Increasing lvl cap, is it to be done?


07_CK_09

 

Posted

I think it'll be good if they raise the level cap to 51. So I can pick up another power. Damm there's always one power I can't fit on my builds

Seriously, its fine as it is. We're semi-gods at 50, no point into turning us into Galactus like all-powerful beigns

Oh besides Statesman and Lord Recluse are 51, aren't they? They wouldn't allow us to surpass then


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Posted

No, for all the reasons given in the OP's last version of this thread in July.

Why do people insist on asking the same questions over and over?


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Posted

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Why do people insist on asking the same questions over and over?

[/ QUOTE ]
I'm sure you've asked that same question before...


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Posted

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[ QUOTE ]
Why do people insist on asking the same questions over and over?

[/ QUOTE ]
I'm sure you've asked that same question before...

[/ QUOTE ]

Never!!!!!!!!!!!


The Purple Party Pagan of Paragon

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Posted

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Do you think WoW is any better because they raised the level cap? Well, I don't believe that. In fact, if they ever did raise the level cap, I would probably leave.

[/ QUOTE ]Agree with this statement 100%.

Raising the level cap would be the end for this game as :-
1) New players would have no hope of getting a lvl 60/70 before they give up.
2) People with lots of 50's won't want to repeat the new material over 10 times, in a very close period.
3) You'll need tons of influence to pay for new IO/SO/HOs
4) I could go on:-


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Posted

truth is the level cap isn't the problem , its the lack of team organised endgame forced content is .

capital on the forced . unlike other MMO where you are forced to endgame do something , in CoX there is no such thing , and the majority of the customers dont want a change.
Thats why you see so much bad bla bla about end of CoX when level cap is raised .
Infact i think level cap raising is good way forward .
But then again am in a minority and play more then one MMO at a time .
(even if i am on holidays currently)


 

Posted

Actually endgame content in other games is a myth, seriously

In every other game they moan about lack of endgame content

All there is to do in every other game is grind for gear, which can be done in CoX in a team or solo.


 

Posted

Nope other endgame content in other mmo is not a myth cause its a forced endgame content.

Now i like and love Cox cause i am not bounded to do TF or whatever or team to get stuff ,
But would that keep more people if people are forced to do stuff teamed and improve .
now current subscriber base nope , but other subscriber base ? have a lot of players coming back to WoW after i recommend this game to them , they all left cox cause there is no endgame content .

That meaning they aren't forced to do anything .
So while they liked cox and the system once they hitted 50 they saw nothing to do and releveling didn't apply to them.
Team work around 40-50 isn't even remotely interesting .
its a must cause of faster xp , but by no means necessary.

Now there are flaws in this game its all in the upper area.
While all flaws around midlevel and items are fixed currently .

So sorry to dissapoint you this a experienced active player of more then 3 mmo . and one of the reason this mmo is still on my pay per month list , is cause it so solo friendly and so none forced to do anything .
So its a double edge sword , one side i pay for what i want.
other side i can see what drives people away , that goes against what i want or pay for .


 

Posted

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You know, serious answer, I would only ever like this idea if they raised the cap to 100 from 50 and put in a whole new game's worth of content in to make the whole thing worthwhile

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Thinking about it this would be a great idea, at 50 the second half of the game opens up. Provided it wasn't all grind.

Personally I'd be happy if there were no levels (I like Eve's way of doing things in this respect) leaving the power ascension tied to the game but out of the way: allowing you to just enjoy the game at your leisure. There is no way this will ever happen, and I know this, but I thought I'd mention it


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Posted

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Nope other endgame content in other mmo is not a myth cause its a forced endgame content.

[/ QUOTE ]

You mean like WoW, where I simply don't do 'end-game' instances? Grinding instances doesn't appeal, so I don't. There is nothing in the game which forces you to play it. You just discontinue your subscription and say "that was nice."

Of course, as a result, having hit level cap in WoW, I got bored real fast and came back to see the new content in CoH. When Wrath comes out, I'll play a bit more WoW, though, frankly, I'm currently enjoying my new Scrapper too much to get overly enthused about WoW just now.

I, frankly, find the concept of forcing people to do anything in an MMO rather strange. Have they got electrodes wired into your brain, or something?


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

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Have they got electrodes wired into your brain, or something?

[/ QUOTE ]
Electrodes in player's brains... that may not explain any endgame content but it might just explain recent forum activity!


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Posted

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[ QUOTE ]
Nope other endgame content in other mmo is not a myth cause its a forced endgame content.

[/ QUOTE ]

You mean like WoW, where I simply don't do 'end-game' instances? Grinding instances doesn't appeal, so I don't. There is nothing in the game which forces you to play it. You just discontinue your subscription and say "that was nice."

Of course, as a result, having hit level cap in WoW, I got bored real fast and came back to see the new content in CoH. When Wrath comes out, I'll play a bit more WoW, though, frankly, I'm currently enjoying my new Scrapper too much to get overly enthused about WoW just now.

I, frankly, find the concept of forcing people to do anything in an MMO rather strange. Have they got electrodes wired into your brain, or something?

[/ QUOTE ]

I find people playing MMO a kind of wierd have i got wired into my brain or do you , i mean why waste time on a virtual world , when there is a persistant mmo outside bigger beter and more dangerous and where you get direct profit and contact ;So you decide your own answer .

Sorry its not about wow but since its the only mmo you know ; ok since you hit the level cap you can‘t do anything but grind ; well lets take it back to cox then .
What is there to do here at 50 , what you can't do in wow .
wow offers more thats it , so if you dont like that forced stuff , and say thats what makes you fail at wow .
so you would say everything you apply to wow is here too .
except no forced stuff like raiding , forced guilding forced teaming .

grinding nobody is forced to grind i dont grind in wow .
and i wouldn't care about gold . every raid gives me netto profit and let me have more time to play other mmo .
so i play wow for the raids , and team organisation .
this one for the solo play .


 

Posted

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[ QUOTE ]
Have they got electrodes wired into your brain, or something?

[/ QUOTE ]
Electrodes in player's brains... that may not explain any endgame content but it might just explain recent forum activity!

[/ QUOTE ]

Nope, because that implies brain activity...


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Posted

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I, frankly, find the concept of forcing people to do anything in an MMO rather strange. Have they got electrodes wired into your brain, or something?

[/ QUOTE ]

... So -that- is why Chris Metzen was creeping about outside my place with some probes.

As has been said so often before, and applies to real life too, it's not the destination that matters but how you get there. Rushing through the levels to hit the cap leaves you feeling like there's nothing else to do, so you burn another 50 up, and start to get even more bored.

Part of me wonders that if people took their time, enjoyed the missions, had a little fun standing under Atlas in costume contests and such, then there'd be less 'endgame' and 'level cap' cries.

As for WoW, I'm finding more fun in playing my way through the quests, to be honest. If I'd rushed through all the instances in search of loot, I'd never have found the mission that involves co-ordinating a defence against a sea monster, complete with cannons and riflemen. Or the quests that get you to help in exorcising a demon from a soldier's body, blasting back evil spirits with holy prayer beads.

I still feel a way forward would be to make the zones themselves more active, have events, missions and badges given in them, get people onto them instead of in instances.


 

Posted

Instead of raising the level cap I would like to see more high end task forces for both CoH and CoV. Some new instance map layouts would be a breath of freash air too.

I think some of the mid range heroes story arcs could use some pruning and I think villains should get access to all paragon hazard zones. The shadow shards really need some love and villains should be able to get there.

I also think the mission architect should hopefully bring a lot more things for you to do at lvl 50.

I really don't think we need to make characters any more powerfull. Most of the encounters are already a complete joke to a lvl 50 character. I hate to say this but learn to build you character better.


 

Posted

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You know, serious answer, I would only ever like this idea if they raised the cap to 100 from 50 and put in a whole new game's worth of content in to make the whole thing worthwhile.

[/ QUOTE ]

I thought it was 100, first 50 as a normal AT next 50 as an EAT


 

Posted

In the survey that went around before the I13 announcement wasnt there a section on lvl 50+ content ?

I think it was based around IO and enhancement sets that enhance universal abilities. It was also discussing the good and evil moral compass, heroes that stayed heroes got better bonuses and villains that remained villains also got perks.


 

Posted

There is a few reasons NOT to raise the level cap.
1. The sheer amount of new content that the Devs have to make. If they do this, then dont expect any issues for several months. New villains, new zones, new storyarcs. It would be akin to a new expansion of work.
This is what i've read on boards where this same question has come up.

2. 50 has been set as the max level and people are maxing as much as they can on their builds. With lvl 50 purples and other recipes. If the cap was raised it would make all the work in perfecting your character worth nill. And you would have to start again.

What the future holds, I have no idea, but we get hints as mentioned in this thread.


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Posted

I'd personally like a few more enhancement slots for my powers, could make it like a speacial TF/SF reward. Just an idea, it may suck, just throwing it out there.


 

Posted

Just to clarify before I ignore your illiterate and insulting post: WoW is not the only other MMO I've played or know. All the MMOs I have played or looked at consist of grinding. If you think your 'netto' profit from raids isn't grinding, then you must be a lousy raider. The good ones have the raids on farm, and it's just grind.

Ta ta.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

I take it that you realize you can get over 80% enhancement from 2 lvl 50 schedule A IOs?
Are you trying to trivialize the challenge by 6 slotting all you powers? People are complaining that the game is too easy as it is.


 

Posted

I've still been using 3... lol I'm no good with the numbers I just stuck with the max of 3 rule. My build may just suck then, I'll get it sorted and post it on the scrapper section at some point.

Just started playing with IO sets and was having trouble freeing up the slots.

So you'd be against the extra slot idea then?


 

Posted

Okay, this discussion is about to go slightly off-track.

Deano, do you mean that you are only putting 3 slots in each of your powers, or that you are only putting 3 of the same enhancement in a particular power, while having up to 6 slots in any given power?


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Posted

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In the survey that went around before the I13 announcement wasnt there a section on lvl 50+ content ?

I think it was based around IO and enhancement sets that enhance universal abilities. It was also discussing the good and evil moral compass, heroes that stayed heroes got better bonuses and villains that remained villains also got perks.

[/ QUOTE ]

I was looking forward to that, it seemed like something for 50s to do, but then i never heard anymore about it.


 

Posted

I know the old level cap thing would be too much of a headache to implement, instead I know this would eventaully fall into the we want more trap, but I propose alternative routes to 50. Say for example if you get one 50 it opens up a new island between mercy and port oaks or a new section of city in paragon and the like. I know it sounds a bit iffy but it is one way of getting new content and keeping the level cap.


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