd say set all your mission parameters to be 40-54. It might seem minor but it goes a long way towards presenting an organized arc and focusing your audience.
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I don't see why varied level ranges makes an arc disorganized.
I don't agree with this part. One of the big advantages of the Architect is that the missions in an arc don't have to be the same level. So if you want to have the first mission be lower level while the second mission is 10 levels higher, you can do that.
I don't see why varied level ranges makes an arc disorganized. |
I don't agree with this part. One of the big advantages of the Architect is that the missions in an arc don't have to be the same level. So if you want to have the first mission be lower level while the second mission is 10 levels higher, you can do that.
I don't see why varied level ranges makes an arc disorganized. |
b) Players are generally of the point of view that levels matter, i.e. a character that has earned his way into content like the STF or RWZ arcs where he is fighting to literally save the world should not suddenly find himself in serious danger from street gangs. Plot devices intended to explain such again tend to be contrived.
c) Despite the lable, the typical all-custom faction is not suitable for levels 1-54. Most custom mobs will make life very unfun for anyone below SO level at least. This is particularly egregious when one finds arcs labeled entirely as 1-54 with Extreme AV warnings.
d) The arc is as hard as its hardest part. A consistent level range is honest about the arcs difficulty.
Take your pick, I got more....
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
What Lazarus said, what Venture said, and "because you can do that" is not a good reason to do anything.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Thank You..
Now when will I be able to make level 50 Tsoo.. I just hate the fact I cant make these...
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
a) It is extremely unlikely that a story that has the player fight (e.g.) Hellions, then Praetorians, then Vahzilok, is going to make any kind of real sense. There are few or no narrative connections between factions of wildly disparate level. Most of the time the reason for mixing and matching in this fashion is contrived.
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b) Players are generally of the point of view that levels matter, i.e. a character that has earned his way into content like the STF or RWZ arcs where he is fighting to literally save the world should not suddenly find himself in serious danger from street gangs. Plot devices intended to explain such again tend to be contrived. |
c) Despite the lable, the typical all-custom faction is not suitable for levels 1-54. Most custom mobs will make life very unfun for anyone below SO level at least. This is particularly egregious when one finds arcs labeled entirely as 1-54 with Extreme AV warnings. |
d) The arc is as hard as its hardest part. A consistent level range is honest about the arcs difficulty. |
I'm in full agreement that you shouldn't do something just because you can. But it's a tool we Architect writers have so why can't someone come up with a good way to use that tool in their story? I don't like the idea of limitations on our creativity.
I'm in full agreement that you shouldn't do something just because you can. But it's a tool we Architect writers have so why can't someone come up with a good way to use that tool in their story? I don't like the idea of limitations on our creativity. |
Besides, nobody is limiting your creativity. You can still run out and make an arc that has level ranges going from 1-5 to 20-21 to 1-40. However, it doesn't mean that anyone will like it.
"Consistent mission level" is a rule that can be broken, you just have to think carefully about how you're breaking it and why. There's a great arc out there which makes use of level scaling to show that your character is gradually weakening. Also, you could make an arc where the first mission is a "prologue" or a later mission is a "flashback" to when you were a newbie hero, which contains a vital clue to the mystery you're trying to solve.
Character index
Hello everyone!
I hope this feedback helps out both @PennyPA and everyone else with their own arcs. As I said before, creating missions and a good story is a constant learning process; there's always something new for everyone to learn, whether it's a new way to present a story in game or a new way to design something. |
Thank you very much for playing my arc.
Most appreciative for your time and comments, and learned a lot!
I will get to work on the arc again.
PennyPA
By keeping the questions of, "Why?" and "What would they do next?" at the forefront when you write a story, you can help deepen it and give the story a point or purpose - avoiding the danger that your arc is just a series of random events that happened that have no impact on anyone involved.
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Keep up the good work, Dr Aeon!
@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"
-grumbles-
Why is it I always spot the cool things like this AFTER they've finished?
Current status: Unamused
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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By keeping the questions of, "Why?" and "What would they do next?" at the forefront when you write a story, you can help deepen it and give the story a point or purpose - avoiding the danger that your arc is just a series of random events that happened that have no impact on anyone involved. |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
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Check... and Mate (poster) - Arc ID# 15095 (comments)
Invasion on Earth BX1132! (poster 1) - (poster 2) - Arc ID# 98943 (comments)
Global @ARH
http://img.photobucket.com/albums/07...ureBanner2.jpg
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There will always be limitations to your creativity when you're publishing something for public consumption. Of course you can just ignore them, but don't be surprised when nobody plays your arc, and those that do rate it poorly. If you want unlimited creativity, you can have as many local arcs as you want.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Someone did. It's called "Teen Phalanx Forever!" and it uses varying level ranges to mirror the ranges of the Freedom Phalanx task forces. If you can use varying level ranges as effectively, more power to you. Again, statistical probability says don't push your luck. |
There will always be limitations to your creativity when you're publishing something for public consumption. Of course you can just ignore them, but don't be surprised when nobody plays your arc, and those that do rate it poorly. If you want unlimited creativity, you can have as many local arcs as you want. |
Well, if you eventually get around to it...
#60092
Supa Rumble in the Park
It's originally designed for a team, and preferably level 38 or higher, so there is an EB is almost every mission with an AV at the end. The old difficulty allows you to fight bosses-turned-into-lieutenants and EBs-turned-into-bosses, and AVs-turned-into-EBs in MA, but I'm not quite sure how the new difficulty affects MA, so be prepared.
Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller