Death to a.e
Playing Daniel Webster here, but how could you not have expected AE could be farmed? And if you expected it would be farmed, then you can argue it was an intended consequence, otherwise the Devs would have built in ways to limit or stop it. I argue that the Devs wanted to move farming out of the regular game and isolate it in AE, but they didn't realize how much easier they made farming and didn't anticipate how much it blew up the game.
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"I never said thank you." - Lt. Gordon
"And you'll never have to." - the Dark Knight
AE is still being farmed....for tickets more-so than XP now.
The difference might be not everyone in Atlas is aware of the mission # that some farmers are now using since it can be done solo w/o the need of fillers. So the good farm missions arnt being broadcasted or shared among the community.
In AE, tickets concern me more than XP at the moment. I have a 35 scrapper who will have XP turned off on the 9th bubble so that I can get plenty of salvage or random recipe rolls in the level range that I like my sets in. I could buy them, but seeing common salvage going for 100k apiece sometimes bugs me too much to do that.
Now, if we could get the Devs to give us our set bonuses no matter what level we Exemplar to, things like this would not seem necessary.
"I never said thank you." - Lt. Gordon
"And you'll never have to." - the Dark Knight
"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer
In AE, tickets concern me more than XP at the moment. I have a 35 scrapper who will have XP turned off on the 9th bubble so that I can get plenty of salvage or random recipe rolls in the level range that I like my sets in. I could buy them, but seeing common salvage going for 100k apiece sometimes bugs me too much to do that.
Now, if we could get the Devs to give us our set bonuses no matter what level we Exemplar to, things like this would not seem necessary. |
Moar passive aggression in this thread, plz.
The Melee Teaming Guide for Melee Mans
Fine, I don't care you don't have anything. Whatever, I just thought you could, you know, well, whatever, it doesn't matter. I'm not bothered, I was just hoping that...no, nevermind, it's fine.
The Melee Teaming Guide for Melee Mans
In AE, tickets concern me more than XP at the moment. I have a 35 scrapper who will have XP turned off on the 9th bubble so that I can get plenty of salvage or random recipe rolls in the level range that I like my sets in. I could buy them, but seeing common salvage going for 100k apiece sometimes bugs me too much to do that.
Now, if we could get the Devs to give us our set bonuses no matter what level we Exemplar to, things like this would not seem necessary. |
Here's the rub tho... salvage prices have collapsed. It was getting down right silly for a while, but with farming going back to PI, the salvage is returning to the market. How ever with recipe drops being borked, those are still in short supply.
Tanker Tuesday #72 Oct 5 @Champion
"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."
Here's the rub tho... salvage prices have collapsed. It was getting down right silly for a while, but with farming going back to PI, the salvage is returning to the market. How ever with recipe drops being borked, those are still in short supply.
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Buy salvage and use tickets for random recipe rools. Got it, thanks MR.
"I never said thank you." - Lt. Gordon
"And you'll never have to." - the Dark Knight
What do you mean by borked?
I get massive amounts of recipe drops on my demon farm...which is why I need to continue farming the AE for tickets/orange salvage.
You won't notice anything different if you're solo and haven't adjusted the perceived team number, or if you've got actual teammates. People running solo with their diff set on anything higher than the default are seeing way less recipes (salvage and inspirations are dropping fine) than they should.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
You won't notice anything different if you're solo and haven't adjusted the perceived team number, or if you've got actual teammates. People running solo with their diff set on anything higher than the default are seeing way less recipes (salvage and inspirations are dropping fine) than they should.
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Except the devs have said several times the SRSLY system isn't supposed to affect drops.
Srsly.
The Melee Teaming Guide for Melee Mans
And, using the slider to increase team size does not warrant the team bonus experience and monies.
You only get that if you have actual team members on the team, to keep or kick after you've run the map.
"I do it better than anybody you've ever seen do it.
The screams from the haters, it's got a nice ring to it.
I guess every super hero needs his theme music .."
I actually expected it to be like that, intentionally. I assumed with the extra baddies for an entire team which equals extra influence, xp, prestige etc that they would penalize us by lowering the drop rate.
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I'm still leaning that way, especially when Synapse has come out and said that to him, nothing is out of the ordinary, or at least, he can't reproduce what the players are telling him what's going on. I still say people are expecting something that was never meant to happen, specifically that the recipe drops would increase as the artificial team size went up.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
That makes sense, WHF.
I have a question though. Aren't the data being posted by players including Inspiration and Salvage drops to be on par with the bumped settings? ie. those drops are going to 1 person with same numbers that would be divided throughout the team previously?
I'm not following this issue as closely this week so I don't know all the facts or apparent facts about the drops.
If what I wrote above is correct then why the difference in numbers of 'object type', for lack of a better word, drops?
I read Synapse's post and was glad he commented. I would like to see if the programmers could create a report from the database to see if that drop db table is being accessed, which I assume is done after a number generator system to see what recipe is given out, and then check to see if anything is done after that access. Of course it'd be more complicated than what I'm saying, although the conclusion would be to find out if recipes are ghost dropped to non-existing players. If the recipe db table is accessed more times than actual drops are given in an instanced mission then it would point to a logic issue in the code. IMHO, anyway.
AE is dead, but w/e not like much went into making it. I wonder if more people are pvp'ing than using AE now... Of course with drop rates in the tank I know I'm heading back to AE as some tickets are better than nothing. So maybe AE will come back anew considering Synapse has said the drop rate issue is imaginary. Maybe everyone will start using AE again, but rest assured they won't be running your sucky arcs this time either heh.
In conclusion, AE is in limbo, if normal drops stay bugged it might have a resurgence. If the drop bug gets fixed all 5 people left playing AE will have the quiet environment to make their masterpieces that they asked for.
A.E. was promote like create your own missions, minions, and etc as you want. They went months and months promoting how one can create mission how they want. I bet they sold alot of copies of players biting the concept that A.E was there to play god and created a missions of your dreams. This was a lies basically they set rules on how should a mission should be. Guidelines and you have to add this. A.E was a lie and a total bust. BUSTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT!
A.E. was promote like create your own missions, minions, and etc as you want. They went months and months promoting how one can create mission how they want. I bet they sold alot of copies of players biting the concept that A.E was there to play god and created a missions of your dreams. This was a lies basically they set rules on how should a mission should be. Guidelines and you have to add this. A.E was a lie and a total bust. BUSTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT!
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Without rules and guidelines, Elf, you get broken content. Either it's unplayable, or so skewed compared to the regular content that it needs to be reigned in. We encountered a little bit of both. For those who are using AE to tell stories, it's running just fine.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
Well of course not trutly like god but almost create a mission of your image. Yes some mission would need be censor cause of fowl language. If you watch teh video they reall make seem like you would have much control over the content of the mission you created. These new rules really cuts the fun out some missions. Hey if wanna challenge your self with all bosses so be it. If wanna mission with ALL minions cause your need practice.. then you be able too. These changes are lame and they should never tease us by letting us create are own damn missions.
Well of course not trutly like god but almost create a mission of your image. Yes some mission would need be censor cause of fowl language. If you watch teh video they reall make seem like you would have much control over the content of the mission you created. These new rules really cuts the fun out some missions. Hey if wanna challenge your self with all bosses so be it. If wanna mission with ALL minions cause your need practice.. then you be able too. These changes are lame and they should never tease us by letting us create are own damn missions.
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Notice, you still have complete control over the content. What they never said one way or the other was whether you would have control over how much experience anything gave.
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There are too many other ways to make quick cash in this game to allow folks to use the AE in that way.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
Playing Daniel Webster here, but how could you not have expected AE could be farmed? And if you expected it would be farmed, then you can argue it was an intended consequence, otherwise the Devs would have built in ways to limit or stop it. I argue that the Devs wanted to move farming out of the regular game and isolate it in AE, but they didn't realize how much easier they made farming and didn't anticipate how much it blew up the game.
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