Things you'd like to see in the Mission Creator?
there is one other thing they could do and thats set it so you can only get rewords from a created arc or misison the firsdttime you run that spasific one then every time after that you dont this would limit some of the possible expliots and still allow for decent creativity
There isnt a problem on earth that cant be solved with the proper aplication of hi explosive's
Darklords of the Underworld/Lords of Light forums [url="http://www.armleg.com/dlotu"]www.armleg.com/dlotu[/url]
Scotlands Bru ill/emp troller lvl 50
Monster Bru SS/stone brute lvl 50
Carman thugs/dark mm lvl 50
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What would be the point of having a custom mission creator if all you could do was newspaper-type missions? We already have newspapers for that. Gut the rewards, it's not like farmers bother to read mission descriptions anyway so they'll be content with their newspapers/TV mission/Behemoths.
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...because only farmers who don't read the mission descriptions are interested in xp, right?
Some people might play them just for the story, but most won't.
The idea that user-made content will be somehow better than the stuff the devs write is - for the most part - fantasy; the vast majority of it will be derivative junk.
Most players won't want to trudge through dozens of sub-par missions to get to one jewel if they don't at least reward the character in some way...and most players won't even play many of those jewels without some incentive to do so.
I think the level of customisation will be dependant on the type of players they are aiming this at.
It could be anything from an RPers heaven, to a cheap gimick.
Call me cynical, but I have a feeling it may lean towards the latter.
I'd like to be able too
1. copy our own chars into the mission.
2. make Story arcs. Taskforces.
3. That the taskforces must have some sort of limit, but will give a rare recipe as reward (the nice little window we get when we succeed on the taskforce).
4. Import our heroes/villains into the mission as friendly companion npc, hostile npc etc.
5. Create cut-scenes
6. Use several villain group in the same missio/story-arc/taskforce
7. An implemented costume design for making "unique" villains/heroes as opponents that you can place on the map/story-arc/tf etc.
8. Access to all ingame items
9. Perhaps make new zones.. By using midnighter base teleporters to places.
10. Would be awesome if we could mix and make our own minion villains, but i doubt such a feature will come. The share balance of enemies.. *shudder*
Will probably think of more later.
However I do think we will only be able to use npc's that is currently in the game. I hope we will NOT be able to award badges, or new badges. It would be too silly.
Perhaps a ranking system of the various made custom made missions.
Definitly a way for US players too play EU Missions and EU players to play US missions.
Love many of the other suggestions in this thread.
Lady Arete on Unionhandbook
My Excel Badge tool
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I think the level of customisation will be dependant on the type of players they are aiming this at.
It could be anything from an RPers heaven, to a cheap gimick.
Call me cynical, but I have a feeling it may lean towards the latter.
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Well, it's a pretty complex thing to add to the game, so they may start off with a basic system, and add more to it based on playability and feedback once it goes live.
@Golden Girl
City of Heroes comics and artwork
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Some people might play them just for the story, but most won't.
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Because no one ever read a novel just for the story...
I really should do something about this signature.
for GG, maybe we could make mishes where on completion we get animated hair
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for GG, maybe we could make mishes where on completion we get animated hair
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I think it's unlikely they'd make graphical upgrades a reward, but it would be nice
@Golden Girl
City of Heroes comics and artwork
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Some people might play them just for the story, but most won't.
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Because no one ever read a novel just for the story...
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Novels aren't quite the same as games though
@Golden Girl
City of Heroes comics and artwork
1) You read novels as a form of entertainment, you play games as a form of entertainment.
2) You pay money for novels, you pay money for games.
If "story" is sufficient motive to read a book, or watch a movie, why should it be insuffient motive to play a game?
You can also buy books of puzzles. You do them for the challenge, there is no loot. If challenge is motive enough to buy a puzzle book, why should it be insuffient motive to play a game?
I really should do something about this signature.
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Some people might play them just for the story, but most won't.
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Because no one ever read a novel just for the story...
[/ QUOTE ]I grind novels for the phat XP.
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1) You read novels as a form of entertainment, you play games as a form of entertainment.
2) You pay money for novels, you pay money for games.
If "story" is sufficient motive to read a book, or watch a movie, why should it be insuffient motive to play a game?
You can also buy books of puzzles. You do them for the challenge, there is no loot. If challenge is motive enough to buy a puzzle book, why should it be insuffient motive to play a game?
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Puzzle books and novels don't let you level up
@Golden Girl
City of Heroes comics and artwork
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1) You read novels as a form of entertainment, you play games as a form of entertainment.
2) You pay money for novels, you pay money for games.
If "story" is sufficient motive to read a book, or watch a movie, why should it be insuffient motive to play a game?
You can also buy books of puzzles. You do them for the challenge, there is no loot. If challenge is motive enough to buy a puzzle book, why should it be insuffient motive to play a game?
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Think of the game Oblivion. In that there are many books which can be read but advance your character not one bit... I know some people read all the books they find all the way through but I found myself skipping them after reading a few.
I would also say that it is not a true comparison. The reward for reading a book is the book itself. Within the context of a game then the story is not the sole reward. After all in a book you don't have to turn over a page several hundred times to get to the next bit of the story (which is arguable an equivalent of killing lots of mobs for no reason other than to reach the next part of the story)
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Some people might play them just for the story, but most won't.
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Because no one ever read a novel just for the story...
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If I want to read a good story while not levelling my scrapper..I'll pick up a book.
i would like to be able to make every enemy look and act the way i want it to, and i also like to be able to let them say a dialog when i come close.
it would particular be good and fun to be able to implant your back story, with every kind of environment.
my main concern is that it might be to limited, like if i want a mission outside, that it can only be inside.
I don't think we should expect a huge range of stuff from the editor right away - it's easier for them to tweak it if it's basic at first.
@Golden Girl
City of Heroes comics and artwork
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If "story" is sufficient motive to read a book, or watch a movie, why should it be insuffient motive to play a game?
[/ QUOTE ]Let me just stamp on this.
The majority of players play for xp and inf (by how much it matters is to each player's choice). The only ones where xp doesn't matter is lv50s since it's the roof limit. Even then players need their builds funding, SGs need their prestige to keep surviving (unless they are on the smallest plot where it's all about the bling).
Take joining someone else on a mission: how often do you read their dialogue? Once you have, how often do you read it again? And again? And again? There's a point where you know enough about the story to stop reading "because the butler did it" as you've already read the ending.
A customisable mission editor should be fully so otherwise it is just "paper missions with tweaks". If they don't have rewards then most players who are still obsessed with inf and xp won't play them regardless of how good the story might be. Likewise as a badgehunter I'd want the enemy kills that were relevant to count towards my badge hunting totals. Otherwise I'll just stick with badgehunters the next time someone offers the Paragon Protector's map heroside or wait till there's a lv50 Overseer hunting party.
They have to find the right balance otherwise it will just end up as another barely-used feature (like bases or the Hamidon).
Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
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1) You read novels as a form of entertainment, you play games as a form of entertainment.
2) You pay money for novels, you pay money for games.
If "story" is sufficient motive to read a book, or watch a movie, why should it be insuffient motive to play a game?
You can also buy books of puzzles. You do them for the challenge, there is no loot. If challenge is motive enough to buy a puzzle book, why should it be insuffient motive to play a game?
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Think of the game Oblivion. In that there are many books which can be read but advance your character not one bit... I know some people read all the books they find all the way through but I found myself skipping them after reading a few.
I would also say that it is not a true comparison. The reward for reading a book is the book itself. Within the context of a game then the story is not the sole reward. After all in a book you don't have to turn over a page several hundred times to get to the next bit of the story (which is arguable an equivalent of killing lots of mobs for no reason other than to reach the next part of the story)
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if the mission creator lets you create scenarios as in depth as NWN or Oblivion then I think a lot of people would play them, even without reward.
However I think its fairly unlikely the devs are going to be able to add such depth and they're more likely to go the "paper mish with parameters" route, with rewards as they'll feel most people would play them.
Ideally I'd like to see both, a "simple" set-up which is basically a custom paper mish with rewards and not too exploitable (I don't see anything wrong with being able to pick any enemy group, although it should be restricted by level so you can't have level 40 Hellions in a mish) and a more creative "advanced" mode with more leeway which uses some of the ideas here but there's no or reduced rewards to avoid exploits being worthwhile.
What about a feature to import spore creatures as villains
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The majority of players play for xp and inf
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Who gave you the right to speek for "the majority"? You mean YOU.
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Take joining someone else on a mission: how often do you read their dialogue?
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Whenever I get the chance, always if it is one I haven't done before.
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There's a point where you know enough about the story to stop reading "because the butler did it" as you've already read the ending.
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No one is suggesting that you play the same player created mission over and over again. With enough creative players you could get a new story every day.
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players who are still obsessed with inf and xp won't play
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so, they won't play. Why should I care? Players who like stories will create stories for other players who like stories. Players who don't like stories can go grind newspaper missions.
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Otherwise I'll just stick with badgehunters the next time someone offers the Paragon Protector's map heroside or wait till there's a lv50 Overseer hunting party.
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Sure, that's fine, why not. Not everyone needs to do player created missions.
I really should do something about this signature.
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If "story" is sufficient motive to read a book, or watch a movie, why should it be insuffient motive to play a game?
[/ QUOTE ]Let me just stamp on this.
The majority of players play for xp and inf (by how much it matters is to each player's choice). The only ones where xp doesn't matter is lv50s since it's the roof limit. Even then players need their builds funding, SGs need their prestige to keep surviving (unless they are on the smallest plot where it's all about the bling).
Take joining someone else on a mission: how often do you read their dialogue? Once you have, how often do you read it again? And again? And again? There's a point where you know enough about the story to stop reading "because the butler did it" as you've already read the ending.
A customisable mission editor should be fully so otherwise it is just "paper missions with tweaks". If they don't have rewards then most players who are still obsessed with inf and xp won't play them regardless of how good the story might be. Likewise as a badgehunter I'd want the enemy kills that were relevant to count towards my badge hunting totals. Otherwise I'll just stick with badgehunters the next time someone offers the Paragon Protector's map heroside or wait till there's a lv50 Overseer hunting party.
They have to find the right balance otherwise it will just end up as another barely-used feature (like bases or the Hamidon).
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problem is leaving it flexible with the full rewards, means it will just become another farming tool. and either the functionality or the rewards will have to be limited, to curb what i think they will think of as undesirable behaviour. (weather it is or it isn't is irrelevant) i suppose there might be a balance between the two extremes, but I can also seem them missing it at it will be a really small spot to hit.
Basically, if they do allow full rewards, xp grinders, inf farmers and badge hunters will have no reason to play the live game. Cue deserted servers and the death of the game.
I really should do something about this signature.
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Well, it's a pretty complex thing to add to the game, so they may start off with a basic system, and add more to it based on playability and feedback once it goes live.
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This is what I think will happen too, possibly with extra stuff unlocked due to maps made, times played, ratings, etc.
Of course, I would hope that maps are only put up as anonymous if they are rated (and that rating leads to badges), since you'll get people gaming the system and others complaining that they can't get the badge, since they are being ignored/victimised.
There will be complaints no matter what (insert "duh" here!)
"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon
Myopic Aardvark on Twitter
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The idea that user-made content will be somehow better than the stuff the devs write is - for the most part - fantasy; the vast majority of it will be derivative junk.
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Well, CoH is a superhero game. "Derivative junk" is pretty much integral to the genre.
What would be the point of having a custom mission creator if all you could do was newspaper-type missions? We already have newspapers for that. Gut the rewards, it's not like farmers bother to read mission descriptions anyway so they'll be content with their newspapers/TV mission/Behemoths.