MORE VILLAIN TF"S PLEASE


Agent_

 

Posted

If its a case of a player spotting a hole in the game then personally i feel it would be better for them to point it out things like "give us more TFs because we have less than heroes" mean nothing really where something like

I would like to suggest the following TF

-insert TF details here-

is far more likely to receive some kind of response from the player base and is far more likely i would imagine to be passed on by GR to the Devs (or who ever he passes stuff to)


 

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I think you may very well be a lost cause then Londoner there is basically no difference between a TF and Mission Arc other than the fact your not locked into a mission arc normally.

Yes TFs have some special things like Romy and his buffing nictus but dose that really add loads of replay ability?

As to MA doing nothing for you how can you say that and complain about replay-ability MA gives the potential for unlimited missions and im sure there's going to be some real gems amongst them

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The big difference is that in a TF/SF you get rewards. You get merits. Merits from storyarcs are negligible. As a villain you should have more ways to do these then the same old same old.As a villain you should be able to get merits from tf's at every level as well. Just as heroes can. I don't think that is such an outrageous request.

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But you can get merits at every lvl as a villian granted 2 of teh task forces are co-op but there still task forces open to villians

also i once again direct you to the oraborus where you can do mission arcs as TF and if its purely merits your after may i suggest "Von Grun's Redemption" at 7 missions long (one being a talk to) and a EB its as good as most TF and you can do it as many time in a row as you want and get 12 merits every time.

Mix in a ITF or LGTF and thats most peoples gaming time taken up pretty easily

I'm just really struggling to understand this consuming need for more villain SFs yes they would be nice but i would hardly say its a necessity.

I would far more like to see them add a 25-35 co-op zone

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Really bad example. Von Grun is a lvl 45+ contact who needs unlocking. Ergo, you CANT get him in Ouro unless you unlock him. Besides, the 45-50 gap isnt too bad. Its the 30-45 range that really sucks bad. And the lack of big things to do there really sucks. Some of us get a little tired with paper missions ad infinatum.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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If you think TFs/SFs ain't that special

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I do.

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why are they in this game?

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Because they where in so much of a hurry to get the game finished that they didn't put in the time to come up with anything better.

People don't play TFs as originally intended anyway (the original intention was you would do them over several play sessions, which is why you are locked into the team).

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Face it this game don't have any raids like other MMOs.

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Indeed, thats what the game really needs.



I am not opposed to the idea of new TFs though. Indeed I have no objection to new villain only TFs. I'm just pointing out that single faction only TFs are never going to happen. They are to much work for to small a portion of the player base.


I really should do something about this signature.

 

Posted

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If its a case of a player spotting a hole in the game then personally i feel it would be better for them to point it out things like "give us more TFs because we have less than heroes" mean nothing really where something like

I would like to suggest the following TF

-insert TF details here-

is far more likely to receive some kind of response from the player base and is far more likely i would imagine to be passed on by GR to the Devs (or who ever he passes stuff to)

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What makes you think that? Do you think any of the SF/TF's up till now have been player inspired?

Better to keep it simple, ie, please can we have another SF.


 

Posted

Thats a really, reall poor answer.
Now that CoX is one game anyway, the WHOLE playerbase has access to them. Its not a case of 'Only people who bought CoV can do them'. EVERYONE has the option of doing them.

Besides, am I the only one getting sick of all the co-op stuff here? This is becoming City of Neutral WITHOUT a going rogue feature. While I agree its good to have some co-op stuff to add variety, and the RWZ was a great example IMO, Cimerora, although good, makes much less sense. Alright, Heroes want to save the people and Villains would happily loot Rommies stuff anyway...but still.

More Factions specific stuff is fine, it gives people more reason to try out all the sides.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Mate listen, iv got to the stage where i dont care if theres a story or not, id just like a couple of new SF's, if you dont thats fine, im happy for you.

If they couldnt be written into the general plot of things, then write an off shoot story for them, at the end of the day, id just like 1 or 2 more villain SF's, thats it, its not complicated.

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if the story doesn't matter i fail to see the point SFs are all about story they exist to tell a coherent story from beginning to end in a specific order unlike missions which can be started and then forgotten and then picked up later on. if you like SFs are like comic book one shots.

writing a off shoot is all well and good but a off shoot of what? lets for argument sake pick the arachnoid's we get a SF that delves deeper into there history where they come from what causes them ext ext we give it the hole works custom maps some special mob types a custom AV or 2 and a special destroy the queen AV at the end. so that's half a issues worth of work right there maybe even more your gonna be pulling resources from multiple departments to crate this so you mite as well theam the entire issue round it.

you here that sound?

that's all the hero players hammering there picket boards together to demand there own special issue i can see it now "the devs hate heroes" "I'm leaving" "the devs suck" i can guarantee this would happen because it happened when villains got its 40 - 50 content. so the dev's do the next most sensible thing they make the majority of content open to both heroes and villains so every one is once again happy but wait there not because once again the heroes have x more task forces than villains


 

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If its a case of a player spotting a hole in the game then personally i feel it would be better for them to point it out things like "give us more TFs because we have less than heroes" mean nothing really where something like

I would like to suggest the following TF

-insert TF details here-

is far more likely to receive some kind of response from the player base and is far more likely i would imagine to be passed on by GR to the Devs (or who ever he passes stuff to)

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What makes you think that? Do you think any of the SF/TF's up till now have been player inspired?

Better to keep it simple, ie, please can we have another SF.

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Nope they've been dev driven added as part of the progressing story line and that's all well get asking can we get a new SF isn't going to get us one because the Devs have there's planed out already

But maybe suggesting something mite get them interested and they mite add something (yes i know a lot of mites in there but that go's for most suggestions)


 

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if the story doesn't matter i fail to see the point SFs are all about story they exist to tell a coherent story from beginning to end in a specific order unlike missions which can be started and then forgotten and then picked up later on. if you like SFs are like comic book one shots.

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No, they exist for YOU for that reason, for me they are there to kill lots of stuff,ending in a big fight you dont get in a normal mission, get a merit or recipe and then log off.

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writing a off shoot is all well and good but a off shoot of what? lets for argument sake pick the arachnoid's we get a SF that delves deeper into there history where they come from what causes them ext ext we give it the hole works custom maps some special mob types a custom AV or 2 and a special destroy the queen AV at the end. so that's half a issues worth of work right there maybe even more your gonna be pulling resources from multiple departments to crate this so you mite as well theam the entire issue round it.

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Excellent time and money well spent, if they can spend an issue on a [censored] up pvp revamp or another on the mission architect that not everyone is interested in, they can spend one on villain SF's.


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you here that sound?

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No mate thats you hearing things, issues have always favoured one side or the other, get over it.


 

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Thats a really, reall poor answer.
Now that CoX is one game anyway, the WHOLE playerbase has access to them. Its not a case of 'Only people who bought CoV can do them'. EVERYONE has the option of doing them.

Besides, am I the only one getting sick of all the co-op stuff here? This is becoming City of Neutral WITHOUT a going rogue feature. While I agree its good to have some co-op stuff to add variety, and the RWZ was a great example IMO, Cimerora, although good, makes much less sense. Alright, Heroes want to save the people and Villains would happily loot Rommies stuff anyway...but still.

More Factions specific stuff is fine, it gives people more reason to try out all the sides.

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I like co-op stuff and would actually like to be able to lvl up a toon doing co-op stuff only but that's probably just me.

As to faction specific stuff i wouldn't say no but i don't think well see SFs any time i recon we will see more faction specific mission tho especially ones being given in co-op zones in much the same way as the new com arks that were added last issue.


 

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if the story doesn't matter i fail to see the point SFs are all about story they exist to tell a coherent story from beginning to end in a specific order unlike missions which can be started and then forgotten and then picked up later on. if you like SFs are like comic book one shots.

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No, they exist for YOU for that reason, for me they are there to kill lots of stuff,ending in a big fight you dont get in a normal mission, get a merit or recipe and then log off.

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writing a off shoot is all well and good but a off shoot of what? lets for argument sake pick the arachnoid's we get a SF that delves deeper into there history where they come from what causes them ext ext we give it the hole works custom maps some special mob types a custom AV or 2 and a special destroy the queen AV at the end. so that's half a issues worth of work right there maybe even more your gonna be pulling resources from multiple departments to crate this so you mite as well theam the entire issue round it.

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Excellent time and money well spent, if they can spend an issue on a [censored] up pvp revamp or another on the mission architect that not everyone is interested in, they can spend one on villain SF's.


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you here that sound?

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No mate thats you hearing things, issues have always favoured one side or the other, get over it.

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Um i think you'll find no they've not

I7 largely villain based and technically CoVs first issue
I8 very hero centric but in reality added hero versions of the villain stuff received in i7
i9 pretty much even with the exception of the STF heroes only and the villain version of hammi
i10 lots of co-op stuff in here
i11 Ouroboros so once again content for both factions
i12 midnighters and cimoria so pretty balance villains also got VEATs and heroes got a minor zone redo on the hollows
i13 again pretty balance with stuff for heroes and villains

so since villains went live we've had 7 updates the majority of which have been pretty equal and not favoured one side or the other it would probably be better if the were one sidded and did heroes one update and villains the next but it would just lead to moaning


 

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So? The Heroes already have a lot of things that Villains dont. They can hammer all they want. 'Oh lookit thats not fair'..Yes. Yes it is. Really, people that take that mind set should grow up...its a game. And its a game where variety and options lead to happiness.

-Cuts off to avoid bad-mood reply-


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Yes! More TF's, really evil and nasty ones!


My MA IDs:
Fiend Space: 211464

 

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Ok, first things first,

*Pulls out leg breaking bat and waves it in the air*

Remember this, looks like I'm going to have to start making good on my promise.

Ok, next,

As people have said, the dev team have explicitly stated that the reason that they are doing the mission architect is because it is the second most requested feature next to power customization.

They have also said that they are going to continue creating content with their newer toys they've developed to create missions, the effects of which we are seeing in the newer story arcs and we will be recieving with the MA, (Yes, they're letting us play with their new toys before they've managed to push them to their limits.)

They have also said that Player created arcs will not become cannon unless they are "incredibly awesome", devs choice is literally story arcs and missions that the devs have enjoyed.

Although the Villains have fewer SF's, they have a massively larger amount of story arcs, (Almost every contact has at least one "Mini Arc", even one from Kalinka and Burke, low level hero contacts are simply a series of self contained missions which could have been generated from the police radio for the same effect.)


 

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To clear this up; the Devs have said that NO player missions will become Canon. Not unless they go back on that at a later date. They WILL rank the best made missions as Dev choice, though, which means they are treated as normal missions for the sakes of badges, exp, drops and other rewards. NOT Canon. A slight shame, but hey


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Thats a really, reall poor answer.
Now that CoX is one game anyway, the WHOLE playerbase has access to them. Its not a case of 'Only people who bought CoV can do them'. EVERYONE has the option of doing them.

Besides, am I the only one getting sick of all the co-op stuff here? This is becoming City of Neutral WITHOUT a going rogue feature. While I agree its good to have some co-op stuff to add variety, and the RWZ was a great example IMO, Cimerora, although good, makes much less sense. Alright, Heroes want to save the people and Villains would happily loot Rommies stuff anyway...but still.

More Factions specific stuff is fine, it gives people more reason to try out all the sides.

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Yes kinda my point, More SF's villain side inst really asking alot is it???? I for one dont want peeps to suggest i keep doing ouro mishes for a measly few merits, nor peeps who want to lvl there toons Malefactor down each time for wat essentially can be avoided at adding a few more Sf's to cover the ranges that havent been covered (unlike heroes). I mean cummon this is a valid point i feel , and its my opinion just like Londoners, my opinion and im entitled to it i feel, That is there is definately something lacking Vill side and i think more strikeforces would mean more players vill side too. Could be of course a reason why there are more hero players, do u not agree? Now im probs gonna get shot down for saying my next statement but cudnt give a rats [censored] tbh :P lol But with reference to all those spandex lovers who are basically saying we are being childish for stamping our foot about lack of Sf's---- Didnt they throw their teddy out the pram wen we got LRSF? several Blah blah, cries cries and multiple stamping of feet later did they not get an equivalent Statesmans Tf hero side? eh eh? :P

Sorry if my simple request for more Villain TF's to cover ALL lvl ranges was asking too much but it is how i see it...Oh and a decent amount of merits for them is also good too :P


 

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So, what is different about CoX that means that players can make good missions in NWN, but will only be able to make sucky missions in CoX? Maybe you think that only idiots play CoX, NWN has a much smarter player base? Please explain you reasoning, because it makes no sense whatsover.

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The quality and scope of the Mission creation tools.

NWN lets you create custom maps, enemies, scripts (as in programmed scripts), NPCs, Conversation Trees, hell almost everything. The Mission Architect won't let you do any of that as far as I'm aware.

NWNs tools have far more scope than the Mission Architect in its currently known form.

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I like the idea of killing 8 heroes at once, or one unique hero or whatever.


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Which is something we will certainly be able to do with the MA.


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Hmmm. I'd be surprised (and delighted) if they let you create more than one "big boss" per map to be honest.


 

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So, what is different about CoX that means that players can make good missions in NWN, but will only be able to make sucky missions in CoX? Maybe you think that only idiots play CoX, NWN has a much smarter player base? Please explain you reasoning, because it makes no sense whatsover.

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The quality and scope of the Mission creation tools.

NWN lets you create custom maps, enemies, scripts (as in programmed scripts), NPCs, Conversation Trees, hell almost everything. The Mission Architect won't let you do any of that as far as I'm aware.

NWNs tools have far more scope than the Mission Architect in its currently known form.

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I like the idea of killing 8 heroes at once, or one unique hero or whatever.


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Which is something we will certainly be able to do with the MA.


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Hmmm. I'd be surprised (and delighted) if they let you create more than one "big boss" per map to be honest.

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I like to add that other than MArch, laws forbid that kind of modification on CoX sources. If that much freedom allowed i guess many players will try to do Marvel/DC/Image... put other comic publisher here... heroes/villians, villian groups, special objects (like Mjolnir, Captain Shield, Cloak of Levitation even Hellicarrier)or places. So no custom costumes, no special maps, no new object or weapon modification. Even i doubt they let your self designed AVs have special power like Freedom Phalanx members or other important villian figures.

So even playerbase has nice imagination and creative talent with MArch it will be limited by what is available to them. Personally other than copright issues i want to see player made new things in MArch made modules. Like Death Traps.


 

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I'd be surprised (and delighted) if they let you create more than one "big boss" per map to be honest.

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I think one of the reports from someone who saw it ar Hero Con said something about being attacked by a number of clockwork kings.


I really should do something about this signature.

 

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I'd be surprised (and delighted) if they let you create more than one "big boss" per map to be honest.

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I think one of the reports from someone who saw it ar Hero Hon said something about being attacked by a number of clockwork kings.

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Your probably thinking of NWN again, never mind.


 

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I'd be surprised (and delighted) if they let you create more than one "big boss" per map to be honest.

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I think one of the reports from someone who saw it ar Hero Hon said something about being attacked by a number of clockwork kings.

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Your probably thinking of NWN again, never mind.

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No Positron said in his interview on MA that, although certain scenarios wont be possible, you WILL be able to place a number of high-rank Boss targets. Unless of course they have now gone back on that..? Dont think so though.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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I'd be surprised (and delighted) if they let you create more than one "big boss" per map to be honest.

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I think one of the reports from someone who saw it ar Hero Con said something about being attacked by a number of clockwork kings.

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Yup it was on the US board and linked here i believe the mission was team plus clockwork king pet Vs a 5 or 6 clockwork kings.

here we go the US forum post that talks about it

the relivent bit being
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Enemies and allies can be pretty much anything you can already fight somewhere in the game. At the time of Herocon, even Giant Monsters were available for use in Architect missions. I inferred that Giant Monsters may change before launch however. One member of the panel commented that the day before they had fought against 6 AV Clockwork Kings with another one helping them in an Architect mission!

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I think the GM thing will be removed to prevent merit farming, but I can't see any reason they would limit the number of AV's as I seem to remember something about no xp/influence in these missions?


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Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

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In all likeliness GMs will be converted into Monsters for use in these missions.


 

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yea probably tho as the GM would be in a MA mission i would doubt it would give the merit reward any ways.