Idea's for Issue 17


Aett_Thorn

 

Posted

I won't comment on the stuff other users have already discussed. Just want to mention the "Issue 17" part. Software development takes time. A lot of time for significant features. It's not uncommon for something big to be in the works for a year or more. So understand that even if you post something here and the devs go "wow, that's the best idea EVER", we likely wouldn't see it in the game for 9 months or more because before they could even start on it they'd have to finish their current deliverables.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

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Castle hasn't said whether his team has any proliferations in mind for I17/GR (BABs already posted, a few weeks back, that I17 will be the GR "synchro patch", much like what I6 was for CoV)
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Originally Posted by Placta View Post
Where was this? I don't remember seeing it, and ParagonWiki didn't pick up on it.

Mind, I wouldn't be surprised if it was.
I didn't see that post either but it makes sense. The timing of the loyalty program makes it appear that they're hoping for closed beta of GR to start sometime around mid- to late November. That would make it the next major release, and thus i17 would be its sync release.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

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I still think an Animal MM would be an awesome addition. Never say impossible when it comes to this game. The Dev's have pulled off some pretty cool stuff that was considered impossible in the past.

Besides, we have some pretty weird looking pets and monsters now - the fly trap springs to mind. After all, a quadraped could just br a biped with short legs walking on his hands. Just saying.


 

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I can totally agree with Ice Armor Brutes, Illusion villains — Masterminds seem to make more sense than Dominators, though, in all honesty — and Energy Melee scrappers. I believe the developers have, up until now, put a priority on proliferating those sets which required a minimum of jiggering. Mostly, this has been so. They haven't created many new powers, many new art resources, or constructed any 100%-all-new-from-the-ground-up sets. Earth Assault, Electric Assault, and Mental Manipulation are the farthest they've gone in "new" sets.

I would also love to see more Mastermind sets, but I can think of a lot of easier sets to add other than animals. Namely (and apart from demons), they could add Clowns, Pirates, Spiders, and Mafia. Mind you, although Animals would be a lot of work to introduce into the game, it would be an investment well worth the trouble. Whole new classes of enemies open up with four-legged skeletons.

As for higher detail on costumes, I have high hopes for Going Rogue. City of Villains launched with a number of graphical upgrades. We can hope that something similar will be done for GR.

I've long advocated that some Hazard Zones could be opened to villains, Shadow Shard in particular. Adding 10 levels of villain missions and villain contacts for every Hazard Zone, not to mention stores, is a non-trivial amount of work.


 

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As "useless" as everyone says it is, I'm still 100% behind Illusion Dominators. It seems just like sets like Traps or Devices, a mixed bag of miscellanious effects which are weaker than more focued sets, but have the strength of variety. Besides, it certainly wouldn't be unusual if they altered or even replaced a power or two to make it better suit it's new home. And on top of that, Illusion is an extremely un-heroic set to begin with, and better suited for a villian in concept. Illusions calls to mind an underhanded, deceptive coward who hides behind tricks and takes advantage of his enemies' confusion, case-in-point being Mysterio.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

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Originally Posted by AkuTenshiiZero View Post
As "useless" as everyone says it is, I'm still 100% behind Illusion Dominators. It seems just like sets like Traps or Devices, a mixed bag of miscellanious effects which are weaker than more focued sets, but have the strength of variety. Besides, it certainly wouldn't be unusual if they altered or even replaced a power or two to make it better suit it's new home. And on top of that, Illusion is an extremely un-heroic set to begin with, and better suited for a villian in concept. Illusions calls to mind an underhanded, deceptive coward who hides behind tricks and takes advantage of his enemies' confusion, case-in-point being Mysterio.
Illusion Domis wouldn't be useless, far from it IMO. For one thing any power which uses a Pet or Pseudo pet would likely reuse the Controller version (like Earth does). So the summons would be more powerful than a Dominator version should technically be.

For example Spectral Terror would do Controller levels of fear, plus Controller levels of ToHit debuff (up to 30% if Spectral hits something with both the AOE and the single target fear).

It'd be seriously stepping on MMs toes in terms of being able to absorb alphas though, which, as far as I know, it the main reason we haven't seen it yet.

Personally I'd love it, but think we're more likely to see a new Control set which the devs can then give to Controllers too and which fits the devs ideas of Dominators better without blurring the line between them and a MM.


 

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Hi!

I saw some posters critiquing some of the potential AT primary and secondary power choices being less than optimum for that particular AT; and concluding that those pairings should not be. While the "in game" experience will bear truth to that, it is possible that players, such as me, tend to want to role play and go the step beyond and make concept characters. A situation that often occurs with concept characters is that they do not lend themselves to be maximized in their abilities, but to the player who did conceive the concept is very enterteining and rewarding; despite the potential handicap.

With I16 a lot of my concept characters are really getting to lok and feel like I inended, for instance I made a Super Reflexes and Martial Arts Scrapper. My intent for her, was that she was not really super-powered but actuall incredibly skilled and her apparent powers were the effect of her martial arts training and focus. Yet for all these years, I could not feel just right, for many of the powers had glowie effects and what not. Thanks to I16, I can remove many of those glowie effects and be more normal.

Hugs

Stormy


 

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nah what I think would be cool is do what a lot of us have been doing since the Architect Edition debuted. Have us be able to use all powersets across the board and mix and match them as we please. Since I think that's something that either all or most of us have been asking for. If not then my next suggestion would be have issue 17 be called The struggle for survival. A new alien race has landed on Earth and has promised peace and to rid the world of the Rikti that are here to destroy the human race. Then that would lead into issue 18 either called the New Invasion, or Doublecrossed. Where it starts off now that the Rikti are gone this new alien race has turned it's attention on a new foe..... all the Super-powered beings rather they be good or evil and destroy them once and for all. So they can go on and destroy this world.


 

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Originally Posted by Toad23 View Post
nah what I think would be cool is do what a lot of us have been doing since the Architect Edition debuted. Have us be able to use all powersets across the board and mix and match them as we please. Since I think that's something that either all or most of us have been asking for. If not then my next suggestion would be have issue 17 be called The struggle for survival. A new alien race has landed on Earth and has promised peace and to rid the world of the Rikti that are here to destroy the human race. Then that would lead into issue 18 either called the New Invasion, or Doublecrossed. Where it starts off now that the Rikti are gone this new alien race has turned it's attention on a new foe..... all the Super-powered beings rather they be good or evil and destroy them once and for all. So they can go on and destroy this world.
Necro-postin' is bad, m'kay?



 

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...Have us be able to use all powersets across the board and mix and match them as we please. Since I think that's something that either all or most of us have been asking for...
actually, only the people who don't know that this was already tried in and before alpha and was shot down faster then a ******... well you get the idea, are the ones who ask for it. it is not a good idea at all. look at CO for example. got the biggest nerf bat i have ever seen in the first day of live because of tank-mages. absolutely no way in hell would i support something like this.


 

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Originally Posted by ArcticFahx View Post
*facepalm*

Okay, I know you're new here, and weren't around for the original incident, but the very reason that Suggestions and Ideas is in For Fun now, instead of Development, is a story of two posters. Let's call one of them.... lkamen. And the other..... NWNGirl.

NWNGirl had a habit of posting suggestions and stating how simple they would be based on the fact that she had coded a few things in Neverwinter Nights, because all game code is, apparently the same. lkamen would infuriate her (and many others who posted outlandish suggestions that had a snowball's chance in hell of making it in the game, like permanent quadruple XP) by posting simply "no". Exacerbating the problem, NWNGirl would click the "report" button on any post that disagreed with her suggestions, no matter how politely, tersely or impolitely they were worded. Eventually, it all came to a head with bannings of the worst offenders in these, including those who would over-report, by reporting non-rule-breaking threads simply because they had a different opinion on the suggestion. The Community Reps and Devs decided that the S&I forum needed to be somewhere "less serious" than the development section, and so moved it to For Fun, in the hopes that people would not take themselves as seriously, and not see every Suggestion posted as holy mana provided from on high, but rather give them the feedback they need to become good suggestions. Or even explain why a suggestion just isn't good.
Please stop posting this story. Those events actually only had marginal influence on the decision to move Suggestions & Ideas from Player Help (not Development) to For Fun. Yes they coincidentally were occurring around the same time the decision was made, however for the people really on the inside of that decision (Community Reps and the players on the Forum Planning Committee), they weren't the deciding factor.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

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Originally Posted by Lemur Lad View Post
Please stop posting this story. Those events actually only had marginal influence on the decision to move Suggestions & Ideas from Player Help (not Development) to For Fun. Yes they coincidentally were occurring around the same time the decision was made, however for the people really on the inside of that decision (Community Reps and the players on the Forum Planning Committee), they weren't the deciding factor.
Really? That's actually news to me. I'd always been given to understand that was what caused it. I'll have to remember that.


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Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

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For I17, I would actually like to see more level 50 co-op zones with their own intrinsic TFs such as RWZ and Cimerora. I say this despite that "Going Rogue" is going to allow any AT anywhere, still would be nice to be able to have more cooperative zones, so if some of your friends are on the opposite side of the fence from you, you still can adventure together. I do realize "Going Rogue" is going to blur the differiantiation between blue and red, and perhaps the need for more co-op zones may not be as strong. Yet I would like to see more level 50 Co-op zones if anything else, it at least provides both the red and the blue with new areas to do things, kinda a get two buy one situation.

Stormy


 

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Originally Posted by Lemur Lad View Post
Please stop posting this story. Those events actually only had marginal influence on the decision to move Suggestions & Ideas from Player Help (not Development) to For Fun. Yes they coincidentally were occurring around the same time the decision was made, however for the people really on the inside of that decision (Community Reps and the players on the Forum Planning Committee), they weren't the deciding factor.
Um, that's precisely what we were told - that this forum was being put down there in lieu of just getting shut down. By the "orange names." That hardly seems coincidental to me.

And I also seem to remember the FPC coming very shortly *afterward* (one of the many rather stalled "let's get the players involved" bits during Ex's tenure,) not least from turning down an invitation to it for multiple reasons (including extreme dislike of the mod staff at that point - which meant I *certainly* wouldn't want to be dealing with them on a regular basis.)


 

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Originally Posted by Memphis_Bill View Post
Um, that's precisely what we were told - that this forum was being put down there in lieu of just getting shut down. By the "orange names." That hardly seems coincidental to me.

And I also seem to remember the FPC coming very shortly *afterward* (one of the many rather stalled "let's get the players involved" bits during Ex's tenure,) not least from turning down an invitation to it for multiple reasons (including extreme dislike of the mod staff at that point - which meant I *certainly* wouldn't want to be dealing with them on a regular basis.)
The FPC got involved before this forum was moved and tried to find a way to manage the chaos that was in the S&I forums at the time. It was far, far worse than the Pwnz forums got, and one of the big reasons was the constant bickering over the /no (and other similar) posts, as well as the heated flame wars and constant personal attacks. S&I quickly turned into the B&M forums and the Devs all but stopped browsing here. Shutting down the S&I forums was the option the Community Reps were originally looking at, but the FPC opposed this and the Reps decided to just move the forums and pull out the ban stick to make their presence known and to bring a little order to the chaos. Then the added a new rule or three to the forum rules to prevent a similar incident.

That's the short, short version btw.


-= idspispopd =-

[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]

 

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Originally Posted by ArcticFahx View Post
*facepalm*

Okay, I know you're new here, and weren't around for the original incident, but the very reason that Suggestions and Ideas is in For Fun now, instead of Development, is a story of two posters. Let's call one of them.... lkamen. And the other..... NWNGirl.

NWNGirl had a habit of posting suggestions and stating how simple they would be based on the fact that she had coded a few things in Neverwinter Nights, because all game code is, apparently the same. lkamen would infuriate her (and many others who posted outlandish suggestions that had a snowball's chance in hell of making it in the game, like permanent quadruple XP) by posting simply "no". Exacerbating the problem, NWNGirl would click the "report" button on any post that disagreed with her suggestions, no matter how politely, tersely or impolitely they were worded. Eventually, it all came to a head with bannings of the worst offenders in these, including those who would over-report, by reporting non-rule-breaking threads simply because they had a different opinion on the suggestion. The Community Reps and Devs decided that the S&I forum needed to be somewhere "less serious" than the development section, and so moved it to For Fun, in the hopes that people would not take themselves as seriously, and not see every Suggestion posted as holy mana provided from on high, but rather give them the feedback they need to become good suggestions. Or even explain why a suggestion just isn't good.
I always thought that the reason it was moved was because of Power?


Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero

Got Inf?

 

Posted

I would have to say let Peacebringers/warshades color there powers


 

Posted

Broadsword Brutes. Villains deserve to have an AT with the ability to use Broadsword AND Shield, and honestly, it never made sense to give the Broadsword to Stalkers to begin with. Honestly, who do you picture more with a Broadsword? A sneaky guy or a hulking barbarian? Just my humble opinion.


 

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Originally Posted by Scotty_Rage View Post
Broadsword Brutes. Villains deserve to have an AT with the ability to use Broadsword AND Shield, and honestly, it never made sense to give the Broadsword to Stalkers to begin with. Honestly, who do you picture more with a Broadsword? A sneaky guy or a hulking barbarian? Just my humble opinion.
Considering how varied the types of swords are that technically fit under the category of "Broadsword?" Either one, really.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Mmm

I believe a real problem in these forums is the lack of civility from a few posters, and to an extent a bit of closed mindedness. Perhaps these behaviors had reduced the suggestions section to a basically impotent tool for players to "suggest" ideas or concepts to developers.

Frankly there are bad ideas, and terrible ideas; but if we go out of our way to flame those ideas we believe are bad, soon many folks will simply cease to suggest all together, and may become bitter and just become another useless flamer. The danger of lack of civility, is that a person who may suggest 9 out of 10 suggestions being bad, may not make that 1 good one.

I frankly appreciate the fact, that a person is trying to do something to make the game better, they may not do a great job of describing it, the idea may be lame, what not; but the important part is that "they are trying". It becomes even more significant to me, that they post it at the guaranteed fact they are going to get flamed. In a way, I admire their courage.

There are times I wonder, all these flamers going about, how many suggestions they made in the past? How many have been accepted?

Perhaps if we were a bit more civil, and yes nurturing, we could take a bad idea and help the poster understand why the suggestion is a poor one, or perhaps suggest a way to turn a poor suggestion into a reasonable one.

Let me tackle one for you all as an example.

Ice Armor Brutes.

Yes the idea of slowing down mobs is kinda contradicting to sense of building rage. But what if we work with the concept a bit... I know rage is gained by a combination of attacks on me (hit or miss) and my attacks (hit or miss). Why not allow the ice armor brute to build rage from the mobs being affected by the slow? Maybe allow Ice Brutes to have their rage cool down slowed as well, so they could build rage and maintain it. I don't see any laws that says that all brutes must earn and retain rage at the same rate, why not allow for different rates?

My suggestions, may not be perfect; they seldom are. But at least is an attempt to work on something that could be fun and would make a lot of sense for those who build ALTs based on concept.

I know its much easier to criticize, and even use insults to demonstrate, beyond a doubt, how right you are. But don't we all think we can be better than that?

Also I see lots of posters with obvious PHDs in CoX programming and provide ten commandment like judgments. Or simply say, its too much work for the devs, thus its a stupid idea. I much rather see a red name make that decision, and statement.

A lot of us want to see animals, the PHD software flamers say its too much work, so the idea is stupid. Frankly, I don't think its that impossible nor the work to be that astronomic, many other games such as CoX have animals (WoW, DAOC, etc) So it strikes me it can't be that impossible after all, if those "inferior" games have them.

What I am advocating is to be more can do, and those intelligent people who use their powers to flame, perhaps could use their intellect to think of ways to make many ideas workable.

Hugs

Stormy


 

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Originally Posted by Stormfront_NA View Post
Mmm

I believe a real problem in these forums is the lack of civility from a few posters, and to an extent a bit of closed mindedness. Perhaps these behaviors had reduced the suggestions section to a basically impotent tool for players to "suggest" ideas or concepts to developers.

Frankly there are bad ideas, and terrible ideas; but if we go out of our way to flame those ideas we believe are bad, soon many folks will simply cease to suggest all together, and may become bitter and just become another useless flamer. The danger of lack of civility, is that a person who may suggest 9 out of 10 suggestions being bad, may not make that 1 good one.

I frankly appreciate the fact, that a person is trying to do something to make the game better, they may not do a great job of describing it, the idea may be lame, what not; but the important part is that "they are trying". It becomes even more significant to me, that they post it at the guaranteed fact they are going to get flamed. In a way, I admire their courage.

There are times I wonder, all these flamers going about, how many suggestions they made in the past? How many have been accepted?

Perhaps if we were a bit more civil, and yes nurturing, we could take a bad idea and help the poster understand why the suggestion is a poor one, or perhaps suggest a way to turn a poor suggestion into a reasonable one.
Did this thread really need to be necro'd for that?

Yes, civility is good. But sometimes it's the original posters themselves that have a very thin skin, and start the flaming.

If you post an idea on these forums, it will not get 100% approval. Go in with that mindset, and it becomes a lot less painful when an idea doesn't get received well. Many times, people come here, post an idea, and then get really, really mad when somebody says that they don't like it.

And while it would be nice if we could always be constructive on these boards, we are under no compulsion to do so. There is also the idea of constructive criticism. There is a way to say that you don't like an idea, while pointing out specific examples of why the idea won't work or isn't that good. With those criticisms, you can either: a) choose to ignore them, b) take them, and fix your idea so that the criticism is no longer valid, or c) scream and ***** that the person is flaming you. Obviously, c) is not a good response that ends well for anybody.

I have, on many occasions, suggested things, either in this forum, or in other ones. Sometimes in my own threads, sometimes in other peoples'. So it's not like I think this game should stay exactly how it is. However, I do have the right to say that a certain suggestion would move this game in a direction that I disagree with.


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Let me tackle one for you all as an example.

Ice Armor Brutes.

Yes the idea of slowing down mobs is kinda contradicting to sense of building rage. But what if we work with the concept a bit... I know rage is gained by a combination of attacks on me (hit or miss) and my attacks (hit or miss). Why not allow the ice armor brute to build rage from the mobs being affected by the slow? Maybe allow Ice Brutes to have their rage cool down slowed as well, so they could build rage and maintain it. I don't see any laws that says that all brutes must earn and retain rage at the same rate, why not allow for different rates?
Ice Armor/Ice Melee Brutes would be fine now. It was NOT only that the slows interfered with building Fury, although they certainly didn't help. Dark Armor was the same way, but Brutes got that. EA has no Taunt Aura, and until recent changes to the set, had a very hard time getting mobs to focus on them in battle. Well, they still do.

The main problem was that Ice Melee SUUUUUUUUCCCCCKKKKED back then for Tankers, and it was even worse for Brutes. No real AoE potential. Weak single-target attacks, and controls which further hindered fury generation. Low-damage attacks, combined with low fury is what really killed the set for Brutes. Now that the set is 'fixed,' it would be okay for Brutes to get.

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My suggestions, may not be perfect; they seldom are. But at least is an attempt to work on something that could be fun and would make a lot of sense for those who build ALTs based on concept.

I know its much easier to criticize, and even use insults to demonstrate, beyond a doubt, how right you are. But don't we all think we can be better than that?

Also I see lots of posters with obvious PHDs in CoX programming and provide ten commandment like judgments. Or simply say, its too much work for the devs, thus its a stupid idea. I much rather see a red name make that decision, and statement.
Except that many of us "PhDs" HAVE seen the Devs say exactly what you want them to say. We very rarely say that the Devs have said something is too much work, unless we've actually seen them say that it's too much work.

For a long time, the last we had heard from the Devs was that Power Customization was going to take a long, long time, and a lot of work. When somebody came to the forums to suggest it, that is EXACTLY what we told them. Then, we get yelled at because we're apparently so knowledgeable about the code that we know this would be a lot of work. No, that's not the case. We've been told by the Devs, who do know the code, that this is too much work. The Rednames have a job to do. They can only peruse these forums so much per day to look for ideas. They're not going to comment in each and every thread to say whether or not it will be hard for them to do. However, when they do say it, we other forumites can repeat that to other people, on similar threads, can we not?

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A lot of us want to see animals, the PHD software flamers say its too much work, so the idea is stupid. Frankly, I don't think its that impossible nor the work to be that astronomic, many other games such as CoX have animals (WoW, DAOC, etc) So it strikes me it can't be that impossible after all, if those "inferior" games have them.
Just because WoW can do it, doesn't mean that it's not a lot of work. WoW was built with those skeletons in the game. CoX, did not. Now, it will take work to get them into the game, and more to get it done right (i.e., a dog would need a different skeleton and animations than a cat, which would need different animations and a skeleton of a bear, for example). And that comes straight from the animation Dev.

Can it be done? Yes. Are there higher priorities from the Devs? Also yes. The people who would make these new animals would be the same people who would be working on new set animations for us. So, they can either create new sets, or new skeletons, which might not get used a lot in the longer run anyways. Obviously, the Devs think that creating new sets that anyone can use is a better use of resources.

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What I am advocating is to be more can do, and those intelligent people who use their powers to flame, perhaps could use their intellect to think of ways to make many ideas workable.
Many times, I want to poke holes in an argument to see how the OP wants to handle them. It's his/her idea, and I want to see how they would want to work around the problems. Hence, why I usually post specific examples of problems with the idea. If they can work around them, great. If not, maybe I'll post some ideas for them, or maybe it's just an idea that isn't really fully fleshed out yet. In either case, criticism of an idea is not a bad thing, if done right.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

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Originally Posted by Stormfront_NA View Post
Mmm

I believe a real problem in these forums is the lack of civility from a few posters, and to an extent a bit of closed mindedness.

Many of us actually agree with you but brewha will continue to post until the years sub he paid for in advance expires. He told us back then if he could have cancelled his sub when the devs nerfed something he liked he would have but he's stuck with a years paid sub and he won't go away until it runs out.

So until his sub runs out we're stuck with his closemindedness and lack of civility, of course it's entirely possible he has gotten over the hissy-fit he was throwing back then and intends to keep his account active.


 

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Originally Posted by brewha View Post
Reporting him for this remark. " Are you always this detailed with your sugg... Oh, wait, yes you are." i am getting sick of this kind of stuff. And going to start reporting for this kind of stuff b/c i am sick of it. No more going off. Going to do same thing that happens to me when i return fire. No more return fire. I will start reporting now.
ok.... i'm sorry but if i got the kinda post that pushed this button, i would be thinking something along the lines of: maybe i need to do a little research on stuff like this, maybe i'm pitching my idea wrong, or maybe i should double think thought what i'm posting and come up with specifics next time.

Reporting people because your over sensitive to critisism is a little OTT don't you think???


Anyway, back on topic...

i17 will probably be released arround the time of Going rogue and a support for those not buying the expansion. Therefore it will probably include stuff like Ultra mode graphics, and some small QoL stuff, generally because Going Rogue is taking up a lot of the devs time as they are trying to make it as amazing as possible, and so far they've done pretty damn well.

It's already got new zones, which are technically all co-op thanks to the ability to chose any AT, and with the ability to go from hero to villain and vice versa everywhere will technically be co-op. Also they have new powersets in the expansion, which have awesome looking demon models which will be quadroped and animal like in form, (not just behemoths, and i know this for a FACT)

As for Ice armour brute, eventually, like the rest of us, you will realise how much of a bad idea this is unless they totally change the mechanics of the ice armour/melee set effectively makeing a totally new set which just uses cold damage. Unlike the other sets, ice doesn't focus on mitigation from direct attacks but stops the enemies from attacking altogether. The melee has hold and sleeps, and slows that make enemies hardly ever attacks you, whilst the armour has the same just with more defense and less damage. so you would get little to no fury from enemy attacks. Next your own attacks would gain little fury, to start with it's very hard for a claws brute to get full fury with only attacking and they are some of the fastest attackers, so with ice being rather slow compared to claws you've got no chance. Oh and if this isn't true we would have Ice melee/armour brutes by now...

Also with energy scrappers, don't see anything wrong with that idea, but, why has nobody suggested super strength scrappers? rage would make them overly amazingly awesome to the extreme, so i'm guessing theres over powering issues with them, but it's not like that can't be changed through beta testing, just make them slightly better by so much that they would be doing damage on par with the other sets when the adverage resistance is applied to the damage =)


 

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Something I would like to see for I17...

Not knowing what "Going Rogue" is going to offer, makes dreaming about I17 a bit sporting...

1. TF/SF maps themselves being random as it can be done in the AE mission designer.
2. TF/SF mission entrances is usually preset by devs, allow them to be truly random.
3. Purple Salvage: A universal single piece, that alone provides for all the materials of a recipe.
4. Costume Change Emotes to be definable via option panel, as opposed to having to write a bind for it.

Hugs

Stormy