Death to a.e


Acemace

 

Posted

Quote:
Originally Posted by CriticalKat View Post
I would assume he is saying he is glad the farming/pl'n part of AE is dieing. People using it as it was intended will of course continue to do so.

Playing Daniel Webster here, but how could you not have expected AE could be farmed? And if you expected it would be farmed, then you can argue it was an intended consequence, otherwise the Devs would have built in ways to limit or stop it. I argue that the Devs wanted to move farming out of the regular game and isolate it in AE, but they didn't realize how much easier they made farming and didn't anticipate how much it blew up the game.


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Posted

Quote:
Originally Posted by Peterbilt View Post
Playing Daniel Webster here, but how could you not have expected AE could be farmed? And if you expected it would be farmed, then you can argue it was an intended consequence, otherwise the Devs would have built in ways to limit or stop it. I argue that the Devs wanted to move farming out of the regular game and isolate it in AE, but they didn't realize how much easier they made farming and didn't anticipate how much it blew up the game.
I would say that's a pretty good assessment.


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight

 

Posted

AE is still being farmed....for tickets more-so than XP now.

The difference might be not everyone in Atlas is aware of the mission # that some farmers are now using since it can be done solo w/o the need of fillers. So the good farm missions arnt being broadcasted or shared among the community.


 

Posted

In AE, tickets concern me more than XP at the moment. I have a 35 scrapper who will have XP turned off on the 9th bubble so that I can get plenty of salvage or random recipe rolls in the level range that I like my sets in. I could buy them, but seeing common salvage going for 100k apiece sometimes bugs me too much to do that.


Now, if we could get the Devs to give us our set bonuses no matter what level we Exemplar to, things like this would not seem necessary.


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight

 

Posted

Quote:
Originally Posted by CriticalKat View Post
I would assume he is saying he is glad the farming/pl'n part of AE is dieing. People using it as it was intended will of course continue to do so.
You would be right.


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

Quote:
Originally Posted by Myrmydon View Post
In AE, tickets concern me more than XP at the moment. I have a 35 scrapper who will have XP turned off on the 9th bubble so that I can get plenty of salvage or random recipe rolls in the level range that I like my sets in. I could buy them, but seeing common salvage going for 100k apiece sometimes bugs me too much to do that.


Now, if we could get the Devs to give us our set bonuses no matter what level we Exemplar to, things like this would not seem necessary.
Yeah, I just use the tickets for orange salvage mostly and the occasional random roll.


 

Posted

Quote:
Originally Posted by Myrmydon View Post
In AE, tickets concern me more than XP at the moment. I have a 35 scrapper who will have XP turned off on the 9th bubble so that I can get plenty of salvage or random recipe rolls in the level range that I like my sets in. I could buy them, but seeing common salvage going for 100k apiece sometimes bugs me too much to do that.


Now, if we could get the Devs to give us our set bonuses no matter what level we Exemplar to, things like this would not seem necessary.

Here's the rub tho... salvage prices have collapsed. It was getting down right silly for a while, but with farming going back to PI, the salvage is returning to the market. How ever with recipe drops being borked, those are still in short supply.


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Posted

Quote:
Originally Posted by NetMinder View Post
Here's the rub tho... salvage prices have collapsed. It was getting down right silly for a while, but with farming going back to PI, the salvage is returning to the market. How ever with recipe drops being borked, those are still in short supply.
Which would not be much of an issue if we never lost set bonuses, since we could use all of the trash-level range recipes to mix and match instead of just selling them.




Buy salvage and use tickets for random recipe rools. Got it, thanks MR.


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight

 

Posted

What do you mean by borked?

I get massive amounts of recipe drops on my demon farm...which is why I need to continue farming the AE for tickets/orange salvage.


 

Posted

You won't notice anything different if you're solo and haven't adjusted the perceived team number, or if you've got actual teammates. People running solo with their diff set on anything higher than the default are seeing way less recipes (salvage and inspirations are dropping fine) than they should.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

Quote:
Originally Posted by White Hot Flash View Post
You won't notice anything different if you're solo and haven't adjusted the perceived team number, or if you've got actual teammates. People running solo with their diff set on anything higher than the default are seeing way less recipes (salvage and inspirations are dropping fine) than they should.
I actually expected it to be like that, intentionally. I assumed with the extra baddies for an entire team which equals extra influence, xp, prestige etc that they would penalize us by lowering the drop rate.


 

Posted

And, using the slider to increase team size does not warrant the team bonus experience and monies.

You only get that if you have actual team members on the team, to keep or kick after you've run the map.


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Posted

Quote:
Originally Posted by CriticalKat View Post
I actually expected it to be like that, intentionally. I assumed with the extra baddies for an entire team which equals extra influence, xp, prestige etc that they would penalize us by lowering the drop rate.
Until I started reading the data collection thread about the recipe drops, I never thought the issue was more than just a perception issue with the players. They assumed that being able to raise the amount of mobs or their difficulty would also increase their drop rate, compared to running on a team, without anyone really saying anything one way or the other about how the system would or wouldn't affect the rates. They looked at what was in their drop inventories, and thought there was a nerf when it was really their false hope that made them think there should be more than they got.

I'm still leaning that way, especially when Synapse has come out and said that to him, nothing is out of the ordinary, or at least, he can't reproduce what the players are telling him what's going on. I still say people are expecting something that was never meant to happen, specifically that the recipe drops would increase as the artificial team size went up.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

That makes sense, WHF.

I have a question though. Aren't the data being posted by players including Inspiration and Salvage drops to be on par with the bumped settings? ie. those drops are going to 1 person with same numbers that would be divided throughout the team previously?

I'm not following this issue as closely this week so I don't know all the facts or apparent facts about the drops.

If what I wrote above is correct then why the difference in numbers of 'object type', for lack of a better word, drops?

I read Synapse's post and was glad he commented. I would like to see if the programmers could create a report from the database to see if that drop db table is being accessed, which I assume is done after a number generator system to see what recipe is given out, and then check to see if anything is done after that access. Of course it'd be more complicated than what I'm saying, although the conclusion would be to find out if recipes are ghost dropped to non-existing players. If the recipe db table is accessed more times than actual drops are given in an instanced mission then it would point to a logic issue in the code. IMHO, anyway.


 

Posted

AE is dead, but w/e not like much went into making it. I wonder if more people are pvp'ing than using AE now... Of course with drop rates in the tank I know I'm heading back to AE as some tickets are better than nothing. So maybe AE will come back anew considering Synapse has said the drop rate issue is imaginary. Maybe everyone will start using AE again, but rest assured they won't be running your sucky arcs this time either heh.

In conclusion, AE is in limbo, if normal drops stay bugged it might have a resurgence. If the drop bug gets fixed all 5 people left playing AE will have the quiet environment to make their masterpieces that they asked for.


 

Posted

A.E. was promote like create your own missions, minions, and etc as you want. They went months and months promoting how one can create mission how they want. I bet they sold alot of copies of players biting the concept that A.E was there to play god and created a missions of your dreams. This was a lies basically they set rules on how should a mission should be. Guidelines and you have to add this. A.E was a lie and a total bust. BUSTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT!


 

Posted

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Originally Posted by ELF_STALKER View Post
A.E. was promote like create your own missions, minions, and etc as you want. They went months and months promoting how one can create mission how they want. I bet they sold alot of copies of players biting the concept that A.E was there to play god and created a missions of your dreams. This was a lies basically they set rules on how should a mission should be. Guidelines and you have to add this. A.E was a lie and a total bust. BUSTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT!
Don't remember them saying you could be God....anyone else?

Without rules and guidelines, Elf, you get broken content. Either it's unplayable, or so skewed compared to the regular content that it needs to be reigned in. We encountered a little bit of both. For those who are using AE to tell stories, it's running just fine.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

Well of course not trutly like god but almost create a mission of your image. Yes some mission would need be censor cause of fowl language. If you watch teh video they reall make seem like you would have much control over the content of the mission you created. These new rules really cuts the fun out some missions. Hey if wanna challenge your self with all bosses so be it. If wanna mission with ALL minions cause your need practice.. then you be able too. These changes are lame and they should never tease us by letting us create are own damn missions.


 

Posted

Quote:
Originally Posted by ELF_STALKER View Post
Well of course not trutly like god but almost create a mission of your image. Yes some mission would need be censor cause of fowl language. If you watch teh video they reall make seem like you would have much control over the content of the mission you created. These new rules really cuts the fun out some missions. Hey if wanna challenge your self with all bosses so be it. If wanna mission with ALL minions cause your need practice.. then you be able too. These changes are lame and they should never tease us by letting us create are own damn missions.
Notice, you still have complete control over the content. What they never said one way or the other was whether you would have control over how much experience anything gave.


 

Posted

Quote:
Originally Posted by Stray Kitten View Post
Notice, you still have complete control over the content. What they never said one way or the other was whether you would have control over how much experience anything gave.
This. Elf, you just said that you wanted to challenge yourself by fighting all bosses. The game still lets you do that. Your reward is the challenge itself, however, because there are folks that are not challenging themselves. They kept making green mito farms, or other non-threatening mob farms because they don't want a challenge, they just wanted an easy payday.

There are too many other ways to make quick cash in this game to allow folks to use the AE in that way.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.