What to replace Defiance with?


Accel

 

Posted

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And I hardly think dropping your Sonic Blaster to 1 Health/1 End counts as devastating; but perhaps in PvP it is just detoggle and Knockdown.

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For the sake of argument, I think it'd make more sense to have it just be a massive -Res and Knockdown, which leaves the issue of detoggling powers well alone entirely.

Still prefer my less complex solution, though - boosting secondary effects makes Blasters more Defender/Controller-y, not more Blastery.

In any event, none of these are going to happen anyway.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

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+RES (Every status effect + knockback).

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Status Protection for Blasters just isn't going to happen shy of taking Force of Nature (47+), so you might as well drop any aspersions of being a tank mage right now.

The rest of the suggestion is horrendously overpowered anyway, FWIW. 30 seconds of God Mode for no danger?


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

Meh, true, but if you don't dream, you're wasting 5 hours a night


 

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Meh, true, but if you don't dream, you're wasting 5 hours a night

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On the contrary, I can think of far better things to be doing for that 5 hours a night.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

How about a ranged nuke with no drain, no -recovery, no disorient, but only available when under 25% health with some insanely long apporiate recharge time. I would say they'd get ability the ability to use there nuke with no peanlties, but not everyone takes there nuke, particulary ice players. THe nuke would have to have an appropriate effect for the powerset so would take work to implement, but would look down cool, fit a blasters roll of ranged damage dealer and also be damn strong.

I think a blasters inherent power has to have some elemnt of penalty, unlike the other ATs, because it would be very difficult to stop them being uber otherwise, due to their role as a primarily long range burst dammage dealer.

What do ya reckon?


 

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When you die you explode like a Nova taking everything else with you Not much fun for thr blaster but a hell of a laugh for everyone else

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to be honest i like it as it is. If u solo alot, you realise how good it is. It has saved me a lot of times and a lot of fun trying to run on low heath with the extra damage. In a big team against big Mobs its not so good as you are either dead or alive. So the only change i think would be better is the one i came up with above

Panic button= let the blaster die= instant Nova = everyone else live's= a hell of a laugh


 

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Ever been in this scenario?

You're close to death, with no respites - you're fighting the last guy on the mission and the hospital is a long way away. You could run and rest, but the enemy will die in one, two hits maximum. Knowing you have time for those hits you stick around.

Both your last attacks miss, and you faceplant.

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My life story, that has happened to me on a few occasions. I think that defiance should be at least modified, yes it can increase your damage by loads, but when you are about to die from a simple slap is there any point? I think they should change how much you have to be hurt, or add other effects to it like damage resistance, because when you defy the world you become stronger and more resistant. Maybe even a hold boost so those with holds can hold the enemies chasing them so they can recover.


 

Posted

for the most part defiance works fine for me, solo mainly, in teams i can use it if theres no empath, but most empaths who know me are in ubah heal pligbht0r mode, as i take so much flack in teams (i tank wooo). i can happily solo +2 or +3 carnies and not even use aid self for several mobs, sometimes i even hate the base hp regen i hae without any fitness pool. i do however agree with 2 things.

defiance wears off too fast, it should havea relatively high decay too allow residual effects, this would mean u couldnt dive bomb then heal and hit 500% consistently, but would be able to reap the benfits for a few seconds after crashing to red then popping a heal, obviously i wont go into things that are hard to code like 'if healed by power X dont retain defiance'.

accuracy, as many have said, becomes an issue when defying. with 2 acc in most of my attacks i dont expect to miss someone with base def at a mere +2 lvls, ESPECIALLY if i have aim or BU on, this happens regularly imo and isnt really right, i dont think its the streakbreaker code, i think acc is just rubbash in some cases. defiance should bring some kind of acc bonus i'd hope, to ensure that we can do what we are meant to do with the inherent, vs other AT inherents, troller dont have to attack/hold if they dont want, brutes can choose to rest etc, blasters cant really choose when they are getting cravings for concrete, and when theydo, they should be accurate. i acknowledge here that with ED its easy to say 'slot more acc', i already did that, and ED was supposed to diversify, not just rebalance slotting only acc and dmg (i.e. slot drain, endred, KB etc).

another argument i used to dismiss but wouldnt mind seeing (mainly cos scrappers and stalkers and brutes are still far better at dmg in some cases than blasters), would be more base dmg and/or a higher set of hp thresholds for defiance. reason i dismissed this originally was a combo of ED (kinda irrelevent with [censored] and fury ignore dmg constraints through enhs more than the glass canon inherets) and the fact that this would really set blasters as the highest DDs available without question and also i dismissed the too low a threshold argument as it is relatively higher due to the 20% hp increase of i4 (works out the threshold is about 50% of i3 hp).

anyways, defiance seems to not cut it for many, i get on with it ok, bu if blasters are solely supoosed to be DDs then lets sort it eh? they have no mez prot (fair enough), and the control has been nerfed (holds across the board and end drain), so lets compensate with that dmg that we ont have, and im talking about 1 shotting white minions without res with melee attacks without buffing! RAWR.

Plight


 

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Why not something that increases your damage relative to the amount of aggro you are getting?
Representing the desperation and extra effort of the blaster as he fights the endless hoards of evil.

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Other ideas might be to give the blasters higher damage in primary powers (my scrapper at lvl 10 could outdamage my lvl 10 blaster with a ranged power) and none of my blasters primary powers do as much damages as some of the energy melee secondary powerset, a strange distortion that tends to result in my blaster being a squishy and bad tank.

Or another idea! (I have them sometimes), make defiance link in to your teams health..So when a team mate is getting maimed your defiance is increased as a result.

Not as good in solo but it would reinforce the role of blasters in teams.


 

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Defiance pwns! In PvP even more so. Blatantly giving my tactics away, i hang around on the war walls and wait for enemies to pass, then drop a great height causing me damage, and thus increasing Defiance Oh yes and i activate Aim + Build Up and Powerboost on the way down


 

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Wow that's a hugely retarded exploit. Kudos for thinking of it but surely the devs would have seen that one coming? You'd have thought so. Maybe.


 

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Defiance pwns! In PvP even more so. Blatantly giving my tactics away, i hang around on the war walls and wait for enemies to pass, then drop a great height causing me damage, and thus increasing Defiance Oh yes and i activate Aim + Build Up and Powerboost on the way down

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How often do you get one-shotted by players waiting for you?


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

Had a thought on defiance which will obviously never get implemented but would be quite nice to actually make it worth it - and should also give you the impression it is doing something.
So what i suggest is:
The damage should start scaling earlier. (more than likely been suggested before but couldn't be rsed to look)

90% health - 10% increase
80% - 20%
70% - 30%
60% - 40%
50% - 50%
40% - 100%
30% - 200%
20% - 300%
10% - 400%
01% - 500%

The defiance bar should gradually increase as you start taking damage and the health bar drops. The first major increase is at a point when 3 even level minions will possibly drop you. It should also help with the current damage nerf blasters have had giving a bit more damage kingdom come.


 

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Had a thought on defiance which will obviously never get implemented but would be quite nice to actually make it worth it - and should also give you the impression it is doing something.
So what i suggest is:
The damage should start scaling earlier. (more than likely been suggested before but couldn't be rsed to look)

90% health - 10% increase
80% - 20%
70% - 30%
60% - 40%
50% - 50%
40% - 100%
30% - 200%
20% - 300%
10% - 400%
01% - 500%

The defiance bar should gradually increase as you start taking damage and the health bar drops. The first major increase is at a point when 3 even level minions will possibly drop you. It should also help with the current damage nerf blasters have had giving a bit more damage kingdom come.

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Looks good, but I'd probably do it a bit more like this:

90% health - 20% increase
80% - 40%
70% - 60%
60% - 80%
50% - 100%
40% - 150%
30% - 200%
20% - 300%
10% - 400%
01% - 500%

Also, this is just talking about the damage increase. Defiance also buffs both accuracy and secondary effect. Those should probably scale a bit less as +500% accuracy might be a bit overpowered


 

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Well i'd be happy with your scaling!!


 

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How often do you get one-shotted by players waiting for you?

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Heh, i've never been 'one-shotted', and am definately too aware in PvP zones for something other than a stalker to sneak up on me.


 

Posted

What are the figures for the Acc buff?
To be honest Ive never seen much diff with the acc when attacking under defiance.

Ive tried the falling from great height tactic too.

1:Spurr drops from great height, and unleashes sonic doom:
+Spurr activates the sonics aim thingy.
+spurr eats two yellows and two reds.
SPLAT
+miss
+miss
-VillainXhits Spurr for yyy damage
-villainXhits SPurr for zzz damage
-Spurr takes xx damage from a peace of rubbish
--you cannot use that power when defeated.


 

Posted

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What are the figures for the Acc buff?
To be honest Ive never seen much diff with the acc when attacking under defiance.

Ive tried the falling from great height tactic too.

1:Spurr drops from great height, and unleashes sonic doom:
+Spurr activates the sonics aim thingy.
+spurr eats two yellows and two reds.
SPLAT
+miss
+miss
-VillainXhits Spurr for yyy damage
-villainXhits SPurr for zzz damage
-Spurr takes xx damage from a peace of rubbish
--you cannot use that power when defeated.

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Is that PvE or PvP? And what do you have slotted?


 

Posted

Sonics have notoriously bad accuracy too. Or more like a -5% than others, but it's enough sometimes.


 

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It was in PvP (sirens call,I think it might have been a brute I was after...not sure they all look the same to me )

At the time I had slotted tripple single origin accs and two damage single origins in the two powers I was trying to use.

Ive repeated it in pve with mixed results (as you would expect,after all we cant hit all the time), but these days if I ever get red and cannot run away I just get in close and use bonesmasher on them (same in pvp too) as it does more damage than my tripple slotted damage sonics and hits more often

I'm raising an elec/elec blaster at the moment, and he seems to be having better luck than my sonics..grrr


 

Posted

what about "Sneaky", it works as a reversal of the Tanks Gauntlet, so instead of increasing aggro, you get less aggro..


UNION
Officer Cuffz lvl 50 Inv/Nrg Tank
Badge lvl 50 dwarf/human Peacebringer
Dark Air lvl 50 Ice/Cold Corruptor
Ayre lvl 50 Storm/Elec Defender

Total Cat: @Officer Cuffz

"When I say interview, I mean engage in combat and defeat..." -Laura Brunetti, on how to deal with Warriors.

 

Posted

i dont know if someones already suggested this but something along the lines of Unstoppable tht activates on low health apparently they made the blasters inherent defiance because they were trying to make them seem mroe like the comicy kind of blaster that somehow get stronger as they die, personally id prefer them to gain a ncie defence or damage resistance buff when they get to low health.
Howveer i believe mroe times the hero who is almost dead rather than becoming insanely pwoerful just becomes a real trouble to kill, this would solve the problems of blasters being IMO the most suicidal archetype, for example ur at full power when almost dead and nova etc. can get you killed if you dont wipe out most enemies.

Well theres my replacement idea for what its worth, which probly aint much, ive started a blaster and though i like defiance, i like my tactic of flying and dropping till im on 1 hp thn build up sniping a pwoerful lone enemy, seems to kinda cheat the purpose of defiance if you or for tht matter I know what i mean.
Im going to sleep now, cya


 

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Force of Nature does that anyway Sam..


 

Posted

How about having the ability to do crits with their primary powerset?
Perhaps linked in to lack of health too.