Idris

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  1. I think elec/ is a bit of a jack of all trades by itself but with an appropriate secondary (elec or energy) you can make a really powerful blaptroller type toon with a whole load of safe to use hard hitting melee attacks. It's all about endurance drain but you can't drain enemies completely (or well, not fast enough) with just elec primary.

    I suppose you could make a generic blaster out of it with some other secondary but personally I think that'd be a waste of an awesome blast set
  2. I skipped the immobs and have never really missed them, Impale is good enough for the ST immob and -fly, and between Creepers, Thorntrops and AoE immob spammed by the Fly Trap I don't find my victims getting very far
  3. I consider Skewer a must if you're going to solo at all.
  4. That's pretty much how I'd build it too, perhaps substituting Shiver for Chilling Embrace. Putting Bitter Ice Blast off until level 41 really bothers me in Alvan's build, it rocks and I couldn't live without it for 3 extra levels.
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    I think /energy assault is slightly superior to other assault powers because of the heavy control factor they bring in from the melee disorientates.

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    This I can agree with. I've played ice/thorns before my ice/energy and the difference is night and day. Being able to Block of Ice - Total Focus - Block of Ice (or Block of Ice - Bonesmasher - Block of Ice earlier on) to control solo spawns in a few seconds is invaluable.


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    It's funny, I find /energy one of the weaker assault sets and would take /ice over it any day if I wanted Power Boost. Maybe /energy is better solo but I find the blasts and AoE really weak, snipe useless and the entire set just slow in general.
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    acording to posts above aparently not 8 doms cant stack enough Mag even with DOM up.
    And its actually been shown in the regular all dom team tht it cant be done in a mayhem mission

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    Hey, what? We have shown nothing of the kind. On the contrary, I've seen us hold an AV through triangles several times. Obviously it takes a bit of stacking, especially if not everyone has Dom up.
  7. I'd probably 6-slot Power Blast (2acc, 2 dam, 1 endred 1 recred or something like that). The damage may seem pants but it does add up since you'll be using it a lot. The problem with /energy for doms is that it's such a stupidly slow set, but at least Power Blast beats Power Bolt, which IMO is almost as horrible as Flares.
  8. TLD does more damage than Flashing Steel. The initial damage is the same but TLD has the DoT "bleeding" effect as well and the final damage is more than SotW. In my opinion a PvE scrapper should take ideally take both because scrappers can take the aggro from AoEs and Build Up+ TLD speeds things up a lot. I don't really see the point for either in a PvP build, though, except perhaps Flashing Steel as an attack chain filler for Sirens.
  9. Use Levitate to build Domination? I skipped Power Blast on my Mind/Nrg because IMO Levitate is better in every way. I think it even does more damage.

    EDIT: Duh, just remembered primary attacks don't boost Domination the same way in PvP. Nevermind
  10. Idris

    domi and pvp

    I'm a lousy and inexperienced PvP player but my fire/fire has currently 2 solo kills and no deaths in Bloody Bay. It was probably a fluke, though, and it kind of helped that the regen scrapper had no mez protection at level 15.

    My ice/ice does get 1v1 kills if I can pick my targets and take my time before the gank squad arrives. Something like a Spines/SR scrapper leaves me no chance, though, and in team PvP I get taken out laughably easily if the opposition decides I've caused enough nuisance. I've yet to really understand the role of a dominator in team PvP. We require support but provide little compared to others, since so much of our primary is easily negated.
  11. Idris

    Carrior Creepers

    I seem to remember that it does an acc check when it spawns vines per enemy. Can't remember the source though, so don't take that as gospel. I slot mine 1acc, 2 dmg and 3 recharge.
  12. I agree, my ice/fire at level 30 is not squishy at all, and I don't have fighting or medicine pools. You don't need them unless you really want to max your defence. Personally I preferred getting more things from my secondary.

    Anyway, ice tanks are great fun. Definitely recommended!
  13. Idris

    Ice or Stone?

    Ice tankers are possibly my favourite teammates out of any AT. They're truly a blaster's best friend. I also have a level 30 ice/fire tanker and it's loads of fun to play. I would definitely say Ice, but then I'd loathe to be as slow as stone tankers, no matter how unkillable that made me.
  14. The issue isn't controllers outdamaging blasters (although that does happen with fire/kin/fire), it's controllers at high levels outdamaging ATs with damage secondaries, in greater safety. Who does more damage, ice/emp/fire or emp/elec/power? Who's safer?
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    They will still give "a bit more damage", it's not like it's all taken away.. Fireball with Containment will still equal Blaster Fireball in damage.

    Blaster epics don't turn them into tankers or controllers either, although they include control powers and shields.

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    I don't see why Controllers can't have a lv 2 Blaster power when Blasters get lv 2 controller powers and Tier 9 Tanker powers. I can still kill a boss faster than any troller on my blaster and I can clear an 8 man spawn faster than any Fire/Kin on my blaster.

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    Nobody is taking away the Fireball. The control powers in Blaster epics are on Blaster mez scale, not controller mez scale. Your argument would work if blasters got a ST hold that had the same duration as controller holds, doubled if they shot at the target first with a tier 1 blast.

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    Controllers ranged damage modifier is already lower than that of a Blaster, same way a Blaster gets lower duration from hold compared to a troller, so an extra reduction to that damage was not needed. The blasts also have a higher end drain( which is waaay too high now, considering the damage done )compared to the Blaster version, which is already significant.


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    No. the epic Fireball isn't 0.55* Blaster fireball. If it were, there wouldn't be any need for this nerf. It's Fireball that has it damage scalar set (much) higher than normal Fireball, so that despite the 0.55 damage scale it does roughly equivalent amount of actual damage the Blaster fireball does. Factor in Containment, and it does twice the damage of Blaster Fireball.

    I agree that endurance costs per damage need looking at, but that's true across the board really.

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    Also Controllers don't get things like Aim and Build up, which is what really sets Blasters apart as the main damage dealer.

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    Hey, if we start going down that road, Blasters don't get Fulcrum Shift either. But I'd really rather not bring /Kin into this.
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    They will still give "a bit more damage", it's not like it's all taken away.. Fireball with Containment will still equal Blaster Fireball in damage.

    Blaster epics don't turn them into tankers or controllers either, although they include control powers and shields.

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    I don't see why Controllers can't have a lv 2 Blaster power when Blasters get lv 2 controller powers and Tier 9 Tanker powers. I can still kill a boss faster than any troller on my blaster and I can clear an 8 man spawn faster than any Fire/Kin on my blaster.

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    Nobody is taking away the Fireball. The control powers in Blaster epics are on Blaster mez scale, not controller mez scale. Your argument would work if blasters got a ST hold that had the same duration as controller holds, doubled if they shot at the target first with a tier 1 blast.
  17. Hmm, I thought it get Containment bonus, too
  18. Are you talking about Tornado or Psi tornado? I think therein lies the confusion
  19. Aren't you overlooking the tidbit that a controller comes with far more damage mitigation than a blaster?
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    Fulcrum shift is not a good thing to underpin nerfs on. Fulcrum shift is just uh... well, as far as I can tell the best buff in the entire game. There are plenty of controllers with few options for damage that don't have FS.


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    It's not what I'm doing either, just mentioned my controller to show that I have something to lose here, too. Maybe that was unnecessary. But if you ask me, an Ice/Emp/Fire does too much damage with Frostbite+Fireball. After these changes, Ice/Emp/Fire will still do damage with Fireball, just a more reasonable amount of it compared to, say, Empathy defenders, an AT with an entire secondary powerset designed to do damage.
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    Don't agree at all. The Epic Blasts shouldn't be doing twice the damage of things like Spectral Wounds in your primaries.

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    Ah buh buh buh buh buhhhhh

    Epics (precise term of course then) Ancillaries are meant to 'shape out' and 'fill in the gaps' of an AT, yes?

    (Patron powers being amusing as they dont fill in the gaps for every of the ATs)

    Controllers lack in damage! So the ancillaries do give them some hope of a bit more damage...


    Chiefette

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    They will still give "a bit more damage", it's not like it's all taken away.. Fireball with Containment will still equal Blaster Fireball in damage.

    Blaster epics don't turn them into tankers or controllers either, although they include control powers and shields.
  22. Totally agree with Carni, even if it means that my level 37 controller will likely never get to have Fulcrum Shifted Fireball in all its current glory. This has been a long time coming.