Mission Creator Info...


Alphane

 

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Stuff like branching missions

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Are we able to use this? I would love it if we were!


 

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Stuff like branching missions

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Are we able to use this? I would love it if we were!

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There was talk of it but I haven't seen it confirmed.

I sure hope so but since it hasn't been mentioned I'm dubious it'll be in the initial release.

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As for keeping files off-line, it could be something along the lines of the "interpreter" we have for movies where, sure, you can go and "hack" the original file, but anything not originally intended may well get thrown back as an error message when you attempt to publish it.


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This is the can o' worms I mentioned initially. It's quite hard to catch all the "not originally intended" cases, especially if someone has hacked the data file to do something unpredicatable.


 

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This is the can o' worms I mentioned initially. It's quite hard to catch all the "not originally intended" cases, especially if someone has hacked the data file to do something unpredicatable.

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But if the options are selected mostly by drop-down boxes, like the costume creator, then it doesn't matter too much whether you can access the file client side. It would be like having an offline costume creator with text files: sure, you can "hack" the file and change the line that refers to your top as "Take That re-union tour t-shirt", but when you load the costume creator, it would then default anything like that which it could not find to generic spandex.

I imagine if they have something similar for missions, if they store files on your home computer, so if you change the line that refers to "map type" to something out of range, it will default to a standard map or prevent the uploading of the file.


 

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Stuff like branching missions

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Are we able to use this? I would love it if we were!

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I'd also hope for it's inclusion, but with a limit of five missions for an arc, it seems a little unlikely just from the point of not having enough missions to really handle much of a fork in the story...


 

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This is the can o' worms I mentioned initially. It's quite hard to catch all the "not originally intended" cases, especially if someone has hacked the data file to do something unpredicatable.

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But if the options are selected mostly by drop-down boxes, like the costume creator, then it doesn't matter too much whether you can access the file client side. It would be like having an offline costume creator with text files: sure, you can "hack" the file and change the line that refers to your top as "Take That re-union tour t-shirt", but when you load the costume creator, it would then default anything like that which it could not find to generic spandex.

I imagine if they have something similar for missions, if they store files on your home computer, so if you change the line that refers to "map type" to something out of range, it will default to a standard map or prevent the uploading of the file.

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They might have mutually exclusive options the standard designer blocks out, like high flying Longbow ambushes (e.f. Mayhems) on an interior office map. Hack the file to set exclusive options and things could go horribly wrong when the game engine tries to set the map up.


 

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This is the can o' worms I mentioned initially. It's quite hard to catch all the "not originally intended" cases, especially if someone has hacked the data file to do something unpredicatable.

[/ QUOTE ]

But if the options are selected mostly by drop-down boxes, like the costume creator, then it doesn't matter too much whether you can access the file client side. It would be like having an offline costume creator with text files: sure, you can "hack" the file and change the line that refers to your top as "Take That re-union tour t-shirt", but when you load the costume creator, it would then default anything like that which it could not find to generic spandex.

I imagine if they have something similar for missions, if they store files on your home computer, so if you change the line that refers to "map type" to something out of range, it will default to a standard map or prevent the uploading of the file.

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They might have mutually exclusive options the standard designer blocks out, like high flying Longbow ambushes (e.f. Mayhems) on an interior office map. Hack the file to set exclusive options and things could go horribly wrong when the game engine tries to set the map up.

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Hee hee hee.

*plots*

But even things like changing the mob types to something a bit odd (say like Hami or a GM of some sort) or something via tweaking the data file could give bizarre results.

All conjecture of course but hey, tis Friday, my feet are wet and my will to work is low


 

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Hami could certainly cause problems, since it is to big to spawn inside most maps.


I really should do something about this signature.

 

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Hami could certainly cause problems, since it is to big to spawn inside most maps.

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Mind, Hami spawned on an outdoors map with the heroes fighting him alongside the freakshow...


 

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Hami could certainly cause problems, since it is to big to spawn inside most maps.

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I wonder if you could chose a reddish cave, like the snake maps, and give something like the impression of being inside a creatures gullet in such a manner...?


 

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I wonder if you could chose a reddish cave, like the snake maps, and give something like the impression of being inside a creatures gullet in such a manner...?

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There is a villain side map something like this already in the Johnny Sonata arc.


UNION @Flitz 50, Lead Hose 50, Red Rag 50
DEFIANT Rose Bloodthorn 34
VIGILANCE Captain Caledonia 20 - Yeah, I made toons on the French server coz we only had 4 back then (might have to transfer/recreate them on one of the US servers)
..and many more!