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I've noticed that if a power isnt recharged when hasten drops, the power's icon shrinks, as if its recharge time gets pushed back to what it is without hasten. Something to consider, although I'm not sure if this is a bug, intended, or if it even affects the recharge in the way it suggests.
And yep, this will be handy on the all dom team :O)
I just hope it doesnt ruin the pinball feel of the AT.
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that is normal with any recharge buffs or debuffs, it shows how close to full recharge that power is while it recharges at that rate, when hasten drops it gets smaller because it may have been 10 seconds away from recharging while hasten was up then goes to 15 seconds away when hasten drops, the same goes for -recharge debuffs you notice how small all your recharging icons are when fighting ices or rads etc. then when the fight or debuffs end they grow rapidly again. -
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sorry fin but if you're fighting an AT which requires stacking or a toggle drop to get held levitate isn't gonna have any effect apart from the damage as they're most likely gonna have KB res too
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3 KB enhancers breaks through the KB protection many scrappers have, prolly tanks too, although I havent really had time to test this.
And yep, I'm serious about the dull pain effect, this would really help us out in pvp.
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ahh i see i only slot it for accuracy and damage, didn't even realise knockback distance enhancers increased magnitude as well -
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EDIT: OMG that last sentance almost sounded positive, i obvioulsy need coffee
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From my experience in PVP, dominator total focus is a tickle under the chin compared to Blaster total focus.. Blasters are allowed to wait for it.
I have lvl 24 mind/en dom and im MOST disappointed at bonesmasher, power blast (which I respecced away since it does no damage) and not to mention force bolt-lvl damage of power bolt(which I must take). I mean my frigging empath kills enemies faster!
Still trying to think of reasons of bothering to play to
total focus lvls. Even if its the possibly the only good attack in the entire set.
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i think they've tried to soften the blow by giving it a 64% chance of toggle dropping, perhaps to make the primary more effective, though i think most would rather stack holds from a distance then try to use it in that way except during domination (but of course during domination you don't really need to toggle drop to hold hehe)
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Seeing as he plays mind he could possibly use levitate and maybe get enough time to close for a melee attack. My 1st dom was mind/en and I found the damage very disappointing in pvp as well. Then again, I rerolled just before terrify, at lvl 40 my current dom (mind/psi) feels like he's only now starting to be powerful enough to compete. I wouldnt say no to blaster HP and a big dull pain effect on domiantion though :P
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sorry fin but if you're fighting an AT which requires stacking or a toggle drop to get held levitate isn't gonna have any effect apart from the damage as they're most likely gonna have KB res too
yeah a DP effect on domination or possibly just a full health heal on click would be nice as well, but as many have said the problem with dominators is not domination, it's the time outside of it they have the issues, and most of the "fixing" they're trying seems to be centred on the one thing that's actually not broken. -
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The base recharge is not 5min anymore, it was shortened in I7. To 3 minutes, I think.
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ahh excellent, not played a dom in a while didn't notice the change, so as it is now it's available 50% of the time, you get 90 seconds to refill the bar after it expires so you can use it again, maybe the increase in dom build up is a better thing than i thought. with hasten it's down to approximately 20 seconds between uses and with a /kin surely an overlap should be possible even if it is only for a few seconds. don't see an issue with its recharge time in lgiht of all that.
EDIT: just got the calculator out and with hasten (+66% recharge) and speed boost (+20%) it recharges in about 96 seconds. no overalp but only 6 seconds downtime, course it needs to be filled in that time
EDIT EDIT: gah was looking at the recharge bonus of AMspeed boost gives 37.5 from a corruptor which does indeed give it a small 1.3 second overlap roughly, good to know
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Its looking like hasten is going to be a must for doms. Unless they increase the recharge of the domination power, you will be sitting there with a full domination bar and not being able to use it. With hasten it will be better, get a kin on the team and we should be able to stack domination
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I've never had a Dom with hasten, so it really does boost its recharge speed, even though Domination is an unslottable (with recharge red.) inherent power?
Wow...may need to respec with i8 then.
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yeah it's recharge is inreased by hasten it's base recharge is 5 minutes, with hasten this should go down to about the 3 maybe 4 minute mark
EDIT: according to hero builder with hasten it'll recharge in 174 seconds, since you can only have hasten up for 120 of those seconds i'd estimate about 200 seconds if you click hasten when you click domination -
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I'll happily take any buff but I was hoping for something to make our primary a bit more relevant in AV/Hero fights..
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yeah that seems to be the feeling in the US too, they're trying to make doms more appealing for those situations, but that problem at least is down to the AVs not the doms, same with trollers, it's the purple triangles of kitten slaying that are the problem, whereas trollers bring buffs/debuffs/heals when their holds are useless, doms just bring their mediocre damage
EDIT: though i guess having domination up more often for the damage boost rather than the hold improvements may be the thought behind it -
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Its looking like hasten is going to be a must for doms. Unless they increase the recharge of the domination power, you will be sitting there with a full domination bar and not being able to use it. With hasten it will be better, get a kin on the team and we should be able to stack domination
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we can already the bar stays full for the 90 seconds domination lasts. if it recharges before it expires it can be reactivated, this doesn't change that. only seen it happen once though and that was a dom with hasten and a rad and kin on the team. -
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according to hero builder it increases you regen by 5% of base unslotted per mob it hits, i read on the us baords a whle ago the spirit tree and DP both fully slotted can make /regens cry with envy
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I looked into this combination when I was considering another dom (just made a Mind/Psi today, incidentally - its a concept build, so might have a better chance of getting past the teen levels than the dozen doms Ive deleted).
While it would turn you into a mini-regen while you stayed near the tree, and I stress mini-, its hardly going to make /regens cry with envy. Im sure the stacked regeneration would be very nice for cutting downtime and getting a bit of health back while enemies are mezzed, especially combined with Aid Self, but I wouldnt plan to depend on it for tanking anything nastier than an asthmatic boss with some heavy shopping
Skippable boring maths bit (feel free to correct likely errors): Spirit Tree tripling your regen would be +200% - Sherksilver, who has been known to be wrong, reckons its 200% unslotted, so lets be generous and say 390% with 3xHeal SOs. Hitting the AE cap of 10 mobs with Drain Psyche would be +50% or up to +97% with 3xHeal SOs, and even if you throw in 3-slotted Health (which a /regen could get too) thats +78%. So a maximum of +565% on the Plant/Psi. Now I believe /Regens Instant Healing, unslotted, on its own, is +600% - factor in the rest of the /Regen set and Health with full slotting and you can get north of 1,000%. Add the fact that a Scrapper also has 125% HP base compared to a Doms 95%, and can push his HP 40% higher with Dull Pain, then the scrapper is regenerating more HP per tick even if the dom could somehow equal his remarkable regen rate.
Also the scrapper isnt forced to hug an immovable tree or wade into the middle of 10+ mobs and AE them with DP hoping to get 10 hits (not a wise move for a solo dom, heh)
Most posts Ive read say that the +recovery from Drain Psyche is a heck of a lot more noticeable than the +regen, so on my Mind/Psi Im going to slot it with that in mind (excuse the pun), and leave Aid Self, insps and my controls to take care of my survivability.
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i double checked the figures after i made that post and didn't bother correcting the spirit tree numbers as it was past edit time and had nothing to do with the OP anyway, but yeah unslotted it triples and slotted it's almost 5 times as much. i didn't care enough to break out the calaculator and look up every number involved in a comparison but i did suspect that making regens envious was a slight exageration but it seems to be alot closer than i thought, though it obviously can't compare and i doubt anyone would expect it to -
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EDIT: OMG that last sentance almost sounded positive, i obvioulsy need coffee
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From my experience in PVP, dominator total focus is a tickle under the chin compared to Blaster total focus.. Blasters are allowed to wait for it.
I have lvl 24 mind/en dom and im MOST disappointed at bonesmasher, power blast (which I respecced away since it does no damage) and not to mention force bolt-lvl damage of power bolt(which I must take). I mean my frigging empath kills enemies faster!
Still trying to think of reasons of bothering to play to
total focus lvls. Even if its the possibly the only good attack in the entire set.
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to be fair most attacks of any class is gonna be a tickle under the chin when compared to blaster equivalents(very obvious exception would be a hidden stalker TF with BU) but yeah i have seen doms use TF (fully slotted) and it does barely a quarter of squishy hp without dom at least, i think they've tried to soften the blow by giving it a 64% chance of toggle dropping, perhaps to make the primary more effective, though i think most would rather stack holds from a distance then try to use it in that way except during domination (but of course during domination you don't really need to toggle drop to hold hehe)
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Numbers say it can't possibly be worse than defenders, unless the defender in question has a way to drastically buff their damage.
The problem with dominators is not damage, exactly. A full assault set does good damage, easily comparable to corruptor blast set and in fact better in many cases. The trouble is, dom damage blooms really late as the best single target attacks come at 35 and 38 for most sets, after the pet. Assault sets should be rearranged somehow.
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yeah i agree i think in most cases the 35 and 38 powers are the snipe and either a weaker version of the nuke (at least in psi) or one of the higher damage ST attacks which corrs and blasters get much earlier. in both cases not (with the possible exception of the weaker but faster recharging non-end draining nukes) not really worth looking forward to at 35-38. though i'm quite impressed that /energy gets TF at 28 a full ten levels earlier than blasters, not sure which tier it is for tanks/brutes/stalkers though i think it's earlier than they get it too.
EDIT: OMG that last sentance almost sounded positive, i obvioulsy need coffee -
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To carry on the original convo, yes, Doms need a boost but their holds dont need a boost. Their all other aspects need a boost.
ps. corruptor damage on dominators secondaries wouldnt propably be too powerful. I have yet to be particularly impressed by corruptor damage.
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yeah i agree with corrutor damage not being too impressive itself but it is enough at least for pve, though scourge does it's fair share for that, the doms i've played i find the damage especially in the 10-22 range is far too low without dom, it's so fustrating to unleash a full attack chain on an even level minion and have them left with a sliver of health, it's worse than defenders imo -
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incidently has anyone played a */fire dom? plenty of people praising power boost during domination but i'm betting fiery embrace would be excellent too, been thinking of making one and not seen any that i know of to ask
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I have a plant/fire on the all dom team, light petting had one too and theres a guy in my SG who also has a plant/fire. Hardly ever had to solo with him so its tough to judge the damage, I often think "wow! look at all the damage I'm doing" then realise there are 7 other people hitting the mob at the same time
I did have a bounce through SC a few days back though and almost killed a blaster, despite having only DO's and not even that many.
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well ain't that just typical, i was thinking of plant/fire (calling her wildfire or forestfire possibly) having never seen one turns out i was just a bit too late spotting the next fotmj/k
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as with most builds it's all down to style of play, chi made a pretty good storm/dark guide HERE which you may find useful
EDIT: one thig i will say is take hurricane and slott it with -acc imo it is THE reason storm is a defender set it prevents anything short of AV's/GMs from getting into melee range of you or anyone near you, great for protecting team squishies, i just say this because i didn't take it til the second respec and still can't believe how idiotic that was of me -
incidently has anyone played a */fire dom? plenty of people praising power boost during domination but i'm betting fiery embrace would be excellent too, been thinking of making one and not seen any that i know of to ask
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I think the duality of Doms has been taken too far to be honest. Domination makes it too "underpowered / overpowered at the click of a button". The Holds could stay where they are but the Damage could be normalised between the two a bit.
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yeah it could be good if assault damage was increased to maybe *ducks for cover* somewhere around corruptor level without dom and if the damage increase from dom wasn't quite as effective, with the effect that damage during dom is the same as now and damage without is better than it is now. -
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anyone have any tips on how to deal with accuracy debuffs? fighting the circle of thorns demons at the moment it's not uncommon for me to have their -acc effect stacked 4 or 5 times on me and i end up missing with almost all of my attacks
is there a way to counter this (besides just carrying a skip full of yellow inspirations)?
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i think you're talking about "chill of the night" it's a pbaoe debuff that the spectral deamon lords have and it's a toggle, hitting build up and mezzing them is probably the best way. bit difficult though if there's multiples and you're melee, as it's a melee range aura on them. -
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ahh at last recognition, hehe i do the same when i go through a villain pvp phase, atm i'm playing my heroes again so i chose to put in the time to give us every advantage, done the same for villains many times
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Looks like there may be some interesting battles before the main event then.
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depends when/if this is to happen. i got heroes tier two powers sorted the other night and now i periodically pop in to put the bar back to centre if it starts to lean in the villains favor, and it's usually very late at night when curling up with my insomnia loses it's appeal.. -
yeah but tanks shields absorb a proportion of incoming damage too, doens't mean they have more hp they can take the same amount of damage with shields up or shields down, just it takes more attacks to get them to recieve that amount of damage, same goes for mm's in bg mode their hp remains the same, it's the amount of damage they recieve that's lower
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So its:
Tanks
Brutes
Scrappers
Blasters, Stalkers
Doms, Corrupters, Controllers, Defenders
MMs
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Where would MMs fit in that list if you factored in body guard mode?
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the same, if anything BG is damage reduction not +hp (apologies if that was a joke i'm tired) -
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I thought Defenders were Controller levelled HPs too, but they could be Blaster.
[/ QUOTE ]Defenders, controllers and blasters had the same HP, but blaster HP was increased in I5.
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So its:
Tanks
Brutes
Scrappers
Blasters, Stalkers
Doms, Corrupters, Controllers, Defenders
MMs
?
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there can't be that much of a difference if any between blasters and stalkers hp (if they're the same as each other) and defenders, trollers, doms and corrs (again if they have the same) the reason i say this is because in sirens as galeforce (without any +hp accolades) i asked raz on his stalker how much hp he had and he said 693 and i had 692.4 as a defender..wierd. -
the snipe can be useful solo situationally for pulling, in teams you tend to have others who can pull, but sometimes there are 2 or more spawns close to each other when you solo, and having to hold all of them to survive would be easier if you could pull a few at a time
EDIT: course by the time you can get the snipe (35 in most cases i think) you have pets and enough aoe control to cope with a few spawns, that is if you're a control oriented dom ofc still i think most knowing the limitations of the AT would prefer a series of small fights rather than a few large ones when solo given the choice (at least without domination up) -
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Defiance is useless, just gets you killed more often. What do have is more hp. What dominators need is hp equal to blasters.
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ahh i see, i was talking about being in a near death situation and having this huge damage boost to help you kill them before they kill you not actually going out of your way to use it. so it turns deliberately trying to bring yourself close to death results in more deaths, who knew.
and yeah the need for dominators to have at least blaster level hp has been suggested a number of times here and in the US and would certainly go some way to improve the situation.
hehe yet another thread about a specific dominator aspect turned into a general dominator survivability thread, quite possibly by me, will have to reread it hehe -
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Defiance prevnts them from dying most of the time in pve
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!????????????????? ?????????????????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!
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hehe badly phrased i know but i mean the huge increase in damage must enable you to kill most mobs you're fighting before they kill you, or a defiance fuelled nuke if it's a group surely, i've seen it work in pvp enough times to come to that conclusion. if a blaster can get AS'd then kill the stalker and not die (something i have seen on a number of occasions, tara thorn in particular is great at that) i woulda thought pve would be easier, unless you're fighting 8 man team spawns and if you're getting in a position to use defiance and dying it's probably time to look for another team.....................................,,,,,,,,, ,,,..............., -
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Anywho i think i seem to have lost the point. just downloading the US client now and on my way to freedom to see the difference. the pvp zones pulled me back into this game and if it stays the way it is now i shall be leaving again to go back to *shudders* WoW *ducks for cover*
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Freedom
We are already there if you wanna Join the EU PvP'ers. Where we have been gracefully recieved and helped to level. Send me a tell @Knight Stalker.You are welcome to join us "The New Vanguard" we are actually having fun leveling.
Been there less than a week and most of the SG are above lvl 20.
Hit SC yesterday..
about 30 people there....
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thanks knight all logged in now will send ya a tell -
ahh at last recognition, hehe i do the same when i go through a villain pvp phase, atm i'm playing my heroes again so i chose to put in the time to give us every advantage, done the same for villains many times