This game needs "stuff"


Ad Astra

 

Posted

Quote:
Originally Posted by Kelenar View Post
(I'd also argue that having the wrong IOs can potentially cost you teaming opportunities if something like a Fire/ dom and a Mind/ permadom were competing for a slot on the LRSF, but that's down to differences between powersets, too, and was happening before IOs. Still, between two doms, the perma'd one would probably win, and a blaster vs. a soft-capped blaster for a MoSTF run might be out of luck too.)
I have to say, I have never seen this happen. Ever. Pre or post IO.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
I have to say, I have never seen this happen. Ever. Pre or post IO.
I've had my dom turned down for a perma-dom on a SF. I'll admit that all of these are edge cases. I'm just saying, it's a bit late for
Quote:
The lack of 'epic gear' is what keeps me playing THIS game.
We have epic gear, and it's called high-end IOs. Whether or not it shows up on your costume is a detail.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
You have it very backwards. The reason I've stayed with this game longer than any other is that I can build the powers I want without having how I choose to look effect my abilities.
I want to take as many opportunities as I can to agree with the Lemur. I agree with this completely. Whether you want to avoid your powerful build from ruining your looks or your fancy looks from gimping you, the costume and power segregation is THE selling point of this game in my eyes. I get to look cool AND be powerful. This is extremely rare, especially considering that I don't agree with developers as to what is "cool" very often. I don't agree with Jay and BABs a lot of the time, but that's OK. I can pick my own "cool" here, even if we disagree.

As well, the notion that "people like stuff" is a major misnomer. It's one of those vicious circle things, where players expect MMOs to do certain things because MMOs do certain things, and MMO developers do certain things because players expect them to. "Loot" is one of these things. I'm not interested in it, and I've never really been a big fan, even when I knew no alternative. In fact, one of the main reasons I dumped Dungeon Siege 2 was because I dreaded every trip back to town and all the nasty fiddling with items.

Robbed of their "visibility," these items then become literally indistinguishable from enhancements. In fact, we already have enhancements named after rings, necklaces, gauntlets and so forth. The only reason is that each neckless is for one power only, instead of being only one per character, which itself might be changing in the future, given vague developer allusions.

And I ESPECIALLY dislike "end-game," "elite," "raid" and in fact any kind of items locked behind "accomplishments." To my eyes, making a good costume is an accomplishment in itself. Making another one that's also great but makes sense too even more so. I do NOT want to see the game delve any deeper into "prestige" costumes. Not only are prestige costume items NOT cool (being locked doesn't make them better, it makes them worse), but restricting them actually undermines the freedom of expression that the whole game is built on.

In short - please leave costume creation as free of interference as it is.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I don't want any costume part imposed on my character because I'd like more resistance or recharge or whatever.

That was one of the absolutely stupid things about WoW, everybody running around in ridiculous looking equipment because it had good stats.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Kelenar View Post
We have epic gear, and it's called high-end IOs. Whether or not it shows up on your costume is a detail.
I'd argue, with this game, it certainly *isn't* a detail. Especially with the time people can put into the costume creator. *Every other game* makes you lose any uniqueness you have within 5 levels as you exchange "starter gear" for "slightly better than starter gear," your "pointy stick of pointiness" for "newbie sword of poking" or what have you.

It's one of the few disappointing things (to me) in Aion. They have a great face creator with body options - but you can't do anything with the outfits. Why? Because *it won't matter in a few levels.* You'll end up with similar gear to every other fighter/mage/ranger/cleric/chanter/etc. in your level range soon enough, because if you don't, you might as well just start insta-funnelling the money you make to the soul healer.

Here? Several of my original (c.2005) characters still have their original costumes. They've moved to IOs, they've respecced, etc. but my Fire/SS tank doesn't look like every other tank, my Elec/Elec blaster isn't less powerful because she's wearing a four and a half year old outfit, my Spine/Inv scrapper is still dressed for his backstory, etc. That, to me, is certainly not a detail - and it's a welcome change from "gear" based MMOs.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
I'd argue, with this game, it certainly *isn't* a detail. Especially with the time people can put into the costume creator. *Every other game* makes you lose any uniqueness you have within 5 levels as you exchange "starter gear" for "slightly better than starter gear," your "pointy stick of pointiness" for "newbie sword of poking" or what have you.

It's one of the few disappointing things (to me) in Aion. They have a great face creator with body options - but you can't do anything with the outfits. Why? Because *it won't matter in a few levels.* You'll end up with similar gear to every other fighter/mage/ranger/cleric/chanter/etc. in your level range soon enough, because if you don't, you might as well just start insta-funnelling the money you make to the soul healer.

Here? Several of my original (c.2005) characters still have their original costumes. They've moved to IOs, they've respecced, etc. but my Fire/SS tank doesn't look like every other tank, my Elec/Elec blaster isn't less powerful because she's wearing a four and a half year old outfit, my Spine/Inv scrapper is still dressed for his backstory, etc. That, to me, is certainly not a detail - and it's a welcome change from "gear" based MMOs.
Right. I totally agree with that. My Anarchy Online character is supposed to be an elegant sort, and thanks to the whimsy of equipment, she's stuck wearing what appears to be some sort of molding orange chitin stuff. Having character appearance + effectiveness tied together sucks. I'm not debating that. I'm addressing that single sentence from Sigium. Mechanics-wise, we already have gear; it just doesn't show up on your costume. Some of it is expensive/epic/rare and can make characters significantly more powerful than characters without it. That's all I'm saying.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Sigium View Post
Because Purple IOs will not get you accepted or rejected for task/strike forces.
Because no one can see the enhancements in your powers.
Because they require absolutely no costume change.
Because they affect only that single power (aside from set bonuses, which are admittedly nice)
Because there are few to no sets of enhancements that encourages the 'Holy Trinity' of teaming (i.e. there's no enhancements meant for Healers and DPS, etc.)
Because there are not enough challenging things in this game as it is. We don't need MORE bonuses.

And look! The devs have already included things like Spaulders, a Viser, etc!
http://wiki.cohtitan.com/wiki/Mutati...ancement_Costs

In short: No.
This about sums it up.

The game says that my Elec/Storm Corruptor's powers are stronger due to IOs.

Capt. Stormrider say his powers are not being increased by jack, he's just had a lot of practice and exercise.

Since nobody can see my IOs, nobody but me has the right to say what they are. I could say it's my snazzy hat that's boosting my powers, and nobody could argue. If I decide that my IOs are an obscure representation of self-training, that's just as valid.

If you want to cobble together a suit of armor and label each piece with a fancy name and a specific fuction relative to your IOs, hey...More power to ya.

(Side note: I always wound up severely pissed off in That Other MMO when I'd find an awesome set of gloves that looked hideous with my robe. I went as far as nerfing myself in the name of good fashion.)


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

Quote:
Originally Posted by BBhumeBB View Post
All in favor of adding more attachment points to skeletons for bling. Rings, bracers, etc. no problem.

But not costume bits that look the same and add to scores. Doesn't go with the concept of the gamem which has always been that we design our powers and modify them with enhancements, and choose costume look to suit ourselves, whether that costume matches our powers in some visual way or not.
This.

When I started the OP, I thought he was asking for a variety of costume pieces - I was quickly disabused of that notion BTW.

Adding cool-looking bracers, rings, necklaces, etc - great idea! Making them anything other than a costume piece - ick!


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

Quote:
Originally Posted by Megajoule View Post

If I wanted to be playing That Other Game, I would be.
This. You don't beat the competition by copying them, you beat them by providing a superior product or service.
While one particular MMO has this feature and is doing well, doesn't mean that it is the perfect feature to port over to this one.

Also: Iron Man is covered in gear (armor). Superman just had tights and a cape.
Blue n00b needs moar gear?
The superhero genre doesn't quite support the "gear" thing as much as the Sword&Sorcery one.


 

Posted

I don't like the idea of "gear," visible or not.

Champions Online has invisible gear, and the system is clunky and hard to understand so I couldn't really get into it. Maybe it's second nature to a WoW player, but I couldn't really get into that game either.

I like the generic idea of enhancements. It works well for what CoX does, and allows everyone to think of them somewhat differently.

As others have posted before me, if you want guantlets that do fire damage, put guantlets on your costume and roleplay it.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
This. You don't beat the competition by copying them, you beat them by providing a superior product or service.
One example I have personal experience with: Auto Assault, which wanted to be World of Carcraft so bad it hurt.
What they failed to take into account is that that coveted spot already has an 800 (thousand) pound gorilla sitting on it, and he doesn't feel like moving. People who like that sort of thing are already playing that game, so why should they play yours past the 1-2 month novelty stage?


My characters at Virtueverse
Faces of the City

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
I don't like the idea of "gear," visible or not.

Champions Online has invisible gear, and the system is clunky and hard to understand so I couldn't really get into it. Maybe it's second nature to a WoW player, but I couldn't really get into that game either.

I like the generic idea of enhancements. It works well for what CoX does, and allows everyone to think of them somewhat differently.

As others have posted before me, if you want guantlets that do fire damage, put guantlets on your costume and roleplay it.
This.

Even with the character descriptions of the stats, it still made me wonder "Oh, fantastic, DEX increases my stealth... By how much?" They have a few percentages, but for things like your critical hit chance and all that stuff. I'd find my equipment increasing [stat] and I wondered "Well, do I NEED that stat at this point? Do I need more?"



 

Posted

Quote:
Originally Posted by Lyrik View Post
This. One of the best aspects of CoX, in my opinion, is not having all sorts of equipment determine the way you look.
Nowhere did I say any of these items would determine the way you look. They could be completely invisible. In short, they would function as global enhancements.


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

Quote:
Originally Posted by Hercules View Post
Nowhere did I say any of these items would determine the way you look. They could be completely invisible. In short, they would function as global enhancements.
This stuff already exists.

They're called IOs.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

I have to admit, now I'm completely confused. If this "stuff" proposed in the OP wouldn't change costume and would be completely invisible, then it's no different than the enhancement/Invention system we have now in any significant way I can see.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

Quote:
It's one of the few disappointing things (to me) in Aion. They have a great face creator with body options - but you can't do anything with the outfits. Why? Because *it won't matter in a few levels.* You'll end up with similar gear to every other fighter/mage/ranger/cleric/chanter/etc. in your level range soon enough, because if you don't, you might as well just start insta-funnelling the money you make to the soul healer.
Not true, actually. It's possible to hang on to equipment looks you like and turn that appearance into what you keep wearing.


Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
This stuff already exists.

They're called IOs.
Really? Can you show me how to slot one independent of a specific power?
Any IOs that have the special procs that I listed, or give your toon a specific tweek ( such as debuffing ) that your archtype normally wouldnt have?

What I'm proposing goes a step beyond what IOs or other enhancements would normally give you, and allow you to add a little flavor to your toon.
For example, what spider based villain wouldnt love to have a spider pet proc occasionally?


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

Quote:
Originally Posted by Hercules View Post
Really? Can you show me how to slot one independent of a specific power?
Any IOs that have the special procs that I listed, or give your toon a specific tweek ( such as debuffing ) that your archtype normally wouldnt have?

What I'm proposing goes a step beyond what IOs or other enhancements would normally give you, and allow you to add a little flavor to your toon.
For example, what spider based villain wouldnt love to have a spider pet proc occasionally?
Essentially you're talking about universal enhancement slots.

It's been talked about before. Not really sure if it's going to go anywhere or not.

As to "pet procs". If it's strictly cosmetic, I could see. Otherwise, in a universal slot format, I'd think it'd be horrendously hard to balance.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Hercules View Post
Nowhere did I say any of these items would determine the way you look. They could be completely invisible. In short, they would function as global enhancements.
So basically you're trying to claim credit for an idea they've already told us they're working on for Going Rogue?


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Hercules View Post
Really? Can you show me how to slot one independent of a specific power?
IO set bonuses don't only affect the power that the set is slotted into.

Quote:
Any IOs that have the special procs that I listed, or give your toon a specific tweek ( such as debuffing ) that your archtype normally wouldnt have?
I'm... not sure I see that happening, for the simple reason that archetypes don't have those "tweaks" already on purpose. If the game's designers had wanted Scrappers to have combat-capable pets or Blasters to be able to debuff, they'd have built them that way.


 

Posted

If we did that.... wouldn't we turn this to WoW... with tights?


As I was going up the stair
I met a man who wasn't there.
He wasn't there again today.
I wish, I wish, he'd stay away.


-- Hughes Mearns (1875-1965) The Psychoed
Saint Fourth the Patron Saint of Dark Poetry

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
So basically you're trying to claim credit for an idea they've already told us they're working on for Going Rogue?
I wasn't aware of this. If so, that's excellent news. I just hope it isnt plain +def or +dmg SO equivalents. I also hope it's a bit more imaginative than just calling them "global enhancements." Again, giving them names that indicate they're physical items that you wear ( visible or not ) would add something to the game. Making them origin sp//ecific would also ( finally ) make origin actually mean something.

Quote:
If we did that.... wouldn't we turn this to WoW... with tights?
Considering that there is very little in WoW that the WoW developers can claim they invented, the answer is no.
WoW is a great cannibilizer of ideas from other games - something the CoH devs should also consider doing.


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

Quote:
Originally Posted by Hercules View Post
WoW is a great cannibilizer of ideas from other games - something the CoH devs should also consider doing.
Our devs work for NCSoft not Cryptic. They aren't in the habit of implementing bad ideas from other games. If they were this game would be called Champions Online not City of Heroes.


 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
This. You don't beat the competition by copying them, you beat them by providing a superior product or service.
While one particular MMO has this feature and is doing well, doesn't mean that it is the perfect feature to port over to this one.
And, really, Co*'s design has already proven to be superior. Other MMORPGs are copying this one. We've had fast travel at early levels from the beginning. We've had solutions to XP griefing almost since the beginning. We've had sidekicking and exemplaring, badges to show accomplishments, the most detailed costume creator in existence, continual free improvements and additions of content and dozens of other features for longer than some MMORPGs have been in existence.

This game was designed around the concept of characters being 100% viable without being forced to grind for rare drops, spend hours in a raid, run with perfect teams or follow carefully contrived builds in order to succeed. This game took a lot of the old paradigms of MMORPG design, threw them out the window and started from a completely different approach, and has been so successful that even the most popular and massive MMORPGs are copying what we've had since day one. To put it simply, for our developers to turn around and start throwing "gear" in (in any form other than enhancements) would be ten steps backward.


 

Posted

Quote:
Originally Posted by Hercules View Post
The one thing this game totally doesn't need that is common in most other MMORPGs are items ( i.e. rings, belts, necklaces, etc. ) We have the concept of an "enhancement." This is something that would inspire a new player to stick with the game due to them not having to spend all of their game time to get them. Lets face it, people don't like to hunt for "stuff," they like to have fun playing the game.
Fixed.