Dominator Holds - Do They Need A Boost?
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Ah, but they dont have Ice Sword Circle, no one else does HAH
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Although I do feel like any controller would outpwn my dominator, totally :/. Are dominators suppose dto be as good as/better than trollers at anything, I think that's a question that it's worth (me) asking(as I don't really know)?
Plight
Depends on the primary too.. I doubt ice/kin or earth/kin do much outdamaging except with fire epic, and even then it's just one AoE with a lot of setup, while doms have full attack chains at that point.
In the end of the day, who isn't jealous of fire/kin/fire trollers damage output? IMHO, while doms could use a little boost, their damage is mostly fine and the imbalance lies on the troller side of the equation. There's so much variance in troller damage that it's just too hard to compare.
Containment=Imbalance, it's really that simple.
Any controller with any primary/secondary except ill and mind can be way too close to dominators in the damage department at epic levels.
Why is that so ? Because EPP for controllers are totally bugged, all attacks are on blasters' scales instead of controllers'. So you have a blaster fireball (around 4,5 controller BI), you add Containment and it's 9 controller BI... or take hurl boulder, it should be 4,5 BI or so and because of the wrong damage scale it ends up around 8,5 BI, with Containment it's 9 blaster BI, that's almost like a ranged total focus for something that recharges in 8s, base !
There won't be much balance between Controllers and Dominators until they fix Containment and/or Controller's EPPs. People can make arguments saying "you have to do this or that to enable Containment", but there's nothing stopping you from spamming your AoE immob, your ST/AoE epic blast and any res debuff/dmg buff you might have from your secondary to do as good or better damage than many people.
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Depends on the primary too.. I doubt ice/kin or earth/kin do much outdamaging except with fire epic, and even then it's just one AoE with a lot of setup, while doms have full attack chains at that point.
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Problem is, a /kin/fire will wipe up to 16 +1 minions in one AoE control, FS, fireball, and fireball recharges in 6-8 sec with hasten and some rech SOs, siphon speeds.
Who needs a full attack chain when you kill most of your opponents in a 2-hit combo, every 8 seconds ?
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In the end of the day, who isn't jealous of fire/kin/fire trollers damage output?
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A fire/kin/psi troller
Seriously though, as others have said, it's mainly the secondary and EPP that matter (assuming you can easily set up group containment) . Fire/ is slightly more damaging because of Hot Feet and Imps, but other primaries can do almost as much damage after Epics.
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
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Problem is, a /kin/fire will wipe up to 16 +1 minions in one AoE control, FS, fireball, and fireball recharges in 6-8 sec with hasten and some rech SOs, siphon speeds.
Who needs a full attack chain when you kill most of your opponents in a 2-hit combo, every 8 seconds ?
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That's the thing, there's no point in comparing doms to anything as obviously overpowered as a high level /kin/fire controller. That will never get doms a buff, it gets controllers a nerf instead. When epics were introduced, containment didn't exist and it seems to me that the effect containment has on those wasn't really thought of. It's a bit weird because they did manage to think of Spectral Wounds and pre-nerfed containment for that.
Yes doms need a boost.
Whether solo or in a team - or PvE or PvP, there is no way assault secondary is equal to controller secondaries.
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Yes doms need a boost.
Whether solo or in a team - or PvE or PvP, there is no way assault secondary is equal to controller secondaries.
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If the assualt secondary did say corruptor damage, anyone think this would be too powerful?
It kind of does. For example, Icy assault for dominators outdamages ice blast for corruptors for single target damage. AoE too, discounting Blizzard which is hard to calculate in. It's because while the range attacks are on a slightly weaker scale, the melee attacks are on the same scale and generally have higher damage values.
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Yes doms need a boost.
Whether solo or in a team - or PvE or PvP, there is no way assault secondary is equal to controller secondaries.
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Interesting, I find damage more an issue in pve than pvp, maybe because a hoard of villains leap on a target as soon as its held
PvP wise I have more of an issue with survivability than assault secondary. Doms seem closest to blasters as far as survivability goes, no heals/debuffs, no armor, low hp. For blasters the balancing factor is there massive kill power. For doms I suppose the balancing factor is supposed to be control primary to stop incoming damage + domination. Mostly works fine for me in PvE (cant solo +4's or anything), but in PvP where so many things have mezz protection you could get killed many times over by the time you would have stacked enough holds on something. A controller is less likely to have that problem as they will have things like heals, debuffs, even force fields depending on there build. An overall hp increase and a dull pain effect on domination might help in pvp but I wont be holding my breath. As it is, I plan on avoiding PvP on my dom for a few days at least (with the exception of shivan's and warburg missions) as it's simply way too tough and depressing.
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If the assualt secondary did say corruptor damage, anyone think this would be too powerful?
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Corruptors prolly would
I'm not sure it would be too powerfull, I was under the impression dom melee attacks did corruptor level damage anyway.
My MA IDs:
Fiend Space: 211464
Aww come on, keep the dominator population up in PvP, it's fun holding squishies when they aren't expecting it.
I used to love chasing people out of the zones to buy a tray full of breakfrees. Yes I used to die a lot but I used to irritate (not necessarily kill) a lot of players and it's something different in the mix.
teamed with a couple of friendly stalkers a dominator is a right goit.
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Aww come on, keep the dominator population up in PvP, it's fun holding squishies when they aren't expecting it.
I used to love chasing people out of the zones to buy a tray full of breakfrees. Yes I used to die a lot but I used to irritate (not necessarily kill) a lot of players and it's something different in the mix.
teamed with a couple of friendly stalkers a dominator is a right goit.
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Prolly coulnt give up pvp for good if i wanted to anyway. At the very least I'll be back once I hit 50 or the I8 buff comes out. Or I might be back sooner due to morbid curiosity and stubborness. I'll also be around for any special teams, such as if a few from the all dom team were to try a pvp excursion, so its more a holiday than anything else. Actually I was thinking an all squishy zonal pvp VG would be good, so once I start a shiney new dom I might try that.
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Fiend Space: 211464
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Actually I was thinking an all squishy zonal pvp VG would be good, so once I start a shiney new dom I might try that.
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That's a great idea that I would totally be up for, no having to grind away at Tanks/Scrappers/Brutes or chasing after Stalkers. Squishies vs Squishies in an all out debuffing/holding/blapping fight!
The fact that I don't have any high level squishies is beside the point!
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Actually I was thinking an all squishy zonal pvp VG would be good, so once I start a shiney new dom I might try that.
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That's a great idea that I would totally be up for, no having to grind away at Tanks/Scrappers/Brutes or chasing after Stalkers. Squishies vs Squishies in an all out debuffing/holding/blapping fight!
The fact that I don't have any high level squishies is beside the point!
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I was thinking more of a squishy VG for taking out whatever happens to be in the zone. With buffs pouring out your ears, all them holds and MM pets hitting. Would be enough firepower for us softies to get a bit of vengance
Theres no reason this couldnt be done on both sides though for an epic zonal battle.
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Fiend Space: 211464
I do wonder though, would Dominator's feel better if they had a Brute-style AT bonus? So as your durations of your holds increased along with some damage buffing as you used more holds?
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I do wonder though, would Dominator's feel better if they had a Brute-style AT bonus? So as your durations of your holds increased along with some damage buffing as you used more holds?
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Not sure I understand what you mean tbh.
Do you mean so the dom bar works like the fury bar? I believe they tried this in beta and scrapped the idea. Some speculation about the new buff is some sort of reverse containment, where we get a damage boost against unheld targets. That might be interesting, but it is just speculation. :O)
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Fiend Space: 211464
DOminators are by far the squishiest AT, doms and blasters are unique to each side in that they have no form of "passive" defence, all other AT's have shields or debuffs or heals available to them to keep them alive. Blasters become much more damagerous the closer to death they become and i'm sure Defiance prevnts them from dying most of the time in pve, and allows them to kill thier target in pvp before death so it's all good.
Now dominators inherent abilite, which in itself is awesome, seems to be the worst thought out in that it requires them to live the longest of any AT before they can use it and the have no defnces to manage this, sure they can lock down a group of mobs which i think of as "active" defence but only works if you're aware of every single combatant. every other AT's inherent is usable instantly, ok bruted have to work up fury but they have passive defences to do this plus it doesn't need to reach full to start working, i like the idea of doms getting a fury bar type effect where their damage and mag/hold duration steadily increases the longer they fight, it wuld certaily soften the AT's weaknesses but i think it'll be a bit too much. personally i think controllers and dominators would be more thematic if switched, i mean what kind of hero get's off on attacking helpless foes? and fighting for ages against an evil group of foes could lead upto that "power of greyskull" moment so much more for heroes than villains and controllers would have the tools to get there so much easier, but again i think this'd balance doms nicely but proably make trollers imba
back to the point dominators definately need a boost to survivability as they only get to use thier inherent as a result of long life, fine in pve but rediculously difficult in zonal, non duel, pvp (even with the boost)
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Defiance prevnts them from dying most of the time in pve
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!????????????????? ?????????????????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!
I really should do something about this signature.
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Defiance prevnts them from dying most of the time in pve
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!????????????????? ?????????????????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!
[/ QUOTE ]QFT
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Defiance prevnts them from dying most of the time in pve
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!????????????????? ?????????????????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!
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hehe badly phrased i know but i mean the huge increase in damage must enable you to kill most mobs you're fighting before they kill you, or a defiance fuelled nuke if it's a group surely, i've seen it work in pvp enough times to come to that conclusion. if a blaster can get AS'd then kill the stalker and not die (something i have seen on a number of occasions, tara thorn in particular is great at that) i woulda thought pve would be easier, unless you're fighting 8 man team spawns and if you're getting in a position to use defiance and dying it's probably time to look for another team.....................................,,,,,,,,, ,,,...............,
Defiance is useless, just gets you killed more often. What blasters do have is more hp. What dominators need is hp equal to blasters.
I really should do something about this signature.
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Defiance is useless, just gets you killed more often. What do have is more hp. What dominators need is hp equal to blasters.
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ahh i see, i was talking about being in a near death situation and having this huge damage boost to help you kill them before they kill you not actually going out of your way to use it. so it turns deliberately trying to bring yourself close to death results in more deaths, who knew.
and yeah the need for dominators to have at least blaster level hp has been suggested a number of times here and in the US and would certainly go some way to improve the situation.
hehe yet another thread about a specific dominator aspect turned into a general dominator survivability thread, quite possibly by me, will have to reread it hehe
I think that there is too much disparity between the various dominators for one quick fix method.
Increasing the hps of the more aggressive melee orientated dominators would help their survivability. Whilst the more defensive hold orientated dominators would benefit most from an increase to the mag value/recharge of their holds.
They wont do both.
This I think is why the keep messing around with the magic Dom button.
@Boy Wonder
Quantum Flash - Ill/Kin Controller
Leader of the Legion of Heroes
Dominators do more damage than some controllers, it's only kinetics, rad and TA that outdamage Doms (dunno about storm).
I really should do something about this signature.