Side kicking- lose it.


Alphane

 

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Is this Thread still going on? Wow. LB is passionate about this.

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I conceded to the majority ages ago


Don't get into a flap. It's only my opinion and I'm thick

Arc 56763 Lord Anarchys heaven

2 mission arc. Bring friends cause Lord Anarchy means business...

 

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And as for oner 50 dealing with a map of 8 spawn, using 7 sked level 10s or 20s, you have to be really really good to do that and not have an untold number of deaths to the lower level (training io) players. Most people are nowhere near that standard.

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All the low level characters have to do is stay out of the way. Frosty Robot can solo an 8 man invincible spawn without even trying, and many other level 50 builds can too.

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there are very few players who can play as well as you can, with your understanding of the way the game works numerically. i did say youde have to be very good indeed and you fit that bill.

Although if any one char can quickly wipe an 8 player spawn isnt something a bit wrong with the game?

How can you find a challenge if youre teaming with 7 players if you can wipe the floor with the entire spawn alone?


Don't get into a flap. It's only my opinion and I'm thick

Arc 56763 Lord Anarchys heaven

2 mission arc. Bring friends cause Lord Anarchy means business...

 

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Thus killing PL'ing altogether? And also (unless its with friends but even then...) making SK'ing pointless, why SK against foes which will be more difficult for the same xp? I'd rather go back to my low council and family mishes than do that!

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You're saying that the main function of sking to to power level. And if you take that away then teaming with lower levels for friendship is a distinct second place.

I really hope the game hasnt devolved to that level as a general rule.


Don't get into a flap. It's only my opinion and I'm thick

Arc 56763 Lord Anarchys heaven

2 mission arc. Bring friends cause Lord Anarchy means business...

 

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there are very few players who can play as well as you can, with your understanding of the way the game works numerically. i did say youde have to be very good indeed and you fit that bill.

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Actually, I'm not all that good at actually playing the game. Many players can solo 8 man missions on invincible. Hence all the fill requests you get.

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Although if any one char can quickly wipe an 8 player spawn isnt something a bit wrong with the game?

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Yes, the game is too easy. Although AVs and certain mob types can still prove challenging. On the whole I just play harder ATs now.


I really should do something about this signature.

 

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And as for oner 50 dealing with a map of 8 spawn, using 7 sked level 10s or 20s, you have to be really really good to do that and not have an untold number of deaths to the lower level (training io) players. Most people are nowhere near that standard.

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All the low level characters have to do is stay out of the way. Frosty Robot can solo an 8 man invincible spawn without even trying, and many other level 50 builds can too.

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there are very few players who can play as well as you can, with your understanding of the way the game works numerically. i did say youde have to be very good indeed and you fit that bill.

Although if any one char can quickly wipe an 8 player spawn isnt something a bit wrong with the game?

How can you find a challenge if youre teaming with 7 players if you can wipe the floor with the entire spawn alone?

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My Fire/Rad can wipe the floor with an 8 man spawn, but not an 8 man spawn of +2s (ie not an invincible spawn). That's trickier (but doable). The difference is the time take to kill the lot of them, ideally you want them dead by the time Flashfire or Cinders expires.

That's why if your system was to be implemented him doing the missions at the 2nd degree of diff would be about right and would PL them faster than if I was fighting higher level ones (since they always count as +1s to those SKed anyway, it suits them and me more).

I'm a bit surprised a Tank would have the damage output to solo an 8 man spawn of +2s/+3s quickly though to be honest.


 

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ok don't know if this is mentioned before but if has I apologise. You still want people in the same mission of various different levels, but you cannot auto mentor or sidekick, there is a third option ingame. When the rikti invasion starts we get the xp appropiate to our level despite having various memebers on our tema of different levels. It doesn't matter if you mentor or not (it would still gain more xp if you emntor i believe)

If this was done ingame to all the in-mission NPC's (maybe not TF's)people would earn xp appropiate to their level. It would not stop farming, but will stop powerlevelling and you can invite anyone to your team nomatter what level they are.

is this maybe the solution?


 

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If this was done ingame to all the in-mission NPC's (maybe not TF's)people would earn xp appropiate to their level. It would not stop farming, but will stop powerlevelling and you can invite anyone to your team nomatter what level they are.

is this maybe the solution?

[/ QUOTE ]It's in fact a solution that was already suggested and discussed in this very thread


 

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ok don't know if this is mentioned before but if has I apologise. You still want people in the same mission of various different levels, but you cannot auto mentor or sidekick, there is a third option ingame. When the rikti invasion starts we get the xp appropiate to our level despite having various memebers on our tema of different levels. It doesn't matter if you mentor or not (it would still gain more xp if you emntor i believe)

If this was done ingame to all the in-mission NPC's (maybe not TF's)people would earn xp appropiate to their level. It would not stop farming, but will stop powerlevelling and you can invite anyone to your team nomatter what level they are.

is this maybe the solution?

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This is more or less what Lions's idea does, SKs would be -1 to the base level of the enemies in the mission XP-wise (so at Heroic everything would con yellow / orange to them).

The issue isn't just how they con though, its how quickly a 50 can get through them. So even if they are just yellow to the SKs the fact the 50 is churning through them at a higher rate than they'd normally manage means 7 ultra-lowbies would still be levelling much faster (at with no risk or effort really) than they normally could. And the perception that they could go that would be the mosty damaging thing to the populations of the lowbie zones IMO.


 

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ok, than it's a bad idea! FORGET IT! ;-)

hehe


 

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I'm a bit surprised a Tank would have the damage output to solo an 8 man spawn of +2s/+3s quickly though to be honest.

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The ET nerf has slowed me down a little. Prior to that I had been known to race fire/kins.


I really should do something about this signature.

 

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I'm a bit surprised a Tank would have the damage output to solo an 8 man spawn of +2s/+3s quickly though to be honest.

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The ET nerf has slowed me down a little. Prior to that I had been known to race fire/kins.

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Energy Melee (the well-known AoE set) when combined with the insane damage output of Icicles creates an unstoppable map-clearing force the likes of which can only be dreamed of by any other possible AT combination

what the [censored] is this [censored] and why did you type it


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

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I just just kill one mob at a time very quickly (well not so quickly now).


I really should do something about this signature.

 

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I just just kill one mob at a time very quickly (well not so quickly now).

[/ QUOTE ]would it would it kill you to say you were maybe exaggerating a touch, if not managing to make the leap to saying "I am completely talking out of my [censored]"? the only possible way you're keeping pace with a Fire/Kin is if you're rocking the most awesome purple build and they're keeping it real with half a set of yellow TOs.

why do you lie PRAF

WHY DO YOU LIE


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

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I never said I was faster than a fire/kin, but the difference isn't as great as people seem to think. If there are +3 bosses in the spawns, then yes, I am faster than a fire/kin.

It's possible I may have few purples slotted though.


I really should do something about this signature.

 

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I never said I was faster than a fire/kin,

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That's true, PRAF could have implied it was like a race between Bolt, and an old lady in a shopmobility scooter


 

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tonight I was on a team. Anyway, someone had to drop which meant his sidekick had to go to because there was no-one else to replace his mentor.

It got me thinking (although this has occurred to me before) why have side kicking at all?

After all, if you want to team and there are two players but you cant SK them both, then they lose out.
if, as happened tonight and does so frequently, the mentor drops, the SK loses out.

Not to mention it is still the best way to power level, which is hardly what the game needs, seeing as you can go through to 50 so fast these days anyway.

Why not just make it that if you join a team and the mission level is higher than you, then you are auto "mentored" by the mission itself? To maybe 1 level below the mission level.
Or Maybe to one level below the threat inside the mission.

It would mean you cant farm with a sidekick outside missions but that's against the spirit of the game anyway.

And look at how much easier it would be to get teams, fill teams etc. and how it would prevent the frustration of young players who are suddenly dumped, (or fall out of SK range while in mish. Remember why that range wqas put there in the first place. It wouldnt apply here.)

And the younger player still benefits abiet not as much as earlier.

It makes sense to me... Opinions?

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Definite no. As I mentioned recently, I've occasionally taken breaks from CoX and flirted with other MMOs, and I found myself soloing far more than teaming in them, wherease with CoX it's the other way around, and part of the reason why PUGing is so easy and so ubiquitous in CoX is the sk system - as a leader, you can be pretty much guaranteed to make up a full team by judicious use of sk-ing and mentoring. Juggling sks is part of the leader's job - to keep an eye on peoples' levels, make sure the mentor who's about to leave has a replacement so the sk isn't left dangling, etc., etc.


 

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I'm a bit surprised a Tank would have the damage output to solo an 8 man spawn of +2s/+3s quickly though to be honest.

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The ET Nerf has slowed me down a little. Prior to that I had been known to race fire/kins.

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Energy Melee (the well-known AoE set) when combined with the insane damage output of Icicles creates an unstoppable map-clearing force the likes of which can only be dreamed of by any other possible AT combination

what the [censored] is this [censored] and why did you type it

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Why is it that people think that to be a good farmingtoon you have to be AOE heavy.

Single target damage is almost always stronger than AoE damage so while a fire/kin can munch threw minion and lieutenants with ease there in trouble when they hit a Boss while a single target orientated tank can smack down a boss much quicker.


 

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Why is it that people think that to be a good farmingtoon you have to be AOE heavy.

Single target damage is almost always stronger than AoE damage so while a fire/kin can munch threw minion and lieutenants with ease there in trouble when they hit a Boss while a single target orientated tank can smack down a boss much quicker.

[/ QUOTE ]Because there are no missions that spawn a steady stream of only boss-level mobs and are easily farmable.


 

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Single target damage is almost always stronger than AoE damage so while a fire/kin can munch threw minion and lieutenants with ease there in trouble when they hit a Boss while a single target orientated tank can smack down a boss much quicker.

[/ QUOTE ]Because there are no missions that spawn a steady stream of only boss-level mobs and are easily farmable.

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depends how you play slap the difficulty all the way up and every group will have a boss in it (or at least that's what I've found doing the RWZ ark) and that's only soloing or duoing add more team members gives more spawns and even more boss's

also there's good old paper mish running (granted not as easy if your power lvling others) paper mishes are normally short and can often be run in under 2 mins if your not particular about killing everything on the map

so there's more than one way to farm/power lvl you just have to pick the way that works best for the toon your playing


 

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Because there are no missions that spawn a steady stream of only boss-level mobs and are easily farmable.

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depends how you play slap the difficulty all the way up and every group will have a boss in it (or at least that's what I've found doing the RWZ ark) and that's only soloing or duoing add more team members gives more spawns and even more boss's

[/ QUOTE ] Did you actually read my post?


 

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Yes and my point still stands those groups will still have a boss in each spawn


 

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So what are you going to do about the rest of the spawn, just ignore them?

WAY too inefficient.


 

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If it aint broken, don't fix it!


 

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If it aint broken, don't fix it!

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Quoted for wisdom.


I really should do something about this signature.

 

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Si fractum non sit, noli id reficere!

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Quoted for wisdom with added showing off.

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