Invul or EA for Claws


beyeajus

 

Posted

Hey guys,

I'm going to roll a new I16 Claws brute and I want some opinions on what secondary ppl would recommend. I have a few ideas but I'm leaning towards INV or EA as I haven't really dabbled with those sets before.
Here's my criteria:

-mostly played solo
-be able to solo AVs
-not be too too expensive (~500mil)
-not be /ELA or /SR as I have lvl 50's in those already

So what do you guys think? Right now I'm leaning towards INV but I'm at work without access to Mid's so I'm kind of struggling.

Any help would be greatly appreciated!


Valid - lvl 50 ma/regen scrapper
Daphias - lvl 50 dm/sr brute
Sir Smoke - lvl 50 fire/kin troller

 

Posted

Quote:
Originally Posted by Fokis View Post
Hey guys,

I'm going to roll a new I16 Claws brute and I want some opinions on what secondary ppl would recommend. I have a few ideas but I'm leaning towards INV or EA as I haven't really dabbled with those sets before.
Here's my criteria:

-mostly played solo
-be able to solo AVs
-not be too too expensive (~500mil)
-not be /ELA or /SR as I have lvl 50's in those already

So what do you guys think? Right now I'm leaning towards INV but I'm at work without access to Mid's so I'm kind of struggling.

Any help would be greatly appreciated!
You know, I was just sitting down to post on the same thing.

Not trying to threadjack I wanted to try invul or ea also, but ive been so pampered my /sr, im afraid of trying a defense set that can easily be debuffed (ie defense debuffed).

Since invul and ea have what, roughly 50% resist do defense debuff, is this game breaking? Is that typically why more peeps would lean towards invul since it has some resists and dull pain to fall back on? Seems all EA has running for it is Energy drain for its +end/heal.

I've never tried either of them (invul nor ea) so im with the OP in asking which set (invul or ea) goes well with Claws?


 

Posted

I planned on /EA for my claws brute. She's level 11.5 right now. Her mitigation sucks.

Really sucks.

A lot.

No, really, I can't stress this enough: EA Really Freaking Sucks Large Battleships Through Straws Kind Of Suck.

It's like blaster a without any range using combat jumping as its only mitigation.

At 12 I'll be getting DOs and Combat Jumping. At 14 I'll get Power Shield instead of SJ. I'll be riding out my temp movement power for as long as I can. I currently have Kinetic Shield and Dampening Field with 3 TOs in each plus an end-red in KS.

If she continues to be as grossly pathetic as she is now after level 12, I'll be deleting her and going with something else. Maybe SR. I don't want another WP brute. I've already got 2 at 50.


EDIT: Yes, it will be better after I add SOs, energy cloak, tough and weave. Quite a bit better. I'll probably get a steadfast +def unique and slam it into Dampening Field when I log on tonight. That'll help as well.


Be well, people of CoH.

 

Posted

Other things to consider:

-EBs or AVs with psi damage may eat you alive with EA
-Invul peaks with a few foes in range, something that probably won't happen in EB/AV fights
-For normal play, EA has freedom to move about while Invul is better to simply surround yourself
-Invul might be better to tank with
-EA can skip stamina
-Invul has no FX option to see your costume better
-EA has a stealth armor that makes it hard to see your costume

I choose to make a Claws/EA because I wanted freedom of movement to run about, lining up cones and knocking foes around. It's also concept that he's a hunter, not a tank. He'll be sturdy but he's meant to move around fast and by the time you realize he's attacking you it's too late.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I planned on /EA for my claws brute. She's level 11.5 right now. Her mitigation sucks.

Really sucks.

A lot.

No, really, I can't stress this enough: EA Really Freaking Sucks Large Battleships Through Straws Kind Of Suck.

It's like blaster a without any range using combat jumping as its only mitigation.

At 12 I'll be getting DOs and Combat Jumping. At 14 I'll get Power Shield instead of SJ. I'll be riding out my temp movement power for as long as I can. I currently have Kinetic Shield and Dampening Field with 3 TOs in each plus an end-red in KS.

If she continues to be as grossly pathetic as she is now after level 12, I'll be deleting her and going with something else. Maybe SR. I don't want another WP brute. I've already got 2 at 50.


EDIT: Yes, it will be better after I add SOs, energy cloak, tough and weave. Quite a bit better. I'll probably get a steadfast +def unique and slam it into Dampening Field when I log on tonight. That'll help as well.
Seriously?

Mine is lvl 10 and he doesn't seem any less survivable than my Stone/Shield brute and he only has Kinetic Shield. It does exactly what SR would do at that lvl (dodge/deflect certain attacks at that lvl) except SR would be for melee/ranged and EA is for smashing/lethal.


 

Posted

I just made a Claws/Energy brute too, haha.

On my planned build, stats will be around:
Smash: 37.3% def
Lethal: 37.3%
Fire: 32.8%
Cold: 32.6%
Energy: 38.2%
Negative: 28.2%
Psionic: 6%

Defence seems pretty horrid on Energy Armor, although I opted not to take Weave. In comparison, my SS/SR brute is softcapped to Melee/Range/AoE despite only half-completing her build.

Guess I should play it like a Hunter, as Leo_G suggested. :3


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Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

Quote:
Originally Posted by fokis View Post
hey guys,

i'm going to roll a new i16 claws brute and i want some opinions on what secondary ppl would recommend. I have a few ideas but i'm leaning towards inv or ea as i haven't really dabbled with those sets before.
Here's my criteria:

-mostly played solo
-be able to solo avs
-not be too too expensive (~500mil)
-not be /ela or /sr as i have lvl 50's in those already

so what do you guys think? Right now i'm leaning towards inv but i'm at work without access to mid's so i'm kind of struggling.

Any help would be greatly appreciated!

/wp!!!!!!!!!!1


 

Posted

Can't go wrong with either one I think.


Working on my first "real" Brute on a Claws/Energy myself.
Was kinda lookin forward on a claws/stone also but come to find out the devs hate claws... ;-)
really though... no Shields--- no stone???
what gives


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
really though... no Shields--- no stone???
what gives
From the Dev Digest

Quote:
Quote:
Is there a plan to fix whatever is wrong with Claws/SA at some future date?
Yes.


 

Posted

Defense sets I think in general are a bit slow starting. I think it's just how it works. However, I've tried EA multiple times and have never managed to get one out of the level 30 range.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I planned on /EA for my claws brute. She's level 11.5 right now. Her mitigation sucks.

Really sucks.

A lot.

No, really, I can't stress this enough: EA Really Freaking Sucks Large Battleships Through Straws Kind Of Suck.

It's like blaster a without any range using combat jumping as its only mitigation.

At 12 I'll be getting DOs and Combat Jumping. At 14 I'll get Power Shield instead of SJ. I'll be riding out my temp movement power for as long as I can. I currently have Kinetic Shield and Dampening Field with 3 TOs in each plus an end-red in KS.

If she continues to be as grossly pathetic as she is now after level 12, I'll be deleting her and going with something else. Maybe SR. I don't want another WP brute. I've already got 2 at 50.


EDIT: Yes, it will be better after I add SOs, energy cloak, tough and weave. Quite a bit better. I'll probably get a steadfast +def unique and slam it into Dampening Field when I log on tonight. That'll help as well.

OMG! I almost died laughing. I took the liberty of taking that for a signature, hope you don't mind.





 

Posted

Quote:
Originally Posted by Fokis View Post
Hey guys,

I'm going to roll a new I16 Claws brute and I want some opinions on what secondary ppl would recommend. I have a few ideas but I'm leaning towards INV or EA as I haven't really dabbled with those sets before.
Here's my criteria:

-mostly played solo
-be able to solo AVs
-not be too too expensive (~500mil)
-not be /ELA or /SR as I have lvl 50's in those already

So what do you guys think? Right now I'm leaning towards INV but I'm at work without access to Mid's so I'm kind of struggling.

Any help would be greatly appreciated!
I've said this before, I'll say it again.

Consider EA if you intend to invest in IOs.
Otherwise, there are probably better options.

EA with weave, cj a steadfast and a KC or two is great. 500 mil should be plenty to do what you need to do...

But you may not be able to do so untill level 32 or some such. That's a long road.


The cake is a lie! The cake is a lie!

 

Posted

Of the two I'd pick Invul. It was my second consideration when trying to decide what to pick to go claws myself (lost out on visual appeal to ELA, but I'd say it'd perform better in general than EA or ELA).


 

Posted

Quote:
Originally Posted by Fokis View Post
Hey guys,

I'm going to roll a new I16 Claws brute and I want some opinions on what secondary ppl would recommend. I have a few ideas but I'm leaning towards INV or EA as I haven't really dabbled with those sets before.
Here's my criteria:

-mostly played solo
-be able to solo AVs
-not be too too expensive (~500mil)
-not be /ELA or /SR as I have lvl 50's in those already

So what do you guys think? Right now I'm leaning towards INV but I'm at work without access to Mid's so I'm kind of struggling.

Any help would be greatly appreciated!
I'm biased towards /Invuln but going by your criteria I would lean towards /EA. You can play either solo easy but I dont think you'd be solo'n AVs any. I mean you wont be killin' an AV solo with either but I know you can survive an AV with minimal inspiration use with /Invuln. Solo'd Black Scorpion and Scirroco on Reichman SF +1 but they were pretty watered down AVs. Anything but psi.

I think /EA would be cheaper than /Invuln. You can get more improvement out of /EA over /Invuln with 500M as you need some hefty investments to really make /Invuln shine.


 

Posted

My claws/ea is now 16. I promised myself I'd get it to 22 and SOs before deleting it if it still sucks then.

By 22 I'll have CJ and a steadfast on top of SO slotted EA, so I'll bet I find it usable at that point.

Someone somewhere said it was just like SR leveling up. This is flatly untrue.

With FF and FS, you're covered against ALL incoming attacks that have a melee or ranged positional component. In the low levels, that's practically everything.

With Kinetic and Power Shields, you're getting less value and are covered against less attacks. Taking the first 3 powers in each we get:

EA Values:
S/L 12.75
E: 16.875
F/C: 15
N: 10.5

S/L DamRes: 7.5

SR Values:
Melee: 13.875
Range: 19.5

S/L/F/C/E/N .33 points of DR for each HP below 60% health


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
My claws/ea is now 16. I promised myself I'd get it to 22 and SOs before deleting it if it still sucks then.

By 22 I'll have CJ and a steadfast on top of SO slotted EA, so I'll bet I find it usable at that point.

Someone somewhere said it was just like SR leveling up. This is flatly untrue.

With FF and FS, you're covered against ALL incoming attacks that have a melee or ranged positional component. In the low levels, that's practically everything.

With Kinetic and Power Shields, you're getting less value and are covered against less attacks. Taking the first 3 powers in each we get:

EA Values:
S/L 12.75
E: 16.875
F/C: 15
N: 10.5

S/L DamRes: 7.5

SR Values:
Melee: 13.875
Range: 19.5

S/L/F/C/E/N .33 points of DR for each HP below 60% health

It really does get better though. Most of my EAs started to really take off mid to late 20s or so. With steadfast, cloak, cj and drain, and usually either maneuvers or weave at that point... life was good enough.

It doesn't take THAT long to get to 32. If you can get there you'll be able to slot those KCs and you'll be fine.

That said, I still think EA needs a meaningful boost to its early game performance. Preferably something that doesn't stack too egregiously with late game capped def.


The cake is a lie! The cake is a lie!

 

Posted

Quote:
Originally Posted by Ideon View Post
I just made a Claws/Energy brute too, haha.

On my planned build, stats will be around:
Smash: 37.3% def
Lethal: 37.3%
Fire: 32.8%
Cold: 32.6%
Energy: 38.2%
Negative: 28.2%
Psionic: 6%

Defence seems pretty horrid on Energy Armor, although I opted not to take Weave. In comparison, my SS/SR brute is softcapped to Melee/Range/AoE despite only half-completing her build.

Guess I should play it like a Hunter, as Leo_G suggested. :3
I would love to see your builf if you are willing to share. I am doing a claws/EA myself and am only 11 right now but boy do I die quickly. My build for end game only had me at 34 for S/L though.


 

Posted

I was considering /inv for my new claws brute as well. I've got to imagine that once you hit 28 and get invinceable, added with the great new difficulty slider and tons of mobs around, hitting that defense softcap wouldn't be so hard. Then with the solid resists and near perma dull pain added to that, you'd be pretty unkillable.

End of the day I went /WP, I love willpower. =)


 

Posted

I was going to go Inv., but I already have a level 50 Inv. brute. My EA brute is stuck at 32. She isn't much fun to play. So I went Claws/Fire instead. Am I insane or could that be good as well?


Livestock: The most honorable way for a cat to die is by purring so hard that it explodes and literally transfers its warmth and affection into pure light and energy that heals all nearby skin rash sufferers.

 

Posted

FA's mitigation sucks. But claws has shockwave at 32. And focus at 18. Something my EM/FA never had.

Fiery Embrace+Followup+Fury buffing Spin/BlazingAura/Eviscerate/Shockwave/Burn?

Daaaaaaamn.


Be well, people of CoH.

 

Posted

EA gets better with sets, to a point I find absolutely amazing. So long as you slot it up EA won't be so annoyingly painful to play. No, it's not as "comfortable" as SR or Invuln until it's well slotted up, but I find EA to become absolutely jaw dropping once it's fully outfitted.

It takes time, patience, and deep pockets to achieve EA's full potential.


 

Posted

I do admit that I'm looking forward to energy drain. I can handle that type of heal.

I have a soft-capped build designed... but it has some issues regarding recharge.


Be well, people of CoH.

 

Posted

Would be nice if EA got a sort of Lightning Reflexes-like power. If not I'd settle for a weird power that would add a block chance per ewach enemy you drain in combat with the power. Wouldn't add defense, but an actual block chance that would increase with each opponent you drained to a total of 10.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
My claws/ea is now 16. I promised myself I'd get it to 22 and SOs before deleting it if it still sucks then.

By 22 I'll have CJ and a steadfast on top of SO slotted EA, so I'll bet I find it usable at that point.

Someone somewhere said it was just like SR leveling up. This is flatly untrue.

With FF and FS, you're covered against ALL incoming attacks that have a melee or ranged positional component. In the low levels, that's practically everything.

With Kinetic and Power Shields, you're getting less value and are covered against less attacks. Taking the first 3 powers in each we get:

EA Values:
S/L 12.75
E: 16.875
F/C: 15
N: 10.5

S/L DamRes: 7.5

SR Values:
Melee: 13.875
Range: 19.5

S/L/F/C/E/N .33 points of DR for each HP below 60% health
Yeah, but in the early game every foe is pretty much *only* using smashing/lethal damage. From the point we were talking about (lvl 1-12), it's overstated to say EA is just completely overshadowed by SR when both are lackluster early on (lvl 1-22).

IMO, from the start, you get *more* value for your endurance running just kinetic shield than you do with SR running Focused Fighting and Focused Senses. At least until foes start throwing psi and negative attacks in the late teens.


 

Posted

I don't know about that, Leo. Council fire off a lot of energy. Hellions use fire. Freaking snakes pile on the toxic. Sure, the majority is S/L, but there's plenty other types being tossed at you villain side early on.


Be well, people of CoH.