So with WoW raising their level cap again


Adeon Hawkwood

 

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Originally Posted by JDub View Post
This game is not set up like WoW. They are totally different formats. This game will continue to add ways to tweak and expand on your lvl 50s, and add more content more level 50s.....
Other than purple IO's what are these ways to up your 50...I'm a bit slow at 8 am? BTW I never laid my hands on a purple! When I said this on a Dr. Kahn TF the team laughed and said I don't farm enogh...lol...go fig!


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Originally Posted by Shadow Wail View Post
I mean there are so few things we can do!
Yeah, I agree! You can only run any TF in the game, or go to Ouro and go back to any arc you missed (or one you didn't miss, but really liked), or take part in Mothership raids, or take part in Hami raids, or take part in Rikti/Zombie invasions, or fight GMs, or write AE arcs, or run AE challenge arcs, or something else that I'm sure I've forgotten...

There's NOTHING to do!


 

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Frankly, I'm more interested in WoW's redesign of their low-level content than I am in their raised level cap. Now there's somewhere whhere copying WoW in CoH is not only plausable but a good idea.


"The Hamidon is a what what of what?" - Brian the mission guy.

 

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Originally Posted by Shadow Wail View Post
Other than purple IO's what are these ways to up your 50...I'm a bit slow at 8 am? BTW I never laid my hands on a purple! When I said this on a Dr. Kahn TF the team laughed and said I don't farm enogh...lol...go fig!
Yeah. See, if they raise the level cap, you'll get there immediately -- some people get from 1-50 in four hours, so you'll hit ANY new cap immediately -- and be right back where you are right now.

On the other hand, you've never gotten a purple. Purples are hard to acquire, they're a long-term goal that will take time and effort to develop...giving you something to do.

So your own words show that the Devs' plan for no level cap raise, and using purples to provide long-term goals, is working much better than a level-cap raise ever could.

Great news!


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

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IMO CoX is one of the better MMO games I have played.Other MMOs include PSO,MxO (before sony killed it with lack of anything) and with that said after playing the CO (Champions Online) beta recently I am genuinely bored with it since I hate WoW as a whole (GUI doesn't help much,mission system is non exsistent w/o any add-ons.)

What make's CO less enjoyable for me is the fact that without waypoints I have no indication of what I am meant to do without randomly guessing at how I am meant to get anything done.

An example of this is where I am meant to rescue dipsticks X,Y and Z only to die due to getting ganked by enemies who make the block power useless often resulting in dying and lossing complete track of which hiding holes you've checked already which ultimetly boils down to systematically going through each induvidual section over and over again until you can find the last screwball just so I can return to my contact and do it all again!

What does this mean?It means I often become frustrated ,rage quit and log into CoX just to get the "Action MMO" bad taste out of my mouth.

With WoW the missions become more like minor suggestions than actual missions since I never know where exactly I am suposed to go until I stumble over it.Even after I read the mission description without a waypoint letting me know i'm getting warmer my play session ended up being "congradulations you figured out where you were meant ot go" thus making me mutter "Bother this nonsense" and had back to this game which is a game I would rather see more of than play a game where all I seem to do it play fetch.

What does this have to do with rasing the level cap in this game? Absolutly bloddy nothing.If this game were imitating WoW's interface and gameplay system it wouldn't have the reputation it has now after 5+ years of operation.Granted there are things the Devs have done which has caused me to raise an eyebrow from time to time (AE banhammer scare followed by the Going Rouge annoucment) however that isn't so bad that people won't see this game for the shining gem that it is.

If they raised the level cap it would unbalaced and invalidate a large amount of content (Purple IOs ,leveling system,even having HEAT and VEAT unlocking criteria) which would mena having to overhaul nearly every aspect of the game to rebalance and repolish what has a mirror shine now.

Short version:

No rasing the level cap would be a bad idea overall.


 

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What I wonder is this:

Does CoX really have *LESS* end-game content compared to MMOs like WoW?

The problem I see here is that games like WoW keep raising the level-cap. What is today's end-game content is tomorrow's road-bump. You have new end-game content, but as others mentioned, the old end-game content simply isn't end-game content anymore. In WoW, you don't have more to do, you just have the same amount of something slightly different.

Meanwhile, CoX is stuck at level 50, and that is a good thing. New end-game content in CoX WON'T negate old end-game content. The Statesman Task Force and Hamidon Raids didn't negate end-game arcs, The Lady Grey Task Force and Rikti Raids didn't negate the STF and Hami, the Imperious Task Force didn't negate the LGTF and Rikti Raids, and the Reichsman Forces didn't negate the ITF.

End-game content in CoX is culminative, not mutually exclusive. I dare say we have MORE end-game content than most other MMOs, it just may not feel that way because 90% of that is end-game content we had for years.

And that doesn't even get into the whole gear-grind WoW and WoW-likes have. We have that, too, except it is, seemingly, not as necessary. If gaining the best gear in the new end-game content is what keeps MMOs like WoW going, then why don't you tweak your new level 50 with IO sets until it is an unstoppable killing machine? It's seemingly the thing to do in other MMOs, if that's what you're after.

And that's not all! As Tricia mentioned, just being level 50 doesn't lock you out of new content. In WoW, you hit level Max, you do level Max content. In CoX, you can do all the end-game content, you can also do lower-level content with your level 50 toon thanks to the magic of Ouroboros, and with exemplaring/malefactoring, what stops you from using your favorite level 50 toon to team with your lower-level friends? You're a level 50, the entire world is open to you, not just the fabled end-game.

Plus we're getting new end-game content, anyway. That's one of GR's stated purposes, another adding a way of being level 50s even better, a la Purple Recipes. And the beauty of it that you don't have to get the new improvements to play the game, and neither will GR's end-game negate CoH's or CoV's. You'll have MORE end-game, not the same amount at the cost of the old content.

Either way I look at it, what we get is win-win.


 

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Originally Posted by armylife1124 View Post
I know we have this question once every few months, but with reading today about WoW raising its cap to 85, does anyone think we will see a raise in our level cap?

personally I hope not, although I wouldn't be shocked if I saw it
No, we won't. The devs have said time and time again that this will not happen. A level cap raise doesn't solve any problems that can't be solved by simply adding more content for the existing levels.




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It's worth adding that the ability to finish a character is valuable. Aside from allowing one to fulfill "completist" urges, this means that a level 50 you stopped playing four years ago is capable of playing alongside a brand-new level 50 made last month. Even without "purples" or IOs. The older character might need a respec to get up to speed, but surely will have a free one banked after four years, and can be tricked out and ready to roll a few minutes after the player finishes deciding on the build.

A level-50 from WOW's early days would require a lot more catching up to hang with the 85s.

"If some other MMO jumped off a cliff, would you jump off a cliff too?"


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

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Originally Posted by Leandro View Post
As I recall, it was Castle who said the powers system is designed and balanced around level 50, plus you don't want people having their purple IOs becoming obsolete. So, no, not gonna happen.
I'm not in favor of raising the level. However, a level cap of 60 wouldn't hurt purple IOs at all. They would continue to function as well as they do right now.

Hamidon enhancements are another story. If the current rules remain in place, they would become useless at level 54. But there's no reason that has to be true. They could make HOs work much the same as IOs -- a level 50 HO could provide the same enhancement numbers for a level 50 and a level 60 character.

Every time WoW raises the cap a certain number of players reach it in a few hours. So it's not really about the number itself -- it's about the fabulous new loot that you have access to at that new level.

CoH has been heading more and more toward a level-less design. It's basically just a gatekeeper for access to new powers. Other mechanisms can be introduced that could do the same thing.

One thing I haven't seen mentioned (which very well may have been somewhere) would be slottable accolade powers. Advancement at 50 could consist of earning an accolade power, and then earning additional slots for them (or your existing powers).

And isn't there some kind of "Incarnate" origin? That could mean just about anything...


 

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Originally Posted by Noxilicious View Post
Meanwhile, CoX is stuck at level 50, and that is a good thing. New end-game content in CoX WON'T negate old end-game content. The Statesman Task Force and Hamidon Raids didn't negate end-game arcs, The Lady Grey Task Force and Rikti Raids didn't negate the STF and Hami, the Imperious Task Force didn't negate the LGTF and Rikti Raids, and the Reichsman Forces didn't negate the ITF.
This is a superb post and a great point - all of the endgame content CoH has ever had is still valid, and new endgame content will not supplant it. +Rep for you for thinking outside the box.


"The Hamidon is a what what of what?" - Brian the mission guy.

 

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Originally Posted by SpaceNut View Post
No.
They'd have to add more SOs, 10-15 more levels of content, re-code Hamis and purples and other stuff to drop at the new cap, etc.

Better off using parallel content to expand the game at the levels that need it, rather than making more grindiness and more loot-gathering.


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Originally Posted by Leandro View Post
As I recall, it was Castle who said the powers system is designed and balanced around level 50, plus you don't want people having their purple IOs becoming obsolete. So, no, not gonna happen.
Yea, Castle also said/had the intent to make pvp balanced and ****** that all up, so whats the big deal with letting him boost the level cap and making a royal mess out of that too?


 

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Originally Posted by Tricia View Post
Yeah, I agree! You can only run any TF in the game, or go to Ouro and go back to any arc you missed (or one you didn't miss, but really liked), or take part in Mothership raids, or take part in Hami raids, or take part in Rikti/Zombie invasions, or fight GMs, or write AE arcs, or run AE challenge arcs, or something else that I'm sure I've forgotten...

There's NOTHING to do!

I will admit that I have been ignorant to Oro.

I will disagree with you on this though you soft tongued angel of beauty! I play on champion, Its a fairly casual/small server I think and the same people play the same events over and over again and that gets boring and tired. To make the repetitive/boring campaign even stronger, I am a main red-side layer...making my teaming objectives even more limited.

--TF/SF: On my first and only hero I did all the TF's and rarely did them again for the fact that I already have done them. For my dozen villains I have done out SF's so many times that I can prolly do them in my sleep.

--Oro: I full admit that I have not done as much Oro work with my villains as I should and I only recently ( Literally yesterday morning ) did I find out that I could do my missions and the ones I've missed over again. At first I thought why would I want to do them over again? The only one I love doing over again is the chaos arc from vivacious vervandi...she is my fav! but yes this does stretch my playability and I didn't need you're comment to figure that out! What a world we live in!

--Mothership Raids/Hami Raids: Again, I am on a server and faction side that is really lightly populated...I have done a hami raid before it was changed on blue side several times. but red side is a hard event BMT makes attempts but there is rarely enough people to get in on it so you cant hold me accountable for that can we?!

--Rikti/Zombie invasions: While I love the invasions they are accessible to all levels are I don't count them as end game content. They are fun and I love the zombie invasion even more. Something about the Rikti Invasion/Zombie Invasion is that they use the same system. This I read off paragonwiki a while back and I am interested in other types of invasions not just the same 2 invasions. One other thing about Zombie Invasions is that for most part they are triggered and those details aren't sure. On a larger server you might guess that its triggered by the 20% chance that when giving Annah/Granny Beldam her salvage you might get the event...on champs its maybe once every few weeks and usually happens when I am not online.

--Fight GMs: While I admit that this is fun.. you need people for this and you still need to have a large group of people to do this sometimes... not everyone plays at the same time and from what I understand Champ is a west coast server and I live on the East Coast...I didn't know this before I signed up and I have already made home here...I have my own SVG, enough money and salvage stored to feed my altitis. The other part of the GM problem...villains get 4...heroes get 10....not much fun doing them over and over again till we bleed!

--AE: I am not going to get into serious AE discussions seeing as you have already made it clear that I am moron about AE in other posts...but I am not going to waste my time leveling up an alt though in game content to write an MARC that wont get played because its not farmable...


There is stuff to do trish... but it gets boring very quickly when you do it over and over and over again... its like slamming your head on a table for fun!


Also don't get me wrong I love this game and I love leveling up to 50 in a slow, in game content way fighting a few hours a day and making small progress, I love exploring the zones and clearing the maps on my own, taking screen shots of new places. I love taking pics around the islands of talos, some of those places are just awesome or taking a forest run in croatoa or taking pics of me at the weenie stands in nerva...that alone makes me want to level my toons.

And I also don't agree with the level cap going to 60... I don't see the point? There are no powers to get at 51-60 unless the devs introduce new post 50 power pools which wouldn't be so bad. Or give us extreme missions that allow us to upgrade our origin power? The options are endless. I would also say that new slots for our current powers wont be so hot since by level 50 most of our powers can be max' d and the only powers that would need the slots might be the EPP/APP...I don't know I would vote for a new Post 50 Power pool


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It's worth noting that no amount of reasonable effort by the developers can keep ahead of the players, especially people who spend a LOT of their free time playing the game.

A smallish game company working 8-hour days can't keep up with 100,000+ people, some of them playing 16-hour days. And if they could keep up it would still start to feel the same after obsessing about the game for as long as we have.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

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A) We CAN'T raise the level cap without adding all new content. We'd have to add new enhancements, new zones, new enemies, new TFs, new high-level encounters (raids), and new things for level 60s (or whatever) to do.

B) We CAN add new content without having to raise the level cap. That means we can add just a little content here and there, at our own pace.

B is the obvious choice.


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Originally Posted by PRAF68_EU View Post
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Originally Posted by Shadow Wail View Post
There is stuff to do trish... but it gets boring very quickly when you do it over and over and over again... its like slamming your head on a table for fun!
Raising the level cap won't do a thing to fix this. If you're bored with the game at 50, you'll be bored with it at 60. Level cap raises aren't even a band-aid fix.




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Lets think a little here. With the new Super Sidekicking ability Levels mean less and less.

A level 1, 5, 28, 42, 13, and hang out with a level 50 and run level 50 missions. So um what is a level anyway?

As someone said already were moving to a non-level system. The only thing you get with levels are power options, and access to Hazard and PVP zones.

Here's a Question for those who want the Level cap increased what do you want? Really beside that high number what bonus is there to raising the cap?

Thanks Aggelakis I must have missed that part.


 

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Originally Posted by RottenLuck View Post
Hmm The Devs haven't addressed how Super sidekick would work with a Hazard Zone.
Yes they have. SSK allows access to Hazard Zones, however a sub-level toon will still not be able to access Hazard Zones on his/her own.


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Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

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Originally Posted by Emberly View Post
Nobody looks at CoX and thinks "Oh my God, the level cap is thirty less than WoW, this game is a piece of ****."
There are people who do. I did myself to an extent with Guild Wars - hitting the level cap when I was not quite half-way through the introductory arc was rather off-putting. Probably because character development came at a high rate and stayed at a relatively consistent pace throughout until suddenly it stopped completely.

In CoX development comes at a fairly slow pace, unless you power-level of course. Even when you hit 50, further development can come via respecs, tweaking/improvement of your enhancements and taking advantage of your secondary build, so it doesn't just stop completely right away. So the eventual halt isn't much of a shock, as it was in Guild Wars.
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Originally Posted by Shadow Wail View Post
I hope they do something for 50's I have a few 50's that have more dust on them that grannies goodie-zone!

I mean there are so few things we can do!
In my opinion, that is the purpose behind AE. The developers had repeatedly said that developing new content takes a lot of work; now we can have all the new content we want without it competing with additions, improvements and fixes to gameplay and quality of life issues. The problem has become one of sorting the good from the bad. The rating system fails here because rating is according to individual taste with an eye to the type of content the person wants to see - farmers probably rate in terms of how good a farm the mission is, rp'ers rate based on story, others may rate based on how challenging a mission is, and so on. Happily, some psychotic people have taken it upon themselves to review as much as they can... a much better way for us to evaluate whether a mission will be worthwhile.


 

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Originally Posted by Aggelakis View Post
Yes they have. SSK allows access to Hazard Zones, however a sub-level toon will still not be able to access Hazard Zones on his/her own.
http://boards.cityofheroes.com/showp...0&postcount=27

No level requirements on Hazard Zones except PvP and Hami.

Personally I would rather more TF's and zones (both red and blue side) as well as the promised "improving on level 50's" over actually raising the bar.

I remember that GR survey. Moon Zone anyone? EAT super spys if i remember correctly? Global enhancements that either add to all applicable powers beyond ED or at least affect all applicable powers, and up to 10 slots of them... Imagine putting 3 end red and 3 rec red on those 10 and having every power not need any...

Almost everything in that survey was "full of win" in my book.

Raising the level cap is WoW's way of keeping players. CoX generally goes for more customization, and QoL improvements. Not that everyone likes all the changes, but if you lose 10% due to changes, but please 90%, and get 20% more players playing, revenue goes up. MA was a feature that ostracized many older players. That said, they gained boatloads of money due to a sudden influx of players. CoX may have lost some vets, but overall the playerbase has drastically increased.

My vote is make 50's more improvable over just adding levels (and having to come up with full epic pools, and reworking most of the power mechanics, etc.)


 

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Originally Posted by Tyrak View Post
There are people who do.
Alright, nobody with an ounce of sense.




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Originally Posted by Haruu View Post
http://boards.cityofheroes.com/showp...0&postcount=27

No level requirements on Hazard Zones except PvP and Hami.
Ooh, I misremembered the quote. Thanks!


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

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Originally Posted by Tyger42 View Post
Raising the level cap won't do a thing to fix this. If you're bored with the game at 50, you'll be bored with it at 60. Level cap raises aren't even a band-aid fix.
Yep, I seem to remember a Foxtrot cartoon years ago when WoW raised the cap from 60 to 70 with Jason basically saying that the major change was instead of wishing that he could be level 70 he would spend his time wishing that he could be level 80 instead .


 

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Originally Posted by Adeon_Hawkwood View Post
Yep, I seem to remember a Foxtrot cartoon years ago when WoW raised the cap from 60 to 70 with Jason basically saying that the major change was instead of wishing that he could be level 70 he would spend his time wishing that he could be level 80 instead .
Pretty much the way it is. When a game raises the level cap, people hit it within a couple weeks and start complaining about being bored again, anyway. The uberguilds power through the content so fast that the level cap raise was pretty much pointless. All it does is create a race to be able to claim you were the first to the new cap.




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Originally Posted by Emberly View Post
Why would WoW raising their level cap in any way affect CoX? Nobody looks at CoX and thinks "Oh my God, the level cap is thirty less than WoW, this game is a piece of ****."
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Originally Posted by Tyrak View Post
There are people who do.
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Originally Posted by Tyger42 View Post
Alright, nobody with an ounce of sense.
Right. Why remake the game to cater to people who probably can't figure out how to make the credit card payments successfully? They'll just ask the credit card company to raise their credit limit.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog