What to replace Defiance with?
Conceptually, defaince is really pants. Game wise it's next to useless unless you exploit it the way TG mentioned, which is mostly impossible in PvE. It just doesn't kick in soon enough, and when it does the damage buff is really poor until you're pretty much deaded.
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In the first 20 levels you can quite easily street hunt with continual defiance and use it to great effect. It's quite amazing imo.
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In the first 20 levels you can quite easily street hunt with continual defiance and use it to great effect. It's quite amazing imo.
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However post 20 and certainly post 30 it becomes far less useful.
Given that it was the dev's solution to blasters performing badly at high levels it really doesn't work.
I'm prefer a chocolate teapot as an inherent, at least it would be funny.
@Unthing ... Mostly on Union.
However, if you find solo utterly mindnumbingly dull it's no help whatsoever
Mind you, I did manage to get an almost max defiance Nova off the other day
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Mmmm..nova and defiance.
I ignore Defiance on my Ice/Elec Blaster, I hit stuff until one of us falls over. I really only notice it when someone screams over TeamSpeak 'Extremus, STOP RIDING DEFIANCE!'.
I think, that apart from the scaling (which needs a bit of a tweak imo), Defiance is quite usefull. At least, I've found it usefull whilst solo'ing, in a team it's just easier to buff up.
I've learnt to love defiance, I have to say - if I'm soloing, I use it as much as possible.
How about an Overcharge mode instead? Click power with a time limit that lets you do more damage at the expense of all your powers costing more?
If that's too easy to exploit, something along the lines of Domination, linked to damage suffered instead of holds you throw out. In keeping with the idea of defiance, perhaps it could include a -regen element so that a low health blaster couldn't activate the ability and then get fully healed whilst the timer counted down.
I still think Defiance is better than the Defender inherent, which is of zero use to some Defender builds (forcefields - bubbles are up already, and kinetics "what's endurance?"). It feels like it was built around Empaths, which is just bad.
Just get over yourselves and do what the Defenders do: ignore it. You can get by without your inherent just fine.
If the actual effect is usefull is something else, this is about the fact how to 'start' it. Defender gets it also 'automatic', while blaster realy have to risk his debt to even get it close to 10% extra damage.
I personaly realy like the defender one, lotsa healing toggles and attacking without endprobs. And if it goes wrong, you never have to fear running out of end. (and defenders have a little bit more secondairy then just FF/kin's).
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If the actual effect is usefull is something else, this is about the fact how to 'start' it. Defender gets it also 'automatic', while blaster realy have to risk his debt to even get it close to 10% extra damage.
I personaly realy like the defender one, lotsa healing toggles and attacking without endprobs. And if it goes wrong, you never have to fear running out of end. (and defenders have a little bit more secondairy then just FF/kin's).
[/ QUOTE ]Yes, but an inherent should benefit all, not just some.
I admit that Defiance takes a while to kick in, but once it does, it [i]really[i/] does. I've been toying with a Blaster lately, and I like it. Blasters are "glass cannons", they can give it, but they can't take it. I think it's a fair sacrifice, and don't really have any problems with its "timing".
It still doesnt fit in the 'kickoff' of an inherent. Nobody has to change his playstyle to benefit, yet blasters need to swap to a 'dangerous active' style. Besides does def's inherent benefit all, just in a smaller content.
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The problem is that it doesn't kick in during animations, I can go full auto and the damage wont increase from start to finish, if it did it might acutally be useful, it would ramp up with the amount of damage you take from a big mob.
Also it'd be far more useful if it didn't drop so fast when you got healed by a team mate, ramping it up faster and dropping it slower would be farily do-able I guess.
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do what the Defenders do: ignore it. You can get by without your inherent just fine.
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That's just what I do. If my health is so low that defiance kicks in the last thing I want to be doing is shooting at things. How fast can you say 'faceplant'?
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What I hate with Defiance is how it rewards bad/risky playstyle.
I'd like a Domination-like inherent ; you'd build it by killing enemies, or attacking, and when the bar would be full you'd get a click power, a 30 sec +ACC +DAM +RES (Every status effect + knockback). I believe the status protection would be great. I'm sure many blasters had that experience where you pop build-up, aim, get ready to start Nova only to get mezzed (and killed) by one minion using a disorient.
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all the time,plus the animation on domintaion is quite nice, IMO
I recently made a fire/dev blaster and from level 1 to level 12 it was very easy to do mishs on unyielding with defiance up most the time (though devices has fantastic dam mitigation).
With my Ice/Nrg I also dont seem to have a great problem and by the time health is low you have killed the group.
Is the problem with defiance that it is much less useful in teams where hovering at low health is almost impossible to do? Or is it that at higher level it is harder to use (levels 40+)?
Edit: Also I think defiance is one of the best inate powers given to any hero AT. Scrapper used to crit anyway, controllers got containment but lost pets and control, tanks got gauntlet but lost alot of aggro management and defenders only got something that can be used in teams. ED on the other hand shafted everyone .
That certain elements of their inherent were adjusted (lets not say that n..f word), it was to balance the game, not making the inherent less affective. Pets were never meant to be out more then 1, tanker had to pull down on herding complete maps.
Been a while in siren's call yesterday, there defiance is serious useless. There are no 'mobs' that do a tiny 5% damage or miss you, each and everyone is using their most attacking power. Like a stalker its 90% hp instant hit wich hardly trigger defiance yet, after then he slaps u another 20-30% power.. but you ran out of HP already.
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That certain elements of their inherent were adjusted (lets not say that n..f word), it was to balance the game, not making the inherent less affective. Pets were never meant to be out more then 1, tanker had to pull down on herding complete maps.
Been a while in siren's call yesterday, there defiance is serious useless. There are no 'mobs' that do a tiny 5% damage or miss you, each and everyone is using their most attacking power. Like a stalker its 90% hp instant hit wich hardly trigger defiance yet, after then he slaps u another 20-30% power.. but you ran out of HP already.
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In some ways defiance may be hard to use in PvP zones esp if you want to avoid debt. In other cases though its godly. Vs a stalker any blaster with quick reactions and good melee attacks can 2 hit a stalker after AS quite easily.
My point mainly was I thought my blaster was fantastic in I4. True ED hit blasters but then it hit all. Blasters got defiance, more health and unresisted damage in PvP.
All in all I never saw what people were complaining about before the buff to blasters so, for me at least, defiance was just a nice little addition that can sometimes be used to great effect.
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If the actual effect is usefull is something else, this is about the fact how to 'start' it. Defender gets it also 'automatic', while blaster realy have to risk his debt to even get it close to 10% extra damage.
[/ QUOTE ]With defenders, a teammate has to be at low HP, it's no more automatic than blasters, harder to control, and provides less benefit.
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...Been a while in siren's call yesterday, there defiance is serious useless. There are no 'mobs' that do a tiny 5% damage or miss you, each and everyone is using their most attacking power. Like a stalker its 90% hp instant hit wich hardly trigger defiance yet, after then he slaps u another 20-30% power.. but you ran out of HP already.
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Defiance = 1-2 shotting squishies. Was at full defiance in Sirens yesterday after a stalker AS'd me. Luckily or perhaps skillfully! i managed to get the return hit in first - turned round, Bonesmasher - Energy Punch = dead stalker - Tab to next target, power blast, power bolt = dead mastermind. Was a very nice move and wouldn't have been able to do it without defiance.
Just take a look at TG's stalker hunter to find out what defiance can do.
indeed, after testing out how defiance affects my powers in pvp in sirens, had a friend AS me, took me into the red, defiance went up, used Blaze from the Fire Blast set. now defiance wasnt completely full and i did around 70% dmg on the full health bar of the stalker, that followed up by Fire Blast or Fire Ball would probably take out most stalkers as well as cause alot of damage to surrounding villains.
I still like defiance
I really like defiance. Recently I started playing my really old neglected blaster again and discovered defiance. WOW!!
It drops too fast indeed and it's tricky to use but when you get to know the limits of your toon and learn to judge what you are facing zomg what an thrill it is to stay in the red for a while, pop 1 or 2 def insps and drop mobs like flies.
Use depends on situation and smaller teams work better, but in general i think it's mighty good when you know what you are doing and gives blasting a really nice edge when you are willing and able to play at high risk
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Defiance rox!!!please omg dont remove it!!!And defiance doesnt require you to get attacked.Use fly and pump defiance then use ranged attacks to blast everything to hell and back with 500% cap....
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Pretty hard to do if 90% of the missions are indoor/caved.
So that little 10% of missions (lets say 5% fails) is worth whole defiance?
*back to droooling*
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