Tankers vs Brutes


Atheism

 

Posted

Quote:
Originally Posted by TrancEnding View Post
Just forget about the whole intention of how an AT is supposed to be played and play it on what fits your playstyle.
But that...that almost makes sense!




Nope. Cant do it. Just cant do it :P


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You will return, for you are the mighty City of Paragon, the City of Heroes.

 

Posted

Considering in this game a Blaster can grab the alpha for a group with enough buffs, the whole idea of "tanking" is pretty much moot.

When considering whether to make a brute or tanker, the only two considerations one needs to take into account are:

A: Do I like damage?

B: How much do I dislike dying?

If you answer yes to A, than you want a Brute. If you answer "a lot" to B, or something to that respect, than you want a Tank.

My two main toons are a soft-capped Invul/ss tank and a sped-up stone/stone brute. Both IOed out the wazoo with everything except purples.

While the tank can herd Giant Monsters, his level of survivability is just unneeded in 99% of this games content. Now the Brute isn't quite as tough, since his IO's focused on run speed and end recovery over soft capping his defenses, but he is a million times more fun to play, since he can actually lay into a Boss and take him down in a respectable amount of time. I'd say even his level of survivability is unneeded in about 95% of this games content.

To be honest, short of concept, I cannot see a single reason why anyone should make a tank. And with Going Rogue on the horizon, concept can be tossed out the window since one can just bring their Brute to the blue side. The level of survival tanks bring to the table is basically useless on any decent team, and their damage in average cases is pretty much relegated to pointlessness. But add a Brute instead, who can easily be buffed to the tankers level of defense, and with the added factor that a good one can basically be the main source of damage on the team, and you've got all the functionality of a tanker, but none of the negatives such as low damage.

In my experience, an SOed out SS/WP Brute with a decently balanced team of buffs, debuffs and damage, is all the "Tank" one needs in this game. Add IO's, switch up primaries and secondaries, whatever, in the end a Brute should always be the first choice for meat shieldy-goodness in this game.


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Posted

ok heres what i have to say

i got a lvl 50 ice/ss tanker, on a AE farm helpinh my SG i can take (Or not in this case) a lot of hits but my damage isnt all that i want it to be even with double stacking rage

my lvl 50 Fire/fire Brute, i can take some damage but have to put heal on auto sometimes but my damage is insane

the difference to me is more defence/less damage or more damage/less defence

as for TANKING a brute can take damage but not as much as a tank can but if your Invul or Stone your a monster for taking damage

tankers control aggro, brutes control aggro

is there a difference?

you tell me but i can out tank anything heroes has to offer on my invul and stone brute
and to me standing in front of rommie taunting him to the crap while the weak little heroes go to hosp it is all i need to know

can brutes tank? it's all on the skill of the player behind the toon


 

Posted

Quote:
Originally Posted by Verfall View Post
Considering in this game a Blaster can grab the alpha for a group with enough buffs, the whole idea of "tanking" is pretty much moot.

When considering whether to make a brute or tanker, the only two considerations one needs to take into account are:

A: Do I like damage?

B: How much do I dislike dying?

If you answer yes to A, than you want a Brute. If you answer "a lot" to B, or something to that respect, than you want a Tank.

My two main toons are a soft-capped Invul/ss tank and a sped-up stone/stone brute. Both IOed out the wazoo with everything except purples.

While the tank can herd Giant Monsters, his level of survivability is just unneeded in 99% of this games content. Now the Brute isn't quite as tough, since his IO's focused on run speed and end recovery over soft capping his defenses, but he is a million times more fun to play, since he can actually lay into a Boss and take him down in a respectable amount of time. I'd say even his level of survivability is unneeded in about 95% of this games content.

To be honest, short of concept, I cannot see a single reason why anyone should make a tank. And with Going Rogue on the horizon, concept can be tossed out the window since one can just bring their Brute to the blue side. The level of survival tanks bring to the table is basically useless on any decent team, and their damage in average cases is pretty much relegated to pointlessness. But add a Brute instead, who can easily be buffed to the tankers level of defense, and with the added factor that a good one can basically be the main source of damage on the team, and you've got all the functionality of a tanker, but none of the negatives such as low damage.

In my experience, an SOed out SS/WP Brute with a decently balanced team of buffs, debuffs and damage, is all the "Tank" one needs in this game. Add IO's, switch up primaries and secondaries, whatever, in the end a Brute should always be the first choice for meat shieldy-goodness in this game.
Well, and in the past I have made the same argument that your are making now, supposedly the content coming with GR will be much more difficult, and will make tankers much more necessary. Whether this will pan out or not remains to be seen. If it does work out this way, I will be adjusting my brutes for maximum damage, survivability be damned, and I won't feel like I wasted my time IOing out my DA/DM tank. Just in case, I am rolling a DM/DA brute, cus if things pan out the way I think they will, my tanks are getting shelved permanently.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

Quote:
Originally Posted by _Deth_ View Post
Well, and in the past I have made the same argument that your are making now, supposedly the content coming with GR will be much more difficult, and will make tankers much more necessary.
I have not heard this ANYWHERE.


 

Posted

Quote:
Originally Posted by Toony View Post
I have not heard this ANYWHERE.
I'll have to see if I can find it, but there was some dev hype post about how it would provide new end-game challenges that surpass "anything that's in the game now", or some such. I'll edit in a link if/when I find it.

Okay, found it - but I needed to go to a secondhand source since TenTonHammer's page that had the full interview kept crashing on me.

Quote:
Ten Ton Hammer: Are you talking about Going Rogue at all?

Matt: When it's done, it's done. There's going to be a pre-order and a
closed beta for the game. We're treating it as a full on release. If
you pre-order the game, you'll get into the beta guaranteed.

There will also be a ton of new low level content coming into the game
for people that are making new low level characters. We're also
working on the "Going Rogue" system, so you can switch sides, and
there's going to be brand new level 50 content that is the *hardest*
stuff we've ever put into the game.
From here.


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Posted

Quote:
Originally Posted by TrancEnding View Post
Whats the definition of "Tanking" in CoX?
To me it's taking the shots. If a mob (Mobile Object... enemy) is attempting to do damage, the one who took the shot (whether it hit or not, or if they survived or not) tanked it.

Aggro control. They should be looking at me to do their damage. Someone else can hold them, immobilize them, damage them, debuff them, whatever... the mob should be looking to damage Me if I'm the "Tank".

That's just my opinion of what a "Tank" is in just about any MMO. Also imo, not every team needs a tank, not every tanker makes the best tank for a given team, and I've been very happy seeing some good Defenders and Controllers be the teams tank. Depends on alot.


 

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Originally Posted by Siolfir View Post
I'll have to see if I can find it, but there was some dev hype post about how it would provide new end-game challenges that surpass "anything that's in the game now", or some such. I'll edit in a link if/when I find it.

Okay, found it - but I needed to go to a secondhand source since TenTonHammer's page that had the full interview kept crashing on me.



From here.
Can't say I see anything in there about making tankers necessary. Or really representing more than a few end game challenge things.


 

Posted

Quote:
Originally Posted by callador View Post
I am new to COH/COV and had a question about Tankers and Brutes. I am interested in Tanking as I have done that in other games. From what I have been reading, tankers are the "best" tanks. My question is, how far behind the tanker is the brute?

If one were to make a tanker and brute with the same powers and enhancement slots, how far behind would the brute be on defense? And while I am new to the game and haven't done any of the end game content, can a brute tank it? Are there any power combinations that work better for tanking? Also remember I am new, so I will not have access to anything too expensive... but it is my hope as an end game style tank I can get that money

The only reason I ask is that I like CoV a little more. It is not about being a villian either, it is all about the graphics. CoV graphics just seem much better. Do the two games become comparible later on? I haven't gotten a guy out of the third zone yet.
Feel free to disagree with me but:

Tanker = Controller in Disguise

Brute = Potential to be Scrapper + Tanker

If you are a Tanker and you are not controlling the mobs (forcing them to attack you), then you will be disappointed with your performance.


A lot of people like Brute because attacking is Brute's primary so Brute can have better attacks earlier than Tanker. Tanker starts out with more defensive powers.

I am not sure how other games portrait "Tanker", but I hope you have fun.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

True, difficult end-game content does not really require a Tank - just something that does the job of one, such as a very well built Brute or Scrapper. Probably also need some support, such as a Defender, but really a well-built Controller or Corruptor will do. And of course we'll want DPS, like one could get from a Blaster, but really a well-built Stalker or Dominator or Corruptor can fit the bill.

And when the dozen or so people who actually have such magnificent jewels are busy, the rest of us will go look for a Tank, a Defender, and a Blaster - who can do the same job with SOs.

(Yeah, I'm a little tired of the whole "specialists are weak/useless" noise.)


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Posted

Quote:
Originally Posted by Verfall View Post

To be honest, short of concept, I cannot see a single reason why anyone should make a tank. And with Going Rogue on the horizon, concept can be tossed out the window since one can just bring their Brute to the blue side. The level of survival tanks bring to the table is basically useless on any decent team, and their damage in average cases is pretty much relegated to pointlessness. But add a Brute instead, who can easily be buffed to the tankers level of defense, and with the added factor that a good one can basically be the main source of damage on the team, and you've got all the functionality of a tanker, but none of the negatives such as low damage.
My tanks don't have low damage, thank you. I'll still be rolling tanks after GR hits because tanks are what brutes are not, tough.


 

Posted

Quote:
Originally Posted by Atheism View Post
My tanks don't have low damage, thank you. I'll still be rolling tanks after GR hits because tanks are what brutes are not, tough.
Heck my stone tank doesn't even have low damage. He quite reliably lays the smacketh down.


 

Posted

Quote:
Originally Posted by Atheism View Post
My tanks don't have low damage, thank you. I'll still be rolling tanks after GR hits because tanks are what brutes are not, tough.
Your brutes may not be tough. Mine can handle anything a tank can handle.

*edit: Regular contentwise that is


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

The brute that I do have is tough and only because she's a Granite. I don't roll any other secondary because I find it too squishy.

And I highly doubt your brutes can handle what my tanks can.


 

Posted

Quote:
Originally Posted by Atheism View Post
The brute that I do have is tough and only because she's a Granite. I don't roll any other secondary because I find it too squishy.

And I highly doubt your brutes can handle what my tanks can.
*shrug* Means exactly squat to me. I know what my brutes can handle, I know what well built tanks can handle. Seriously, in a team situation, my brutes are just as strong as any tank.

Solo, yeah, a tank will be tougher, but the gap isn't nearly as big as you are making it out to be. And IOs close that gap by a lot.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

Quote:
Originally Posted by Atheism View Post
The brute that I do have is tough and only because she's a Granite. I don't roll any other secondary because I find it too squishy.

And I highly doubt your brutes can handle what my tanks can.
If you find Granite to be the only armor that's not "too squishy", I highly doubt your tanks can handle what my Stalkers can.


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Originally Posted by PleaseRecycle View Post
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Posted

The one edge a Tank should have over a Brute is when it comes to tanking for the less favourable team make ups. Many Brutes have been known to succeed the LRSF with a team almost completely made up of Corrupters and a Dom, this has been what I can easily call a favourable team. A Tanker should run fairly solid with way, way less support. This doesn't prevent a problem that I find with people choosing what people can easily do from having certain dream powersets over chancing people with concepts and powersets that take more Knowledge/skill than buff em and runs.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
The one edge a Tank should have over a Brute is when it comes to tanking for the less favourable team make ups. Many Brutes have been known to succeed the LRSF with a team almost completely made up of Corrupters and a Dom, this has been what I can easily call a favourable team. A Tanker should run fairly solid with way, way less support. This doesn't prevent a problem that I find with people choosing what people can easily do from having certain dream powersets over chancing people with concepts and powersets that take more Knowledge/skill than buff em and runs.
That's a very good point.

It's also the way it should be, all things considered.

It'll be interesting to see what effects, if any, Going Rogue will have on overall group dynamics.


 

Posted

Quote:
Originally Posted by Siolfir View Post
If you find Granite to be the only armor that's not "too squishy", I highly doubt your tanks can handle what my Stalkers can.
If you say so.


 

Posted

Brutes play like brutes. You can tank if you want or dont tank if you want. Seen them be effective both ways. hell Ive seen blasters tank it just depends on if you want your build to do that or not. Come to think of it its odd to see a non /stone brute even tank. I play mine like a frog on crack hopping from one spawn to another keeping the fury bar as high as it will go, but as I made a DB/Wp brute i dont do the worlds best tanking. Think next brute Im gonna make will be DB less, dont get me wrong, its a fun set but with most of the game resisting its damage type and being addicted to Strike vitals and sweep It plays less like a SMASH! set than any others Ive played.

On a side note i have tanked for TFs and the like when there wasent a /stone or a tankermind about. Its remarkable just how many people expect a brute to be a tank build, actually I find this the case more than people assuming corruptors are healers.

Oddly the real jack of trades Villain side is the masterminds. They can get a skill set that makes them tankers or they can get a healing set and be healers. What other class can do that? 0_o


 

Posted

Quote:
Originally Posted by Zanthar View Post
Brutes play like brutes. You can tank if you want or dont tank if you want. Seen them be effective both ways. hell Ive seen blasters tank it just depends on if you want your build to do that or not. Come to think of it its odd to see a non /stone brute even tank. I play mine like a frog on crack hopping from one spawn to another keeping the fury bar as high as it will go, but as I made a DB/Wp brute i dont do the worlds best tanking. Think next brute Im gonna make will be DB less, dont get me wrong, its a fun set but with most of the game resisting its damage type and being addicted to Strike vitals and sweep It plays less like a SMASH! set than any others Ive played.

On a side note i have tanked for TFs and the like when there wasent a /stone or a tankermind about. Its remarkable just how many people expect a brute to be a tank build, actually I find this the case more than people assuming corruptors are healers.


Oddly the real jack of trades Villain side is the masterminds. They can get a skill set that makes them tankers or they can get a healing set and be healers. What other class can do that? 0_o
I don't tank on my SM/WP brute, but people think I do. Now, do i hop in and take the alpha, sure I do. Do I hold most if not all the aggro on me, yessir, helps keep my fury high without me micromanaging my attack chain. Now, do I play meatshield, no, I do not. If your ******* pulls a stray mob and can't handle it, or doesnt have the sense to head towards the big guy in the middle trying to get everythings attention, you're S.O.L.

As for MM's, so few people know how to do either well with a mastermind


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

My brutes and scrappers can generally out aggro a tank and are as survivable if not moreso depending on the build. IOs are the great equalizer and have really changed the game's dynamics. My 2 favorite toons are my DB/SR scrapper and an Elec/SR brute that are capped on defense and has 280% regen thanks to the numinas and some strategic placement of LoTGs. They roll through 8 man spawns with no problems and can stand toe-to-toe with AVs. Both have the ability to tank, while having great movement and the optional 'auto-win' button.

Now my fully IO'd Wp and Invul tanks are true beasts but aren't anywhere near as fun as a good brute to play.


 

Posted

Just one more question for you guys. What kind of defense / resistance can a Stone Armor Brute get up to? Again, I don't have too much money for expensive IO's, which is why I was thinking about going tank to start. I know the Stone Armor tank can get pretty maxed out to all but Psi with just SO's, what would the brute with the same slots have?

Could a stone armor brute actually get more defense/resistances than some of the weaker tanker armors?

Thanks in advance.


 

Posted

Quote:
Originally Posted by callador View Post
Just one more question for you guys. What kind of defense / resistance can a Stone Armor Brute get up to? Again, I don't have too much money for expensive IO's, which is why I was thinking about going tank to start. I know the Stone Armor tank can get pretty maxed out to all but Psi with just SO's, what would the brute with the same slots have?

Could a stone armor brute actually get more defense/resistances than some of the weaker tanker armors?

Thanks in advance.
Brutes aren't tanks. Granite brutes give me a sad face, as granite is so SLOOOOOOOOOOOOW.

It can, but you are still thinking of brutes as tanks. They aren't tanks.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

Brutes are not Tanks (In the Tanker AT sense), but Brutes can tank (In the generic MMO-term of "aggro-holder/gatherer") if they are built right.


Seven years of heroism. Seven years of friendships. Seven years of saving the world. Seven years of virtuous selflessness.

You will return, for you are the mighty City of Paragon, the City of Heroes.