Energy/Fire ??
Edit: Oops, double post.
Jupiter is slow looking into his notebook, but he always looks.
The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]
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Very detailed, but it's flawed from the first sentence because aim and build up don't take Damage enhancements. Only Recharge, End, and ToHit Buffs.
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He means 3 damage SO's in your offensive powers, not in aim and build up.
Jupiter is slow looking into his notebook, but he always looks.
The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]
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Very detailed, but it's flawed from the first sentence because aim and build up don't take Damage enhancements. Only Recharge, End, and ToHit Buffs.
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He means 3 damage SO's in your offensive powers, not in aim and build up.
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She does indeed.
To be honest I had thought my meaning would have been obvious given the context, unfortunately I cannot edit the post for clarity due to the time issue.
Weren't the devs looking at pretty much all the blaster secondaries with an eye to improving everything except nrg and devices? I confess this is from a fair long while ago - one of those "Yeah we hear you and we might do something. One day."
I know electricity is a good bit more popular now than it was, but fire and ice are both very sub par, as can be seen by a) how few people take them and b) how few powers are chosen from those powersets on the rare occasion they are taken:
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with my fire/fire blaster i only took fire sword and build up
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Now I know this is only one example, but buildup is available in every secondary except devices, and nrg and electric both have attacks at least as good as fire sword. I think the only real draw for people to take fire secondary is pure concept.
Fire might make a good secondary if you have a good supporting team - maybe a couple of force field/sonic controllers - basically people who can keep you alive while you stand amidst a large group of mobs inflicting obscene damage on them all.
@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell
Arc: 70119 Hellion Initiation
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conserve power's a big plus with the endurance hungry AOEs,
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With 3-slotted stamina and an endredux SO in firebreath and fire ball I never have problems with endurance.
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stun for when things close you.
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Why stun them when you can use bonesmasher and energy punch to kill them in almost the same amount of time? A dead enemy is fully debuffed - unless it's those ******* self-rezzing freakshow.
Edit: Oh yeah, and that was a stupid mistake I made earlier in the thread, sorry.
Can someone explain to me why hot feet is no good for a blaster? I can't get it until I hit my next lvl, but it doesn't sound too bad...
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With 3-slotted stamina and an endredux SO in firebreath and fire ball I never have problems with endurance.
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I have two fire blasters, one with an endurance recovery power in the secondary, and one without, both run the leaping pool which is also slotted for end reduction. I find the difference is actually quite noticable, I guess it depends on how you like to play, but in prolonged fights or when moving from group to group quite quickly, I quite like to have something available to help with endurance because eventually I do run myself out. I also find that having more endurance available will allow me to slot more increase attack rates accross the board, which in turn I find quite useful.
To expand on your second quote:
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solid single target attacks with stun for when things close you
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I was referring to the stun element of the single target attacks. I'd be inclined to agree that stun itself isn't that great.
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Weren't the devs looking at pretty much all the blaster secondaries with an eye to improving everything except nrg and devices? I confess this is from a fair long while ago - one of those "Yeah we hear you and we might do something. One day."
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Statesman's comment on blaster secondaries seemed to be more based on awareness that some are much better than others, and specifically that fire was pretty substandard. I wouldnt hold my breath for an overnight rework of that though, it was made a fairly significant amount of time ago, well before I5 certainly. Id also be a little concerned about nerfs to the better sets, specifically energy, coming with any buffs to the fire set, I am fairly certain the term that was used about the blaster secondaries was "look at", one that tends to send alarm bells ringing all over the place.
I have to say though, that while I find fire manipulation to be poor, Ice manipulation I find exceptionally versatile, with something to offer for both team and solo play. Although the set has some weaker powers I find shiver and ice patch, then later freezing touch, really make up for that. Realistically with the level of control the set gives, you just couldnt give the mele attacks the same oomph as the elec or energy ones, or itd be seriously overpowered. The only change that Id like to see to ice manipulation is the addition of some sort of endurance recovery power. Generally I find it a very enjoyable set to play.
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I have to say though, that while I find fire manipulation to be poor, Ice manipulation I find exceptionally versatile, with something to offer for both team and solo play. Although the set has some weaker powers I find shiver and ice patch, then later freezing touch, really make up for that. Realistically with the level of control the set gives, you just couldnt give the mele attacks the same oomph as the elec or energy ones, or itd be seriously overpowered. The only change that Id like to see to ice manipulation is the addition of some sort of endurance recovery power. Generally I find it a very enjoyable set to play.
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Ice secondary is very good, but I do think it's low on damage. The added slowing abilities gives is good control options, but I still think the best option for control is pure damage. With the longer animation time of both Frozen Fist and Ice Sword, compared to similar level attacks in the NRG set, it's simply lacking. NRG hits much harder and faster.
So I would like improved damage on the melee attacks in Ice, especially concerning they only get 2 of them, unlike Electric and Energy.
Also, the final power in Ice secondary sucks. Something more useful would be nice there.
I do like Chilling Embrace though. It's a bit of a weird power for a blaster, because the of aggro it attracts, but it's a very useful PVP power as the -recharge is very powerful when going up against multiple opponents. A lot of people won't be able to escape it and they will have a lot of difficulty getting off any attacks.
Ice secondary does feel defensive, but Ice Patch seems to work well with Blaze.
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Aim plus build up plus 6 +3 damage SOs in I5 would have taken you to 493% damage or there abouts (that was the figure for the nukes essentially if you 6 slotted damage, based on 100% base, 100% build up, 62.5% aim, and 38.3*6=229.8 from enhancements). With an acc and 5 damage as most people had in their attacks you were looking at ~455%, again, assuming you had +3s in, they made quite a big difference then. Previously even level with 6 SOs gave you 460.5 % damage, with 5 SOs 427.5%, if you used aim and build up before hand. Realistically you could cap yourself on damage for your nukes with just a red or two, depending on the state of your SOs of course.
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Very detailed, but it's flawed from the first sentence because aim and build up don't take Damage enhancements. Only Recharge, End, and ToHit Buffs.