We should have more personal enhancement storage


Celestial_Lad

 

Posted

The limit of 10 enhancements per character is an outdated and obsolete design in the current game. I'd have to blow through several respecs just to strip a character. Sure I could sell the extras, but I don't think the game is going to give me the hundreds of millions of inf my build is worth.

The only real reason I think this restriction existed in the first place (and if anyone knows for sure, do tell) was that it was either an arbitrary design choice, or the original devs just didn't think it necessary as you could get any enhancement easily from any vendor before IOs and a respec would re-sell what you had for exactly what it was worth when you bought it, making it just a matter of going back to the store and spending a few minutes buying them back. With IOs I have dozens of set IO enhancements slotted, that if I wanted to take off, transfer, etc, the cost of getting them back would be astronomical.

For example, if I wanted to change all of my Red Fortune sets (I have 3 full sets) for 3 full sets of LotG I'd have to burn TWO respecs or trash the leftovers just to move enhancements around plus find a place to store the extras after I did slot them (and before I crafted or purchased the LotGs since all those extra Red Fortune's would be taking up my inventory.)

Anyway, I think the enhancement limit should be raised to at least 50.


 

Posted

OOps I had to edit.

I agree with the Op. Especially with the insane prices on the markets and the cost of respec recipes.


 

Posted

I was just thinking this the other day so /signed. Even tough this isn't the suggestions and ideas forums.


//Jack


The Kickers base.

Those are my principles, and if you don't like them... well, I have others.
-Groucho Marx

 

Posted

Without saying anything about the merits of the idea one way or the other, I don't think the devs agree with you on this. I believe Positron is on the record as saying that allowing you to pull and save 10 enhancements per respec is being generous. It's an intentional part of the design that major rebuilds will cost you something - either more respecs, or lost enhancements.


@SPTrashcan
Avatar by Toxic_Shia
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Posted

I think the limited storage is an acceptable curb on unlimited willy-nilly respecs.


We can change whatever we want whenever we want, but not without some thought and potential inconvenience.


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My City Was Gone

 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
I believe Positron is on the record as saying that allowing you to pull and save 10 enhancements per respec is being generous. It's an intentional part of the design that major rebuilds will cost you something - either more respecs, or lost enhancements.
Yup. Being able to hold on to 10 dropped enhancements may be an arbitrary number, but being able to keep enhancements at all after a respec was a very specifically made design decision.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

This is a left over back from when we only had SOs and the devs 'generosity' in allowing ten slots would allow to save around 50k per slot (so around 500k).

In the modern now where enhancements have reached several dozens of millions *per* enhancement the datedness of the dev's 'generosity' shows.

Fifty slots would allow to put all the important and expensive IOs away when respeccing and trash the rest. Following the OP's example, the LoTGs *would* be saved, but if there are Red Fortune left at the end of the fifty slots they could be trash as they are worth peanuts.

I was looking at removing all the good enhancements from one of my characters coming I16 but I've already seen it going to four respecs, and that just to get the really expensive stuff out and trash the several sets of Crushing Impacts, Performance Shifter, etc.

I'm signing for this


 

Posted

Except the point of respecs isn't to strip a character of it's IO's to sell. It's specifically tells you the first time you slot an enh with every new toon that the enhancement is locked in there permanently. Yes, you can get them out with a respec, but thats just a by-product of the process.


 

Posted

This doesn't sound like an issue with respecs. It sound like what you really want is something else, something that allows you to remove Enhancements direct from an alt after they've been slotted.

To be honest I can't see this happening as the game tells you they are locked in.

BUT

If you could just remove enhancements from slots it might reduce the prices of enhancements on the market. Chances are though the cheaper ones would get cheaper as there would be more available and the expensive ones would get more expensive as people tried to buy them to replace the ones they've unslotted.

/Not Signed


 

Posted

Quote:
Originally Posted by Neogumbercules View Post
I'd have to blow through several respecs just to strip a character. .
... thus the limit. Stripping a character isn't the point of a respec.


 

Posted

I see ehnancements as a way of taking Inf out of the game for the most part. WW/BM only moves it around from one character to another but crafting removes the recipie, the salvage, some Inf from the market in exchange for an IO which once slotted theoretically should not get sold. Having them easliy stripped means that the money is only leaving the market through the shops which aren't trading in huge Inf amounts anyway.


 

Posted

Quote:
Originally Posted by Diggis View Post
I see ehnancements as a way of taking Inf out of the game for the most part. WW/BM only moves it around from one character to another but crafting removes the recipie, the salvage, some Inf from the market in exchange for an IO which once slotted theoretically should not get sold. Having them easliy stripped means that the money is only leaving the market through the shops which aren't trading in huge Inf amounts anyway.
Pretty much this.

Everyone complains about prices getting higher and higher, and very few realize that it is because influence and infamy are just piling up and not really going anywhere. If anything we need more money sinks in the game, not less.

As has also been mentioned, you're not given the ability to respec your character so you can strip all the expensive stuff off of them. You should put be putting more thought into whether or not you really want to do it.

Posi said that they were being generous when allowing you to keep ANY enhancements. They could have just as easily said "Nope. If you respec your character you lose EVERYTHING."


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I think they need to provide personal storage off character like in the case of the salvage vault. Many players have circumvented the 10 enhancement limitation by creating their own SG and storing enhancements there. However I personally find that method counter productive unless you can get into a coalition with a larger SG.

I don't agree with Posi's statement on being generous by letting us keep enhancements after a respec. This game is NOT the same as it was 5 years ago, players can not help it if the devs make changes to the game mechanics or powers. More times than not those changes require respecs. Examples E.D. and the GDN.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Quote:
Originally Posted by Neogumbercules View Post
The limit of 10 enhancements per character is an outdated and obsolete design in the current game. I'd have to blow through several respecs just to strip a character. Sure I could sell the extras, but I don't think the game is going to give me the hundreds of millions of inf my build is worth.

The only real reason I think this restriction existed in the first place (and if anyone knows for sure, do tell) was that it was either an arbitrary design choice, or the original devs just didn't think it necessary as you could get any enhancement easily from any vendor before IOs and a respec would re-sell what you had for exactly what it was worth when you bought it, making it just a matter of going back to the store and spending a few minutes buying them back. With IOs I have dozens of set IO enhancements slotted, that if I wanted to take off, transfer, etc, the cost of getting them back would be astronomical.

For example, if I wanted to change all of my Red Fortune sets (I have 3 full sets) for 3 full sets of LotG I'd have to burn TWO respecs or trash the leftovers just to move enhancements around plus find a place to store the extras after I did slot them (and before I crafted or purchased the LotGs since all those extra Red Fortune's would be taking up my inventory.)

Anyway, I think the enhancement limit should be raised to at least 50.

I agree. The number of 10 was in before respecs existed..So the arguement of "Limit of 10 was on purpose to limit respecs..." is bogus.


 

Posted

We do need more money sinks and this is one way to have one.

I could see personal storage before I can ever see them raising the limit on the amount of kept enhancements for a respec. Regardless of if someone thinks the number 10 is outdated in relation to the way things are now, being able to keep multiple IO sets, especially, is not beneficiary the overall player population,the economics, and certian philosophies of the game.

To be able to keep a copious amount of enhancements, specifically IO sets or portions thereof, keeps more in the world inventory, depletes spending and means less people doing content ie. respec trials.

Not only these points, but it makes us emo-I-want-it-all-now types. Like someone said above, that fact we get any at all is a by-product of the act of respecing.

With regards to this issue there shouldn't be any entitlement issues being brought up because they weaken us as players and make us a bit more lazy with less forethought and they weaken the intangibles of the game.


 

Posted

Quote:
Originally Posted by JohnX View Post
The number of 10 was in before respecs existed.
Yes.

Quote:
So the arguement of "Limit of 10 was on purpose to limit respecs..." is bogus.
No.

The original decision to limit the enhancement tray size to 10 was made before respecs existed, but after respecs were implemented, the devs reconsidered that limitation in the context of respecs, and intentionally kept it. When a dev specifically states that they consider keeping 10 enhancements generous, you can bet that they haven't left that limitation in accidentally.

Again, I have nothing to say about this idea one way or the other, but it's not useful to misinterpret the process by which the current system came about. It's not a bug or a relic - it's a deliberate design decision made with full knowledge of the consequences for the game as it is now.


@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs

 

Posted

I assume this will get moved to Suggestions eventually so I will treat this as a suggestion in my reply.

I would like more enhancement storage though 50 is extreme to me.

I would also like to be able to do a pseudo-respec which would allow me to move enhancements between powers and build one or build two.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Seconded for both the move and SwellGuy's suggestion. It would be nice to have a "reslot" recipe that would allow you to swap enhancements around without being able to change power picks.

Of course, it would also be nice if the current respecs didn't force you to start all over from level one.


 

Posted

It is a PITA and should be changed.


Shenanigans

LotD - JaL - POWT/SMD - SoCo - AJs

 

Posted

Quote:
Originally Posted by Heart Attack View Post
Chances are though the cheaper ones would get cheaper as there would be more available and the expensive ones would get more expensive as people tried to buy them to replace the ones they've unslotted.

/Not Signed
Agreed with the second half of your scenario, but not the first half. Yes, the expensive ones would get pricier, but the cheap ones would pretty much no longer exist in the market, because the prices would be too low to make them worth bothering putting up.

Would you really be willing to craft and sell an IO that may have cost a million or two to list (due to the need for an expensive piece of salvage, which would be more economical to sell by itself), only to sell it for a couple hundred thousand? Or otherwise, would you bother selling the uncrafted recipe for under what the vendors would pay?


 

Posted

Quote:
Originally Posted by Kanto2 View Post
This is a left over back from when we only had SOs and the devs 'generosity' in allowing ten slots would allow to save around 50k per slot (so around 500k).

In the modern now where enhancements have reached several dozens of millions *per* enhancement the datedness of the dev's 'generosity' shows.
No.
It's all relative. 'Back in the day', people would sometimes have to respec and sell back old SO's in order to afford the new ones. With the invention system, most people are rolling in money. The purpose of respecs is not to facilitate hoarding and wealth-building.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Removing wealth (inf, choice enhancers, etc.) is important to a well functioning economy. So I can't agree with this idea. Being able to all but strip a character of enhancers allows you to reuse enhancers on alts and such.

What would stop a person from churning recipes through successive alts? This would cause deleterious downward pressure on pricing as enhancers would never leave the economy.


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Posted

I could get behind 20, not 50.



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