Wow, when did the Vanguard Rogue's get stupid hard?


Anaxagoras

 

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Originally Posted by Willowpaw View Post
So that pretty much locks out Scrappers, Tankers, and Brutes then? Not a whole lot those three ATs can do outside melee range.
I've fought them, and I'm a Scrapper - you just have to be careful, that's all - very careful


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
I've fought them, and I'm a Scrapper - you just have to be careful, that's all - very careful
Yup, done that arc on two scrappers. They're just a pain. The V Merit recipe antidote does help, and to the person who said it was a waste of them... I have far more of those things than I ever want.

However, to the OP... no, they aren't harder. They've always been stupid-lethal.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

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Originally Posted by FredrikSvanberg View Post
My elec/dark brute couldn't handle them either but then again he was /dark, so he couldn't handle pretty much anything. I deleted him at 50 because he was so squishy.
I haven't decided what to do with my energy/dark. I keep thinking I should keep her and just keep working on better techniques and slotting, but she's just so frustrating compared to my dm/fa.

high end cost + fury killing controls + long activating attacks (weeps for old ET) does not make for a fun combo for me.

This thread made me realize that I haven't run a resistance-based melee character through the arcs yet.


My Characters

 

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Always found Vanguard hard hitting from first time i encountered them in the RWZ revamps

And good that they do as the game needs enemies that can challenge us


@Snow.
Defiant: Snow + many other alts

Arc ID 61069

 

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Originally Posted by Tatmia View Post
I haven't decided what to do with my energy/dark. I keep thinking I should keep her and just keep working on better techniques and slotting, but she's just so frustrating compared to my dm/fa.

high end cost + fury killing controls + long activating attacks (weeps for old ET) does not make for a fun combo for me.

This thread made me realize that I haven't run a resistance-based melee character through the arcs yet.
Shouldn't Oppressive Gloom make mincemeat out of the Rogue Vanguard? It makes mincemeat out of everything else, and I don't recall them having resistance to stuns. Oh, sure, it only works on minions, but castrating the minions ought to be enough.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Vanguard are melee Kryptonite, but they're entirely beatable in melee with melee characters provided you're careful and stay mobile.

... and keep your eyes out for that nasty 30-odd minute debuff the Vanguard Wizards can toss at you.

They were pretty much cake for my Stone Melee/Electric Armor brute, who pretty much just kept them flat on their backs in every fight (go knockdown!)


 

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My first run-in with these guys was a massive wake-up call. They ripped Bill up in pretty short order because I expected them to be the same pansies the rest of the game is filled with when it comes to melee vs AI.

The Rogue Vanguard were specifically designed to beat the tar out of meleers. And to this day, they're one of my favorite groups because of that.

They make me think. The make me scrap defensively. They're FUN.

I know that "The Coming Storm" has pretty much fallen off of everyone's radar, but I have a feeling that the next batch of baddies we face are going to be really freaking nasty.

And all that does is make me wipe the blood from my mouth and grin.


Be well, people of CoH.

 

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My mastermind found them to be cake. Then I ran through them like a year later on a brute and went 'o_o what the hell was that.'

I've still found high-level Arachnos to give more of my characters problems. This might be helped a bit by the fact that my brute is /elec/Mu, so she can keep entire mobs of Vanguard almost perma-sapped.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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The first time I encountered the Rogue Vanguard I was on my Fire/Energy blaster. When soloing, I was used to sneaking into a group while stealthed, stunning the tougher LTs or bosses and then taking the group out while standing toe to toe. Great tactic for groups like Rikti because the mezzers will use their swords instead of holding me.

Tried this with Rogue Vanguard, and of course they killed me in record time. After they wiped the floor with me, I came to the forums to complain about how tough they were and got a response roughly equivalent to "Well cry me a river, mister I-can-attack-from-range blaster!" And then I learned about the whole "range good, melee bad" deal with them. Heh.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

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They are by far the toughest group in the game, especially for me since I play a lot of brutes and scrappers. I curse them up and down and make a few hospital runs when I fight them.

But I can't wait to unlock that arc with every toon. I wish there were a few more enemy groups that were as difficult as them. Sometimes I like mowing through minions like they are nothing, but it is also fun trying to fight and claw your way through super tough groups every once in a while.


 

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Originally Posted by Bill Z Bubba View Post
My first run-in with these guys was a massive wake-up call. They ripped Bill up in pretty short order because I expected them to be the same pansies the rest of the game is filled with when it comes to melee vs AI.

The Rogue Vanguard were specifically designed to beat the tar out of meleers. And to this day, they're one of my favorite groups because of that.

They make me think. The make me scrap defensively. They're FUN.

I know that "The Coming Storm" has pretty much fallen off of everyone's radar, but I have a feeling that the next batch of baddies we face are going to be really freaking nasty.

And all that does is make me wipe the blood from my mouth and grin.
Yes I love them a lot too because they are a challenge to my Scrappers. I do hope that when "The Coming Storm" comes they have a lot of cool baddies that will make me think and give me a challenge like this guys do. The first time I when up against them was with My BS/SR Scrapper and lets just say I ran up to the group and die right a way.

Quote:
Originally Posted by SpittingTrashcan View Post
When people say that /Dark is squishy, I wonder if we are playing the same game.

When people say that Elec/Dark is squishy, I know that we are not playing the same game.
I was thinking the same thing how could Elec/Dark be squishy...


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

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To whoever downrated me with the single word comment "liar" :

Enjoy.


 

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Originally Posted by Nihilii View Post
To whoever downrated me with the single word comment "liar" :

Enjoy.
I turned you green again. Still wish BAB would give claws the sweeping strike animation as an alternate for eviscerate.


Be well, people of CoH.

 

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Other than the aforementioned "Curse of Weariness" that I hadn't even heard of the first time I ran this arc, I don't recall my Broadsword/Willpower scrapper having any major problems with the Vanguard Sword. And I know the reason can't be that I am an awesome player, because I'm certainly not.


(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon

 

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Odd that noone mentioned the unusually high perception these guys have.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

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Originally Posted by Nihilii View Post
To whoever downrated me with the single word comment "liar" :

Enjoy.
At least whoever downrated you gave a comment that actually went with the rating. I recently got downrated in another thread for my suggestion of the Banished Pantheon calling in their new allies, the Banished Skirtheon.

However, the comment was Creative. Really

Now really, with a comment like that, shouldn't the rating be anything but negative?


 

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Originally Posted by SpittingTrashcan View Post
When people say that /Dark is squishy, I wonder if we are playing the same game.

When people say that Elec/Dark is squishy, I know that we are not playing the same game.

I feel the same way about fire armor, but I know that I'm biased because I really enjoy fire.

The thing is, I really enjoy /dark on a scrapper or a tank, just not on a brute.


My Characters

 

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Originally Posted by Zekiran_Immortal View Post
I wonder if anyone's ever survived their first whole encounter with them? They are tough, indeed.
*raises hand*
With my Ice/Fire Tanker.
I suppose it helps that my playstyle involves using lightning-quick positioning maneuvers, cause that's really what these guys are weak against (that and Controls, but I don't play trollers and my Domi isn't high enough level to take these guys on yet).

I fricking love fighting them. Them and Rularuu, definitely the hardest enemy groups in the game.

Quote:
Originally Posted by Fleeting Whisper View Post
Yes, Vanguard Sword are more difficult for melee characters to defeat. But when they can doze their way through just about every other enemy in the game, I don't see that as a bad thing, especially since the non-melees generally have little trouble with Vanguard Sword.
And that's what I love about them. Friggin melee characters need a challenge! Blasters are used to playing keep-away with every mob in the game, but melee'ers get laaaazy, and Vanguard dudes are one hell of a rude awakening.


 

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The first time I encountered them was with Nightshade (Thugs/Poison Mastermind) It was a team, and someone else's mission, so I had no idea who they were but they died pretty easily.

I've yet to fight them with a melee character though. That should be interesting, since after fighting Rularuu with Nightshade I thought they were easy, and then I took my /SR scrapper into the Shadow Shard and couldn't believe the combat results I was seeing (Watcher HITS you! Chomp had 88% chance to hit... huh, what? I had Elude on!) Same deal with Nosferatu, who I genuinely thought was overrated until I ran the Mender Lazarus SF with my Brute...


 

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I think now we know why Longbow hates Vanguard, they turn the ballistas into pizza.


 

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My invuln/SS tank made it through okay. I do missions on heroic when I'm solo, though, in order to keep the pace up. 3 minions or a minion and Lt. combo aren't that bad for Invuln.


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@Razoras

 

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Originally Posted by PoptartsNinja View Post
... and keep your eyes out for that nasty 30-odd minute debuff the Vanguard Wizards can toss at you.
That alone is reason for me to avoid them. Apparently the Devs want you to spend 50 merits at a time on that stupid Curse Breaker temp, which only has 5 uses and you can easily run into more than 5 wizards in a single mission during that damn arc.


 

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Originally Posted by Zekiran_Immortal View Post
I wonder if anyone's ever survived their first whole encounter with them? They are tough, indeed.
Yup, and with two scrappers. Spines/SR and Fire/Fire.