US server exodus


ajax_cat

 

Posted

I've been reading a lot about people moving to the US servers for variuos reasons but had to highlight a problem I encountered yesterday.

Whilst playing in a small team of 3 I invited another player and side-kicked him.

Early on onto the mission this player starts complaining that the scrapper was killing his anchor, got irate and promptly left the team stating he 'didn't want to play with a n00b team.'

I was playing the same type of character and lived with the fact that the anchor was getting killed.

The scrapper in question has 3 lvl 50's so was probably the most experienced player on the team.

My point is if people won't take time to help n00b players and make their experience a good one do they then have the right to complain about the lack of people on the servers and give this as a reason to 'defect' to the US?

By making the n00b player enjoy his time doesn't this go towards keeping them playing and keeping the numbers up on the UK (EU) servers?

You were all noobs once. Please remember this and have patience with the 'padawans.'

Just my 50c worth.


Main Heroes: Dark Requiem 50+2, EarthGlade 50, Natures Wrath 50, Imperion 50, Spectral Echo 50, MydKnight 42, Flash-Point 42, Cascade Effect 39, Scirrocco 35, QuantunStarburst 41, EarthLight 35, Silver-thorne 32, StormFrost 35

Up and Coming: , DragonStorm, Metalworks

 

Posted

While it's true that helping new players enjoy their early time in the game should be a duty all long-timers should take on with honour, it most certainly isn't true that number of level 50s somehow equates to experience.

Sometimes it does, but often it has no bearing on the player's experience at all.


 

Posted

There'll always the chance of meeting rude idiots when you play; that's just the nature of things (or of people, if you prefer).

From everything I've read you're at least as likely to meet one in the US as over here.


 

Posted

[ QUOTE ]
There'll always the chance of meeting rude idiots when you play; that's just the nature of things (or of people, if you prefer).

From everything I've read you're at least as likely to meet one in the US as over here.

[/ QUOTE ]

Given the time difference more so if you play in the evenings. 10pm over here is Back From School hour over there,


 

Posted

While Roent has a very true point regarding the relation between number of 50's and actual team experience, i have to admit Alex's main point is unfortunately very true.
While not in itself a major problem within the game(and by no means restricted to heroes itself) It seems that somewhere along the way, the freedom to act upon your own volition (so long as you are respectful to your fellow team mates) has been dredged down into a "one says how goes the rest shut it" kind of attitude.
Thankfully however these kind of people are rare, and the majority of the community in this game are excellent people. My suggestion to you Alex is just keep at it and ignore the idiots theres still a fine community out there bud.
Ive been here 15 months and only once or twice truly lost my temper due to other peoples attitudes.

(you want to see bad gamesmanship play gta online for half an hour, you'll run back here screaming )


Art of War Co-Leader - Union *Global@Warscythe*



"The box said Windows Vista or better - so I installed Linux"

 

Posted

Re-reading the OP I don't see what you could have done there to "help the n00b player", he left before anyone could say anything.

Still, he wasn't as big a n00b as the Villain teammate I had ages ago in a PuG who insisted his Fire Doms Smoke target was "an anchor", announced it every spawn and left spitting bile and vitrol because we kept killing it and telling him Smoke isn't an anchor power.


 

Posted

I have to admit that there was a time, not too long ago, when I was playing (one of) my Rad(s), and I got SERIOUSLY wound up whenever anyone took down the anchor before the rest of the spawn was taken out.

I then got perspective.

Now I reserve my anchor powers for EB and AV fights, because on the teams I tend to play on, if I have time to actually drop all my anchor powers in a normal spawn before they're all dead, then it's a flippin' miracle.


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

Posted

Same as Shadowe, when i played my rad/rad defender. Solo was great, i'd anchor and have a whale of a time, but in groups, most times, there's no need for an anchor as most things are killed too quickly.


 

Posted

So what's some dimwit crying about his anchors getting killed got to do with a supposed US server exodus?


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

Having a couple rad trollers, a rad defender and a dark defender I know perfectly what is getting your anchors killed. At first I thought that the problem was that anchors "are shineh", but dark anchor isn't and still gets killed soon enough, so I decided to take advantage of it as follows on 5 easy steps:

1.- Anchor your target
2.- Hit your anchor with everything you've got.-
3.- When anchor is about to die display a bind "$target is my anchor" or something like that.-
4.- Kill your anchor.-
5.- Another bind along the lines of "Hehe, I killed my own anchor before any of you could do anything bwahahahaha"

As an intermediate solution, try a bind along the lines of "$target... anchor... ah nevermind" for those times you can't kill your own anchor before your team mates do.-

Regarding the relation between killing anchors and US servers exodus, same as FFM, I must also have missed the link in between both events I guess


 

Posted

Played on US servers. there are far more rude, unhelpful, intolerent players over there than there are here.


But who cares if the scrapper is killing the anchor if the mobs are falling like nine-pins anyway? It's only in the really difficult fights that it matters that much.


I really should do something about this signature.

 

Posted

[ QUOTE ]
So what's some dimwit crying about his anchors getting killed got to do with a supposed US server exodus?

[/ QUOTE ]

I think the implication was that the US server was more likely to nurture and care for the n00b and not recall friend the fool onto the nearest GM.

Personally I don't care if the n00b go to the US. The US can have them. We will take the newbies.


 

Posted

Stagger the anchors...

You have two toggle debuffs and a clicky. Stick one on the boss (or highest conning mob in group), preferably the def debuff (helps teammates hit it), put res debuff on the next lowest and the speed debuff on something else. With luck (and AM/Hasten) you can retoggle when an anchor dies. And the boss dropping won't wipe out all your debuffs.

((From experience with a Mind/Rad duo.))


 

Posted

Its all good and well saying spread the debuffs around but it takes time to do i that way when you could be doing other things, and most of the time, the mob dies before you get all the debuffs active anyway.


 

Posted

[ QUOTE ]
Its all good and well saying spread the debuffs around but it takes time to do i that way when you could be doing other things, and most of the time, the mob dies before you get all the debuffs active anyway.

[/ QUOTE ]

Then the team doesn't really need them.

Sad to say with a lot of the support sets but on Steamrolling teams you don't really need to bother with too many of the debuffs. My Grav/TA doesn't bother with too many pointy sticks on a steamrolling team, things like Oil Slick Arrow aren't needed.


 

Posted

With Oil Slick arrow the rest of the team aint needed.


I really should do something about this signature.

 

Posted

[ QUOTE ]
With Oil Slick arrow the rest of the team aint needed.

[/ QUOTE ]

Don't be silly PRAF!

How else are you going to get the spawn sizes up?


 

Posted

I never understood the practice of using a boss as an anchor. If I am playing as a scrapper or blaster the boss is my first target. Get the big bad one out of the way. When I am playing a character with anchor powers I tend to use a lieu. Is that just me?


 

Posted

I think people gravitate to killing the boss first automatically, it's just human nature tod efeat the hardest hitting bad guy first, debuffed or not. using an Lt (and tabbing through the mob a few times, I've found that the tab button seems to select the bad guys in the same order for everyone, tabbing 3-6 times often works better than picking the first guy you select) works well. Dark's anchor isn't easily spotted, especially if you lay down a tarpatch as well.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

[ QUOTE ]
I never understood the practice of using a boss as an anchor. If I am playing as a scrapper or blaster the boss is my first target. Get the big bad one out of the way. When I am playing a character with anchor powers I tend to use a lieu. Is that just me?

[/ QUOTE ]

It's not just you.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

Yep, the number of times the anchor is set on the first mob in the spawn is amazing with the result that its gone almost before its up, the boss is better but not by much as has been said - this is a priority target.


Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

[ QUOTE ]
I never understood the practice of using a boss as an anchor. If I am playing as a scrapper or blaster the boss is my first target. Get the big bad one out of the way. When I am playing a character with anchor powers I tend to use a lieu. Is that just me?

[/ QUOTE ]

Depends how I'm feeling and what kind of 'boss' we're talking about. If it's actually a Boss then I make it up as I go along. If it's an EB I'll waste his minions because they represent a significant, annoying damage input which will likely be there until thier boss is dead if I don't waste them first.

My one character with anchor powers tends to go for the highest ranking NPC in a group (when soloing) for the same reason. I'll eat away the faster to kill targets first.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
[ QUOTE ]
So what's some dimwit crying about his anchors getting killed got to do with a supposed US server exodus?

[/ QUOTE ]

I think the implication was that the US server was more likely to nurture and care for the n00b and not recall friend the fool onto the nearest GM.

Personally I don't care if the n00b go to the US. The US can have them. We will take the newbies.

[/ QUOTE ]

The problem is not that n00b's go to the US server. The problem is more a thing like n00bs come play our game, encounter rude persons, reconsider and go play WoW. Then the rude people, having less and less people to be rude against, go to the US server so they can scare of people over there.

That said. Griefers and rudeness can and will cause people to dissapear before they got hooked well and proper.


 

Posted

My experience with Multi Coloured bloke (Rad/Rad) is which ever person you pick as an anchor is the first one to die. You can pick the nearest, the 3rd in the tab queue or the Boss and they'll be the first to die.

I'm of the opinion the green glow attracts the other heroes, like moths to a flame.

Thus I always pick the one I feel like attacking to use as an anchor, that way someone closer will hit them and cause them to agro on them instead of me

When my anchor goes I don't worry about it, it will have helped the team no matter how long it (didnt) last for.


 

Posted

[ QUOTE ]
I've been reading a lot about people moving to the US servers for variuos reasons but had to highlight a problem I encountered yesterday.

Whilst playing in a small team of 3 I invited another player and side-kicked him.

Early on onto the mission this player starts complaining that the scrapper was killing his anchor, got irate and promptly left the team stating he 'didn't want to play with a n00b team.'

I was playing the same type of character and lived with the fact that the anchor was getting killed.

The scrapper in question has 3 lvl 50's so was probably the most experienced player on the team.

My point is if people won't take time to help n00b players and make their experience a good one do they then have the right to complain about the lack of people on the servers and give this as a reason to 'defect' to the US?

By making the n00b player enjoy his time doesn't this go towards keeping them playing and keeping the numbers up on the UK (EU) servers?

You were all noobs once. Please remember this and have patience with the 'padawans.'

Just my 50c worth.

[/ QUOTE ]

You'll get that on a US server.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.