What will be the effect of Champions Online on the CoX market?


Abigail Frost

 

Posted

I think all the marketing for Champions online could lead to more people playing City of Heroes. Broadening a niche exposes all elements within that niche afterall.

I think we'll see a spike in subscribers in the first three months of CO play.

As for the affect on the market? Virtually none. The majority of them will all be newbies.


 

Posted

I was going to give CO a spin and see if I didn't find something I liked about it enough to make the switch from CoX, but then along came the announcements of Issue 16 and Going Rogue and that was enough to make me cancel my preorder of CO. I think this game has the base of a successful game and some exciting additions coming in the near future to retain the majority of it's base.

Sure, there will be some who leave, but I think that there is also a good influx of new players and more to come to keep things from going too crazy.


 

Posted

I predict that the lifetime subscriptions will be the downfall of CO.

Early Lifers will take the game for granted quickly. When the Devs over there run out of the initial cash inflow, then they will focus all of their programming on microtransaction content and box content.

This will leave the early Lifers feeling substantialy jilted, because they will have lost the feeling of the game being 'free'. (This may or may not be justified, but that's another thread.) They will stay connected, because it's 'free', but they won't embrace the game with loyalty. Thus, they will lose the early adopters, who are vital to a game's success.

All of the above is rampant baseless speculation, and I am most certainly wrong in most of it, but I don't care. Now when I get home, I will get me more purple enhancements and be a happy camper. WEEEEE!


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Posted

Quote:
Originally Posted by Abigail_Frost View Post
I predict less disruption than a new issue release here. Personally, I'm not going anywhere anytime soon. The Smiling Jack effect and the whole concept of engineered for console play are both big turnoffs. I do not and will not own a console system. Not to mention that Jack's name on the cover leaves me cold.

Regardless of what happens, those that remain will find a way to adapt and prosper under any market changes, just like we always do.
This.

Personally, I wouldn't try the game even if they came over to my house and installed it free for me. Everything I've read about it so far convinces me I've made the right decision.


 

Posted

I checked out the CO beta last night and I don't see it pulling players from our game who like to use our markets so I don't think CO will have any impact on the markets and since you cannot make villains there it should not have any impact on the Black Market.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by SwellGuy View Post
I checked out the CO beta last night...
Just wondering what you mean by 'checked out the CO beta'. Did you actually play the game and poll those you came across or did you just check out the forums or what? I'm just wondering how empirical you were about this little bit of research.


 

Posted

Quote:
Originally Posted by AgentMountaineer View Post
Just wondering what you mean by 'checked out the CO beta'. Did you actually play the game and poll those you came across or did you just check out the forums or what? I'm just wondering how empirical you were about this little bit of research.
I played it.

I think you are overreading my post if you see my opinion as research but I will try to explain my reasoning.

Our markets are underused by the playerbase. This was referenced a long time ago by a redname.

Most market hate posts are of the flavor of "I want to play a super hero game, not city of stock brokers" or "Ebil manipulators/flippers are driving up the prices".

So it seems reasonable to believe that most City players are not using the market because it does not fit their game style. Since merits and tickets in MA were added supplies dropped some so it seems reasonable to believe players use tickets and merits and avoid the market. So if many players who do not use the market leave, the market impact should be negligble apart from their impact on teaming with market users.

So in order for the markets to be impacted, users of the market will need to leave for CO in sufficient numbers to affect the market.

Why CO is unlikely to draw many players from here:
1. Their system requirements are much higher. Only one of my 3 City systems could run it. This reduces the number of players eligible to leave. Sure you can play it on a lower setting but that kind of defeats the purpose of playing the game. It does look very nice to me but many complain about the comicy look and on lower rez settings even I didn't like it.

2. It is very light on content. While this will no doubt improve in a few months by time they really get up to speed we may be at the point of Going Rogue and certainly well beyond Issue 16 launching.

3. Someone who is here to play our markets alone would need to evaluate if CO's market would be enjoyable and how long it would take them to get up to speed. (I am not certain CO has a market but since I was getting drops I certainly would expect them to have one at some point.)

I guess I am thinking we are likely to see far more impact from our own issues than CO is going to bring. I didn't hate CO and I am not leaving for it and even if I bought the lifetime sub I still wouldn't play it until they get the kinks worked out.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

I think' there'll be a temporary drop, but no Game Killer. (And thus no Market Killer.)

I've been putzing around with the CO beta. It's got some good points, but my impression is City of WoW. Not sure if that's good or bad. I can see myself hopping on and off now and again, a month here, a month there for variety, but not ditching my Barely Ebil Lvl 50's.

CoX's big strength has been in constant improvement, new material, new concepts. An example being when I left CoX a couple years ago because of the Grind Factor, and because non-decaying debt from a bad PuG night pretty much ruint my main for me. (Every time I'd re-subscribe, log in and see that gawdawful pile of debt it would really just P.O. me. I'd play an alt for a while, then dig up X-Com again or some other thing.) Then to my surprise and delight, they not only began decaying debt but installed rested xp, which is a great motivater to play a character through one of those level slumps. And what followed? Even more improvements, more new material.

The Devs clearly weren't insisting till blue in the face that a 45 minute corpse run was "what really makes the game fun, you love it, you just don't know you love it", they were taking player criticisms and suggetions seriously.

That's what kept bringing me back, and that's what will keep me around unless somebody decides to start phoning it in, it'll keep me around.

Now, Star Trek Online might take a sizeable bite. I can feed my Hero Jones here just fine, but it's freakin' Star Trek, and I was raised on Tribble milk and dreams of sexy green girls. I can afford to have 2 subscriptions running just fine, but a lot of people aren't in my financial shoes, so I can see some people wandering over to STO to get their Tribble Fix. But if CoX keeps up with the good material and innovations, I think it, and the Market will be around for quite a while.


 

Posted

I'm still a fairly new player, to this game and MMOs in general (wandering upwards towards ten months now.) So I wasn't present when all the drama apparently occured - Who are Emmert and Gecko, and what did they do to become so hated? I'm just curious.

As far as the actual topic, I'd guess that the effect on the market would be pretty minimal as well. The worst that could happen is some portion of the playerbase (who both like CO's gameplay and have shiny enough computers to actually run it) might leave permanently. More will look but not stay, and some might play both. Transaction volume might dip slightly, but I don't see how CO can have any drastic effects on the market here.


 

Posted

Spoke to someone with a line into CO last night.

Apparently they need to scrape up between 25 and 30 million in the next two years to be considered at break-even. That's 1.1-1.25 million a month, or a steady paying player base of 80-84,000 players (lifetimers would count as roughly half a player).

They could possibly do this. But I'm still somewhat skeptical they can actually pull it off. Even with a flood of trekkies buying the lifetime deal for the entry into STO.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

I can not seeing it being a significant CoX killer. Console kiddies will probably play it for a bit and rapidly get bored. MMO players will find it thin on content and lacking any compelling game play after a couple of hours. Plus it is just so completely ugly! Oy!

City of WoW, or City of WoW's UI are appropriate descriptions of CO.

I find it hard to believe that having made one super hero MMO, somehow they made a worst one. I'm still boggling over how that happened.

The best feature of Champions Online is how quickly the uninstaller works.


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Posted

I actually *gasp* like CO. Might sub for a month or two just to see how it ends up being at higher levels (they seem to have blocked off the 30+ zones during the open beta, so once I hit 30 that was about it other than PvP). Still, don't think it'll kill the game.


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Posted

It's already been said (by who, I can't remember and I don't have the inclination to go back through thread and check) that expansion of the genre increases the visibility of other games within it. In short, what's to say that the release of Champions couldn't be a bit of a draw to the Superhero genre and more players to CoX? I guess it's just a matter of if there are more people drawn to CoX than leave it.

It also seems like there is a good amount of publicity being put into the release of the power customization in I16 and little bits here and there about the Going Rogue expansion. It's just a matter of maneuvering and continuing to expand and improve the game to keep people in it and I think the folks at NCSoft are doing a pretty good job at that. I know I'm not going anywhere, and from what I hear in the SGs I am a part of, very few of them are either.


 

Posted

Quote:
Originally Posted by CelestiaCoH View Post
City of WoW, or City of WoW's UI are appropriate descriptions of CO.
A lot of people seem to be saying this. It may be that Cryptic intentionally positioned their game targeting WoW players who want to play a superhero, rather than superhero players looking for a different game. If this is true, given the market share of WoW, it seems like a sound decision.


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Posted

Quote:
Originally Posted by ShadowsBetween View Post
I'm still a fairly new player, to this game and MMOs in general (wandering upwards towards ten months now.) So I wasn't present when all the drama apparently occured - Who are Emmert and Gecko, and what did they do to become so hated? I'm just curious.
Jack Emmert was the original lead developer for City of Heroes. A lot of players regard him as being personally responsible for a number the more controversial changes made to the game (for example enhancement diversification) as well as having an attitude that the game should force players to play it his way. I wasn't around at the time so I really can't say how valid these opinions are but that is why a portion of the player base regards him as the anti-christ.


 

Posted

Quote:
Originally Posted by macskull View Post
<QR>

Hey guys? Emmert's not working on CO anymore. He hasn't been for a while. He's been doing STO for the last few months at least.

That being said I don't think CO will have an appreciable effect on the CoH population or its markets. I know some people who are leaving for CO, and some will probably be back (at least I hope so) but most of my in-game friends are staying.
I for one like CO it is fresh and new. Maybe once the shiny aspect of it wears off I'll really compare CoX to CO.


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Dark/Shield Build Thread

 

Posted

I've been having a laugh reading their forums.

Between the community chatter and the gameplay footage on youtube, I'm not seeing anything that improves my low opinion of the game or its devs.


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My City Was Gone

 

Posted

I think we'll see some effects on the Markets. Since I'm relatively new (to the forums) maybe I'm missing something that's old hat for you guys, so please check my logic here.

Who's likley to leave CoX for COL? Those who are flighty to begin with. Those who are only here to rack up some 50s and move on. Those are also likley to be heavy users of AE for PLing. So we're looking at a disproportionate loss of AE PLers as compared to the general population, at least initially.

I couldn't help noticing that supply on the markets got a shot in the arm about 2-3 weeks ago. I think that coincides with high school and college-age players logging off in favor of school. I expect these players are also heavy users of the AE for power levelling, so we have a recent example of a drop in AE PLers = drop in market prices.

So as long as player losses are limited to people with a high tendency to jump around anyway, we should see another net drop in market prices. If COL somehow becomes a serious player magnet, all bets are off.

That make sense?


Methan martini.

Shaken, not stirred.

 

Posted

Discussing CO's impact on the in game market is a valid topic. Straying from that topic to discuss CO will get this thread moved to Comic Hero/Villain Culture. Comparing CO and CoH is not acceptable.

The rules are designed to contribute to a free and open exchange of ideas. Unfortunately threads which contain much direct comparison between the games devolve rather quickly into a free and open exchange of criticism and personal attack. Hence they are against the rules.

For the record, I'm not concerned with CO's release in regards to my market strategy. I'm going with a combination of buying recipes and crafting them (a.k.a. manual labor) and long term stocking for the next double xp weekend. My target goal is somewhere in the billion profit range, since I have a perma PA Ill/rad to finish and a soft capped nin stalker. These strategies are netting me a comfortable 100 million a week plus I am steadily filling up my reserves and setting up long term sales.

If I were concerned with CO causing any sort of market fluctuation or unpredictability, I would focus entirely on short term profit strategies and hold almost no inventory. Given what I'm seeing on the market this morning (I was away for the weekend, which seriously limited my profit) I'm guessing the majority of the ebil agree with my assessment because I'm seeing a lot of activity that indicates to me that others are doing some serious bulk purchasing or at least making significant market manuevers perhaps because of the increased price volatility since the last double xp.


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Posted

Quote:
Originally Posted by Moderator 08 View Post

For the record, I'm not concerned with CO's release in regards to my market strategy. I'm going with a combination of buying recipes and crafting them (a.k.a. manual labor) and long term stocking for the next double xp weekend. My target goal is somewhere in the billion profit range, since I have a perma PA Ill/rad to finish and a soft capped nin stalker. These strategies are netting me a comfortable 100 million a week plus I am steadily filling up my reserves and setting up long term sales.

If I were concerned with CO causing any sort of market fluctuation or unpredictability, I would focus entirely on short term profit strategies and hold almost no inventory. Given what I'm seeing on the market this morning (I was away for the weekend, which seriously limited my profit) I'm guessing the majority of the ebil agree with my assessment because I'm seeing a lot of activity that indicates to me that others are doing some serious bulk purchasing or at least making significant market manuevers perhaps because of the increased price volatility since the last double xp.

Ooo we have an ebil moderator here!

Your money earning strategies sound curiously similar to mine, too... I think there might be an ebil force behind this.

I'll also add my two cents here: I'm not too scared about CO coming. It'll probably have a short term effect on the market, but then it'll balance. Much like DXP weekends, but this will probably be caused by a short decrease in supply rather than a short increase in demand.


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Posted

Quote:
Originally Posted by Moderator 08 View Post
Discussing CO's impact on the in game market is a valid topic. Straying from that topic to discuss CO will get this thread moved to Comic Hero/Villain Culture. Comparing CO and CoH is not acceptable.

The rules are designed to contribute to a free and open exchange of ideas. Unfortunately threads which contain much direct comparison between the games devolve rather quickly into a free and open exchange of criticism and personal attack. Hence they are against the rules.

For the record, I'm not concerned with CO's release in regards to my market strategy. I'm going with a combination of buying recipes and crafting them (a.k.a. manual labor) and long term stocking for the next double xp weekend. My target goal is somewhere in the billion profit range, since I have a perma PA Ill/rad to finish and a soft capped nin stalker. These strategies are netting me a comfortable 100 million a week plus I am steadily filling up my reserves and setting up long term sales.

If I were concerned with CO causing any sort of market fluctuation or unpredictability, I would focus entirely on short term profit strategies and hold almost no inventory. Given what I'm seeing on the market this morning (I was away for the weekend, which seriously limited my profit) I'm guessing the majority of the ebil agree with my assessment because I'm seeing a lot of activity that indicates to me that others are doing some serious bulk purchasing or at least making significant market manuevers perhaps because of the increased price volatility since the last double xp.
<3 Moderator 08!


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Hydrophidian View Post
I don't think CO's going to have nearly the impact on the City population as some people seem to be expecting.

So my guess is the effect will be negligible.
I agree with this. Some people that are unhappy with CoX will leave, some folks will try both, some will leave and come back, but I really don't think that CO will KILL CoX or even have a dramatic impact.

I've been playing CoX for 4 years now, have 2 accounts and I thought that if CO was AMAZING I might have given up 1 of my CoX accounts but that hasn't been my experience. I've tried it over the last few days and what I've seen isn't enough to draw me away.

I'm not going to bash the game, I think it's a great effort for a beta and new release. CoX has had 5 years to grow and change into the game that I love, and I repsect that. I'd like to see CO after about a year and see what it becomes.

My prediction is that if CoX doesn't keep up the pace, maybe in a year or two, CO *might* have more of an impact as far as taking subscribers, but competition is good, I hope it stimulates more growth on this side and keep the devs from resting on their laurels.

But as far as I'm concerned the devs here have done an AMAZING job at putting out new content. Not all of the issues, I think I started around issue 4, have been earth shattering but they always (except for ED) change the game for the better.

And who knows, CO may draw some folks in that haven't heard of the superhero MMO and they may find that CO isn't their cup of tea and take a look at CoX. May generate some new blood for us!


 

Posted

Quote:
Originally Posted by Adeon_Hawkwood View Post
I wasn't around at the time so I really can't say how valid these opinions are but that is why a portion of the player base regards him as the anti-christ.
he wasn't the anti-christ, just an underhanded slimeball with delusions of grandeur.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Sorry if i let my earlier response drift into unseemly territory. I just had a very strong reaction to CO, and that bled over into my guess that the market wouldn't see any major effect from said game's launch.


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Posted

I personally don't see it having a large effect on the market. As many others have said, even if we lose x people to CO, then that's x value lost from both supply and demand on average. I base this around my personal observation* that on the average people who supply the market also generate demand.

*These are simply my own observations and I realize that this is not always the case, however I feel that the amount people who only deal with one side or the other are statistically insignificant insofar as any actual changes resulting from a loss of people from that group.