Notes on new team difficulty settings
No, it won't.
In-game, it'll float around the global channels, poking its head in, asking "sup gaiz?" for a few weeks to a couple of months, then go to a predictable cycle like the accuracy nerfcalls. Occasionally, there will be a flare-up when you get people that are convinced they're right and "their friend" has had crap drops or some other silliness, kind of like the random people that are still 100% certain each server has its own market. These latter ones are usually reserved for "Legendary PuGs" so the effect should be localized (of course, this doesn't account for people that get confused by wrong information and ask about it, possibly sparking a debate). On the forums? It'll probably follow a cycle like the accuracy nerfcalls (after this thread dies down), with a possible wildcard response coming from ignorant people who notice/wonder why their drop rates changed. After that, it just will be in danger of necroequinophiliacs and being used as a localized Internet meme. And in fact, it already is in use. |
Wow, some lovely predictions there. heh heh
Unfortunately, they are most likely right on the money.
As long as the drop rates are fixed I'll be a happy camper;
can ignore the rest of the fallout.
(Though, the meme IS kinda funny.)
-Morty
This was caused by an uninitialized variable, in this case specifically it was a structure declared locally when awarding a drop table.
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My Arc: The Power From Out Of Space, ID# 64800
Mrs. Spoon's Arc: Shades of Betrayal, Acts of Salvation, ID# 59147
well, iam a player that likes to PVP, and for that to happen i need to Farm to get those rare items. With this very low drops, i just waste my time running a BM farm 10 times to get one drop. I've tried every single setting there is, and i do not plan in spending tons of dollars buying influence online so i can slot my PVP heroes. before issue 16 drops were good, not they are super rare, even regular IO drops...
Good reason to move on to a different game until this gets somehow fixed. |
Oh, by the way, the problem has already been solved and the fix is working its way through the release process so it should be on the live servers in a week or two.
Paragon City Search And Rescue
The Mentor Project
Apparantly the fix just hit Test.
Furthermore, they have announced a patch to the live servers for Wednesday.
Paragon City Search And Rescue
The Mentor Project
Are we sure it's that patch?
Or the one from 4 days ago?
City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
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Edit: Or rather, I am going to run some tests after the updater has finished updating.
Edit Edit: Good timing on the release of the new dropstats, Archie....just in time for this patch.
Edit: Or rather, I am going to run some tests after the updater has finished updating
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09/28/2009 Character: Level 50 Kat/WP Scrapper Difficulty: +0/8/yes/no Mission 1: Server: Training Room Zone/Mission: V_Caves_30_Layout_04_01 Foes: Rikti ---------------------------------------------------------- Archie Gremlin's Drop Stats v0.4.0 http://www.glasspaw.com/dropstats/ ---------------------------------------------------------- Defeats Minion Lieut. Boss Under. Pet Grey Unknown ---------------------------------------------------------- 73 57 12 2 0 0 2 0 ---------------------------------------------------------- Drops Total Common Uncommon Rare Very Rare ---------------------------------------------------- Pool A 4 3 1 0 0 Pool B 1 Salvage 5 4 1 0 Inspirations 30 24 6 0 ---------------------------------------------------- Other Drops ---------------------------------------------------------------------- Inf. Rewards 72 (384,031 inf, 0 xp, 0 debt) Vanguard Merits 10 Enhancements 1 single origin enhancements ---------------------------------------------------------------------- Pool DropRate Drops Expected Mobs ----------------------------------------------------------------------- Pool A 4.60% 4 1-7 87 minion equivalents Salvage 6.31% 5 3-12 79 minion equivalents ----------------------------------------------------------------------- (1 in 20 runs will be outside the expected range.) Mission 2: Server: Training Room Zone/Mission: SmoothCaves_30_Layout_02 (5:51) Defeats Minion Lieut. Boss Under. Pet Grey Unknown ---------------------------------------------------------- 73 46 13 8 0 0 6 0 ---------------------------------------------------------- Drops Total Common Uncommon Rare Very Rare ---------------------------------------------------- Pool A 1 1 0 0 0 Salvage 5 5 0 0 Inspirations 36 21 13 2 ---------------------------------------------------- Other Drops ---------------------------------------------------------------------- Inf. Rewards 68 (490,593 inf, 0 xp, 0 debt) Vanguard Merits 13 Enhancements 1 single origin enhancements ---------------------------------------------------------------------- Pool DropRate Drops Expected Mobs ----------------------------------------------------------------------- Pool A 1.04% 1 1-7 96 minion equivalents Salvage 5.66% 5 4-14 88 minion equivalents ----------------------------------------------------------------------- (1 in 20 runs will be outside the expected range.) Mission 3: Server: Training Room Zone/Mission: Abandoned_Office_30_Layout_03 (6:03) Defeats Minion Lieut. Boss Under. Pet Grey Unknown ---------------------------------------------------------- 124 86 15 9 4 0 9 1 ---------------------------------------------------------- 1 rewarding mobs of unknown rank Guardian (1) failed heuristic rank check Drops Total Common Uncommon Rare Very Rare ---------------------------------------------------- Pool A 2 2 0 0 0 Salvage 16 13 2 1 Inspirations 56 43 11 2 ---------------------------------------------------- Other Drops ---------------------------------------------------------------------- Inf. Rewards 117 (593,545 inf, 0 xp, 0 debt) Vanguard Merits 18 ---------------------------------------------------------------------- Pool DropRate Drops Expected Mobs ----------------------------------------------------------------------- Pool A 1.40% 2 1-9 143 minion equivalents Salvage 11.93% 16 6-18 134 minion equivalents ----------------------------------------------------------------------- (1 in 20 runs will be outside the expected range.) This run (3) resulted in failure and had an ally to assist which was likely the cause of the failed heuristic rank check. Mission 4: Server: Training Room Zone/Mission: V_Abandoned_Office_30_Layout_02 (6:21) Defeats Minion Lieut. Boss Under. Pet Grey Unknown ---------------------------------------------------------- 113 65 22 16 0 0 10 0 ---------------------------------------------------------- Drops Total Common Uncommon Rare Very Rare ---------------------------------------------------- Pool A 5 4 1 0 0 Salvage 12 9 3 0 Inspirations 49 37 10 2 ---------------------------------------------------- Other Drops ---------------------------------------------------------------------- Inf. Rewards 104 (780,905 inf, 0 xp, 0 debt) Vanguard Merits 14 Enhancements 3 single origin enhancements ---------------------------------------------------------------------- Pool DropRate Drops Expected Mobs ----------------------------------------------------------------------- Pool A 3.18% 5 2-10 157 minion equivalents Salvage 8.32% 12 6-19 144 minion equivalents ----------------------------------------------------------------------- (1 in 20 runs will be outside the expected range.) Mission 4: Server: Training Room Zone/Mission: SmoothCaves_30_Layout_02 (6:40) Defeats Minion Lieut. Boss Under. Pet Grey Unknown ---------------------------------------------------------- 91 73 11 4 0 0 3 0 ---------------------------------------------------------- Drops Total Common Uncommon Rare Very Rare ---------------------------------------------------- Pool A 3 3 0 0 0 Pool B 1 Salvage 6 5 1 0 Inspirations 42 27 15 0 ---------------------------------------------------- Other Drops ---------------------------------------------------------------------- Inf. Rewards 89 (427,010 inf, 0 xp, 0 debt) Vanguard Merits 15 ---------------------------------------------------------------------- Pool DropRate Drops Expected Mobs ----------------------------------------------------------------------- Pool A 2.80% 3 1-7 107 minion equivalents Salvage 5.99% 6 4-15 100 minion equivalents ----------------------------------------------------------------------- (1 in 20 runs will be outside the expected range.) :::::::::::::::::::::::::::: TOTALS ::::::::::::::::::::::::::::::::: ---------------------------------------------------------- Archie Gremlin's Drop Stats v0.4.0 http://www.glasspaw.com/dropstats/ ---------------------------------------------------------- Defeats Minion Lieut. Boss Under. Pet Grey Unknown ---------------------------------------------------------- 474 327 73 39 4 0 30 1 ---------------------------------------------------------- 1 rewarding mobs of unknown rank Guardian (1) failed heuristic rank check Drops Total Common Uncommon Rare Very Rare ---------------------------------------------------- Pool A 15 13 2 0 0 Pool B 2 Salvage 44 36 7 1 Inspirations 213 152 55 6 ---------------------------------------------------- Other Drops ---------------------------------------------------------------------- Inf. Rewards 450 (2,676,084 inf, 0 xp, 0 debt) Vanguard Merits 70 Enhancements 5 single origin enhancements ---------------------------------------------------------------------- Pool DropRate Drops Expected Mobs ----------------------------------------------------------------------- Pool A 2.54% 15 9-25 590 minion equivalents Salvage 8.06% 44 32-57 546 minion equivalents ----------------------------------------------------------------------- (1 in 20 runs will be outside the expected range.)
Another expression of thanks to all the work done on the part of Synapse, Pohsyb and the rest of the team who uncovered the original problem is in order. Thank you for all you do and for finding a solution so quickly. You were seriously underestimated by some.
Thanks for the quick update AgentMountaineer!
SO drops have been pretty abysmal ever since I9. I'd consider one per mission a decent clip.
Of course, they are worth a lot less than common recipes at vendors, and recipes don't need the "right" vendor to give you full price. Hell, you can't even sell SOs to mission contacts, but you can sell recipes.
So yeah, I haven't cared much.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
If they would only fully disclose what the drops of EVERYTHING was supposed to be, then dedicated people could check this stuff and help correct errors. I wonder...do other MMO's like WoW disclose this kinda info? if so, where is it located? if not, why not? Then again, other MMO's might have the budget to dedicate more manpower to fix this sort of thing.
I dunnow. the thing is, I have put ALOT of time and money into this game. If it were a stock, i would definetly have ownership in it. I care about the goings on of it and I want it to be right, run right, and do what it is supposed to. I remember when they used to not want to disclose real numbers.
EDIT: Blizz doesn't disclose anything either. The players use programs to figure it all out also.
Knowing the drop rates of all three major categories of common/uncommon/rare salvage and recipes is pretty good. Granted, it's not like its listed in the game info pages or anything. The info was given out in I9 beta, and since then it's only carried forward by the player community.
It'd be nice to know the purple values though.
I have to say, if they ever changed the rates, I would be totally unsurprised if they didn't tell us the new ones. I wouldn't be massively surprised if they did tell us, though. At this point they've basically set precedents for both.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Thank you devs some more and again btw
From Test (I'm struggling with bringing the output over to the forums here)...
late Monday PM (1 newspaper mish)
Pool A: 3.33 / 4 / 1-9 /120
Salvage: 6.39 / 7 / 4-15 / 110
early Tuesday AM (1 newspaper mish + 1 Ouro mish)
Pool A: 2.88 / 11 / 6-18 / 382
Salvage: 11.09 / 38 / 19-39 / 343
Actuals are within the expected range.
Forgot to check for rares, but I do know that I received 0 ultra rares.
Repeat Offenders
Long after this current issue is resolved this little application will make the life of a tester verifying drop rates in closed and open testing so much easier.
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One of the reasons that I've been working on DropStats is that I'd like to know what the actual drop rates are for purples, random rare boss drops etc. We should be able to figure it out if we can get enough data together. (At at least put reasonable bounds on them.)
I've just done 1000 defeats against Council in a paper mission. The drop rate was 3.08% and was within the expected range. FWIW this is the highest drop rate I've seen since I16 open beta began. Details below:
---------------------------------------------------------- Archie Gremlin's Drop Stats v0.4.0 http://www.glasspaw.com/dropstats/ ---------------------------------------------------------- Defeats Minion Lieut. Boss Under. Pet Grey Unknown ---------------------------------------------------------- 1,012 951 61 0 0 0 0 0 ---------------------------------------------------------- Drops Total Common Uncommon Rare Very Rare ---------------------------------------------------- Pool A 33 29 3 1 0 Pool E 1 Salvage 84 64 13 7 Inspirations 294 203 91 0 ---------------------------------------------------- Other Drops ---------------------------------------------------------------------- Inf. Rewards 1,012 (1,128,751 inf, 0 xp, 44,000 debt) Prestige 15,047 Enhancements 4 single origin enhancements ---------------------------------------------------------------------- Pool DropRate Drops Expected Mobs ----------------------------------------------------------------------- Pool A 3.08% 33 20-40 1,073 minion equivalents Pool E 0.11% 1 ? 951 minions Salvage 8.14% 84 67-101 1,032 minion equivalents ----------------------------------------------------------------------- (1 in 20 runs will be outside the expected range.)
This made my day (news that it is going to Live tomorrow).
Thanks to all you number crunchers and the devs for not giving up on it.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Excellent news (: Feel a sense of achievement that things are now in motion
Thanks to the Dev team also, for taking us seriously
Global: @NR
POHSYB: We've been in this meeting for six hours. Can I go back to my box?
BLUE STEEL: No.
Pohsyb sighs.
Ran my Council map twice (344 enemies/map). Total Pool A recipe count was 17, including a purple. Expected range was 14-32 recipes with this sample size, so while it's slightly low it's not low enough that it concerns me.
Thanks again to the dev team for sticking with this and getting it fixed so quickly!
As a final note, I know it's not a nomination-based award, but if we were allowed to nominate people for Bug Hunter I'd absolutely ask them to give it to Archie. His utility will be invaluable to testers going forward, as others have said, and will be a great bug-hunting tool.
My postings to this forum are not to be used as data in any research study without my express written consent.
As a final note, I know it's not a nomination-based award, but if we were allowed to nominate people for Bug Hunter I'd absolutely ask them to give it to Archie. His utility will be invaluable to testers going forward, as others have said, and will be a great bug-hunting tool.
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Repeat Offenders
Wow. Thanks. I'm really touched.
I doubt a badge will be coming my way but I'll take the pie!
I feel I've played something of a Defender role here, providing back up for the people who actually fought the darned ebil bug.
It's a bit unfair on everyone else who's done lots of testing, but I'd like to single out EarthWyrm for his particularly dogged determination.
Thanks to everyone who's run tests, posted results or theories and pestered the devs.
Finally, thanks to the devs for actually fixing the bug.
I feel I've played something of a Defender role here, providing back up for the people who actually fought the darned ebil bug.
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{gives pie}
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
Thank you
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617