What will be the effect of Champions Online on the CoX market?


Abigail Frost

 

Posted

Quote:
Originally Posted by Moderator 08 View Post
Discussing CO's impact on the in game market is a valid topic. Straying from that topic to discuss CO will get this thread moved to Comic Hero/Villain Culture. Comparing CO and CoH is not acceptable.

The rules are designed to contribute to a free and open exchange of ideas. Unfortunately threads which contain much direct comparison between the games devolve rather quickly into a free and open exchange of criticism and personal attack. Hence they are against the rules.

For the record, I'm not concerned with CO's release in regards to my market strategy. I'm going with a combination of buying recipes and crafting them (a.k.a. manual labor) and long term stocking for the next double xp weekend. My target goal is somewhere in the billion profit range, since I have a perma PA Ill/rad to finish and a soft capped nin stalker. These strategies are netting me a comfortable 100 million a week plus I am steadily filling up my reserves and setting up long term sales.

If I were concerned with CO causing any sort of market fluctuation or unpredictability, I would focus entirely on short term profit strategies and hold almost no inventory. Given what I'm seeing on the market this morning (I was away for the weekend, which seriously limited my profit) I'm guessing the majority of the ebil agree with my assessment because I'm seeing a lot of activity that indicates to me that others are doing some serious bulk purchasing or at least making significant market manuevers perhaps because of the increased price volatility since the last double xp.
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Posted

Quote:
Originally Posted by Moderator 08 View Post
For the record, I'm not concerned with CO's release in regards to my market strategy. I'm going with a combination of buying recipes and crafting them (a.k.a. manual labor) and long term stocking for the next double xp weekend. My target goal is somewhere in the billion profit range, since I have a perma PA Ill/rad to finish and a soft capped nin stalker. These strategies are netting me a comfortable 100 million a week plus I am steadily filling up my reserves and setting up long term sales.
A redname posting in Market??? And on topic?

/em Keanu_Reeves "Whoa"

*makes mental note to play my ill/rad tonight in Mod8's honor*


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Posted

Quote:
Originally Posted by galadiman View Post
Go. Hunt. KIL MOD08's!
Hehehe I spilled some coffee on my keyboard :P


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Posted

CO seems like it's halfway between CoX and a traditional WoW-style MMO. It has equippable gear, "standard" MMO missions, and so forth... so depending on how hard to get the good gear is we may well see farmers moving to CO if they can make more money selling CO's make believe cash than they can selling CoX's make believe cash. Farmers generate a lot more items than they can use, but also a ton of inf... I'm not sure whether a lot of them leaving would cause prices to go up (lower supply of recipes and salvage) or down (less inf generated means less inflation). Personally, I doubt the impact will be that big either way.


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Posted

Quote:
Originally Posted by Squez View Post
A redname posting in Market??? And on topic?

/em Keanu_Reeves "Whoa"
On top of that, he admits to being a low-down, dirty, ebil marketeer.
Which redname can we bring over to the dark side next?


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Posted

Quote:
Originally Posted by Moderator 08 View Post
I'm going with ... buying recipes and crafting them ...
In the Market forum, we refer to that as crapping. It's a combination of crafting and flipping.

NEWS ALERT: Mod8 seen crapping in the Market Forum!

For the same reason that a redname (CuppaJo?) long ago posted that nearly anything goes in a PvP zone, it would be REALLY nice if a redname could do the same about the Market. It's silly how many people complain about flipping and other Market PvP tactics, and a stickied comment from a redname would go a long way towards managing expectations when it comes to the Market. Though granted some people would be rather unhappy to see that Market PvP is condoned.


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Posted

I play other games with a friend who originally got me into CoH. He played CoH a long time, but finally trailed off because he's an MMO butterfly, hopping to whatever looks new and cool. Interestingly, his CoH account is still active though. (Me, I don't do MMOs. Me playing CoH at all is kind of an aberration, and I've been here 5+ years.)

Anyway, he's in CO's beta(s?) and said something to me last weekend I found interesting. He likes CO, but he said that if someone is actually satisfied with CoH, there's not a compelling reason for them to jump ship other than to try the new shiny (like he's doing). Coming from someone who both likes CoH and isn't playing it any more, I found that fairly compelling. It certainly applies to me.

If others feel similarly to my friend, the question in the OP then comes down to levels of satisfaction with CoH. Are there lurking masses of players here who only play here because there's nothing else similar? Certainly possible, but I doubt it. I doubt even more that these people are both that dissatisfied and providing strong driving forces in the market. The people I know who are leaving CoH are either burned out on the game, some part of its community, or changes (or other actions) by the devs that they vehemently disagreed with. Ultimately they would have left no matter what, but they might have lingered a bit longer in aimless malaise if there wasn't some place to jump to.

I predict some volatility just because any change tends to create some. Some people will dump stuff on the market and flee, there may be an uptick in others be fishing for bargains, and so on. I don't predict any sea change, however. Despite what I consider some serious missteps recently, the devs have recently been on a long haul of giving a lot of players things the community has been requesting for ages. There are a lot of pleased regulars here. I think things look up. We shall see.


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Posted

Quote:
Originally Posted by UberGuy View Post
Me, I don't do MMOs. Me playing CoH at all is kind of an aberration, and I've been here 5+ years.
Oh my heavens!

You're ME!

...seriously, tho, I'm beginning to wonder how many people are in this same boat. I thought I'd be unusual in this regard, but I keep running into other folks who're coming form the same place: not really MMO players, but have comfortably settled into CoH, and have been here for a while.

My own MMO experience previous to CoH was 3 months of UO, and that's it.


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Posted

I'm another non-MMO gamer who has been with CoH since forever.

The only other one I've messed around with was WoW, when ED chased me off.

I really like comic book superheros, that's why I picked the game up in the first place, that's why I'm still here.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Same.

I tried WoW for a day, hated it and left.

Won't be trying CO until it 'stabilizes' after a few months, most definitely will be trying the Star Wars game though.


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Posted

Quote:
Originally Posted by Moderator 08 View Post
Discussing CO's impact on the in game market is a valid topic. Straying from that topic to discuss CO will get this thread moved to Comic Hero/Villain Culture. Comparing CO and CoH is not acceptable.

The rules are designed to contribute to a free and open exchange of ideas. Unfortunately threads which contain much direct comparison between the games devolve rather quickly into a free and open exchange of criticism and personal attack. Hence they are against the rules.

For the record, I'm not concerned with CO's release in regards to my market strategy. I'm going with a combination of buying recipes and crafting them (a.k.a. manual labor) and long term stocking for the next double xp weekend. My target goal is somewhere in the billion profit range, since I have a perma PA Ill/rad to finish and a soft capped nin stalker. These strategies are netting me a comfortable 100 million a week plus I am steadily filling up my reserves and setting up long term sales.

If I were concerned with CO causing any sort of market fluctuation or unpredictability, I would focus entirely on short term profit strategies and hold almost no inventory. Given what I'm seeing on the market this morning (I was away for the weekend, which seriously limited my profit) I'm guessing the majority of the ebil agree with my assessment because I'm seeing a lot of activity that indicates to me that others are doing some serious bulk purchasing or at least making significant market manuevers perhaps because of the increased price volatility since the last double xp.
Ocho stole my monies at Comic Con.


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Posted

Quote:
Originally Posted by SwellGuy View Post
I played it.

I think you are overreading my post if you see my opinion as research but I will try to explain my reasoning.

Our markets are underused by the playerbase. This was referenced a long time ago by a redname.

Most market hate posts are of the flavor of "I want to play a super hero game, not city of stock brokers" or "Ebil manipulators/flippers are driving up the prices".

So it seems reasonable to believe that most City players are not using the market because it does not fit their game style. Since merits and tickets in MA were added supplies dropped some so it seems reasonable to believe players use tickets and merits and avoid the market. So if many players who do not use the market leave, the market impact should be negligble apart from their impact on teaming with market users.

So in order for the markets to be impacted, users of the market will need to leave for CO in sufficient numbers to affect the market.

Why CO is unlikely to draw many players from here:
1. Their system requirements are much higher. Only one of my 3 City systems could run it. This reduces the number of players eligible to leave. Sure you can play it on a lower setting but that kind of defeats the purpose of playing the game. It does look very nice to me but many complain about the comicy look and on lower rez settings even I didn't like it.

2. It is very light on content. While this will no doubt improve in a few months by time they really get up to speed we may be at the point of Going Rogue and certainly well beyond Issue 16 launching.

3. Someone who is here to play our markets alone would need to evaluate if CO's market would be enjoyable and how long it would take them to get up to speed. (I am not certain CO has a market but since I was getting drops I certainly would expect them to have one at some point.)

I guess I am thinking we are likely to see far more impact from our own issues than CO is going to bring. I didn't hate CO and I am not leaving for it and even if I bought the lifetime sub I still wouldn't play it until they get the kinks worked out.
1.That's not true, the system requirements are not that much higher as I would say that they are about the same.

2. Why are you pitting CO against just CoX? I have been with CoX from the very beginning as with others back when Perez Park was the place to level. Since then, I had friends try out CoX just to express how boring and repetitive the game is and later watched them leave for WoW. IMO, if WoW and CoX got together and made a baby...it would look CO.

3. Why on earth would you not think CO has a market??? WoW is still the #1 MMO around, by far and for good reason; Batman, Superman, Spiderman, Iron Man, Hulk, Green Lantern (soon), Capt. America (soon) etc.... all have and will have movies coming real soon. The superhero genre has a market and there is no better place to live out that fantasy other then an MMO.....one which style is somewhat similar to both CoX, WoW, and other MMOs.

As for the kinks...I remember when CoH had kinks. Cryptic did a very good job with CoH, IMO. I am sure it will do a very good job with CO as well.


 

Posted

Quote:
Originally Posted by Vtorch View Post
1.That's not true, the system requirements are not that much higher as I would say that they are about the same.

2. Why are you pitting CO against just CoX? I have been with CoX from the very beginning as with others back when Perez Park was the place to level. Since then, I had friends try out CoX just to express how boring and repetitive the game is and later watched them leave for WoW. IMO, if WoW and CoX got together and made a baby...it would look CO.

3. Why on earth would you not think CO has a market??? WoW is still the #1 MMO around, by far and for good reason; Batman, Superman, Spiderman, Iron Man, Hulk, Green Lantern (soon), Capt. America (soon) etc.... all have and will have movies coming real soon. The superhero genre has a market and there is no better place to live out that fantasy other then an MMO.....one which style is somewhat similar to both CoX, WoW, and other MMOs.

As for the kinks...I remember when CoH had kinks. Cryptic did a very good job with CoH, IMO. I am sure it will do a very good job with CO as well.

1. Is true. I got that message on my machines which run City of Heroes without complaint. I don't care what the requirements posted say they are when I load a game on my machines and it won't run, then it won't run. That isn't a matter of opinion.

2. Do you know what this thread is about? How THAT game will impact THIS game's market. What else would I compare?

3. Because I never came across it during my playing? I did assume it would have one or if not they would.

Is there some point to your post because I am missing it.

[Edit] Ah I see you MISSED that this is about the ingame markets (Wentworths and the Black Market) not about the sales market of the game.

Do you know we have inventions and markets in this game?


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This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Vtorch View Post
1.That's not true, the system requirements are not that much higher as I would say that they are about the same.
CO
Quote:
Recommended System Configuration
  • OS:Windows XP SP2/ Windows Vista/Windows 7 (32 or 64-bit)
  • CPU:Intel E8400 Core2Duo or Better
  • Memory:2GB RAM or Better
  • Video:NVIDIA GeForce 8800 or Better / ATI Radeon HD 3850 or Better
  • Sound:DirectX Compatible Soundcard
  • DirectX:Version 9.0c or Higher
  • HDD:5GB Free Disk Space
  • Network:Broadband Required
  • Disc:6X DVD-ROM or Better
CoH
Quote:
Recommended System Requirements:

Microsoft® Windows® 2000/XP
Intel® Pentium® 4 2.0 GHz or AMD® Athlon™ XP 2000+
1 GB RAM
16X CD-ROM Drive
4 GB Available HDD Space
NVIDIA® GeForce™ 6200
16-bit Sound Card
Broadband Internet Connection
DirectX® 9.0c
what planet do you live on where those are "about the same"?

The minimum specs are even more laughably disparate.

/edit
on topic, I16 is going to turn the market on its ear.
CO won't have any meaningful impact.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Vtorch View Post
As for the kinks...I remember when CoH had kinks.
Had?!

*gestures wildly* Look at all the catgirls!

...

Oh. You didn't mean those kinda kinks-- right.

Nevermind.


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Posted

Quote:
Originally Posted by Hydrophidian View Post
I thought I'd be unusual in this regard, but I keep running into other folks who're coming form the same place: not really MMO players, but have comfortably settled into CoH, and have been here for a while.
I fit that mold. The only other MMO I've ever tried was the 10 day WoW demo, with which I was deeply and sincerely unimpressed. Otherwise it's only CoX for me.

I'm not heavily into the in-game market -- messing with it intensively is just not fun to me -- but I don't see CO having a direct effect apart from drawing players away from CoX. From what I've seen so far the players who are leaving either want greater power customization options or they just want to play with a newer toy. I don't think the farmers will bother with it much until they're sure they can make a profit off of the thing.

From what I've seen so far CoX server population has been down lately...how much of that is the CO beta and how much is a natural lull I'm unsure.


 

Posted

Quote:
Originally Posted by Electric_Requiem View Post
From what I've seen so far CoX server population has been down lately...how much of that is the CO beta and how much is a natural lull I'm unsure.
Another couple of potential factors are I16 beta, which leeches people off of live, and the start of the school season in the US.


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Posted

Quote:
Originally Posted by Moderator 08 View Post
For the record, I'm not concerned with
CO's release in regards to my market strategy.

If I were concerned with CO causing any sort of market fluctuation or
unpredictability, I would focus entirely on short term profit strategies and
hold almost no inventory. Given what I'm seeing on the market this
morning (I was away for the weekend, which seriously limited my profit)
I'm guessing the majority of the ebil agree with my assessment because
I'm seeing a lot of activity that indicates to me that others are doing some
serious bulk purchasing or at least making significant market manuevers
perhaps because of the increased price volatility since the last double xp.
Interesting commentary, Mod08.

I'll leave rules interpretation to you, of course (), but wrt to the short
term profit strategies you allude to seeing, I suspect these have far more
to do with I-16 and the prediction/perception that it will drive players out
of AE and back into the "real-world" than any possible CO impact.

If the I-16 predictions are correct, supply of salvage and recipes would
increase (perhaps sharply) leading to a corresponding drop in pricing.

The short-term approach is the proper response if there are concerns
about market volatility, rather than hoping slots holding long-term items
pan out post I-16 release.

I believe this is what you're seeing evidence of.

By contrast, a mass-migration to CO would be liklier (imho) to involve either
AE babies who are now bored (little to no market impact there), or high level
players (ie. suppliers) looking for a new shiny. The latter could have the effect
of reducing supply and causing a rise in pricing, however, I for one, am not
expecting that migration based on what I've heard and know about CO.

Finally, I'll echo the sentiments of some of the other folks here by saying it's
nice to see a red-name chime in on matters of Marketing Ebil...


Regards,
4


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there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by TopDoc View Post
In the Market forum, we refer to that as crapping. It's a combination of crafting and flipping.

NEWS ALERT: Mod8 seen crapping in the Market Forum!

For the same reason that a redname (CuppaJo?) long ago posted that nearly anything goes in a PvP zone, it would be REALLY nice if a redname could do the same about the Market. It's silly how many people complain about flipping and other Market PvP tactics, and a stickied comment from a redname would go a long way towards managing expectations when it comes to the Market. Though granted some people would be rather unhappy to see that Market PvP is condoned.
rofl. Flipping saved!


 

Posted

So considering the epic nerf they had on day 1 do you all think its even going to effect CoX at all? I sooner see more folks leaving there and coming back here or coming here for the first time.


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Posted

Quote:
Originally Posted by EvilRyu View Post
So considering the epic nerf they had on day 1 do you all think its even going to effect CoX at all? I sooner see more folks leaving there and coming back here or coming here for the first time.
I haven't been paying attention to CO since I canceled my preorder for it. If it isn't against the rules to say so, what happened over there?


 

Posted

Quote:
Originally Posted by AgentMountaineer View Post
I haven't been paying attention to CO since I canceled my preorder for it. If it isn't against the rules to say so, what happened over there?
To avoid getting this forum embroiled in an off topic conversation, I'd say go here to check it out.


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Posted

Quote:
Originally Posted by galadiman View Post
I predict that the lifetime subscriptions will be the downfall of CO.
Let's hope that when the lifetimes get cancelled without refund (something that routinely happens with 'lifetime' subscriptions in the gaming industry, with companys rights to do so consistently upheld in court) those people don't swear off all MMO's forever.
Quote:
Originally Posted by DSorrow View Post
Your money earning strategies sound curiously similar to mine, too... I think there might be an ebil force behind this.
It's called Conspiracy. But I've said too much already...
Quote:
Originally Posted by SkyRocker View Post
And who knows, CO may draw some folks in that haven't heard of the superhero MMO and they may find that CO isn't their cup of tea and take a look at CoX. May generate some new blood for us!
This is my feeling - new people will try CO, many will be unsatisfied with the game and a good many of those will try CoH. As long as CoH continues to grow and mature and changes keep trending towards the good, it will keep most people.

So I see the long-term effect of CO as being an increase in CoH players, with correspond increases in both supply and demand. This will in turn lead to greater price fluctuations based on time-of-day due to numbers of active players. I doubt that will have an effect on most marketers as the 'short term' seems to be a few days or even longer.
Quote:
Originally Posted by TopDoc View Post
For the same reason that a redname (CuppaJo?) long ago posted that nearly anything goes in a PvP zone, it would be REALLY nice if a redname could do the same about the Market. It's silly how many people complain about flipping and other Market PvP tactics, and a stickied comment from a redname would go a long way towards managing expectations when it comes to the Market. Though granted some people would be rather unhappy to see that Market PvP is condoned.
Villain-side, no one should complain. Hero-side, you are making your profits at the expense of those who give their all defending the city - including you and your right to keep doing so. It's inevitable, so you are right about it being silly to complain, but it *is* immoral. And what is the point? Unlike regular PvP you can't win. Hitting the inf cap isn't much of an achievement and after a point inf is useless.


 

Posted

Quote:
Originally Posted by Tyrak View Post
Let's hope that when the lifetimes get cancelled without refund (something that routinely happens with 'lifetime' subscriptions in the gaming industry, with companys rights to do so consistently upheld in court) those people don't swear off all MMO's forever.
Hardly likely. How many....
1) people are going to play CO and...
2) buy lifetime subscriptions and...
3) be such big babies?



Quote:
Hero-side, you are making your profits at the expense of those who give their all defending the city - including you and your right to keep doing so. It's inevitable, so you are right about it being silly to complain, but it *is* immoral.
The correct word is "ebil".


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Posted

Co's impact on the market is a valid topic.

What impact would it do the market if the the big players were leaving, and maybe so, putting their shinies back in WW, and/or give them to friends to keep/sell back?

unless i m kept atracted, as a 'big' player, i will move from cox, so here:

I have about 250 shinies, i ll give them to ppl to sell or keep.
(i mean purps, rares, uniques, etc)...

now, say there are 10 of us....(2500 shinies bk on the market)

what would be the impact?

The prices would drop down right away, since both the buyers and sellers would eventually leave.

So, WW could end up with a crafted apocalypse for 40 mill, or less.

That would mean, just in my opinion, the end of the golden age.