Dominator Holds - Do They Need A Boost?


BindW

 

Posted

I have a fire/fire at level 19 and the damage rocks already. I can only imagine what it'll be like when I have some more AoE and the imps.


 

Posted

Just on the Hitpoint thing I got this PM from a lapsed UK player who plays in the US, _Brev_. It seems Blasters are stronger than Corrupters who are stronger than Controllers, Defenders, Stalkers & Doms.

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Hi Carnifax,

I play on the US servers but I do browse the UK forums quite a bit (I actually live in the UK and have this account left over from when I had a trial - I can't post on your boards but I can PM - hence this!)

Was just reading the thread on the Dom boards were you were all discussing AT hitpoints and I thought this information might be useful to you - it is from iakona's guide. Iakona has details on virtually all the numbers in the game (his source is secret but has Dev-level credibility - the numbers are generally regarded as gospel).

<font class="small">Code:[/color]<hr /><pre>Mod Blaster Contrlr Defendr Scrappr Tanker Khldian Brute Stalker MasterM Domnatr Coruptr

HitPts 1.125 0.95 0.95 1.25 1.75 1 1.4 0.95 0.75 0.95 1

MaxHP 1 1 1 1.5 2 1.5 2 1 1 1 1
</pre><hr />

So as you can see, the list actually goes:

Tank
Brute
Scrapper
Blaster
Kheldian/Corruptor
Controller/Defender/Stalker/Dominator
Mastermind

However in terms of max achievable HP (with buffs like dull pain / frostworks etc.):

Tanker/Brute
Scrapper/Kheldian
Everything Else

Hope that's useful to you - feel free to post some of it back to that thread.

Cheers, Brev


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Posted

I'm plant/fire level 46. Fiery embrace does its job, but needs 3 recharges and hasten IMO. I keep forgetting to use it in my attack chain, which is probably silly; but damage is not a Doms forte anyway. Given the choice, I'd take power boost anytime as it fits in with the style of the arch better (in PvE anyway).


 

Posted

So there's a max HP cap... That explains why frostwork is nearly useless on some AT's...


 

Posted

To carry on the original convo, yes, Doms need a boost but their holds dont need a boost. Their all other aspects need a boost.

ps. corruptor damage on dominators secondaries wouldnt propably be too powerful. I have yet to be particularly impressed by corruptor damage.


 

Posted

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To carry on the original convo, yes, Doms need a boost but their holds dont need a boost. Their all other aspects need a boost.

ps. corruptor damage on dominators secondaries wouldnt propably be too powerful. I have yet to be particularly impressed by corruptor damage.

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yeah i agree with corrutor damage not being too impressive itself but it is enough at least for pve, though scourge does it's fair share for that, the doms i've played i find the damage especially in the 10-22 range is far too low without dom, it's so fustrating to unleash a full attack chain on an even level minion and have them left with a sliver of health, it's worse than defenders imo


 

Posted

Numbers say it can't possibly be worse than defenders, unless the defender in question has a way to drastically buff their damage.

The problem with dominators is not damage, exactly. A full assault set does good damage, easily comparable to corruptor blast set and in fact better in many cases. The trouble is, dom damage blooms really late as the best single target attacks come at 35 and 38 for most sets, after the pet. Assault sets should be rearranged somehow.


 

Posted

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The problem with dominators is not damage, exactly. A full assault set does good damage, easily comparable to corruptor blast set and in fact better in many cases.

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Dominators do damage??


 

Posted

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Numbers say it can't possibly be worse than defenders, unless the defender in question has a way to drastically buff their damage.

The problem with dominators is not damage, exactly. A full assault set does good damage, easily comparable to corruptor blast set and in fact better in many cases. The trouble is, dom damage blooms really late as the best single target attacks come at 35 and 38 for most sets, after the pet. Assault sets should be rearranged somehow.

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yeah i agree i think in most cases the 35 and 38 powers are the snipe and either a weaker version of the nuke (at least in psi) or one of the higher damage ST attacks which corrs and blasters get much earlier. in both cases not (with the possible exception of the weaker but faster recharging non-end draining nukes) not really worth looking forward to at 35-38. though i'm quite impressed that /energy gets TF at 28 a full ten levels earlier than blasters, not sure which tier it is for tanks/brutes/stalkers though i think it's earlier than they get it too.

EDIT: OMG that last sentance almost sounded positive, i obvioulsy need coffee


 

Posted

Maybe you gimped yours? Mine does


 

Posted

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EDIT: OMG that last sentance almost sounded positive, i obvioulsy need coffee

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From my experience in PVP, dominator total focus is a tickle under the chin compared to Blaster total focus.. Blasters are allowed to wait for it.

I have lvl 24 mind/en dom and im MOST disappointed at bonesmasher, power blast (which I respecced away since it does no damage) and not to mention force bolt-lvl damage of power bolt(which I must take). I mean my frigging empath kills enemies faster!

Still trying to think of reasons of bothering to play to
total focus lvls. Even if its the possibly the only good attack in the entire set.


 

Posted

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EDIT: OMG that last sentance almost sounded positive, i obvioulsy need coffee

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From my experience in PVP, dominator total focus is a tickle under the chin compared to Blaster total focus.. Blasters are allowed to wait for it.

I have lvl 24 mind/en dom and im MOST disappointed at bonesmasher, power blast (which I respecced away since it does no damage) and not to mention force bolt-lvl damage of power bolt(which I must take). I mean my frigging empath kills enemies faster!

Still trying to think of reasons of bothering to play to
total focus lvls. Even if its the possibly the only good attack in the entire set.

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to be fair most attacks of any class is gonna be a tickle under the chin when compared to blaster equivalents(very obvious exception would be a hidden stalker TF with BU) but yeah i have seen doms use TF (fully slotted) and it does barely a quarter of squishy hp without dom at least, i think they've tried to soften the blow by giving it a 64% chance of toggle dropping, perhaps to make the primary more effective, though i think most would rather stack holds from a distance then try to use it in that way except during domination (but of course during domination you don't really need to toggle drop to hold hehe )


 

Posted

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I have lvl 24 mind/en dom and im MOST disappointed at bonesmasher, power blast (which I respecced away since it does no damage) and not to mention force bolt-lvl damage of power bolt(which I must take). I mean my frigging empath kills enemies faster!


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What attacks does your empath use at level 24 to kill enemies faster? That's just silly.


 

Posted

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EDIT: OMG that last sentance almost sounded positive, i obvioulsy need coffee

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From my experience in PVP, dominator total focus is a tickle under the chin compared to Blaster total focus.. Blasters are allowed to wait for it.

I have lvl 24 mind/en dom and im MOST disappointed at bonesmasher, power blast (which I respecced away since it does no damage) and not to mention force bolt-lvl damage of power bolt(which I must take). I mean my frigging empath kills enemies faster!

Still trying to think of reasons of bothering to play to
total focus lvls. Even if its the possibly the only good attack in the entire set.

[/ QUOTE ]

i think they've tried to soften the blow by giving it a 64% chance of toggle dropping, perhaps to make the primary more effective, though i think most would rather stack holds from a distance then try to use it in that way except during domination (but of course during domination you don't really need to toggle drop to hold hehe )

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Seeing as he plays mind he could possibly use levitate and maybe get enough time to close for a melee attack. My 1st dom was mind/en and I found the damage very disappointing in pvp as well. Then again, I rerolled just before terrify, at lvl 40 my current dom (mind/psi) feels like he's only now starting to be powerful enough to compete. I wouldnt say no to blaster HP and a big dull pain effect on domiantion though :P


My MA IDs:
Fiend Space: 211464

 

Posted

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EDIT: OMG that last sentance almost sounded positive, i obvioulsy need coffee

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From my experience in PVP, dominator total focus is a tickle under the chin compared to Blaster total focus.. Blasters are allowed to wait for it.

I have lvl 24 mind/en dom and im MOST disappointed at bonesmasher, power blast (which I respecced away since it does no damage) and not to mention force bolt-lvl damage of power bolt(which I must take). I mean my frigging empath kills enemies faster!

Still trying to think of reasons of bothering to play to
total focus lvls. Even if its the possibly the only good attack in the entire set.

[/ QUOTE ]

i think they've tried to soften the blow by giving it a 64% chance of toggle dropping, perhaps to make the primary more effective, though i think most would rather stack holds from a distance then try to use it in that way except during domination (but of course during domination you don't really need to toggle drop to hold hehe )

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Seeing as he plays mind he could possibly use levitate and maybe get enough time to close for a melee attack. My 1st dom was mind/en and I found the damage very disappointing in pvp as well. Then again, I rerolled just before terrify, at lvl 40 my current dom (mind/psi) feels like he's only now starting to be powerful enough to compete. I wouldnt say no to blaster HP and a big dull pain effect on domiantion though :P

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sorry fin but if you're fighting an AT which requires stacking or a toggle drop to get held levitate isn't gonna have any effect apart from the damage as they're most likely gonna have KB res too

yeah a DP effect on domination or possibly just a full health heal on click would be nice as well, but as many have said the problem with dominators is not domination, it's the time outside of it they have the issues, and most of the "fixing" they're trying seems to be centred on the one thing that's actually not broken.


 

Posted

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sorry fin but if you're fighting an AT which requires stacking or a toggle drop to get held levitate isn't gonna have any effect apart from the damage as they're most likely gonna have KB res too

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3 KB enhancers breaks through the KB protection many scrappers have, prolly tanks too, although I havent really had time to test this.

And yep, I'm serious about the dull pain effect, this would really help us out in pvp.


My MA IDs:
Fiend Space: 211464

 

Posted

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sorry fin but if you're fighting an AT which requires stacking or a toggle drop to get held levitate isn't gonna have any effect apart from the damage as they're most likely gonna have KB res too

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3 KB enhancers breaks through the KB protection many scrappers have, prolly tanks too, although I havent really had time to test this.

And yep, I'm serious about the dull pain effect, this would really help us out in pvp.

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ahh i see i only slot it for accuracy and damage, didn't even realise knockback distance enhancers increased magnitude as well


 

Posted

just like to comment on the dominators are fine posts.... there meant to be controlling type and like causing damage so i can see the idea behind what has been done... but how often do doms win in pvp, they dont stand a chance to be fair, to me this means they need at least a bit of a buff some how.


 

Posted

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just like to comment on the dominators are fine posts.... there meant to be controlling type and like causing damage so i can see the idea behind what has been done... but how often do doms win in pvp, they dont stand a chance to be fair, to me this means they need at least a bit of a buff some how.

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Many defenders don't stand a chance solo in PvP either.

That's OK, because CoX's PvP is not designed to be a one-on-one activity (consider Stalkers).


DCUO and CO will never see my money. The Citygame will keep seeing my money for as long as I keep enjoying it

 

Posted

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Many defenders don't stand a chance solo in PvP either.

That's OK, because CoX's PvP is not designed to be a one-on-one activity (consider Stalkers).

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Dominators don't have anything particular to offer to teammates either (no team buffs) and are a liability (possibly the easiest AT of all to kill - much easier than defenders - unless they are mind and have TK). Team would have to keep protecting the dominator instead of dominator strenghtening the team. I havent fought plant doms yet though on comparison and Id like to.

All defenders however can get telekinesis from their epic pool, which improves their survivability in PvP tremendously.

Not to mention in team PvP a defender playstyle is more or less run around like rabbit on crack and buff team mates while passing them by with occasional heals etc. Debuffers are different more or less, but my point is that Dominators ONLY useful ability comes from stacking mezzes on their enemies, which means sticking in range of the enemy to be able to do that. And they simply don't have the staying power for it.

Btw 85% people I have met in PvP are easier to kill than Elerith, Paragon Defenders empath. Just to say that its about skill always, but Dominators don't have the luxury of running if they want to accomplish something.


 

Posted

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just like to comment on the dominators are fine posts.... there meant to be controlling type and like causing damage so i can see the idea behind what has been done... but how often do doms win in pvp, they dont stand a chance to be fair, to me this means they need at least a bit of a buff some how.

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Many defenders don't stand a chance solo in PvP either.

That's OK, because CoX's PvP is not designed to be a one-on-one activity (consider Stalkers).

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Which self stacking buff increases the mag of a team mates holds then? ie. an anti CM buff. Defenders have a much higher survivability due to there heals and debuffs.


My MA IDs:
Fiend Space: 211464

 

Posted

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just like to comment on the dominators are fine posts.... there meant to be controlling type and like causing damage so i can see the idea behind what has been done... but how often do doms win in pvp, they dont stand a chance to be fair, to me this means they need at least a bit of a buff some how.

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I win occassionaly, but to be honest I don't give a monkeys about PvP.


I really should do something about this signature.