Mission Creator Info...


Alphane

 

Posted

Thanks loads, Dr T, for forwarding the info to our EU boards.

All sounding good so far - though I (immediately) wonder about 3 things mentioned today:

* Only submit 5 or 6 missions
Wonder if that's submit 5 or 6 missions and that's your lot for ever or submit 5 or 6 until they get approval/high ratings. i.e. it seems daft if it's a hard limit of 6 missions to limit someone who may be writing universally acclaimed missions to just 6 missions!

Also - do arcs count as 1 mission in this? Otherwise 5 or 6 missions is submitting just one solitary arc...



* a dev's choice is what unlocks the special factions and AVs
Hmmmm...

<pessimism>
Do they really mean devs? As in developers. As in not just any old NC staff. As in the comparatively tiny group of people who very rarely give the EU much time whatsoever.

Guess we'll just have to hope that we can persuade War Witch to look at the cream of the EU when she's next over...
</pessimism>

It does strike me as odd that the developers need to think your work is 'cool' before you get unlocks... I can see this having great potential to head to the content monopoly fears about unlockable rewards.

And the dev team is tiny compared to the playerbase... may need to wait and see how many players become authors, but I wonder about taking the devs time to notice/rate PCC missions. And wonder more about the wisdom of linking major unlocks to this dev-involvement.

I know that it looks like the PCC will be cross-server with no EU/US split, so it's maybe unfair to think that the EU may get the less-desirable end of the stick on this... But I guess that it depends partly on whether authorship is known and whether missions can be mentioned/promoted on the forums...

It's nice to believe that the devs are perfect people who can be totally impartial in judgement, but do you really believe that identical arcs from little Jimmy Euroboy and one of the well-known US forum posters would get treated exactly the same?



* You will be able to run your characters through your missions on your own computer before uploading them
Great! How do I get my team onto my computer. What if my only characters high enough to test my work-in-progress are my pure empath and stone tank... they'd give a very unbalanced idea of soloability, but good story/content-writing shouldn't be hampered by an inability to test properly.

Be much better if they can figure a way to allow an invite-only test to let teams and other (non-author) ATs test the work before it gets general release.

And yes - I know I've argued that 'private' content may not be in the best interests of everyone. But when I argued that I did argue for limited private access for testing, just not permanently available.


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

[ QUOTE ]
[ QUOTE ]
XP: Missions do not give out full xp/inf/drops. Unless they meet a certain condition that will be mentioned later.


[/ QUOTE ]

How to waste months of development time the NC way!
Err why would I waste my valuable playtime for less reward just cos a player wrote the mission text ( which frankly I don't read anyway ). Why not just take a loaded weapon point it at your foot and pull the trigger it would probably have much the same effect.

[/ QUOTE ]
If it is purely rewards that you are interested in then I'm sure existing content will meet any and all farming needs that you have.

A slightly-reduced reward for PCC is what I've always expected - the thing that surprises me is that dev-approval (the certain condition) can apparently remove the reduction.


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

[ QUOTE ]
[ QUOTE ]
XP: Missions do not give out full xp/inf/drops. Unless they meet a certain condition that will be mentioned later.


[/ QUOTE ]

How to waste months of development time the NC way!
Err why would I waste my valuable playtime for less reward just cos a player wrote the mission text ( which frankly I don't read anyway ). Why not just take a loaded weapon point it at your foot and pull the trigger it would probably have much the same effect.

[/ QUOTE ]

I think you're missing the point - player missions that meet the required standard the devs set will have the full rewards - it's to stop farming maps, arcs that ignore or change game lore, or are generally lacking in some way, like playability or fun.
Think of it as all missions being on Test, until selected by the devs, when they then "go live".
It's a sort of quality control thing - if missions are at the same standard or as the ones found in the game, then they'll be given the same rewards as the ones found in the game - but if they're of a lower standard, then they'll get lower rewards.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Edit: Doh! Looks like I was a bit too late with this info. In my defense, I just logged on and saw it myself.

Not sure what all you EU guys had access to or not, but this weekend in Seattle, Washington Hero 1 was at the PAX (Penny Arcade Expo for those who didn't know). While there he went onto the US test server and answered some questions about the new mission creator coming with I13. Here are his responses to those questions.

Here's everything he said:

08-30-2008 16:21:13 [Local] Honoree: Arrived:Myself
08-30-2008 16:21:24 [Broadcast] Dark Lancer: Its a rikti! attack!
08-30-2008 16:21:39 [Local] Honoree: Rikti Attack: Negative
08-30-2008 16:22:20 [Request] Honoree: Request Channel: Active
08-30-2008 16:22:34 [Local] Erikyten: Woohoo, he is using Rikti Dialect. Greetings: Honoree.
08-30-2008 16:22:57 [Request] Honoree: Mission Architect: Announced
08-30-2008 16:24:11 [Request] Honoree: Questions Regarding: I13 Possible
08-30-2008 16:24:36 [Request] Honoree: PAX: Persona Active as Hero 1 'Joe Morrissey' Alive.
08-30-2008 16:24:19 [Broadcast] Xer'Tul: Does anyone have the lost curing wand?!
08-30-2008 16:24:51 [Request] Honoree: Lost Cure: Inaffective
08-30-2008 16:24:39 [Local] DolImistress: Honoree, what are the updates to SG bases in I13?
08-30-2008 16:25:35 [Request] Honoree: Super Group Basses: TBA
08-30-2008 16:24:42 [Local] Mako Avalar1: Will we be able: To design: NPCs?
08-30-2008 16:25:48 [Request] Honoree: NPC Design: Something to consider
08-30-2008 16:26:10 [Local] Plasma Stream-: Honoree: Can we have AV's and Heroes in our Player made missions?
08-30-2008 16:26:51 [Request] Honoree: AV & Heroes in Mission Architect: True
08-30-2008 16:26:41 [Local] Psi Guy: Will "Day Jobs" include any sort of player housing?
08-30-2008 16:27:38 [Request] Honoree: Day Jobs: Player Housing: Negative
08-30-2008 16:29:11 [Broadcast] Knuckledragger: what kind or maps will we get to use or can we build our own
08-30-2008 16:29:15 [Request] Honoree: Custom Maps: Not Availble At Launch: But 1000 maps will be.
08-30-2008 16:30:15 [Local] ShadowWings: Honoree, sir, will AVs be open at first to everyone or is it a reward for the creators of the best missions
08-30-2008 16:31:06 [Request] Honoree: The extent that we're going to have unlockable content for Architects is something we're going to determine from testing, but some will for sure be locked.
08-30-2008 16:28:08 [Local] Plasma Stream-: Honoree: Mission Architect question: Will cross faction be allowed: IE Spetnaz in hero missions? Hydra in villain?
08-30-2008 16:31:19 [Request] Honoree: Cross faction will be possible: True
08-30-2008 16:25:33 [Broadcast] Comrade Smersh: Comrade Honoree, what level of customization will be available at first?
08-30-2008 16:32:06 [Request] Honoree: You will be able to customize existing heroes, villains and enemy groups with a dozen or so options, if not more at launch
08-30-2008 16:32:09 [Local] Psi Guy: will we be able to add custom text for NPCs to speak during a mission?
08-30-2008 16:32:32 [Request] Honoree: Custome Text: True. All mission text: Open
08-30-2008 16:31:55 [Local] Patty-Sue Ivanova: Honoree, can you elaborate on teh New Cimeroroa content?
08-30-2008 16:32:54 [Request] Honoree: New Cimerora Content: No comment.... but it's cool.
08-30-2008 16:32:05 [Local] Robyn Vivier: Honoree: Question. Is possible: custom-made bosses?
08-30-2008 16:33:21 [Request] Honoree: Custom Made Bosses: Maybe.
08-30-2008 16:32:44 [Local] Lady Sadako: Can we include ally 'pets' to liberate and have fight alongside us?
08-30-2008 16:33:33 [Request] Honoree: Ally Pets: Totally In!
08-30-2008 16:32:58 [Local] Tsunami Wave1: Will we be able to put our own characters as AV?
08-30-2008 16:33:55 [Request] Honoree: Own Character As Entity in Map: Maybe
08-30-2008 16:34:07 [Local] Lady Sadako: Objectives Possible: Escort Ally To Object?
08-30-2008 16:34:33 [Request] Honoree: Escort To Object: Possible
08-30-2008 16:35:26 [Local] Combusting Kinetic: Where will we access the mission creator? A special terminal?
08-30-2008 16:35:31 [Request] Honoree: Access To Mission Architect: From all viable city zones.
08-30-2008 16:35:51 [Local] Combusting Kinetic: But WHERE in the zone
08-30-2008 16:36:10 [Local] Combusting Kinetic: Are there going to be special terminals created or what?
08-30-2008 16:36:13 [Request] Honoree: Mission Architect Location: Top Secret... share later.
08-30-2008 16:36:15 [Local] Maroon Mage: this all cross-server?
08-30-2008 16:36:44 [Request] Honoree: Mission Architect: Cross Server. Cross Game CoH+CoV
08-30-2008 16:36:55 [Local] Blue Battler: will we be able to create souvenirs for player generated missions or temp powres?
08-30-2008 16:37:35 [Request] Honoree: Souvenir. Temp Powers: Details Still To Announce.
08-30-2008 16:37:38 [Broadcast] Dark Lancer: what sort of rewards can we expect from custome missions?
08-30-2008 16:38:16 [Request] Honoree: Players of Mission Architect: Rewarded XP, Influence, Badges... and more.
08-30-2008 16:38:08 [Broadcast] Robyn Vivier: How many day jobs are there planned so far?
08-30-2008 16:38:53 [Request] Honoree: Day Job Quantity: TBA
08-30-2008 16:38:28 [Local] ZNRGY: Will there be SG base access to Architect Builder
08-30-2008 16:39:19 [Request] Honoree: Mission Architect + Bases = TBA
08-30-2008 16:40:26 [Local] Mako Avalar1: Request: Coralax Story: Expanded upon?
08-30-2008 16:40:45 [Request] Honoree: Coralax Story: Expanded = Mission Architect
08-30-2008 16:41:31 [Local] Lady Sadako: Coralax Story: Write It Ourselves? :/
08-30-2008 16:41:55 [Request] Honoree: Lady Sadako: Reads Minds
08-30-2008 16:42:07 [Local] Plasma Stream-: Lady sadako is secretly a rikti?
08-30-2008 16:42:10 [Request] Honoree: 5 Minutes: To Termination.
08-30-2008 16:42:21 [Request] Honoree: Plasma Stream: Greetings
08-30-2008 16:42:09 [Local] Combusting Kinetic: How will you deal with innapropriate and profane missions?
08-30-2008 16:43:13 [Request] Honoree: Player's will police missions: Profanity Filters in place: And More.
08-30-2008 16:44:15 [Request] Honoree: Hero 1: Thankful.
08-30-2008 16:44:51 [Request] Honoree: Hero 1: Signing Off
08-30-2008 16:44:55 [Request] Honoree: Stay True

So, in other words, it seems as if we will be writing the coralax back story perhaps. Exciting, especially, if some players are actually responsible for some "canon" to be added to the game, well thats my take on it anyways, and I could be wrong. Thats all I got for the moment, and I'll keep you more up to date with I13 as things are made known that you guys may or may not have access to.


 

Posted

[ QUOTE ]

* Only submit 5 or 6 missions
Wonder if that's submit 5 or 6 missions and that's your lot for ever or submit 5 or 6 until they get approval/high ratings. i.e. it seems daft if it's a hard limit of 6 missions to limit someone who may be writing universally acclaimed missions to just 6 missions!

[/ QUOTE ]

I think it's quite likely that one of the rewards will be an increased mission allowance, so popular missions = high ratings = more mission slots made available.
Or, it coudl eb that once you have a "Dev Choice" mission, it's no longer "yours", so it's removed from your allowance when it's upgraded to an "official" mission - so even if you only ever could have 5-6 missions/arcs, as long as you were creating good ones, and having them made "official", you'd be getting mission allowance space freed up quite often.



[ QUOTE ]

* a dev's choice is what unlocks the special factions and AVs
Hmmmm...

<pessimism>
Do they really mean devs? As in developers. As in not just any old NC staff. As in the comparatively tiny group of people who very rarely give the EU much time whatsoever.

Guess we'll just have to hope that we can persuade War Witch to look at the cream of the EU when she's next over...
</pessimism>

[/ QUOTE ]

As far as I know, the player created content is going to be like the auction hosues - it'll be transatlantic, and not restricted to servers, or American/Euro game versions.


@Golden Girl

City of Heroes comics and artwork

 

Posted

[ QUOTE ]
I think it's quite likely that one of the rewards will be an increased mission allowance, so popular missions = high ratings = more mission slots made available.
Or, it coudl eb that once you have a "Dev Choice" mission, it's no longer "yours", so it's removed from your allowance when it's upgraded to an "official" mission - so even if you only ever could have 5-6 missions/arcs, as long as you were creating good ones, and having them made "official", you'd be getting mission allowance space freed up quite often.


[/ QUOTE ]
Considered something like that. Still think that an initial 5 or 6 mission maximum may be very restrictive. 5 or 6 missions or arcs may be more like it.


[ QUOTE ]

As far as I know, the player created content is going to be like the auction hosues - it'll be transatlantic, and not restricted to servers, or American/Euro game versions.

[/ QUOTE ]
Yup - and as you know I said as much just after the bit of my post that you quoted!

The basic query still stands though: Is it a good idea, as a matter of course, to have the developers deciding who gets to use various factions/AVs? Is it a god use of their time? Can they objectively cope with vetting all deserving created content? Will unknown Johnny_Euro get the same treatment for his arc as Lady_Sadako, Lemur_Lad, Lady_Athyna etc?

They're the basic questions that need answering, not whether it will be cross-server-group (which II think Hero-1 confirmed).


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

I'm think it's quite likely there'll be no player name attached to the misisons - there's not really any need for it, after all.


@Golden Girl

City of Heroes comics and artwork

 

Posted

I've tended to think that there won't be... but I could point out, if I were to be paranoid, that players not seeing who created a mission won't stop the devs and GMs knowing.

It's kinda their database... they're kinda super users but that doesn't mean that they're going to be impartial.


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

[ QUOTE ]

So, in other words, it seems as if we will be writing the coralax back story perhaps. Exciting, especially, if some players are actually responsible for some "canon" to be added to the game

[/ QUOTE ]

Yeah, that's going to be awesome - they could have it as a contest - not for prizes, but just as a way of having a themed content creation challenge for each Issue, regardless of what the actual main theme of the Issue was.
Like the Issue 14 content challenge could be to create an arc that told the Coralax backstory, the Issue 15 one could be to create an arc about Frostfire's escape from the Zig and search for revenge, and so on.


@Golden Girl

City of Heroes comics and artwork

 

Posted

[ QUOTE ]
I've tended to think that there won't be... but I could point out, if I were to be paranoid, that players not seeing who created a mission won't stop the devs and GMs knowing.

It's kinda their database... they're kinda super users but that doesn't mean that they're going to be impartial.

[/ QUOTE ]

But why wouldn't they be? Their main concern will be to deliver a high quality product - so the only thing that'll matter when they choose missions is the quality, not who made them.


@Golden Girl

City of Heroes comics and artwork

 

Posted

[ QUOTE ]
[ QUOTE ]
I've tended to think that there won't be... but I could point out, if I were to be paranoid, that players not seeing who created a mission won't stop the devs and GMs knowing.

It's kinda their database... they're kinda super users but that doesn't mean that they're going to be impartial.

[/ QUOTE ]

But why wouldn't they be? Their main concern will be to deliver a high quality product - so the only thing that'll matter when they choose missions is the quality, not who made them.

[/ QUOTE ]

They are human, the natural state of humaness is to be a jerk.

To not be a jerk takes effort.


Brawling Cactus from a distant planet.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I've tended to think that there won't be... but I could point out, if I were to be paranoid, that players not seeing who created a mission won't stop the devs and GMs knowing.

It's kinda their database... they're kinda super users but that doesn't mean that they're going to be impartial.

[/ QUOTE ]

But why wouldn't they be? Their main concern will be to deliver a high quality product - so the only thing that'll matter when they choose missions is the quality, not who made them.

[/ QUOTE ]

They are human, the natural state of humaness is to be a jerk.

To not be a jerk takes effort.

[/ QUOTE ]

That's stupid, and untrue - there's absolutely no moral, logical or business reason for them not to choose the very best quality missions to make "official", rather than just pick them by names.


@Golden Girl

City of Heroes comics and artwork

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I've tended to think that there won't be... but I could point out, if I were to be paranoid, that players not seeing who created a mission won't stop the devs and GMs knowing.

It's kinda their database... they're kinda super users but that doesn't mean that they're going to be impartial.

[/ QUOTE ]

But why wouldn't they be? Their main concern will be to deliver a high quality product - so the only thing that'll matter when they choose missions is the quality, not who made them.

[/ QUOTE ]

They are human, the natural state of humaness is to be a jerk.

To not be a jerk takes effort.

[/ QUOTE ]
That's about right. But even when trying not to be a jerk subconcious likes/dislikes about the author may cloud their judgement.

Heck even without a name to a mission it's possible that the devs will know (or can guess) who created a mission. Mission ideas may have been discussed on the forums. People may have asked for help on using the editor and described part of a mission. Writing style may be recognisable. I know it's been said that only a small percentage of players use the forums: but I'd imagine that many mission authors will use the forums. I'd imagine that the forums will become the main source of help for using the designer. Heck - wouldn't surprise me if we see a new board appearing in October....

btw I don't really buy into any US-bias from the devs other than the simple fact that they live in the US and have limited time to interact with players - so obviously the players who are awake when they are may get superficially preferential treatment when it comes to forum interaction. Not really preferential as much as practical...

But that does mean that the devs are aware of certain US players more and being human they'll have their own preconceptions/opinions about the players that they recognise from the US boards. If a call is borderline it could easily help that the devs looking at your mission know who you are and know that you generally know your stuff and have even made them laugh once or twice...

Of course this same human response works against anyone who's been a complete jackass on the US boards...


Aside from subconcious prejudice, I do still question the whole idea of getting devs to spend time doing this.

Great idea for the odd competition (and one per issue sounds a good idea, once the playerbase has had a while to learn the ropes of the mission architect) but not, imo, a great idea for everyday, run-of-the-mill unlockables/badges... of course I'm assuming that the devs want the unlockables (e.g. AVs) to be available to a reasonable number of mission designers. It would appear to be a waste of development if they only want two or three people to unlock these - I'd have thought that they'd want them avaialable to most people with a reasonable proficiency in mission writing/design.


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

[ QUOTE ]
That's stupid, and untrue - there's absolutely no moral, logical or business reason for them not to choose the very best quality missions to make "official", rather than just pick them by names.

[/ QUOTE ]
I don't expect them to be picking 'by names' - conciously at least.

But if enough people start producing content then it's going to be like having a big costume competition in Atlas with lots of judges - each judge (dev) may have different idea what they think makes a good mission. And there may be so many entrants (missions) that it becomes a very difficult task to pick a 'winner'.

In this sort of environment a familiar face can get the edge over an unfamiliar one and it's possible for wallflowers to be missed entirely...


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

Well, they're not actually going to go through every mission themselves - they've acknowledged that by saying the policing of swearing or other unsuitable content will be done by the players.
And you just have to think of things like a player base of about 150k, plus account reactivations for a new Issue, plus the novelty factor, plus people already planning out missions in advance right now, and we're looking at several thousand new missions within 24 hours of I13 going live - there's no way they can check them all, so the only practical way will be for them to view the highest rated missions only, and pick the best from those.
There's no reason for the creator names - if a mission has, say, 500 plus people who have given it 5 stars, then all they need to do is play through it, and if they find its rating was correct, then they make it an official one.


@Golden Girl

City of Heroes comics and artwork

 

Posted

[ QUOTE ]
How to waste months of development time the NC way!
Err why would I waste my valuable playtime for less reward just cos a player wrote the mission text ( which frankly I don't read anyway ). Why not just take a loaded weapon point it at your foot and pull the trigger it would probably have much the same effect.

[/ QUOTE ]


I totally agree with this ^^


Not only have they stopped being bothered about adding new content to the game, there not even giving out full mission rewards for missions the players that can be bothered are making.

I seriously hope the and more part at the end of the announcement really means MORE not just something silly like "we're adding more badges earned, badges"

More Co-op zones, hero TF rebuilds, SG base upgrades, PvP content and all the old bugs should be fixed before this imo. After all, bar the Co-op zone bit all the other 4 have needed looking at for years.


CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.

Playgroup are all **** - Global Handle

 

Posted

It'll be interesting to see the missions which are given "favoured" status by the Devs.

Should be a good pointer as to what you need to do. Of course, it may also stifle creativity, as those missions which are unique and brilliant on their own, just don't fit into the idea of what the devs think is good.

Of course, one of the criteria for getting favoured status may be: ensure you create a mission in the US.

I'd like some assurances that the folks in NCSoft Europe have just as much say here as the devs in the States.


"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon

Myopic Aardvark on Twitter

 

Posted

There are two things I'd like to make the mission creator feature most useful.

1) Access to mayhem/safeguard maps, for the destructible environment.
2) Ability to create my own villain, and please, I don't want to be limited to just human. What if I want to make a ghost, or a killer whirlwind or something? Please please PLEASE let us use power fx as costume items! (A ghost character that generates a constant whirlwind IS actually something I want to make... It's essential for an arc I want to create! )


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

[ QUOTE ]
Of course, one of the criteria for getting favoured status may be: ensure you create a mission in the US.

I'd like some assurances that the folks in NCSoft Europe have just as much say here as the devs in the States.

[/ QUOTE ]

I think that's covered by the cross server part.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

[ QUOTE ]
[ QUOTE ]
Of course, one of the criteria for getting favoured status may be: ensure you create a mission in the US.

I'd like some assurances that the folks in NCSoft Europe have just as much say here as the devs in the States.

[/ QUOTE ]

I think that's covered by the cross server part.

[/ QUOTE ]

Depends on how they end up listed. Newest First, sure.

I'm pretty sure though, that there will be an outcry all over if those missions which get better status are rubbish. Whether that changes anything?

I'm just a bit concerned as to what happens to someone who spends a long time creating an arc, posts it up...

... and then nobody plays it, due to it never being near the top of the list (lots of other arcs, etc.)? Through no fault of the player, all that time and effort gone into making something and no recognition out of it?

I'd find that a little offputting - won't stop me trying, but if I end up playing an arc which I find generic or dull and it's full of AVs and all the nice little extras that are unlocked from recognition, that'd hack me off a little.

I guess we'll just have to see it in practice before we can make any calls on it though.


"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon

Myopic Aardvark on Twitter

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Of course, one of the criteria for getting favoured status may be: ensure you create a mission in the US.

I'd like some assurances that the folks in NCSoft Europe have just as much say here as the devs in the States.

[/ QUOTE ]

I think that's covered by the cross server part.

[/ QUOTE ]

Depends on how they end up listed. Newest First, sure.

I'm pretty sure though, that there will be an outcry all over if those missions which get better status are rubbish. Whether that changes anything?

I'm just a bit concerned as to what happens to someone who spends a long time creating an arc, posts it up...

... and then nobody plays it, due to it never being near the top of the list (lots of other arcs, etc.)? Through no fault of the player, all that time and effort gone into making something and no recognition out of it?

I'd find that a little offputting - won't stop me trying, but if I end up playing an arc which I find generic or dull and it's full of AVs and all the nice little extras that are unlocked from recognition, that'd hack me off a little.

I guess we'll just have to see it in practice before we can make any calls on it though.

[/ QUOTE ]
Your taste--->*boom*<---My taste.
That is all really.
Some like that type of mission and will rate it 5 star. You do not and wont rate it atall. However you rate another mission 5star that previously only had a 2star rating because you enjoyed it.
(this is ofcourse an example)
Point is... Why trust the rating if its someone else that did the rating... Hmm... Unless the person rating is an exapt copy of you with the same tastes ofcourse.


 

Posted

Rating systems are, by their very nature, only a rough guide to how good something may or may not be. For a better picture, you need to know other stats such as how many votes, and how many actually completed the mission or arc. I would presume though, that if you exit PC missions before completion, you won't be able to rate it. Just seeing stars though, is relatively meaningless.

Perhaps some method of leaving some comments for a mission when you rate it? Doesn't need to be large, make it like eBay's feedback system perhaps, but anonymous. That'll give a better idea of what people think of the mission that just a couple of stars would.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

Hmm, not sure what to think of all this. I expected the reduced rewards to prevent farming, but I'll have to see for myself just by how much it is reduced and if I then can still be bothered with it.

The limitation of the amount of missions able to make is again something I can understand; hopefully it will stimulate to have quality rather than quanity.

Also the devs involvement in favouring certain missions to remove limits sounds like a bad move to me. I imagine they have better things to do then try and pick "the best" mission across servers. Why not have others from NCsoft (and not just the US) involved in the selection and reviewing.


 

Posted

Given the limit to the number of missions you can submit, I hope you can withdraw missions and replace them with others. It would be incredibly short sighted if they don't allow that.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.