Dominator Holds - Do They Need A Boost?


BindW

 

Posted

I play Ice/Ice, which I would describe as more hold orientated, and my holds are quite strong enough. What I need is increased suvivability so that I can get Domination up before I die.

The patron shield makes this abundantly clear. Now I have it I do much much much better solo.


I really should do something about this signature.

 

Posted

Not sure what you mean here. All dominators have access to holds and melee attacks, but a player could build his dominator to take no holds/melee attacks. It would be like a troller not taking any holds and then moaning that containment doesn't work properly.

IMO domination is working nicely, it builds up nice and fast when using your assault set, and once activated gives you great control.

It is outside of domination that doms need some work.

I am really against one power that doms can get, and that is the snipe. What is the point of a snipe for doms? I feel that this should be replaced with something more useful, like build up.

An increase in HP would be nice too. I can't believe they thought it would be a good idea to give them the lowest HP of any AT, even blasters. And it's not like Doms do loads of damage.


 

Posted

They don't. They are equal to corruptors and contollers. MMs have lowest.


I really should do something about this signature.

 

Posted

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They don't. They are equal to corruptors and contollers. MMs have lowest.

[/ QUOTE ]

I only go on what people have said, I haven't ever compared ATs HP. So do blasters have more or less HP than Doms, Trollers and Corruptors?


 

Posted

More. Same as Stalkers AFAIK.

I thought Defenders were Controller levelled HPs too, but they could be Blaster.


 

Posted

[ QUOTE ]

I thought Defenders were Controller levelled HPs too, but they could be Blaster.

[/ QUOTE ]Defenders, controllers and blasters had the same HP, but blaster HP was increased in I5.


 

Posted

[ QUOTE ]

I am really against one power that doms can get, and that is the snipe. What is the point of a snipe for doms? I feel that this should be replaced with something more useful, like build up.

[/ QUOTE ]What's the point? You have holds, so you can fire off snipe very safely most of the time, and it does nice damage.


 

Posted

The thing is, I believe that none of us are saying that Dominators are unplayable, or the we do not have moments of glory outside of domination mode. But when we are stacked side by side with other classes there is no one thing that we shine at, we are mediocre at all things. We do well on solo or in small groups, but in larger groups we bring very little to the melting pot.

Now don’t get me wrong I very much enjoy playing my dominator, but I fear we will always be mediocre, the combination of control and damage is too powerful in itself. The Dominator treads a very fine line between overpowered and underpowered.

We lack substantial HP’s, we lack a solid defense, our hold’s are limited, and our damage is weak. YET despite all of these things we still play on. Dominators I salute you…….


@Boy Wonder

Quantum Flash - Ill/Kin Controller
Leader of the Legion of Heroes

 

Posted

The thing is, I believe that none of us are saying that Dominators are unplayable, or the we do not have moments of glory outside of domination mode. But when we are stacked side by side with other classes there is no one thing that we shine at, we are mediocre at all things. We do well on solo or in small groups, but in larger groups we bring very little to the melting pot.

Now don’t get me wrong I very much enjoy playing my dominator, but I fear we will always be mediocre, the combination of control and damage is too powerful in itself. The Dominator treads a very fine line between overpowered and underpowered.

We lack substantial HP’s, we lack a solid defense, our hold’s are limited, and our damage is weak. YET despite all of these things we still play on. Dominators I salute you…….


@Boy Wonder

Quantum Flash - Ill/Kin Controller
Leader of the Legion of Heroes

 

Posted

It's slow. You can execute a bunch of other attacks in the time it takes to go off, doing just as nice damage, building domination faster and avoiding an extra power pick that requires slotting.

IMHO there's no point to it and I would never take a snipe for any of my dominators. Sure dominators can use a snipe mid fight because of the holds but a snipe at melee range is really missing the point of the attack. I have enough trouble getting my attacks properly slotted as it is so I'm really rather glad to have one power I can automatically leave out.


 

Posted

Not all the assualt sets have snipe, and its only one power, you don't have to take it if you don't like it.


I really should do something about this signature.

 

Posted

[ QUOTE ]
[ QUOTE ]

I am really against one power that doms can get, and that is the snipe. What is the point of a snipe for doms? I feel that this should be replaced with something more useful, like build up.

[/ QUOTE ]What's the point? You have holds, so you can fire off snipe very safely most of the time, and it does nice damage.

[/ QUOTE ]

But it also recycles slowly, has a long animation, can be interrupted (in those cases where you don't lock down every enemy or in some other way disrupted), and if a snipe is being used with a hold then the range of the snipe is truncated to that of the hold so they can be cycled as a one-two combo. Whilst in no way saying snipes are bad (despite the aforementioned limitations), if given the choice on a dominator I would tend choose a short range almost snipe damage attack over a snipe.


@Moondog
Union:
CoH: Moondog (WS); V-Rock (Tnk, semi-retired); Pole-Star (Bla); Demon Dog (Scr).
CoV: Midnight Gunner (Corr); Operative John Doe (Ban); Day-Star (Dom); Commissar Jaeger (MM).

 

Posted

the snipe can be useful solo situationally for pulling, in teams you tend to have others who can pull, but sometimes there are 2 or more spawns close to each other when you solo, and having to hold all of them to survive would be easier if you could pull a few at a time

EDIT: course by the time you can get the snipe (35 in most cases i think) you have pets and enough aoe control to cope with a few spawns, that is if you're a control oriented dom ofc still i think most knowing the limitations of the AT would prefer a series of small fights rather than a few large ones when solo given the choice (at least without domination up)


 

Posted

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I thought Defenders were Controller levelled HPs too, but they could be Blaster.

[/ QUOTE ]Defenders, controllers and blasters had the same HP, but blaster HP was increased in I5.

[/ QUOTE ]

So its:

Tanks
Brutes
Scrappers
Blasters, Stalkers
Doms, Corrupters, Controllers, Defenders
MMs

?


 

Posted

[ QUOTE ]
So its:

Tanks
Brutes
Scrappers
Blasters, Stalkers
Doms, Corrupters, Controllers, Defenders
MMs

?

[/ QUOTE ]

Where would MMs fit in that list if you factored in body guard mode?


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

I thought Defenders were Controller levelled HPs too, but they could be Blaster.

[/ QUOTE ]Defenders, controllers and blasters had the same HP, but blaster HP was increased in I5.

[/ QUOTE ]

So its:

Tanks
Brutes
Scrappers
Blasters, Stalkers
Doms, Corrupters, Controllers, Defenders
MMs

?

[/ QUOTE ]

there can't be that much of a difference if any between blasters and stalkers hp (if they're the same as each other) and defenders, trollers, doms and corrs (again if they have the same) the reason i say this is because in sirens as galeforce (without any +hp accolades) i asked raz on his stalker how much hp he had and he said 693 and i had 692.4 as a defender..wierd.


 

Posted

[ QUOTE ]
[ QUOTE ]
So its:

Tanks
Brutes
Scrappers
Blasters, Stalkers
Doms, Corrupters, Controllers, Defenders
MMs

?

[/ QUOTE ]

Where would MMs fit in that list if you factored in body guard mode?

[/ QUOTE ]

the same, if anything BG is damage reduction not +hp (apologies if that was a joke i'm tired)


 

Posted

I thought that your pets take a proportion of the damage, so effectively increasing your hp.


 

Posted

yeah but tanks shields absorb a proportion of incoming damage too, doens't mean they have more hp they can take the same amount of damage with shields up or shields down, just it takes more attacks to get them to recieve that amount of damage, same goes for mm's in bg mode their hp remains the same, it's the amount of damage they recieve that's lower


 

Posted

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yeah but tanks shields absorb a proportion of incoming damage too, doens't mean they have more hp they can take the same amount of damage with shields up or shields down, just it takes more attacks to get them to recieve that amount of damage, same goes for mm's in bg mode their hp remains the same, it's the amount of damage they recieve that's lower

[/ QUOTE ]
Yep. You can only compare base with base really since you mightn't be in BG mode or have all your minions set to Follow / Defensive. And you'd have to start counting other ATs shields, debuffs etc.

In any case 3 minions gives you 60% reduction (3/5s of the damage). If you wanted to work out how much base damage that would equate to its your current HPs / 4 * 10 (you take 2/5s).

For full 6 man BG its 75% (6/8) (so the other aren't as effective, BG has diminishing returns). Divide by 25 * 100, or * 4 (you take 2/8 or 1/4).

For necros Full is 7 man, 78.8% (7/9). So / 22 * 100 ( you take 2/9)

Dr Rock has the Sustainable Damage Comparison Application which works how how much damage you can take. Not sure if it factors BG Mode though but its pretty impressive.

I think the duality of Doms has been taken too far to be honest. Domination makes it too "underpowered / overpowered at the click of a button". The Holds could stay where they are but the Damage could be normalised between the two a bit.


 

Posted

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I think the duality of Doms has been taken too far to be honest. Domination makes it too "underpowered / overpowered at the click of a button". The Holds could stay where they are but the Damage could be normalised between the two a bit.

[/ QUOTE ]

yeah it could be good if assault damage was increased to maybe *ducks for cover* somewhere around corruptor level without dom and if the damage increase from dom wasn't quite as effective, with the effect that damage during dom is the same as now and damage without is better than it is now.


 

Posted

incidently has anyone played a */fire dom? plenty of people praising power boost during domination but i'm betting fiery embrace would be excellent too, been thinking of making one and not seen any that i know of to ask


 

Posted

[ QUOTE ]
incidently has anyone played a */fire dom? plenty of people praising power boost during domination but i'm betting fiery embrace would be excellent too, been thinking of making one and not seen any that i know of to ask

[/ QUOTE ]

I have a plant/fire on the all dom team, light petting had one too and theres a guy in my SG who also has a plant/fire. Hardly ever had to solo with him so its tough to judge the damage, I often think "wow! look at all the damage I'm doing" then realise there are 7 other people hitting the mob at the same time
I did have a bounce through SC a few days back though and almost killed a blaster, despite having only DO's and not even that many.


My MA IDs:
Fiend Space: 211464

 

Posted

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[ QUOTE ]
incidently has anyone played a */fire dom? plenty of people praising power boost during domination but i'm betting fiery embrace would be excellent too, been thinking of making one and not seen any that i know of to ask

[/ QUOTE ]

I have a plant/fire on the all dom team, light petting had one too and theres a guy in my SG who also has a plant/fire. Hardly ever had to solo with him so its tough to judge the damage, I often think "wow! look at all the damage I'm doing" then realise there are 7 other people hitting the mob at the same time
I did have a bounce through SC a few days back though and almost killed a blaster, despite having only DO's and not even that many.

[/ QUOTE ]

well ain't that just typical, i was thinking of plant/fire (calling her wildfire or forestfire possibly) having never seen one turns out i was just a bit too late spotting the next fotm j/k


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
incidently has anyone played a */fire dom? plenty of people praising power boost during domination but i'm betting fiery embrace would be excellent too, been thinking of making one and not seen any that i know of to ask

[/ QUOTE ]

I have a plant/fire on the all dom team, light petting had one too and theres a guy in my SG who also has a plant/fire. Hardly ever had to solo with him so its tough to judge the damage, I often think "wow! look at all the damage I'm doing" then realise there are 7 other people hitting the mob at the same time
I did have a bounce through SC a few days back though and almost killed a blaster, despite having only DO's and not even that many.

[/ QUOTE ]

well ain't that just typical, i was thinking of plant/fire (calling her wildfire or forestfire possibly) having never seen one turns out i was just a bit too late spotting the next fotm j/k

[/ QUOTE ]

I'm afriad the name forestfire is already taken, he's in our SG in fact. I also seen a "forest fire" (with a space) the other day. Maybe "doken leaf fire" is available


My MA IDs:
Fiend Space: 211464