Energy/Fire ??
I'm an energy/fire blaster, you'll find that you'll pick most of the primary powers. I've taken only the fire swords and buildup from the fire secondary.
Build wise - it depends what you want - PvE? PvP? a mix of PvE and PvP? solo build? team build? etc..
You'll need to post more information for us to help you a bit more
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I'm an energy/fire blaster, you'll find that you'll pick most of the primary powers. I've taken only the fire swords and buildup from the fire secondary.
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i would agree. with my fire/fire blaster i only took fire sword and build up. Which does make it a bit of a pointless pool.
...however it does mean that you have pleanty of room for additional power pools in you build.
So to wrap it all up neatly for you, keep your primary power pool, pick something else for your secondary
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So to wrap it all up neatly for you, keep your primary power pool, pick something else for your secondary
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Or switch them around. Go Fire/Energy and have the most destructive combo on the game.
Jupiter is slow looking into his notebook, but he always looks.
The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]
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So to wrap it all up neatly for you, keep your primary power pool, pick something else for your secondary
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Or switch them around. Go Fire/Energy and have the most destructive combo on the game.
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heh I have one of those too - it lvs like [censored]
Fire/Energy would certainly work a lot better. Devastating AOEs from the primary, boost range helps blaze and fire breath, and conserve power's a big plus with the endurance hungry AOEs, and solid single target attacks with stun for when things close you. I think energy/fire is probably one of the more "interesting" combinations. Fire manipulation isn't a great set in a lot of ways, combining it with a knockback primary would render it pretty near useless, you'd be scattering things out of your own AOEs.
On my fire/fire I have ring of fire, fire sword, build up, fire sword circle and consume which is certainly more than a lot of people take, the damage from FS and FSC is good, but the animation on FSC is long, with extra added rooting at the end for good measure. Consume I find excellent, once slotted you can regain full endurance from just a couple of bad guys and it's only got a 1 endurance activation cost. The thing with fire manipulation though is that in order to get good use out of it you ideally want to be playing regularly with a good tanker, however given a choice a lot of tankers will give energy blasters a fairly wide berth.
I'm Energy/Fire and I have taken Fire Sword Circle, Build Up and Consume.
Consume is awesome - my favourite way to use it is, Build Up, run to mob 1, Nova, Catch a Breath, run to mob 2, Consume - its like using Nova without the negative effect!
Since I have Stamina too, Consume leaves me with plenty of end by the time Nova's drain wears off.
What are the last 2 powers in the Fire Manip pool like? Either worth getting?
Burn and hot feet, neither useful for a blaster.
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Burn and hot feet, neither useful for a blaster.
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Hot Feet is useful as Stalker-defence in PvP; Burn is pretty much useless after they removed the -Immob from the Blaster version.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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Burn and hot feet, neither useful for a blaster.
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Hot Feet is useful as Stalker-defence in PvP; Burn is pretty much useless after they removed the -Immob from the Blaster version.
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If they removed -Immob then why does it say in the description frees you from immobilisation holds?
You should roll a AR/fire for the uber gimpness.
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You should roll a AR/fire for the uber gimpness.
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AR/fire is a ok PvE build. Lots of cool AoE's. You need a team with good aggro control thou.
A Paragon Defender
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Burn and hot feet, neither useful for a blaster.
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Hot Feet is useful as Stalker-defence in PvP; Burn is pretty much useless after they removed the -Immob from the Blaster version.
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If they removed -Immob then why does it say in the description frees you from immobilisation holds?
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Because the descriptions need to be rewritten, something Cryptic are notoriously crap at. I think it was a change made in I4 - States explicitly told us that Blasters weren't meant to have any status protection whatsoever, and away went the -Immob from Burn - to the chagrin of /Fire Blasters everywhere.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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You should roll a AR/fire for the uber gimpness.
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Or Archery/Fire for SUPER Uber gimp!
dude, swap round your primary and secondarys. aka have a fire/energy blaster that'll be 1000times better than energy/fire, nuff said.
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So to wrap it all up neatly for you, keep your primary power pool, pick something else for your secondary
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Or switch them around. Go Fire/Energy and have the most destructive combo on the game.
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Here, here! (Or is that supposed to be hear, hear?)
After a failed scrapper, controller, and defender I've finally found true love with my Fire/NRG. Aim > build up > fire ball > fire breath > blaze. All dead.
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So to wrap it all up neatly for you, keep your primary power pool, pick something else for your secondary
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Or switch them around. Go Fire/Energy and have the most destructive combo on the game.
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Here, here! (Or is that supposed to be hear, hear?)
After a failed scrapper, controller, and defender I've finally found true love with my Fire/NRG. Aim > build up > fire ball > fire breath > blaze. All dead.
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So why not Power boost (to double the effectiveness of the buffs) + aim + build up + Fireball + Fire Brea... = oH wait, they're all already dead!
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So why not Power boost (to double the effectiveness of the buffs)
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Because that doesn't work. Powerboost boosts "special", which are also referred to secondary effects. This does not apply to the damage buff of aim and build up. It does however buff things like aid self, run speed, fly speed, slowing effects, knockback, hold duration etc... . It's a bit confusing as to what it exactly buffs sometimes, but it defenitely does not buff the damage increase on aim+build up.
It wouldn't double the effectiveness of the buffs anyway because I'm sure Aim + Buildup takes you fairly close to the damage cap.
Aim plus build up plus 6 +3 damage SOs in I5 would have taken you to 493% damage or there abouts (that was the figure for the nukes essentially if you 6 slotted damage, based on 100% base, 100% build up, 62.5% aim, and 38.3*6=229.8 from enhancements). With an acc and 5 damage as most people had in their attacks you were looking at ~455%, again, assuming you had +3s in, they made quite a big difference then. Previously even level with 6 SOs gave you 460.5 % damage, with 5 SOs 427.5%, if you used aim and build up before hand. Realistically you could cap yourself on damage for your nukes with just a red or two, depending on the state of your SOs of course.
You don't really get much extra for +3s now, almost nothing extra over +2s, in addition it's only worth slotting 3 damage. 3 slotting on +3 damage the absolute best you can now get is 359.7% (100% base, 100% build up, 62.5 acc and 97.2% enhancements). Technically if you still 6 slotted damage you could squeeze an extra few percent out, but you're definitely not going to top even 400% damage now on your own without the aid of inspirations, you're not getting anywhere near 500% unless you use 6 reds, and personally I tend to carry more break frees, lucks and healths than red - I find I generally need them.
I team with kinetics whenever I can now. I'm too used to seeing those really big numbers, I like them.
Power boost does not buff either the damage buff of aim or build up, or the damage over time element of the fire attacks.
And damn you for having me doing maths before breakfast
Thing is though with people telling me to make a Fire/NRG , i would of loved that but the fact that this char is now 33 means im sticking with it.
As to the first post I recently like to go PVE and PVP as its a nice little combo.
As for another post I have taken FS BU and Consume from the firs set , and the major ones from the NRG pool.
Thanks for all the feedback and maths before breakfast
Based on the fact that Power Boost doesn't seem to affect build up, aim or the DoT damage of the fire attacks, is there any real urgency (or point at all?) for my fire/energy blaster to take power boost?
Skimpy
Depends on your build.
50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr
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Based on the fact that Power Boost doesn't seem to affect build up, aim or the DoT damage of the fire attacks, is there any real urgency (or point at all?) for my fire/energy blaster to take power boost?
Skimpy
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Power Boost also increases speed. With 3 slotted recharge and hasten on, it's down time is ~5 seconds (it's on for 15), so it is very useful if you use either Hover or Fly in PvP.
Also I assume you will be taking some kind of epic hold, which it is obviously also great with.
Jupiter is slow looking into his notebook, but he always looks.
The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]
Anyone had any experience on the Energy/fire blaster? Power wise and builds would be a help