Things you'd like to see in the Mission Creator?


Carnifax

 

Posted

If your able to create your own archvillian for a mission it'd be nice to have a few sets of generic goons to fill the mission with instead of having to ally them with an existing group.
Perhaps a set for each origin, street thugs for naturals, fanatical cultists for magic and jump suited henchmen for science for example.
They could even go a step further and let you customise the names and colours of them to match your villian.


Now @Eskimo-Spy

I'm not evil.

 

Posted

I'd like to see the ability to branch dialogue (and story arch progression) based on mission owner's AT, body type, powersets and origin, badges and souvenirs earnt ("You might have defeated the Clockwork King, $Name, but you'll find me a harder brain-in-a-jar to crack!"), team size and whether or not the team is all heroes, all villains or mixed.

I'd like the ability to collaborate on missions.

I'd like the ability to assign custom-made missions to the SuperGroup through the SG Computer.

I'd like the ability to define and grant souvenirs. (Although I suppose they'd have to make them deletable then, to prevent people's souvenir tab filling up with more or less funny gag items.)

I'd like the ability to define story archs, rather than just single missions.

I'd like the ability to trigger ambushes after a mission, with dialogue. (Although I can see good reasons to disallow custom missions for being allowed to write /local chat in city zones)

I'd like a system for selected custom-made missions to "earn their way" into the game proper.

I'd like the ability to use all NPCs and doors, including those in PvP zones.

I'd like the ability to fill mission maps with Dark Astoria type fog.

Full use of sound effects.

A system for receiving feedback and comments on missions.


 

Posted

[ QUOTE ]
based on mission owner's AT, body type, powersets and origin

[/ QUOTE ]Definitely don't want. Content like that will either assume too much (For example, see origin of power arc), or not be noticeable at all.

Would work for badges and souveneirs though.


 

Posted

[ QUOTE ]
[ QUOTE ]
based on mission owner's AT, body type, powersets and origin

[/ QUOTE ]Definitely don't want. Content like that will either assume too much (For example, see origin of power arc), or not be noticeable at all.

[/ QUOTE ]

On the other hand, most mission texts written by the players will assume too much anyway, even without dialogue branching. Why not put the subtler tools in for the people who'll use them with care?