The Purple Answer
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Great post. I like how it touched on how purple demand (probably) went up due to all the PLed toons from AE over the past few months. No doubt a few of them thought purpling out would be just as easy.
I also wonder how much the sense of entitlement is (mistakenly) driven by people who pre-design their builds in Mids and related programs; I can recall seeing only one "rate my build" thread in the ATs section that was done with frankenslotting. One. Ever. Seems they mostly focus on numerous purples and top-rung sets.
Nice post Top Doc. I haven't a single character 'Purpled out' if that's the phrase. Yet all of my 'fully IO'd' characters(seven I think) are rediculously tough. There are a couple of my characters that probably could afford to get a bunch of Purples, but I really haven't needed them.
If you have a specific goal in mind for each character, whether it be Regen, HPs(or a combination of the two), Ranged defense, typed defense, etc...it's relatively easy to do....with minimal time spent playing the market. Purples really aren't needed.
I blew my 1.4 billion my warshade had last night on as many purples as I could get and lacked.
If Synapse is right and we are crazy and the recipe drop rates are fine, I overspent. If the players are right and there is a problem and the recipe drop rates are broken, I probably saved 10 billion influence over the long haul. (This is just comparing it to the PvP recipe situation.)
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Yes, great post indeed.
I have to admit, though, that although I recently capped out at the 2 billion mark and so have actually put on a hold on my ebil schemes (plus I also want to wait until the market settles) that the "needy person in me" (for lack of a better phrase) is hoping that the price of purples drop due to the return of players to non-AE content.
That is, I understand and completely agree that purples ARE and SHOULD REMAIN ultra-rare items. (I am just saying, lol, that I am hoping they drop just a bit so I can go on a minor spending spree and outfit one of my character---human nature I guess to want the porsche for cost of a ford).
That is, I understand and completely agree that purples ARE and SHOULD REMAIN ultra-rare items. (I am just saying, lol, that I am hoping they drop just a bit so I can go on a minor spending spree and outfit one of my character---human nature I guess to want the porsche for cost of a ford). |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I sell any purples I get as drops (which is usually in a TF or on Tanker Tuesday) because purples are a complete waste to me. I have 11 50s just laying around taking up space most of the time, so "purpling" them is pointless.
Raising the drop rate of purple sets isn't all that useful, unless you have a love affair with playing 50s. Letting us keep our set bonuses when EX'd with all IO sets, now THAT would be useful.
"I never said thank you." - Lt. Gordon
"And you'll never have to." - the Dark Knight
I agree with all and only have minor disagreement with this:
MOST IMPORTANTLY, the Devs set the drop rate. There is absolutely nothing that we as players can do about that. |
And if there is a specific level of rarity the Devs have in mind for purples then AE made the number lower than what they had in mind. (Because they set the drop rate before AE) I don't think their idea is "no rarity is too much". So a player who complained about purple rarity during recent times had a point.
And we've made the mistake many times of assuming because the Devs hold an opinion once, that means it never changes in the future.
I say all this as a player who has exactly the number of purples I want and have no complaints. (Somehow I've gotten 3 purple drops just this week)
I don't really think the devs want a specific level of rarity. They're happy with a fairly broad range. If the drop rate was still OK for them at the height of AE farming, and is still OK now that players have moved out of AE and back to regular content, then the either their acceptable range is very broad indeed, or they simply don't watch it/don't care.
The current drop rates were set when Purples were introduced, and haven't changed. I'm making an assumption that the devs can check and see how many are in circulation/slotted on characters, and if they have done so, then they must be OK with the drop rate overall.
119088 - Outcasts Overcharged. Heroic.
I don't really think the devs want a specific level of rarity. They're happy with a fairly broad range. If the drop rate was still OK for them at the height of AE farming, and is still OK now that players have moved out of AE and back to regular content, then the either their acceptable range is very broad indeed, or they simply don't watch it/don't care.
The current drop rates were set when Purples were introduced, and haven't changed. I'm making an assumption that the devs can check and see how many are in circulation/slotted on characters, and if they have done so, then they must be OK with the drop rate overall. |
I assume "ultra rare" doesn't cover the range from ultra rare to non existent (redside). Surely there must be a limit that the Devs would consider "too rare". I've seen it implied on this board that no level of rarity would be too rare. There is a difference between 1/1,000,000 and 1/1,000,000,000.
And you're right about the AE era. The level of rarity took a giant leap. That could indicate they don't have a problem with it, don't care, didn't know, or were too busy to worry about it. I tend to lean toward the latter. What happened with AE had to occupy a lot of their thoughts. (Disappointment probably )
Oddly, I've gotten more purples while testing the i16 drop bug than since i14 went live. All put up for sale.
I've got 14(?)...15(?) 50s and about only 30 purples among them. Even at today's prices, I could afford several sets across 3 servers, but I don't find them incredibly necessary.
It's got me thinking...if the Devs are okay with the purple proliferation that's sure to come (once the recipe bug fix goes live) then how much are they dialing up the critter (optional?) difficulty in COX:GR?
Repeat Offenders
Repeat Offenders
Oddly, I've gotten more purples while testing the i16 drop bug than since i14 went live. All put up for sale.
I've got 14(?)...15(?) 50s and about only 30 purples among them. Even at today's prices, I could afford several sets across 3 servers, but I don't find them incredibly necessary. It's got me thinking...if the Devs are okay with the purple proliferation that's sure to come (once the recipe bug fix goes live) then how much are they dialing up the critter (optional?) difficulty in COX:GR? |
Is there a bug that is giving out more purples than normal?
We don't have a lot of information to go on. And you're right about the AE era. The level of rarity took a giant leap. That could indicate they don't have a problem with it, don't care, didn't know, or were too busy to worry about it. I tend to lean toward the latter. What happened with AE had to occupy a lot of their thoughts. (Disappointment probably )
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Great post, but I think if you want it stickied the title of the thread could use some work. Something more generic methinks.
'General information about Purple recipes.'
Perhaps something along those lines. The current title is vauge at best.
@Quarktease
The Unofficial Official of Nothing Official
Proud member of Nites of Darkness/Shut Your Pie Hole
But the rarity is tied to the drop rate, not the actual amount available through the market etc. So AE would have no affect on the drop rate, only on the total number of drops, which would still likely be on a similar % compared to total number of drops.
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Rate actually produced is related to the rate placed on the market, based on the assumption that some percentage of players will sell some percentage of the purples that they get. Those percentages almost certainly change over time with other conditions. (There's lots of anecdotal evidence from this forum that higher sale prices get a larger percentage of people to sell their purple drops.)
Increased demand, increased availability of currency and decreased supply all point to radically increased prices, which is exactly what happened.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
We don't have a lot of information to go on. I guess that means we have to assume things.
I assume "ultra rare" doesn't cover the range from ultra rare to non existent (redside). Surely there must be a limit that the Devs would consider "too rare". I've seen it implied on this board that no level of rarity would be too rare. There is a difference between 1/1,000,000 and 1/1,000,000,000. And you're right about the AE era. The level of rarity took a giant leap. That could indicate they don't have a problem with it, don't care, didn't know, or were too busy to worry about it. I tend to lean toward the latter. What happened with AE had to occupy a lot of their thoughts. (Disappointment probably ) |
Seems to me that as much as they say otherwise, those that want the market to continue to be the best way to earn INF and get shinies, are getting exactly what they want from the devs: scarcer items, higher sale prices as a result.
Edited to remove inflammatory opinion.
119088 - Outcasts Overcharged. Heroic.
Quite honestly, I wish I could share your conviction that the devs would ever consider something "too rare" and adjust the drop rates accordingly. however, i have seen no evidence of this, and have seen plenty of evidence that they want to KEEP IO's at least somewhat rare.
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Then again, I realize that there is a big difference between something that looks nice and something that can make your character more powerful.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
I'm just wondering... what powersets to you guys use for your purple farming? Do more people lean towards say a fire/kin troller these days? Something else perhaps? Just curious.
-Victory-
Ok...my ridiculous luck continues. Another purple drop last night. That's 4 this week. And I'm not logging insane hours. If it's a bug I'm going to report it....at some point in the future.
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
I do strongly suspect that purples will drop significantly in price, back down to the pre-AE prices or perhaps even lower. It is now trivial for 50s to set up +0x8 "farms" from every mission. I don't know much about the drop rate bug and fix, but it sounds like it affected purples and will be fixed "soon". So for everyone that wanted the purple prices to drop, it's probably about to happen or is happening already.
Great post, Doc.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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