Invul or EA for Claws
I don't know about that, Leo. Council fire off a lot of energy. Hellions use fire. Freaking snakes pile on the toxic. Sure, the majority is S/L, but there's plenty other types being tossed at you villain side early on.
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-There were hellions doing fire dmg but only the bosses
-I dealt with Skulls, none of which actually got much chance to do anything outside the long Soul Drain animation
-Some Longbow bosses using Energy Melee and Fire Melee, but both those are also smash/lethal
-Those snake bosses with their toxic breath but I think that's AoE. Not even SR will protect you from that early on
-The last mission I did had Legacy Chain throwing energy blast/melee but both are smashing
Haven't run into any council yet but they're mostly lethal anyway. The majority of that stuff is bosses too, and guess what goes down first?
Originally Posted by Fokis
The problem I'll have I think with EA is not being soft-capped or even really close until 40+.
That's a long time. I think /INV will be more sturdy from the get go and maybe that will translate into me liking the toon more. Who knows. I have gotten 2 /SR's to 50 and they are late bloomers so maybe I'll just give /EA a shot. |
I started off with Claws/EA but I decided to re-roll into ClawsInv due to two reasons:
1. I don't like /EA
2. The villain is Iron Puma...INV fits the concept better.
I do have one complaint.
Buff INV! Here I am, level 8, and I can't even solo +2/6.* >8( <--- angry face
The above is sarcasm. Kinda. >
<.<
>.>
I'm having a hard time staying alive at +0/x4 on the claws/ea.
Be well, people of CoH.
-There were hellions doing fire dmg but only the bosses -I dealt with Skulls, none of which actually got much chance to do anything outside the long Soul Drain animation -Some Longbow bosses using Energy Melee and Fire Melee, but both those are also smash/lethal -Those snake bosses with their toxic breath but I think that's AoE. Not even SR will protect you from that early on -The last mission I did had Legacy Chain throwing energy blast/melee but both are smashing Haven't run into any council yet but they're mostly lethal anyway. The majority of that stuff is bosses too, and guess what goes down first? |
Correct about Hellions.
Skull bosses also get dark blasts.
Lost have energy blasting LTs and psi bosses.
Vahz have dark using bosses and zombies have both projectile vomit range/toxic and what appears to be a non-positional puke as well.
On Council, Galaxies use negative energy and one type of elite marksman uses ranged/fire while another does cone/fire.
Goldbrickers are ranged/energy but those dam-res debuffs are murder when they do connect.
Be well, people of CoH.
Finally started my Claws/EA last night. Got to lvl 12.
So far, I love at least the looks of EA
And while I felt I was the squishiest brute on the team, compared to the Claws/WP, Fire/Fire, and one other...I personally enjoyed it.
I won't let the fact that I died more than any other sway the point just yet. Defense sets are kinda sucky in the low levels. Actually, they're really sucky at low levels.
/INV will have the advantage of a big heal to combine with it's resists/defense...but I think at least for me, Claws/EA will be a welcome change from the Elec/Elec I got to 50
BrandX Future Staff Fighter
The BrandX Collection
I'm rolling Claws/FA here in a couple days. Build for about 30-40% Melee defense and enjoy!
i'm having a tough time deciding too. I can't pick between Elec or Willpower. I don't have a willpower villain, or high level Willpower character at all but I also don't have any /Elec characters either.
I'm leaning towards willpower for game reasons but I can't think of a good name for him. On the other hand, I've got a great name for the Claws/Elec, Ampslash.
Level 50 is a journey, not a destination.
▲Scrapper Issues List - Going Rogue Edition▲
I am planning a Claws/EA Brute mainly for concept purposes. I want to make a stealthy, supersoldier/commando type. I know Stalkers probably fit better, but I just can't get into Stalkers.
I like Inv, but not sure about the pairing with Claws. I have a Claws/Inv Scrapper, and he's fun, but feels counter-intuitive at times. Inv is at its best when surrounded with many foes, but Claws is mainly a ST set, with Shockwave knocking foes out of range, and Eviscerate being considered skippable by a good number of players, apparently. A Defense set just feel like a more natural pairing to me.
Energy doesn't seem to be too bad for me. Got mine to 17 last night just huntin and runnin some mish. I'm following a build that will have s/l/f/c/e/n at around 25 defense at level 25. That will jump to 33 at level 30. And that build is purely SO.
Will post the build when I get a chance for anybody enterested.
Energy doesn't seem to be too bad for me. Got mine to 17 last night just huntin and runnin some mish. I'm following a build that will have s/l/f/c/e/n at around 25 defense at level 25. That will jump to 33 at level 30. And that build is purely SO.
Will post the build when I get a chance for anybody enterested. |
Snake's also have single target spit. Covered by SR FS, not by EA at all.
Correct about Hellions. Skull bosses also get dark blasts. Lost have energy blasting LTs and psi bosses. Vahz have dark using bosses and zombies have both projectile vomit range/toxic and what appears to be a non-positional puke as well. On Council, Galaxies use negative energy and one type of elite marksman uses ranged/fire while another does cone/fire. Goldbrickers are ranged/energy but those dam-res debuffs are murder when they do connect. |
I haven't faced Vahz at all yet...but they're a pain for nearly everyone.
Haven't faced any council yet either, if I recall...and while the negative may be a pain, it's not like you don't have fire defense available for the other stuff. Same with Goldbrickers and their sonic attacks. Aren't their sonic attacks both smashing and energy?
What was this discussion about anyway? I forgot Anyway, I've had my difficulty set on -1lvl/+3team and it's been smooth sailing. After I finish my missions from radio I'll turn my xp back on, get some DOs and push it to +0lvl/+3team and see how I do.
...I'm gonna go play now
i'm having a tought time deciding too. I can't pick between Elec or Willpower. I don't have a willpower villain, or high level Willpower character at all but I also don't have any /Elec characters either.
I'm leaning towards willpower for game reasons but I can't think of a good name for him. On the other hand, I've got a great name for the Claws/Elec, Ampslash. |
My projections are that you can get about 10 sec to perma-hasten as well as about 20% defense on the first one, and a regeneration of about 115 HP/s, about 35% defense and about 35% global recharge on the second one. All that without purples.
Me, I rolled a Claws/SR brute, to see how he compares to my Claws/SR scrapper.
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running brawl-swipe-strike-brawl-swipe-slash at the time being.
Hit 22. Added Cloak and SOs. Bumped diff to +0/x6, took out the first rather large spawn with 1 green insps used.
The claws/EA lives another day.
Be well, people of CoH.
I changed my mind on Fire and went Claws/Invul. The only thing that bothers me is the negative impact on my defense that Shockwave may have.
I usually use shockwave as an opener to bunch up the mobs.
Great attack against Cims and +4's.
I highly recomend it on any claws scrappers/brutes.
If you are slotting EA for resists, you're not doing it right.
Trying to fill that hole is like throwing a hotdog down a train tunnel and expecting it to fill it up.
Instead, focus on it's strengths: the defense. Don't even take the two passive resist powers from EA - IMO if they ever really want to redo the powerset, rewriting those two powers would be the way to go.
Treat EA like a SR with stealth, and it works well.
I've had my DM/EA softcapped for awhile now, and can hit the hard-cap when I hit Overload. Hell, I was the main tank in a Master run the other night, so it's not like you can't be a working brute.
Back to the OP. If you mix EA and Claws, you'll be able to take advantage of 5 powers with Defence IO slots, and get 5 +7.5% recharge IO's. And use those to make a Chainsaw build with the speed of claws... Wow, that would be NASTY.
@Nameless Hero, Insane Sword-wielding Video Game Hero - Also a character in CoH
Yukie Bikouchi, Halfway Lost, and others
Back to the OP. If you mix EA and Claws, you'll be able to take advantage of 5 powers with Defence IO slots, and get 5 +7.5% recharge IO's. And use those to make a Chainsaw build with the speed of claws... Wow, that would be NASTY.
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Out of curiosity I think the softcap is 45% on defense? How are you hitting it? Using maneuvers maybe?
I'm at work right now so I can't call up the exact build. But it's mostly from every defense power 4 slotted with level 50 LotG IO sets, and bonuses from other IO sets.
I've played my DM/EA brute as my main from CoV launch, so I seem to have picked up the in's and out's of the powerset. Honestly, I have to wonder... If EA really IS so 'bad', then what would I be like on another secondary brute set?
Because I'm already trying to figure out how to add Purples into my build-set to minmax the bonuses.
@Nameless Hero, Insane Sword-wielding Video Game Hero - Also a character in CoH
Yukie Bikouchi, Halfway Lost, and others
Look to your primary. It offers tohit debuffs which stack on top of EA's defense. It offers a self-heal which, until recently, EA lacked. I deleted a dm/ea in the 40s back before the DM and EA buffs.
Much like SR, however, once IOed to the gills, EA becomes quite nice. Until that occurs, it's weak sauce.
Yes, I'm still having trouble with mine but much of it is based on irrational expectations. Running at +0/x6 without a self-heal is asking for pain. I'm forcing myself to 29. If I'm still feeling meh about it, I'll reroll as claws/wp.
Be well, people of CoH.
Yea, honestly if they would just replace those two passive resist powers with something better, EA would be perfectly fine. Because those two powers are useless as far as I can tell.
@Nameless Hero, Insane Sword-wielding Video Game Hero - Also a character in CoH
Yukie Bikouchi, Halfway Lost, and others
I'll be using the passives as IO mules. Steadfast and PvP uniques together bump defense by 6%. Get some more HP/Regen from the right dam-res sets. Dampening Field can stack with tough for that extra bit of mitigation.
But, yea... they ain't SR's passives.
Be well, people of CoH.
Well finally got some playing time in and got mine to 23. Running 0/6 against Miners, freaks and bugs. Not much problem with freaks, a bit of a problem with the miners and spiders.
Edit:
just hit 24... looks like gonna have a heavy diet of freaks. Gonna see if I could handle 0/8.
weave at 26 then energy drain at 28. Should be OK from there.
Thanks for all your opinions, guys.
I'm still at a standstill on what to make. I started a claws/ea last night and it felt squishy (but what doesn't until IO's). I might start an /INV tonight and see where it takes me.
The problem I'll have I think with EA is not being soft-capped or even really close until 40+.
That's a long time. I think /INV will be more sturdy from the get go and maybe that will translate into me liking the toon more. Who knows. I have gotten 2 /SR's to 50 and they are late bloomers so maybe I'll just give /EA a shot.
Here's hoping!
Valid - lvl 50 ma/regen scrapper
Daphias - lvl 50 dm/sr brute
Sir Smoke - lvl 50 fire/kin troller