Release Notes for 19.20090918.3T - 9/24/09
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
gj peeps! Still waiting on my demonic badge, hopefully soon, but gj on all that stuffs!
Yay, i so hoped being able to run TFs an get the MO badge on -1 was a bug, it makes it way to easy.
Coulda fixed it earlier though, but nevermind.
@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union
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Also the -1 setting is extremely useful if you don't want the leader of the TF to be the highest level toon on it for travel power or stability of connection reasons, although I can see it makes the "Master of" badges too easy to obtain.
Please apply this change to "Master of" attempts only, or simply disallow the -1 setting on TFs, and exemp the party to the highest level member of the party regardless of who the leader is.
This change will also make Smurphy cry as he runs all his ITFs on invincible and they're fun.
It's true. This game is NOT rocket surgery. - BillZBubba
KInetics - Controllers/Corrupters - Siphon Power, Fulcrum Shift and Transference still have default colors on the effect that is on Friendsly/Self and isn't fully colorable like the Defenders set of Kinetics
New - Controllers - Kinetics - Fulcrumshift is missing now from the powers section where you can color them, its no longer in the list, but is still there for Defenders/Corrupters.
Nooooo, the riktispec is unplayable on any difficulty less than +1 as it insists on spawning -2s otherwise, meaning all your knockdown becomes knockback.
Also the -1 setting is extremely useful if you don't want the leader of the TF to be the highest level toon on it for travel power or stability of connection reasons, although I can see it makes the "Master of" badges too easy to obtain. Please apply this change to "Master of" attempts only, or simply disallow the -1 setting on TFs, and exemp the party to the highest level member of the party regardless of who the leader is. This change will also make Smurphy cry as he runs all his ITFs on invincible and they're fun. |
Of all the I16 changes, the -1 taskforces i've been running all week are the one thing i didn't like at all. I ran a LRSF at -1 just to see if the end av's were 49. They were. it was jokingly easy. After running that, i had a concern that most, if not all, TF's after that would be set to wussy. And, i wasn't let down... it's bad enough people always want to "speed" run everything, now they want to speed run it at -1. No challange, crappy XP... No thanks.
Personally, i'd just disable the -1 feature in general, having your basic solo +0 +0 setting, you know, normal mob, be the baseline, and only allow it to work UP from there. But that's me. This is, at least, a step in the right direction. IMO of course.
@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...
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Please don't restrict that.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Oh, no... I can see this having a definite negative impact on how hard it is for me to complete a Positron now...
"Alien"
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
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You've made it so you can't change the difficulty in Ourobros. (Yes, I tested this.)
Edit: It does still work in the AE, despite it being similar to "TF mode"
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
"Added restrictions to prevent player difficulty from affecting Task / Strike Forces" says to me that they removed 'Some' features otherwise it would have been worded "Removed the ability for player difficulty to affect Task / Strike Forces. Ie the ability to run -1. Just my opinion anyway Has anyone tested it yet?
kind
"Added restrictions to prevent player difficulty from affecting Task / Strike Forces" says to me that they removed 'Some' features otherwise it would have been worded "Removed the ability for player difficulty to affect Task / Strike Forces. Ie the ability to run -1. Just my opinion anyway Has anyone tested it yet?
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I really don't understand why we can't increase the setting for TFs, and Ouro needs to allow the full range of settings, including -1s.
I really, really hope this is updated before it goes live.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Darkness Mastery - Night Fall: This power should no longer state it accepts To Hit Buff enhancement sets and should correctly accept To Hit Debuff and Accuracy To Hit Debuff sets. |
Added restrictions to prevent player difficulty from affecting Task / Strike Forces |
Be well, people of CoH.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I wonder if it was unintentional or not. Since AE isn't affected I have to think it was intentional.
If so, I don't like it. Less options = less good.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Well, I would suggest leaving TF/SFs unaffected by the difficulty contacts, as they are with this new patch, but adding the ability to increase the difficulty of them (in the same X number of players and Plus X level, but without the -1option) to the "Set Challenges" screen you get when starting them or flashbacks.
Well, I would suggest leaving TF/SFs unaffected by the difficulty contacts, as they are with this new patch, but adding the ability to increase the difficulty of them (in the same X number of players and Plus X level, but without the -1option) to the "Set Challenges" screen you get when starting them or flashbacks.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Well, I would suggest leaving TF/SFs unaffected by the difficulty contacts, as they are with this new patch, but adding the ability to increase the difficulty of them (in the same X number of players and Plus X level, but without the -1option) to the "Set Challenges" screen you get when starting them or flashbacks.
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Release Notes for 19.20090918.3T
Thursday, September 24, 2009
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