So with WoW raising their level cap again


Adeon Hawkwood

 

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Originally Posted by Shadow Wail View Post
I play on champion...why does everyone thing that it is sooo easy to find people

I have a hard time finding anyone to play with, I play as a villain and I play on champ..when people are on they are either in AE, farming in GV or standing there doing lord knows what...I don't understand why some people think that gaming on the large server is as easy as gaming on a small server.

I joined the server BMT and I have been asking if anything is starting redside and I get private tells telling me that CoV is a dead game and that most people play CoH. I ask publically who wants to team... nothing, I search for people and ask them if they want to team, they say no they are farming or they not looking to team.

I have run Temp Power Tuesday, Strikeforce Saturday... I sit there and wait and no one wants to go at it. Someone said that they already have those of blueside


Teaming on a smaller server really is not that easy as everyone says it is.
i play on Champion as well.
Redside is slow compared to blueside, but far from dead.
The past couple of weeks a friend of mine has been running redside teams as she levels up another villain and is currently in the low 40's. This is by running mission arcs, not AE. Focusing on getting badge arcs and missions on the way up. As long as there's lackey room and you can contribute even lowbies are invited.

i haven't been involved since i'm working on finishing a build on my latest Defender, but i regularly see people on several global channels running redside content and inviting others to join them. When super-sidekicking goes live it will be even easier to form teams redside, and i will be there leveling up my Fire/Earth Dom, Archery Corruptor, Huntsman and possibly a Clawlz Brute.

Over the years i've seen a lot of content added throughout the level ranges. Sometimes with the addition of new contacts or missions, and also by adding new maps and mission designs to older SF/TF/arcs. i regularly join in teams running various TF's, Hami Raids and occasionally SF's. i know of several LRSF runs a week, and i haven't even been playing my villains lately. This is all on Champion.

Though many of the teams start in various SG globals, they usually advertise on BMT if there isn't an immediate full team just from the SG channels. Again, all on Champion. BMT is useful, i filled a GM hunting team pretty quickly through BMT Tuesday, but it also helps to make connections with active SG's/communities as well. For example, on any given evening there are several Pingu-affiliated people playing redside and chatting on the Pingu channel. Monday to Thursday can be pretty slow at times, but there's always something going on Friday to Sunday. It's an unfortunate fact that many of the people who play the game have to work during the week to pay for it, and don't have as much time to play during the week.


Dr. Todt's theme.
i make stuff...

 

Posted

Although I haven't been a full subscriber to the game; I have been returning off and on since 2005. My biggest scare/disappointment was the level raise. I had a L35 at that time and was looking forward to hit 40. Then when I got back, it was not 40 but 50. It took me a bit to get over that fact (whole lot of should haves and what nots).

I started playing again and then came along WoW. I have been an avid player of the warcraft series and loved the lore so it was really high on my list of games I wanted to play.

The first run to 60 was super casual; lots of roleplaying - but then raiding started in earnst and I started missing/losing friends who were playing the raid game. Then; to have something to do at 60 I joined in - but was taken back due to some sacrafices I had to make; mainly build and thus the way I like to play my shaman. Basically all they needed from me was mana - so I became a mana potion - or in CoX terms - a stamina buffer. I was melee (enhancement - must be CoX still rubbing off on me); so I changed my build and playstyle - and ended up not liking to play. However, I figure if I keep it up long enough I can deck out my shaman in epics and be done with it forever.

Raiding 3 days a week, sometimes 5 until an instance was on farm. So basically we all became farmers.

Irony was; since I was healer I was not allowed to roll on anything but healer stuff. All that for nothing. I left the game until the expansion.

So when the level cap got to 70 I was weary - but they introduced a race I loved - the Blood Elves.

Literally on the few first quests with my shaman I received a weapon (to get there it's like 10 min work) that replaced my epic weapon. That was a slap in the face.

This time I didn't race to 70; I didn't want to raid at first but once you get to 70 and friends do it you flow right back into it. This time however, I only joined casual raiding groups - and only raided when I felt like it. However, once I'd done an instance I really didn't feel like going at it again; not in the same week.

Again after getting to 70 I pretty much left the game again to return when the new expansion came. This time my favorit class was in it; the Death Knight. leveled her to 80 and left the game again ... not wanting to raid; gotten tired of this constantly racing to the next cap; losing all progress of what's done before and never quite feel satisfied with my character since she was never finished.

And now, there's a new expansion coming - but it doesn't hold anything I care for to see or experience so when that expansion hits the shelves I won't reactivate my account this time.

I still play CoX though. I just hope that this post shows why I don't like a level cap raise.


 

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Originally Posted by biff10426 View Post
Unless you're a stalker.
I have a Stalker or three, and they contribute on teams very well. They are good at seriously damaging bosses at the start of a fight...right after someone else grabs aggro.


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

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Originally Posted by Flyman View Post
I've never understood any arguments against level cap raise, and still don't.
What's not to understand. It doesn't solve any problems, only delays them very slightly. Plus, it creates all kinds of new balance issues.




Virtue Server
Avatar art by Daggerpoint

 

Posted

Quote:
Originally Posted by Shadow Wail View Post
I play on champion...why does everyone thing that it is sooo easy to find people

I have a hard time finding anyone to play with, I play as a villain and I play on champ..when people are on they are either in AE, farming in GV or standing there doing lord knows what...I don't understand why some people think that gaming on the large server is as easy as gaming on a small server.

I joined the server BMT and I have been asking if anything is starting redside and I get private tells telling me that CoV is a dead game and that most people play CoH. I ask publically who wants to team... nothing, I search for people and ask them if they want to team, they say no they are farming or they not looking to team.

I have run Temp Power Tuesday, Strikeforce Saturday... I sit there and wait and no one wants to go at it. Someone said that they already have those of blueside


Teaming on a smaller server really is not that easy as everyone says it is.
I can't comment on Champion, as I have never played there. However, outside of Freedom, Virtue & Infinity, the rest of the servers all have approximately equal populations. Unless for some reason Protector, my main server, is more of a team-oriented server than the others, I just can't see how things can be as bad as you claim. Maybe there is a bias against redside on Champion. Who knows? If you're not happy there, try another server.

Redside has always been less populated than blue, and also seems to have a higher proportion of solo players for some reason. But, even taking that into account, there is still redside activity out there, and at least in my experience it is not all that hard to find.


 

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Originally Posted by Netherine View Post
Literally on the few first quests with my shaman I received a weapon (to get there it's like 10 min work) that replaced my epic weapon. That was a slap in the face.

Unfortunately, along with the cap increases, there has to be a gear reset in that game. With so much potential raid advancement in that game, the difference between someone who's just playing the game up through 60-70/80, and someone who spent a year getting better and better raid gear is so high.... that it'd be impossible to balance the new world content in an expansion. Either it'd be impossible for people without raid gear (meaning that no new players would ever be able to level up in the game), or it'd be 110% utterly meaningless for the raiders until they hit the new cap.
And even then, if the new cap's raids were balanced against people with gear from the old raids, no new players would be able to join in.

One of the drawbacks of a system of advancement that's mostly gear based. :/

(As I mentioned, I never did the raid game in WoW. I just got my characters to max level, and then played around with finishing world quests, working on crafting skills, etc. And then making new alts.)


CoX is mostly free of stuff like that. Although the enhancement system (with SOs, Hamis, IOs, IO sets, Purples, PvP's, etc) has gotten complex enough that increasing the level cap would cause a number of problems, I'd imagine. (Although I suppose someone fully purpled out could still find some challenge while leveling to a new cap, via the I16 difficulty settings.)


 

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Originally Posted by ChaosAngelGeno View Post
Dude... of course some people get purples. The ******* people who play for more hours than I could EVER squeeze in. DUH. I think thats common knowledge. Is it completely unreasonable to suggest theat those that farm more, get more, better stuff?

And yeah, of course my statement isn't %100 true for everyone. NO ONE'S POST ARE ******* %100 TRUE EVERYONE!!!. ******* OPINION, DIP-****!!! Did you honestly THINK I was speaking for all? Based only on MY experience playing this game? ARE YOU ******* KIDDING ME!!
Perhaps you should switch to decaf...

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For example, tonight... checked my server channel, put out request on the channel and the broadcast, nothing happened. Is that ******* hard to believe that TF's don't happen every night?
Yes, actually it is hard to believe. So hard, that I would say you are 100% wrong. I see multiple TF's form every single day & night on my server. I've also never been unable to form a TF team on my own. I've seen successful TF's form at bizarre times like a spontaneous 3am weeknight Moonfire.

Tell me what server you're on, and if it happens to be one I have an appropriate level character on I'll wager I can go there and form a TF team within just a few minutes.


 

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Originally Posted by Golden Girl View Post
That still doesn't seem to be clear if they mean the entire game, or just that GR will add a new starting zone with new low level content in it for those players who choose to start off as neutral instead of good or evil.
Yeah going back and re-watching it, what they're saying is "Going Rogue's new low level content will be more compelling than existing low level content." Which is still good, but not quite as good as actually reworking existing low level content.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

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Originally Posted by Tyger42 View Post
What's not to understand. It doesn't solve any problems, only delays them very slightly. Plus, it creates all kinds of new balance issues.
Not to mention all the things that happen when the level cap is raised (new zones, new content, new powers, new ways to improve character, new missions/TFs) can be added WITHOUT raising the level cap.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by Sardan View Post
Yeah going back and re-watching it, what they're saying is "Going Rogue's new low level content will be more compelling than existing low level content." Which is still good, but not quite as good as actually reworking existing low level content.
Could they rework existing low-level content? What about people who have missions from the existing content - will they get thrown off the story arc? I could see adding more first-level contacts in an additional starting zone, giving them and the other low contacts higher-level arcs (say five or ten levels above their current range) in addition to what they have now, that sort of thing. But actually changing the existing bits seems like a bad idea to me.

I do hope they don't go adding a bunch of new contacts in existing areas. I keep tripping over contacts I don't know and can't access as it is. It isn't quite as bad as plunking an AE building down in a place like Peregrine Island where it took up a substantial percentage of the available spawning grounds (and why is there one in the Rikti War Zone?), but every place they have a contact is one less place for enemies to spawn. Personally I'd like to see a lot more of the "I'm being victimized, can you please help me?" contacts huddled behind the guns in safe areas.


 

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Originally Posted by Kiralyn View Post
Unfortunately, along with the cap increases, there has to be a gear reset in that game.
The difference was rather severe. I realize it was necessary to even the field of the new to be explored world - but the devs themselves realized it was a bit too much which was found in the next expansion wrath of the lich king were I only replaced some of my epic gear around L75/76 ... that felt far less painful than the first hit.

I'm just glad that CoX doesn't work that way.

The other thing I really hate about itemisation is the fruitloopy mismatch of outfits you gather along the way and not every game gives you the choice to make it maching (warhammer actually did this well by having class gear and the ability to colour it to your liking). Age of Conan had gear but that didn't seem to matter much since the percentages were so small it didn't matter. Lotro does have itemization but it doesn't require high level gear to be able to raid.

I guess the purples in CoX are a bit like the epics in other games; they both require farming to gather and depending on the group sizes in both cases can take a long long time.


 

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We aren't currently planning on raising our level caps. That isn't to say there won't be more "endgame" content or other ways to advance your character, however the level cap is not a tool we are planning on using at this time.

There is lots of fun stuff coming, but no level cap increase.


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