Again with the Stalkers in PvP


Aggravator

 

Posted

Now, I am aware that I'm about to be flamed by about a million ppl. I have seen it in so many posts already, but as there are so many posts about the problem, I'm figuring it really IS a problem.

Stalkers ARE incredibly overpowered in PvP.

I know there are "ways to counter them", but it's a bit strange that there are -no other AT you need extra powers just to be able to spot-. And you can't "react" to counter AS since you can't actually see them untill you are ALREADY dead.
I know about IR Goggles, but haven't been able to try them because the guy selling them wouldn't sell them to me. Heroes was in control of the zone and all.

Another thing that proves Stalkers are overpowered in PvP, is that there are so dang many of them.
Example:
I was in Sirens Call with my en/en blaster, flying around (yes, I was stupid enough to grab fly this time, and I slap myself repeatedly for doing it) when I see a Villain on a rooftop near the Hero HQ. And low and behold, it was a stalker. I'm stealthed, so I get right up close to him without him noticing me, I hit BuildUp and let loose. *MISS*MISS* then on the last and least damaging attack I hit and take about 1/5 of his health. Then as I prepare to fire off another round, suddenly another stalker appears, and luckily he misses (I go "PHEW!" at this point), but then I have "ASSASSIN STRIKE" printed over my head as yet another stalker appears. I didn't get OneShotted by him, but when the third AND fourth stalker AS me one after the other I'm well and truely [cencored]. It goes without saying I was dead before the fourth appeared.

And this isn't a freak occurance, as almost the exact same thing happened in the Siren's Call instance I had JUST left.

The problem isnt Hide OR Assassin Strike. The problem is Hide AND Assassin Strike together. And the fact that you can't attack them when they are hidden (even if you can see them with IR Goggles) is just Stupid (yes, capital S, Stupid).

Even with my Inv Tank with tons of HP and as much resistances as ED will allow, AS takes a pretty decent chunk out of my HP bar. And on that build I have had to neglect damage to the point where I won't even inflict a fleshwound on the stalker before he is hidden again, to get that amount of resistance.

It is a tad strange (if not outright weird) that Stalkers are the only AT where you have to SPECIFICALLY trick out your Hero to be able to even SEE them, even though this does not mean you'll be able to kill them (or even be able to ATTACK them).

I have a Stalker myself, and their complaint about not being able to solo PvE strikes me as a bit odd. And in any case, has nothing to do with PvP.

I write this post even though I've seen ALL the other ppl posting this problem is instantly flamed as a whiner and a n00b. But as is the case in every other MMO with PvP option, the PvP'ers are the biggest "contributors" to "whiner-posts" on the forums, and there's (unfortunately) nothing to do about it.

Johnny Vega


 

Posted

Perhaps I'd care, if other aspects were balanced. But heroes are already in control of any PvP zone. The fact that at least ONE villain class is a pain in the heroes butt is a good thing.


 

Posted

So you're complaining that stalkers are overpowered because they can go invisible and kill things with one or two shots, and that when you went invisible and tried to kill a stalker in one or two shots (because with an en/en blaster you probably would have) you missed?


 

Posted

It's good that you recognise that you're gonna get flamed, cuz with a post like this, you probably will. I'll just make a few passing comments.

You were hiding and attacking a stalker. So you're allowed Stealth, but Stalkers aint. Doesnt seem fair? You were using it to get a snipe attack out, thereby do loads of damage. Which is what AS would do, as it's really just a melee snipe.

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I know there are "ways to counter them", but it's a bit strange that there are -no other AT you need extra powers

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But for me to take down a storm controller, I have to use ranged attacks, cuz I cant get close enough to use my melee attacks. I'm a stalker, have you seen how many ranged attacks we get? So why cant I say it's unfair for controllers to have that storm wave thing around em that doesnt let me get close enough to attack.

And, if nothing else, put it this way - there's no debt. You dont lose bounty. And it's fun! Imagine you're Arnie in Predator ;-) We're crunchy on the outside, soft on the inside, trust me.


 

Posted

As symposium said above, there are plenty of ATs and AT builds that need different powersets and tactics to tackle.

You say you have a Stalker yourself, I ask what lvl and if you have indulged in PVP in Sirens call. Given the verbose nature of the comments coming at one particular AT I think its moderatly hypocritical to make such comments without having played both sides on an equal lvl footing as I have done, then again thats just me and my own ethics.


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

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You were hiding and attacking a stalker. So you're allowed Stealth, but Stalkers aint. Doesnt seem fair? You were using it to get a snipe attack out, thereby do loads of damage.

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I don't say their not allowed to use Stealth, be my guest, and I HAVE to, don't I? to have even a slim chance of not being ganged up on by stalkers. anyway Stealth and Hide is to COMPLETELY different powers.

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And, if nothing else, put it this way - there's no debt. You dont lose bounty. And it's fun! Imagine you're Arnie in Predator ;-) We're crunchy on the outside, soft on the inside, trust me.

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No, there's no debt and no loss of bounty, but being 'ganked' by stalkers every time I set foot in a PvP zone is NOT my idea of fun. Whenever there is a decent mix of AT's on each side PvP is the most fun I've had in CoX for months. You kill some, and you get killed a lot, but that's the game. But the stalkers ARE overpowered in PvP, this is a fact, and you can argue against it all you want, but the fact remains.

Flame all you want.. I just want a better play experience for everyone. And that means balancing the game for all the archtypes, and not having one über-at that every villain will use for pvp.


 

Posted

Do we really need another thread on this?


 

Posted

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Do we really need another thread on this?

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*falls over screaming and pulling his hair*


 

Posted

1º You were alone vs 4 stalkers...
2º You survive 2 AS !!!!
3º A stalker loking afk and not using hide , is a very clear sign of a trap :P

Heroes also have very powerfull AT's , ie trolers , and /nrg blasters


 

Posted

you are wrong because you are judging a class at lev 30 . try to pvp in warburg ,its a diferent story .
wait until the lev 40\50 zones come out ,then after a month or 2 of pvping there you can come post if stalkers are balanced or unbalanced .
judging a class at a specific lev ( 30 in this case) its not "balanced" .


 

Posted

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1º You were alone vs 4 stalkers...
2º You survive 2 AS !!!!
3º A stalker loking afk and not using hide , is a very clear sign of a trap :P

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1: Well, I didn't know that, did I? Thought he had just AS'ed another poor soul.
2: I survived -one-. The second missed, the third killed me and the fourth hit a corpse.
3: Se nr 1

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you are wrong because you are judging a class at lev 30 .

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So players below lvl 40-45 don't count????? Every AT should be judged at EVERY level. Why the HELL does the lower lvl pvp zones EXIST, you... oh my.. 12345678910... I'm ok now... Was tempted to type "stupid stupid stupid" there, but I didn't.

The problem is that everyone that feels the same way I do are so afraid of getting flamed in this forum, yours is the only voice anyone ever hears... TRY letting other ppl utter their oppinion without giving them [censored] about it. try, you might like it... Jeeez.


 

Posted

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...third AND fourth stalker...

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As Admiral Ackbar would say: "It's a Trap!"

To be honest, I don't think the Stalkers were your problem here and it could really have been worse: 4 Force Field players and 'knockback tennis' with a hero.


 

Posted

Do you think that Admiral Akbars enormous eyes would allow him to detect Stalkers?


 

Posted

It's like the "Never Ending Story" except in thread form.


 

Posted

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It's like the "Never Ending Story" except in thread form.

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Sad isnt it, not sure why people are just starting new threads when the old ones are still there


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

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Do you think that Admiral Akbars enormous eyes would allow him to detect Stalkers?

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Perhaps, but he probably wouldn't tell the rest of the team without wasting a few Bothans first for dramatic effect.


 

Posted

To be honest I agree - stalkers are overpowered ; so are controllers, SR scrappers and people who fly in pvp zones, stopping my tank or brute from killing them

Having teamed with stalkers a lot in PvE they are truly squishy - they have to be good at something


 

Posted

HI i actually agree with the first post, im a controller with very similar experences.

I too am having problems with respecing my controller to solely deal with stalkers, i dont have to respec for any other alt except them. As for claims that controllers are all overpowered i find funny as with my controller i definately dont feel that at all, i think what some of these ppl are saying is some controllers have a better time with avoiding A/S than others as not all controllers are storm controllers.Yet all stalkers have hide placate and A/S.
For me the jury was out on whether stalkers are overpowered or not but over the last few days reading the many post and comparing them with my own experiences, im beginning to come down on the side or "guilty as charge me lord"


 

Posted

Ok. 1st of stalkers arn't the only build you have to change things for. SR scrappers, Rad defenders( extra acc needed), illusion rollers(confuse) tanks you need to have toggle droppers and thats just to name a few. Every hero/villain type has a kind of foe who they will struggle against. Where's the fun in being able to beat everyone. With my blaster ive been able to defeat everyone ive come up against in siren's call and i hate it to be honest. I love facing stalkers as i have TD, tactics and cloaking device. i can see em all from afar. Web granade brings em down(-fly) and its easy pickings after that So if you hate stalkers that much make a ice/devices blaster. slot aim tactics and TD with 3 tohit buffs and you wont miss a thing.
Works for me anyway


 

Posted

Nerf stalker threads.


 

Posted

Well in an attempt not to go over old ground over xyz tactics to counter stalkers, I will say the following:

There are a lot of posts complaining about them being overpowered, an equal amount perhaps saying 'no they are not'. I firmly fall into the 'no not overpowered' camp, especially with the re-balance of the 1 shot kill which will be coming *cough nerf*, even without it it wouldn't bother me.

I will say however, that stalkers do lend themselves very very well to solo pvp, more so perhaps than any other class without specifically building the toon without one eye at least on PvP. This is probably the reason you see so many of them about, people think 'what the heck I'll give PvP a go, well what do you know the same tactic I have been using all this time in PvE is working in PvP, great I'll do some more of this.

Now this is a very very basic statement, of course when they come across someone who actually has a counter (usually being able to see them) a casual pvp stalker player might well be wondering what hit them. But still there are plentiful supplies of players for the basic pvp stalker to hunt down and kill. All the time they are themselves getting better at playing that toon in PvP, and then you have people who know how to play a stalker well and like any toon become much more of a threat.

The thing I wonder though, is that personally speaking I spent a lot of time in the arenas before CoV came out, and one tactic that came up again and again was the invisible hero, hit and run only appearing when the opposition wasn't expecting it, or when the time was right to strike.

Many many very skilled players were using this tactic and in a lot of ways it mirrored the stalkers we see now in the game (a primary example of course would be a blapper).

Stalkers take this to the extreme but there is a basic counter, one that many folk who have been pvping have been aware of even before there was a stalker AT. Most of my PvP toons have the ability to aid themselves against invisible foes, it wouldn't matter if they suddenly deleted the whole Stalker AT tomorrow, I would still have that ability on some of my toons, simply because anyone can have stealth powers and they are a big problem if you aren't prepared.

And I think this is precisely why folk who do PvP a lot say the same thing over and over, that they aren't overpowered, at heart that is there one trump card, inherently in their powersets stalkers can stealth and alpha strike, but its nothing other AT's can't do if they aren't build for PvP and they often have a host of other tricks up their sleves too which by the nature of stalker powersets aren't as varied.

I personally believe what gets peoples backs up in PvP against stalkers is their quick kill nature, if can feel like a cheap loss. However when you get down to it, if that is taken away for the 'average' encounter they really don't have much else going for them as an AT and are working with the tools provided for their job.

Stealth is a tactic at present, if only for the unprepared. Why kill it off? If a stalker looses its ability to do what it does, how will anyone else even remotely have the option to make a toon who uses such skills?

I just don't see how if you are not prepared to take a couple of hits from an invisible enemy, how when it comes from another toon such as a scrapper, blaster or corruptor doing high damage the same old story will re-appear in the future especially as they can do it when you DO see it coming. With mez resistance being so incredibly low now, its that or a mezzed death for them if they can't kill the squishy in seconds. It's the 'headshot' of CoX PvP.


 

Posted

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I was in Sirens Call with my en/en blaster, flying around (yes, I was stupid enough to grab fly this time, and I slap myself repeatedly for doing it) when I see a Villain on a rooftop near the Hero HQ. And low and behold, it was a stalker. I'm stealthed, so I get right up close to him without him noticing me, I hit BuildUp and let loose. *MISS*MISS* then on the last and least damaging attack I hit and take about 1/5 of his health. Then as I prepare to fire off another round, suddenly another stalker appears, and luckily he misses (I go "PHEW!" at this point), but then I have "ASSASSIN STRIKE" printed over my head as yet another stalker appears. I didn't get OneShotted by him, but when the third AND fourth stalker AS me one after the other I'm well and truely [cencored]. It goes without saying I was dead before the fourth appeared.

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your saying stalkers are over powered because it took 4 of them to take you down? lol...
if you would ever play a stalker you would realise that they are a really hard AT to play.


 

Posted

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I was in Sirens Call with my en/en blaster, flying around (yes, I was stupid enough to grab fly this time, and I slap myself repeatedly for doing it) when I see a Villain on a rooftop near the Hero HQ. And low and behold, it was a stalker. I'm stealthed, so I get right up close to him without him noticing me, I hit BuildUp and let loose. *MISS*MISS* then on the last and least damaging attack I hit and take about 1/5 of his health. Then as I prepare to fire off another round, suddenly another stalker appears, and luckily he misses (I go "PHEW!" at this point), but then I have "ASSASSIN STRIKE" printed over my head as yet another stalker appears. I didn't get OneShotted by him, but when the third AND fourth stalker AS me one after the other I'm well and truely [cencored]. It goes without saying I was dead before the fourth appeared.

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your saying stalkers are over powered because it took 4 of them to take you down? lol...
if you would ever play a stalker you would realise that they are a really hard AT to play.

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I really am intrigued by people saying that. In what way is it really hard? Surely its just a matter of picking the right targets (and being in a good team).

I have just rolled a stalker and love my AS's. I find the whole argument of stalkers being overpowered funny as hell. Have these people actually played any of the villain AT's. Out of 5 AT's, only 1 is causing hero's any problems and thus they want them nerfed. As a villain (corruptor) 4 out of 5 hero AT's cause me problems but you dont hear me or other villains call for the heros to be nerfed. We just get on with it and make do with what we got.

Just because its harder and more of a challenge to deal with stalkers, doesnt mean they are overpowered. I would find actually having a challenge and something to fear would liven the game up abit (and thus more enjoyable). Being hunted down continously is not fun and enjoyable but please see that this can easily be done no matter what AT.


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LF SG! Arc ID# 193083

 

Posted

Today I got greeted in Sirens Call by sun stalker killing me at the entrance (hi there by the way. good play aside from that, and I only exclude that because the drone got you). I am a defender so it was one hit.

Was he overpowered? No! If I had been paying full attention I had time to hit a blast - I just didn't because my blast keys are a little further from my fingers than my kinetics keys.

Spending an hour in Sirens on Union which villains were noticeably good/evil/hard/got the entire team of 8 heros looking for the SoB to put him back in the hospital? Wasn't sun stalker (partly because he left after a while, but even so). It was that well known [irony] complained about because they are universally too powerful PVP class THE MASTERMIND!!1!one! [/irony] Hate Machine played his AT well and was certainly generating hatred and fear of himself. Hate machine, I salute you. Brief appearances from other villains mainly demonstrated only this: that a team or two of 4-14 heros total can paste any one villain (duh!) but when a brute got a couple of us arriving one after the other we went down. When a pair of corruptors tag-teamed the edge of our group people went down. Hate machine picked off one person and pummeled them several times and was a sod to track down when he disappeared. The other stalker, I assume a newbie with only hide, got spotted and chased back to the villain base several times.

So for sirens I reckon this*: balance is pretty good apart from there having been more heros than villains, and heros having been in bigger teams. And that will change.

*Didn't see a dominator in action. Good. the holds i got were bad enough.

Leave the stalkers alone. Your basic problem is just that: your problem.


 

Posted

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if you would ever play a stalker you would realise that they are a really hard AT to play.

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I'd agree with that up to a point. It seems to me that there are more single (ungrouped) targets available in CoV for stalkers to play with than I've ever seen in CoH. I honestly couldn't see a stalker levelling in CoH because all the mobs are grouped and that's the one thing that my (admittedly low level) stalker finds it hard to deal with.

There's a hint for people who see stalkers as overpowered, PvP is not a solo activity for most AT's. Stalkers can get away with it with some skill and a bit of luck, almost all others are very vulnerable alone in a PvP zone. Having said that, like every other AT, stalkers can be dealt with if you take the time to learn how. There's a steeper learning curve in PvP than in PvE and I haven't really learned it yet, I just like playing my low level characters too much