Click And Run
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This is not a thread asking for sympathy and I find it incredibly offensive that you'd think so, ESPECIALLY considering all the posts YOU made complaining about the lack of players and suggesting a server merge.
The only solution to this problem is to stop the griefers from being able to do what they're doing, not to let them get away with it.
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And I was greated with there is no problems replys from many on that subject and have discontinued that avenue of discussion at GhostRapors request, however I feel about the subject.
And yes the only to stop this problem is to stop the greifers but the method you have suggested encroaches on other peoples play style that are not causing harm. It has merely been pointed out that by moving to another zone would have stopped him from greifing and allowed you to have continued ToTing, with only the scenery different. Not an ideal solution but the best one we have at the moment.
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This is not a thread asking for sympathy and I find it incredibly offensive that you'd think so, ESPECIALLY considering all the posts YOU made complaining about the lack of players and suggesting a server merge.
The only solution to this problem is to stop the griefers from being able to do what they're doing, not to let them get away with it.
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And I was greated with there is no problems replys from many on that subject and have discontinued that avenue of discussion at GhostRapors request, however I feel about the subject.
And yes the only to stop this problem is to stop the greifers but the method you have suggested encroaches on other peoples play style that are not causing harm. It has merely been pointed out that by moving to another zone would have stopped him from greifing and allowed you to have continued ToTing, with only the scenery different. Not an ideal solution but the best one we have at the moment.
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It wouldn't have stopped him from griefing, it would have stopping him from griefing ME and I don't run from problems thanks, I'd rather figure out a way to stop them that would be beneficial for everyone who doesn't grief.
The second solution I posted doesn't encroach on your play style UNLESS you want to grief people.
[url=http://vox-doom.deviantart.com]Take A Gander At This.[/url]
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It has merely been pointed out that by moving to another zone would have stopped him from greifing and allowed you to have continued ToTing, with only the scenery different. Not an ideal solution but the best one we have at the moment.
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It would stop the griefer from griefing them. The only way it would stop them from griefing anyone is if everyone only went to zones where they were near the top of the level range. It doesn't negate the issue.
Personally, I'd favour the suggestion (as mentioned by Standoff) of having the Halloween mobs always con white à la Rikti invasion mobs and the like.
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It has merely been pointed out that by moving to another zone would have stopped him from greifing and allowed you to have continued ToTing, with only the scenery different. Not an ideal solution but the best one we have at the moment.
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Personally, I'd favour the suggestion (as mentioned by Standoff) of having the Halloween mobs always con white à la Rikti invasion mobs and the like.
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It would probably be the quickest and easiest solution to it. Doesn't stop them clicking doors in front of others but it does mean that the griefed have a chance at beating the mob.
[url=http://vox-doom.deviantart.com]Take A Gander At This.[/url]
That is a solution that doesnt affect how non griefers play and is a better solution than suppressing travel powers.
With regards to my attitude earlier in this thread I will apologise, moving doesnt stop the griefer but it allows you to continue with an event that is a lot of fun, and when noone is in a zone that can be griefed they will stop through boredom.
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Easy fix. Give door mobs the same aggro control as ambushes; they only aggro on the team that clicks the door, unless you attack them. Add a bit of Clockwork pursuit code, and Robert is your mum's brother.
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Unless the lowbies have some sort of damage or taunt aura, both my fire/kins waiting in PI @50 for friends and my lowbie dark/fire tank have been attacked by someone else's mobs due to them either leading the mobs through my characters or to my characters. My fire/kins survived as I was present and they are fairly hard to kill (800 healing per use ) but my tank died twice to different mobs. I didn't petition as I reckon a lot of it is not thinking more than actual griefing.
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Easy fix. Give door mobs the same aggro control as ambushes; they only aggro on the team that clicks the door, unless you attack them. Add a bit of Clockwork pursuit code, and Robert is your mum's brother.
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Or make any debt the mobs cause be applied to the owner
@Golden Girl
City of Heroes comics and artwork
I just don't understand why people who see others at a door can't move on to the next door, without clicking.
If all they are doing is opening doors, to get a reward, why can't the labelled griefers avoid those who specifically want to fight mobs at the door they are currently stood at.
Because they don't care and they are selfish. Sad times. but you'll always get a minority
No consolation but if it had happened to me, i'd have moved location, petitioned AND moaned on here probably...
Maybe we should look at it like driving a car.. They always seems to say on the police programs 'It's not you, it's someone else (that could put you in jeopardy)'.
The fact we shouldn't have to move location just to accommodate others selfishness in the first place annoys me the most i think.
I like GG's idea.. if you get killed by a ToT mob, you automatically receive no debt and it gets given to the person who opened the door. coupled with auto rez after 10 seconds and at 7 seconds the mobs automatically de-spawn. Perfect!
(oh and if it's you the opened the door, everything as normal.)
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Easy fix. Give door mobs the same aggro control as ambushes; they only aggro on the team that clicks the door, unless you attack them. Add a bit of Clockwork pursuit code, and Robert is your mum's brother.
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Unless the lowbies have some sort of damage or taunt aura, both my fire/kins waiting in PI @50 for friends and my lowbie dark/fire tank have been attacked by someone else's mobs due to them either leading the mobs through my characters or to my characters. My fire/kins survived as I was present and they are fairly hard to kill (800 healing per use ) but my tank died twice to different mobs. I didn't petition as I reckon a lot of it is not thinking more than actual griefing.
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I would have assumed this was true also
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
There is a difference between clicking on doors and then running while you try to avoid harrasing others or trying to grief someone.
I don't mind the first part much, I have had to do it on a toon as well because i found her not able to deal with the tricks properly. I only needed the salvage so i was done relatively fast. It is an anoying tactic to do, i prefer to clobber em and get some xp while I am working. The problem is, you can't guarantee that nobody is getting a victim of this tactic. Because those spawns sometimes come out a wrong door. Worse they have to return to a door. And that door can be the door you are tricking. It happened to me when i was ToT and another person was doing the tick and run and kept doing it even after i asked him to do it somewhere more away from me.
But the first step to do is ask the person doing it to ToT somewhere else. If he doesn't then you can talk about griefing, jerkiness etc. Then you better move to another place after an optional griefing report.
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There is a difference between clicking on doors and then running while you try to avoid harrasing others or trying to grief someone.
I don't mind the first part much, I have had to do it on a toon as well because i found her not able to deal with the tricks properly. I only needed the salvage so i was done relatively fast. It is an anoying tactic to do, i prefer to clobber em and get some xp while I am working. The problem is, you can't guarantee that nobody is getting a victim of this tactic. Because those spawns sometimes come out a wrong door. Worse they have to return to a door.
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Easy. Camp doors near hosps, zone entrances, etc, and lead mobs you can't/won't fight to the drones. You get your treats, mobs are safely melt, no one else harmed. I did it with weres/sorceresess on toons who can't fight them. Of course you should be careful, since other players CAN appear out of nowhere there, you can't warn them either. But with clever selection of drones, and staying in zones where you are relatively low-level, this is quite safe for everyone. If I'd accidentaly grief anyone with that tactics, I'd join the fight, if them still dies, I'd apologize, and If I have it already, share some treat salvage. But so far there were no issues.
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Easy fix. Give door mobs the same aggro control as ambushes; they only aggro on the team that clicks the door, unless you attack them. Add a bit of Clockwork pursuit code, and Robert is your mum's brother.
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Or make any debt the mobs cause be applied to the owner
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I liked that idea initially but on second thoughts, it will just lead to people piling in to other peoples higher level mobs secure in the knowledge that someone else will get their debt. Don't forget, causing problems for other people is an art form, the lengths some sad gits will go to in order to achieve this never ceases to amaze me.
Problem is, have you tried killing a Rikti mob or a Zombie in the invasion with a level 10 or so? While they may con the same level to you, you just chip away at their HP over and over until they die, which would make things not fun at all for people trying to get the badges and costumes on low level characters.
An ideal solution would be a brick flying through the monitor of everyone who thought griefing people and clicking and running was a bright idea. Or for them to just not do it. But in that world, we would also not have war, persecution, discrimination or Jim Davidson.
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Jim Davidson
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Leave poor Jim alone, he's just misunderstood
Does anyone else think it's ironic that Tuarus is telling people not to moan about in-game problems?
CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.
Playgroup are all **** - Global Handle
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Does anyone else think it's ironic that Turus is telling people not to moan about in-game problems?
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Oh yes. Especially the bit where he's saying there's no need for another thread on the same subject. That's a killer, that one is!
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
If people did run+click instead of click+run it probably wouldn't be a problem
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Does anyone else think it's ironic that Turus is telling people not to moan about in-game problems?
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Oh yes. Especially the bit where he's saying there's no need for another thread on the same subject. That's a killer, that one is!
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Have merely reused comments that were directed at me on those threads by forumites
Edit: Oops fixed fat finger typo
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Does anyone else think it's ironic that Turus is telling people not to moan about in-game problems?
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Oh yes. Especially the bit where he's saying there's no need for another thread on the same subject. That's a killer, that one is!
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Why try and derail this thread?
Lets keep it on track please.
People, let's just stop it.
But frankly... Dealing with grirfers IS something better done by game team than by players or else irt would be like early UO. To quote well-known article
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The "evil player", when called on this behavior, then claims to be an integral part of the game world. Evil needs to be fought against. It makes the game interesting to have someone to hate, right? I mean, they're so altruistic! It's a public service, being an [censored]. Hard work and all that. Lost your house? Stupid newbie, everyone knows to carry 30 boxes and 20 furs to hide your key under so it takes a thief at least 10 seconds using a 3rd party macro program to steal it. Killed while hunting? Stupid newbie, suck it up and deal. Learn to fight and maybe someday you can be one of us.
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<banned topic> may or may not be solution to some playe not having enough teams, but I strongly suspect it isn't. Add in fixation on that particular solution and imagining Axis of Evil straight out of Colbert's Report opposed to it, and you've got what you got.
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If people did run+click instead of click+run it probably wouldn't be a problem
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I hear that's how they grief people on the backwards US servers
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Its a game. Its part of the human nature to do these things. I don't condone it but it will happen and its the spontaneity of the internet
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People, let's just stop it.
But frankly... Dealing with grirfers IS something better done by game team than by players or else irt would be like early UO. To quote well-known article
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The "evil player", when called on this behavior, then claims to be an integral part of the game world. Evil needs to be fought against. It makes the game interesting to have someone to hate, right? I mean, they're so altruistic! It's a public service, being an [censored]. Hard work and all that. Lost your house? Stupid newbie, everyone knows to carry 30 boxes and 20 furs to hide your key under so it takes a thief at least 10 seconds using a 3rd party macro program to steal it. Killed while hunting? Stupid newbie, suck it up and deal. Learn to fight and maybe someday you can be one of us.
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<banned topic> may or may not be solution to some playe not having enough teams, but I strongly suspect it isn't. Add in fixation on that particular solution and imagining Axis of Evil straight out of Colbert's Report opposed to it, and you've got what you got.
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Of course 99% of those griefers are typically cowardly bullies. Why else go grief someone in a safe environment? Or hunt people down who stand no chance in ever hitting you back? If you like to prove you are the best there is a better way to do it. It is called PvP and you can do it in the arena's or even dedicated warzones.
Essentially, the level ranges are to broad. They cover about 10 levels, which is enough that people just entering that range can't handle the upper-end spawns. If it was 5 levels, it would be doable. Might need more zones though. Not going to work red-side.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Tuarus, I'm not going to continue arguing with you about this (after this post, that is).
Like I said, the idea that being able to go out of your way to avoid griefing means any such griefing is a non-issue is absurd. If someone gets mugged in a rough part of town, is it their own fault for going there? If they try to discuss the issue with their local community rather than only reporting the crime and keeping quiet, are they moaning? Of course not. (Note: obviously I'm not saying the two are identical in seriousness, only that the principle is similar.)
And the original post was along the lines you say you'd have sympathy with - it puts forward the suggestion that something needs to be change with the Halloween spawns, states why the poster came to that conclusion, and offers some ideas as to what could be done. It's hardly a 'poor us' post.